/* * Copyright 2011 Joakim Sindholt * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "basetexture9.h" #include "device9.h" /* For UploadSelf: */ #include "texture9.h" #include "cubetexture9.h" #include "volumetexture9.h" #ifdef DEBUG #include "nine_pipe.h" #include "nine_dump.h" #endif #include "util/u_format.h" #include "util/u_gen_mipmap.h" #define DBG_CHANNEL DBG_BASETEXTURE HRESULT NineBaseTexture9_ctor( struct NineBaseTexture9 *This, struct NineUnknownParams *pParams, struct pipe_resource *initResource, D3DRESOURCETYPE Type, D3DFORMAT format, D3DPOOL Pool, DWORD Usage) { BOOL alloc = (Pool == D3DPOOL_DEFAULT) && !initResource && (format != D3DFMT_NULL); HRESULT hr; DBG("This=%p, pParams=%p initResource=%p Type=%d format=%d Pool=%d Usage=%d\n", This, pParams, initResource, Type, format, Pool, Usage); user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); user_assert(!(Usage & D3DUSAGE_DYNAMIC) || Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL); hr = NineResource9_ctor(&This->base, pParams, initResource, alloc, Type, Pool, Usage); if (FAILED(hr)) return hr; This->format = format; This->pipe = pParams->device->pipe; This->mipfilter = (Usage & D3DUSAGE_AUTOGENMIPMAP) ? D3DTEXF_LINEAR : D3DTEXF_NONE; This->managed.lod = 0; This->managed.lod_resident = -1; /* When a depth buffer is sampled, it is for shadow mapping, except for * D3DFMT_INTZ, D3DFMT_DF16 and D3DFMT_DF24. * In addition D3DFMT_INTZ can be used for both texturing and depth buffering * if z write is disabled. This particular feature may not work for us in * practice because OGL doesn't have that. However apparently it is known * some cards have performance issues with this feature, so real apps * shouldn't use it. */ This->shadow = (This->format != D3DFMT_INTZ && This->format != D3DFMT_DF16 && This->format != D3DFMT_DF24) && util_format_has_depth(util_format_description(This->base.info.format)); list_inithead(&This->list); return D3D_OK; } void NineBaseTexture9_dtor( struct NineBaseTexture9 *This ) { DBG("This=%p\n", This); pipe_sampler_view_reference(&This->view[0], NULL); pipe_sampler_view_reference(&This->view[1], NULL); if (This->list.prev != NULL && This->list.next != NULL) list_del(&This->list), NineResource9_dtor(&This->base); } DWORD WINAPI NineBaseTexture9_SetLOD( struct NineBaseTexture9 *This, DWORD LODNew ) { DWORD old = This->managed.lod; DBG("This=%p LODNew=%d\n", This, LODNew); user_assert(This->base.pool == D3DPOOL_MANAGED, 0); This->managed.lod = MIN2(LODNew, This->base.info.last_level); if (This->managed.lod != old && This->bind_count && LIST_IS_EMPTY(&This->list)) list_add(&This->list, &This->base.base.device->update_textures); return old; } DWORD WINAPI NineBaseTexture9_GetLOD( struct NineBaseTexture9 *This ) { DBG("This=%p\n", This); return This->managed.lod; } DWORD WINAPI NineBaseTexture9_GetLevelCount( struct NineBaseTexture9 *This ) { DBG("This=%p\n", This); if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP) return 1; return This->base.info.last_level + 1; } HRESULT WINAPI NineBaseTexture9_SetAutoGenFilterType( struct NineBaseTexture9 *This, D3DTEXTUREFILTERTYPE FilterType ) { DBG("This=%p FilterType=%d\n", This, FilterType); if (!(This->base.usage & D3DUSAGE_AUTOGENMIPMAP)) return D3D_OK; user_assert(FilterType != D3DTEXF_NONE, D3DERR_INVALIDCALL); This->mipfilter = FilterType; return D3D_OK; } D3DTEXTUREFILTERTYPE WINAPI NineBaseTexture9_GetAutoGenFilterType( struct NineBaseTexture9 *This ) { DBG("This=%p\n", This); return This->mipfilter; } HRESULT NineBaseTexture9_UploadSelf( struct NineBaseTexture9 *This ) { HRESULT hr; unsigned last_level = This->base.info.last_level; unsigned l; DBG("This=%p dirty=%i type=%s\n", This, This->managed.dirty, nine_D3DRTYPE_to_str(This->base.type)); assert(This->base.pool == D3DPOOL_MANAGED); if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP) last_level = 0; /* TODO: What if level 0 is not resident ? */ if (This->managed.lod_resident != This->managed.lod) { struct pipe_resource *res; DBG("updating LOD from %u to %u ...