/* * Copyright 2011 Joakim Sindholt * Copyright 2015 Patrick Rudolph * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "buffer9.h" #include "device9.h" #include "nine_helpers.h" #include "nine_pipe.h" #include "pipe/p_screen.h" #include "pipe/p_context.h" #include "pipe/p_state.h" #include "pipe/p_defines.h" #include "pipe/p_format.h" #include "util/u_box.h" #define DBG_CHANNEL (DBG_INDEXBUFFER|DBG_VERTEXBUFFER) HRESULT NineBuffer9_ctor( struct NineBuffer9 *This, struct NineUnknownParams *pParams, D3DRESOURCETYPE Type, DWORD Usage, UINT Size, D3DPOOL Pool ) { struct pipe_resource *info = &This->base.info; HRESULT hr; DBG("This=%p Size=0x%x Usage=%x Pool=%u\n", This, Size, Usage, Pool); user_assert(Pool != D3DPOOL_SCRATCH, D3DERR_INVALIDCALL); This->maps = MALLOC(sizeof(struct pipe_transfer *)); if (!This->maps) return E_OUTOFMEMORY; This->nmaps = 0; This->maxmaps = 1; This->size = Size; This->pipe = pParams->device->pipe; info->screen = pParams->device->screen; info->target = PIPE_BUFFER; info->format = PIPE_FORMAT_R8_UNORM; info->width0 = Size; info->flags = 0; /* Note: WRITEONLY is just tip for resource placement, the resource * can still be read (but slower). */ info->bind = PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_TRANSFER_WRITE | PIPE_BIND_TRANSFER_READ; /* It is hard to find clear information on where to place the buffer in * memory depending on the flag. * MSDN: resources are static, except for those with DYNAMIC, thus why you * can only use DISCARD on them. * ATI doc: The driver has the liberty it wants for having things static * or not. * MANAGED: Ram + uploads to Vram copy at unlock (msdn and nvidia doc say * at first draw call using the buffer) * DEFAULT + Usage = 0 => System memory backing for easy read access * (That doc is very unclear on the details, like whether some copies to * vram copy are involved or not). * DEFAULT + WRITEONLY => Vram * DEFAULT + WRITEONLY + DYNAMIC => Either Vram buffer or GTT_WC, depending on what the driver wants. */ if (Pool == D3DPOOL_SYSTEMMEM) info->usage = PIPE_USAGE_STAGING; else if (Pool == D3DPOOL_MANAGED) info->usage = PIPE_USAGE_DEFAULT; else if (Usage & D3DUSAGE_DYNAMIC && Usage & D3DUSAGE_WRITEONLY) info->usage = PIPE_USAGE_STREAM; else if (Usage & D3DUSAGE_WRITEONLY) info->usage = PIPE_USAGE_DEFAULT; /* For the remaining two, PIPE_USAGE_STAGING would probably be * a good fit according to the doc. However it seems rather a mistake * from apps to use these (mistakes that do really happen). Try * to put the flags that are the best compromise between the real * behaviour and what buggy apps should get for better performance. */ else if (Usage & D3DUSAGE_DYNAMIC) info->usage = PIPE_USAGE_STREAM; else info->usage = PIPE_USAGE_DYNAMIC; /* if (pDesc->Usage & D3DUSAGE_DONOTCLIP) { } */ /* if (pDesc->Usage & D3DUSAGE_NONSECURE) { } */ /* if (pDesc->Usage & D3DUSAGE_NPATCHES) { } */ /* if (pDesc->Usage & D3DUSAGE_POINTS) { } */ /* if (pDesc->Usage & D3DUSAGE_RTPATCHES) { } */ if (Usage & D3DUSAGE_SOFTWAREPROCESSING) DBG("Application asked for Software Vertex Processing, " "but this is unimplemented\n"); /* if (pDesc->Usage & D3DUSAGE_TEXTAPI) { } */ info->height0 = 1; info->depth0 = 1; info->array_size = 1; info->last_level = 0; info->nr_samples = 0; hr = NineResource9_ctor(&This->base, pParams, NULL, TRUE, Type, Pool, Usage); if (FAILED(hr)) return hr; if (Pool == D3DPOOL_MANAGED) { This->managed.data = align_malloc( nine_format_get_level_alloc_size(This->base.info.format, Size, 1, 0), 32); if (!This->managed.data) return E_OUTOFMEMORY; memset(This->managed.data, 0, Size); This->managed.dirty = TRUE; u_box_1d(0, Size, &This->managed.dirty_box); list_inithead(&This->managed.list); list_inithead(&This->managed.list2); list_add(&This->managed.list, &pParams->device->update_buffers); list_add(&This->managed.list2, &pParams->device->managed_buffers); } return D3D_OK; } void NineBuffer9_dtor( struct NineBuffer9 *This ) { DBG("This=%p\n", This); if (This->maps) { while (This->nmaps) { NineBuffer9_Unlock(This); } FREE(This->maps); } if (This->base.pool == D3DPOOL_MANAGED) { if (This->managed.data) align_free(This->managed.data); if (This->managed.list.prev != NULL && This->managed.list.next != NULL) list_del(&This->managed.list); if (This->managed.list2.prev != NULL && This->managed.list2.next != NULL) list_del(&This->managed.list2); } NineResource9_dtor(&This->base); } struct pipe_resource * NineBuffer9_GetResource( struct NineBuffer9 *This ) { return NineResource9_GetResource(&This->base); } HRESULT NINE_WINAPI NineBuffer9_Lock( struct NineBuffer9 *This, UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags ) { struct pipe_box box; void *data; unsigned usage; DBG("This=%p(pipe=%p) OffsetToLock=0x%x, SizeToLock=0x%x, Flags=0x%x\n", This, This->base.resource, OffsetToLock, SizeToLock, Flags); user_assert(ppbData, E_POINTER); user_assert(!(Flags & ~(D3DLOCK_DISCARD | D3DLOCK_DONOTWAIT | D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_NOSYSLOCK | D3DLOCK_READONLY | D3DLOCK_NOOVERWRITE)), D3DERR_INVALIDCALL); if (SizeToLock == 0) { SizeToLock = This->size - OffsetToLock; user_warn(OffsetToLock != 0); } u_box_1d(OffsetToLock, SizeToLock, &box); if (This->base.pool == D3DPOOL_MANAGED) { /* READONLY doesn't dirty the buffer */ if (!(Flags & D3DLOCK_READONLY)) { if (!This->managed.dirty) { assert(LIST_IS_EMPTY(&This->managed.list)); This->managed.dirty = TRUE; This->managed.dirty_box = box; } else { u_box_union_2d(&This->managed.dirty_box, &This->managed.dirty_box, &box); /* Do not upload while we are locking, we'll add it back later */ if (!LIST_IS_EMPTY(&This->managed.list)) list_delinit(&This->managed.list); } } *ppbData = (char *)This->managed.data + OffsetToLock; DBG("returning pointer %p\n", *ppbData); This->nmaps++; return D3D_OK; } /* Driver ddi doc: READONLY is never passed to the device. So it can only * have effect on things handled by the driver (MANAGED pool for example). * Msdn doc: DISCARD and NOOVERWRITE are only for DYNAMIC. * ATI doc: You can use DISCARD and NOOVERWRITE without DYNAMIC. * Msdn doc: D3DLOCK_DONOTWAIT is not among the valid flags for buffers. * Our tests: On win 7 nvidia, D3DLOCK_DONOTWAIT does return * D3DERR_WASSTILLDRAWING if the resource is in use, except for DYNAMIC. * Our tests: some apps do use both DISCARD and NOOVERWRITE at the same * time. On windows it seems to return different pointer, thus indicating * DISCARD is taken into account. */ if (Flags & D3DLOCK_DISCARD) usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE; else if (Flags & D3DLOCK_NOOVERWRITE) usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_UNSYNCHRONIZED; else usage = PIPE_TRANSFER_READ_WRITE; if (Flags & D3DLOCK_DONOTWAIT && !(This->base.usage & D3DUSAGE_DYNAMIC)) usage |= PIPE_TRANSFER_DONTBLOCK; if (This->nmaps == This->maxmaps) { struct pipe_transfer **newmaps = REALLOC(This->maps, sizeof(struct pipe_transfer *)*This->maxmaps, sizeof(struct pipe_transfer *)*(This->maxmaps << 1)); if (newmaps == NULL) return E_OUTOFMEMORY; This->maxmaps <<= 1; This->maps = newmaps; } data = This->pipe->transfer_map(This->pipe, This->base.resource, 0, usage, &box, &This->maps[This->nmaps]); if (!data) { DBG("pipe::transfer_map failed\n" " usage = %x\n" " box.x = %u\n" " box.width = %u\n", usage, box.x, box.width); if (Flags & D3DLOCK_DONOTWAIT) return D3DERR_WASSTILLDRAWING; return D3DERR_INVALIDCALL; } DBG("returning pointer %p\n", data); This->nmaps++; *ppbData = data; return D3D_OK; } HRESULT NINE_WINAPI NineBuffer9_Unlock( struct NineBuffer9 *This ) { DBG("This=%p\n", This); user_assert(This->nmaps > 0, D3DERR_INVALIDCALL); if (This->base.pool != D3DPOOL_MANAGED) This->pipe->transfer_unmap(This->pipe, This->maps[--(This->nmaps)]); else { This->nmaps--; /* TODO: Fix this to upload at the first draw call needing the data, * instead of at the next draw call */ if (!This->nmaps && This->managed.dirty && LIST_IS_EMPTY(&This->managed.list)) list_add(&This->managed.list, &This->base.base.device->update_buffers); } return D3D_OK; } void NineBuffer9_SetDirty( struct NineBuffer9 *This ) { assert(This->base.pool == D3DPOOL_MANAGED); if (!This->managed.dirty) { assert(LIST_IS_EMPTY(&This->managed.list)); list_add(&This->managed.list, &This->base.base.device->update_buffers); This->managed.dirty = TRUE; } u_box_1d(0, This->size, &This->managed.dirty_box); }