/* * Copyright 2011 Joakim Sindholt * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef _NINE_BASETEXTURE9_H_ #define _NINE_BASETEXTURE9_H_ #include "resource9.h" #include "util/u_inlines.h" #include "util/list.h" struct NineBaseTexture9 { struct NineResource9 base; struct list_head list; /* g3d */ struct pipe_context *pipe; struct pipe_sampler_view *view[2]; /* linear and sRGB */ D3DFORMAT format; int16_t bind_count; /* to Device9->state.texture */ boolean shadow; uint8_t pstype; /* 0: 2D, 1: 1D, 2: CUBE, 3: 3D */ boolean dirty_mip; D3DTEXTUREFILTERTYPE mipfilter; /* Specific to managed textures */ struct { boolean dirty; DWORD lod; DWORD lod_resident; } managed; }; static INLINE struct NineBaseTexture9 * NineBaseTexture9( void *data ) { return (struct NineBaseTexture9 *)data; } HRESULT NineBaseTexture9_ctor( struct NineBaseTexture9 *This, struct NineUnknownParams *pParams, struct pipe_resource *initResource, D3DRESOURCETYPE Type, D3DFORMAT format, D3DPOOL Pool, DWORD Usage); void NineBaseTexture9_dtor( struct NineBaseTexture9 *This ); DWORD WINAPI NineBaseTexture9_SetLOD( struct NineBaseTexture9 *This, DWORD LODNew ); DWORD WINAPI NineBaseTexture9_GetLOD( struct NineBaseTexture9 *This ); DWORD WINAPI NineBaseTexture9_GetLevelCount( struct NineBaseTexture9 *This ); HRESULT WINAPI NineBaseTexture9_SetAutoGenFilterType( struct NineBaseTexture9 *This, D3DTEXTUREFILTERTYPE FilterType ); D3DTEXTUREFILTERTYPE WINAPI NineBaseTexture9_GetAutoGenFilterType( struct NineBaseTexture9 *This ); void WINAPI NineBaseTexture9_GenerateMipSubLevels( struct NineBaseTexture9 *This ); void WINAPI NineBaseTexture9_PreLoad( struct NineBaseTexture9 *This ); /* For D3DPOOL_MANAGED only (after SetLOD change): */ HRESULT NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This, BOOL CopyData ); /* For D3DPOOL_MANAGED only: */ HRESULT NineBaseTexture9_UploadSelf( struct NineBaseTexture9 *This ); HRESULT NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This, const int sRGB ); static INLINE void NineBaseTexture9_Validate( struct NineBaseTexture9 *This ) { DBG_FLAG(DBG_BASETEXTURE, "This=%p dirty=%i dirty_mip=%i lod=%u/%u\n", This, This->managed.dirty, This->dirty_mip, This->managed.lod, This->managed.lod_resident); if ((This->base.pool == D3DPOOL_MANAGED) && (This->managed.dirty || This->managed.lod != This->managed.lod_resident)) NineBaseTexture9_UploadSelf(This); if (This->dirty_mip) NineBaseTexture9_GenerateMipSubLevels(This); } static INLINE struct pipe_sampler_view * NineBaseTexture9_GetSamplerView( struct NineBaseTexture9 *This, const int sRGB ) { if (!This->view[sRGB]) NineBaseTexture9_UpdateSamplerView(This, sRGB); return This->view[sRGB]; } #ifdef DEBUG void NineBaseTexture9_Dump( struct NineBaseTexture9 *This ); #else static INLINE void NineBaseTexture9_Dump( struct NineBaseTexture9 *This ) { } #endif #define BASETEX_REGISTER_UPDATE(t) do { \ if (((t)->managed.dirty | ((t)->dirty_mip)) && (t)->base.base.bind) \ if (LIST_IS_EMPTY(&(t)->list)) \ list_add(&(t)->list, &(t)->base.base.device->update_textures); \ } while(0) #endif /* _NINE_BASETEXTURE9_H_ */