\n", This->managed.lod_resident, This->managed.lod); pipe_sampler_view_reference(&This->view[0], NULL); pipe_sampler_view_reference(&This->view[1], NULL); if (This->bind_count) { /* mark state dirty */ struct nine_state *state = &This->base.base.device->state; unsigned s; for (s = 0; s < NINE_MAX_SAMPLERS; ++s) if (state->texture[s] == This) state->changed.texture |= 1 << s; if (state->changed.texture) state->changed.group |= NINE_STATE_TEXTURE; } hr = NineBaseTexture9_CreatePipeResource(This, This->managed.lod_resident != -1); if (FAILED(hr)) return hr; res = This->base.resource; if (This->managed.lod_resident == -1) /* no levels were resident */ This->managed.lod_resident = This->base.info.last_level + 1; if (This->base.type == D3DRTYPE_TEXTURE) { struct NineTexture9 *tex = NineTexture9(This); struct pipe_box box; /* Mark uninitialized levels as dirty. */ box.x = box.y = box.z = 0; box.depth = 1; for (l = This->managed.lod; l < This->managed.lod_resident; ++l) { box.width = u_minify(This->base.info.width0, l); box.height = u_minify(This->base.info.height0, l); NineSurface9_AddDirtyRect(tex->surfaces[l], &box); } for (l = 0; l < This->managed.lod; ++l) NineSurface9_SetResource(tex->surfaces[l], NULL, -1); for (; l <= This->base.info.last_level; ++l) NineSurface9_SetResource(tex->surfaces[l], res, l - This->managed.lod); } else if (This->base.type == D3DRTYPE_CUBETEXTURE) { struct NineCubeTexture9 *tex = NineCubeTexture9(This); struct pipe_box box; unsigned z; /* Mark uninitialized levels as dirty. */ box.x = box.y = box.z = 0; box.depth = 1; for (l = This->managed.lod; l < This->managed.lod_resident; ++l) { box.width = u_minify(This->base.info.width0, l); box.height = u_minify(This->base.info.height0, l); for (z = 0; z < 6; ++z) NineSurface9_AddDirtyRect(tex->surfaces[l * 6 + z], &box); } for (l = 0; l < This->managed.lod; ++l) { for (z = 0; z < 6; ++z) NineSurface9_SetResource(tex->surfaces[l * 6 + z], NULL, -1); } for (; l <= This->base.info.last_level; ++l) { for (z = 0; z < 6; ++z) NineSurface9_SetResource(tex->surfaces[l * 6 + z], res, l - This->managed.lod); } } else if (This->base.type == D3DRTYPE_VOLUMETEXTURE) { struct NineVolumeTexture9 *tex = NineVolumeTexture9(This); struct pipe_box box; /* Mark uninitialized levels as dirty. */ box.x = box.y = box.z = 0; for (l = This->managed.lod; l < This->managed.lod_resident; ++l) { box.width = u_minify(This->base.info.width0, l); box.height = u_minify(This->base.info.height0, l); box.depth = u_minify(This->base.info.depth0, l); NineVolume9_AddDirtyRegion(tex->volumes[l], &box); } for (l = 0; l < This->managed.lod; ++l) NineVolume9_SetResource(tex->volumes[l], NULL, -1); for (; l <= This->base.info.last_level; ++l) NineVolume9_SetResource(tex->volumes[l], res, l - This->managed.lod); } else { assert(!"invalid texture type"); } if (This->managed.lod < This->managed.lod_resident) This->managed.dirty = TRUE; This->managed.lod_resident = This->managed.lod; } if (!This->managed.dirty) return D3D_OK; if (This->base.type == D3DRTYPE_TEXTURE) { struct NineTexture9 *tex = NineTexture9(This); struct pipe_box box; box.z = 0; box.depth = 1; DBG("TEXTURE: dirty rect=(%u,%u) (%ux%u)\n", tex->dirty_rect.x, tex->dirty_rect.y, tex->dirty_rect.width, tex->dirty_rect.height); if (tex->dirty_rect.width) { for (l = 0; l <= last_level; ++l) { u_box_minify_2d(&box, &tex->dirty_rect, l); NineSurface9_AddDirtyRect(tex->surfaces[l], &box); } memset(&tex->dirty_rect, 0, sizeof(tex->dirty_rect)); tex->dirty_rect.depth = 1; } for (l = This->managed.lod; l <= last_level; ++l) NineSurface9_UploadSelf(tex->surfaces[l]); } else if (This->base.type == D3DRTYPE_CUBETEXTURE) { struct NineCubeTexture9 *tex = NineCubeTexture9(This); unsigned z; struct pipe_box box; box.z = 0; box.depth = 1; for (z = 0; z < 6; ++z) { DBG("FACE[%u]: dirty rect=(%u,%u) (%ux%u)\n", z, tex->dirty_rect[z].x, tex->dirty_rect[z].y, tex->dirty_rect[z].width, tex->dirty_rect[z].height); if (tex->dirty_rect[z].width) { for (l = 0; l <= last_level; ++l) { u_box_minify_2d(&box, &tex->dirty_rect[z], l); NineSurface9_AddDirtyRect(tex->surfaces[l * 6 + z], &box); } memset(&tex->dirty_rect[z], 0, sizeof(tex->dirty_rect[z])); tex->dirty_rect[z].depth = 1; } for (l = This->managed.lod; l <= last_level; ++l) NineSurface9_UploadSelf(tex->surfaces[l * 6 + z]); } } else if (This->base.type == D3DRTYPE_VOLUMETEXTURE) { struct NineVolumeTexture9 *tex = NineVolumeTexture9(This); struct pipe_box box; DBG("VOLUME: dirty_box=(%u,%u,%u) (%ux%ux%u)\n", tex->dirty_box.x, tex->dirty_box.y, tex->dirty_box.y, tex->dirty_box.width, tex->dirty_box.height, tex->dirty_box.depth); if (tex->dirty_box.width) { for (l = 0; l <= last_level; ++l) { u_box_minify_2d(&box, &tex->dirty_box, l); NineVolume9_AddDirtyRegion(tex->volumes[l], &tex->dirty_box); } memset(&tex->dirty_box, 0, sizeof(tex->dirty_box)); } for (l = This->managed.lod; l <= last_level; ++l) NineVolume9_UploadSelf(tex->volumes[l]); } else { assert(!"invalid texture type"); } This->managed.dirty = FALSE; if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP) This->dirty_mip = TRUE; /* TODO: if dirty only because of lod change, only generate added levels */ DBG("DONE, generate mip maps = %i\n", This->dirty_mip); return D3D_OK; } void WINAPI NineBaseTexture9_GenerateMipSubLevels( struct NineBaseTexture9 *This ) { struct pipe_resource *resource = This->base.resource; unsigned base_level = 0; unsigned last_level = This->base.info.last_level - This->managed.lod; unsigned first_layer = 0; unsigned last_layer; unsigned filter = This->mipfilter == D3DTEXF_POINT ? PIPE_TEX_FILTER_NEAREST : PIPE_TEX_FILTER_LINEAR; DBG("This=%p\n", This); if (This->base.pool == D3DPOOL_MANAGED) NineBaseTexture9_UploadSelf(This); if (!This->dirty_mip) return; if (This->managed.lod) { ERR("AUTOGENMIPMAP if level 0 is not resident not supported yet !\n"); return; } if (!This->view[0]) NineBaseTexture9_UpdateSamplerView(This, 0); last_layer = util_max_layer(This->view[0]->texture, base_level); util_gen_mipmap(This->pipe, resource, resource->format, base_level, last_level, first_layer, last_layer, filter); This->dirty_mip = FALSE; NineDevice9_RestoreNonCSOState(This->base.base.device, ~0x3); } HRESULT NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This, BOOL CopyData ) { struct pipe_context *pipe = This->pipe; struct pipe_screen *screen = This->base.info.screen; struct pipe_resource templ; unsigned l, m; struct pipe_resource *res; struct pipe_resource *old = This->base.resource; DBG("This=%p lod=%u last_level=%u\n", This, This->managed.lod, This->base.info.last_level); assert(This->base.pool == D3DPOOL_MANAGED); templ = This->base.info; if (This->managed.lod) { templ.width0 = u_minify(templ.width0, This->managed.lod); templ.height0 = u_minify(templ.height0, This->managed.lod); templ.depth0 = u_minify(templ.depth0, This->managed.lod); } templ.last_level = This->base.info.last_level - This->managed.lod; if (old) { /* LOD might have changed. */ if (old->width0 == templ.width0 && old->height0 == templ.height0 && old->depth0 == templ.depth0) return D3D_OK; } res = screen->resource_create(screen, &templ); if (!res) return D3DERR_OUTOFVIDEOMEMORY; This->base.resource = res; if (old && CopyData) { /* Don't return without releasing old ! */ struct pipe_box box; box.x = 0; box.y = 0; box.z = 0; l = (This->managed.lod < This->managed.lod_resident) ? This->managed.lod_resident - This->managed.lod : 0; m = (This->managed.lod < This->managed.lod_resident) ? 0 : This->managed.lod - This->managed.lod_resident; box.width = u_minify(templ.width0, l); box.height = u_minify(templ.height0, l); box.depth = u_minify(templ.depth0, l); for (; l <= templ.last_level; ++l, ++m) { pipe->resource_copy_region(pipe, res, l, 0, 0, 0, old, m, &box); box.width = u_minify(box.width, 1); box.height = u_minify(box.height, 1); box.depth = u_minify(box.depth, 1); } } pipe_resource_reference(&old, NULL); return D3D_OK; } #define SWIZZLE_TO_REPLACE(s) (s == UTIL_FORMAT_SWIZZLE_0 || \ s == UTIL_FORMAT_SWIZZLE_1 || \ s == UTIL_FORMAT_SWIZZLE_NONE) HRESULT NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This, const int sRGB ) { const struct util_format_description *desc; struct pipe_context *pipe = This->pipe; struct pipe_screen *screen = pipe->screen; struct pipe_resource *resource = This->base.resource; struct pipe_sampler_view templ; enum pipe_format srgb_format; unsigned i; uint8_t swizzle[4]; DBG("This=%p sRGB=%d\n", This, sRGB); if (unlikely(!resource)) { if (unlikely(This->format == D3DFMT_NULL)) return D3D_OK; NineBaseTexture9_Dump(This); /* hack due to incorrect POOL_MANAGED handling */ NineBaseTexture9_GenerateMipSubLevels(This); resource = This->base.resource; } assert(resource); pipe_sampler_view_reference(&This->view[sRGB], NULL); swizzle[0] = PIPE_SWIZZLE_RED; swizzle[1] = PIPE_SWIZZLE_GREEN; swizzle[2] = PIPE_SWIZZLE_BLUE; swizzle[3] = PIPE_SWIZZLE_ALPHA; desc = util_format_description(resource->format); if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) { /* msdn doc is incomplete here and wrong. * The only formats that can be read directly here * are DF16, DF24 and INTZ. * Tested on win the swizzle is * R = depth, G = B = 0, A = 1 for DF16 and DF24 * R = G = B = A = depth for INTZ * For the other ZS formats that can't be read directly * but can be used as shadow map, the result is duplicated on * all channel */ if (This->format == D3DFMT_DF16 || This->format == D3DFMT_DF24) { swizzle[1] = PIPE_SWIZZLE_ZERO; swizzle[2] = PIPE_SWIZZLE_ZERO; swizzle[3] = PIPE_SWIZZLE_ONE; } else { swizzle[1] = PIPE_SWIZZLE_RED; swizzle[2] = PIPE_SWIZZLE_RED; swizzle[3] = PIPE_SWIZZLE_RED; } } else if (resource->format != PIPE_FORMAT_A8_UNORM && resource->format != PIPE_FORMAT_RGTC1_UNORM) { /* exceptions: * A8 should have 0.0 as default values for RGB. * ATI1/RGTC1 should be r 0 0 1 (tested on windows). * It is already what gallium does. All the other ones * should have 1.0 for non-defined values */ for (i = 0; i < 4; i++) { if (SWIZZLE_TO_REPLACE(desc->swizzle[i])) swizzle[i] = PIPE_SWIZZLE_ONE; } } /* if requested and supported, convert to the sRGB format */ srgb_format = util_format_srgb(resource->format); if (sRGB && srgb_format != PIPE_FORMAT_NONE && screen->is_format_supported(screen, srgb_format, resource->target, 0, resource->bind)) templ.format = srgb_format; else templ.format = resource->format; templ.u.tex.first_layer = 0; templ.u.tex.last_layer = resource->target == PIPE_TEXTURE_3D ? resource->depth0 - 1 : resource->array_size - 1; templ.u.tex.first_level = 0; templ.u.tex.last_level = resource->last_level; templ.swizzle_r = swizzle[0]; templ.swizzle_g = swizzle[1]; templ.swizzle_b = swizzle[2]; templ.swizzle_a = swizzle[3]; templ.target = resource->target; This->view[sRGB] = pipe->create_sampler_view(pipe, resource, &templ); DBG("sampler view = %p(resource = %p)\n", This->view[sRGB], resource); return This->view ? D3D_OK : D3DERR_DRIVERINTERNALERROR; } void WINAPI NineBaseTexture9_PreLoad( struct NineBaseTexture9 *This ) { DBG("This=%p\n", This); if (This->managed.dirty && This->base.pool == D3DPOOL_MANAGED) NineBaseTexture9_UploadSelf(This); } #ifdef DEBUG void NineBaseTexture9_Dump( struct NineBaseTexture9 *This ) { DBG("\nNineBaseTexture9(%p->NULL/%p): Pool=%s Type=%s Usage=%s\n" "Format=%s Dims=%ux%ux%u/%u LastLevel=%u Lod=%u(%u)\n", This, This->base.resource, nine_D3DPOOL_to_str(This->base.pool), nine_D3DRTYPE_to_str(This->base.type), nine_D3DUSAGE_to_str(This->base.usage), d3dformat_to_string(This->format), This->base.info.width0, This->base.info.height0, This->base.info.depth0, This->base.info.array_size, This->base.info.last_level, This->managed.lod, This->managed.lod_resident); } #endif /* DEBUG */