/* * Copyright 2012-2014, Haiku, Inc. All Rights Reserved. * Distributed under the terms of the MIT License. * * Authors: * Artur Wyszynski, harakash@gmail.com * Alexander von Gluck IV, kallisti5@unixzen.com */ #include "GLView.h" #include "pipe/p_format.h" #include "util/u_atomic.h" #include "util/u_format.h" #include "util/u_memory.h" #include "util/u_inlines.h" #include "hgl_context.h" #ifdef DEBUG # define TRACE(x...) printf("hgl:state_tracker: " x) # define CALLED() TRACE("CALLED: %s\n", __PRETTY_FUNCTION__) #else # define TRACE(x...) # define CALLED() #endif #define ERROR(x...) printf("hgl:state_tracker: " x) // Perform a safe void to hgl_context cast static INLINE struct hgl_context* hgl_st_context(struct st_context_iface *stctxi) { struct hgl_context* context; assert(stctxi); context = (struct hgl_context*)stctxi->st_manager_private; assert(context); return context; } // Perform a safe void to hgl_buffer cast static INLINE struct hgl_buffer* hgl_st_framebuffer(struct st_framebuffer_iface *stfbi) { struct hgl_buffer* buffer; assert(stfbi); buffer = (struct hgl_buffer*)stfbi->st_manager_private; assert(buffer); return buffer; } static boolean hgl_st_framebuffer_flush_front(struct st_context_iface *stctxi, struct st_framebuffer_iface* stfbi, enum st_attachment_type statt) { CALLED(); //struct hgl_context* context = hgl_st_context(stctxi); //struct hgl_buffer* buffer = hgl_st_context(stfbi); #if 0 struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); pipe_mutex_lock(stwfb->fb->mutex); struct pipe_resource* resource = textures[statt]; if (resource) stw_framebuffer_present_locked(...); #endif return TRUE; } static boolean hgl_st_framebuffer_validate_textures(struct st_framebuffer_iface *stfbi, unsigned width, unsigned height, unsigned mask) { struct hgl_buffer* buffer; enum st_attachment_type i; struct pipe_resource templat; CALLED(); buffer = hgl_st_framebuffer(stfbi); if (buffer->width != width || buffer->height != height) { for (i = 0; i < ST_ATTACHMENT_COUNT; i++) pipe_resource_reference(&buffer->textures[i], NULL); } memset(&templat, 0, sizeof(templat)); templat.target = buffer->target; templat.width0 = width; templat.height0 = height; templat.depth0 = 1; templat.array_size = 1; templat.last_level = 0; for (i = 0; i < ST_ATTACHMENT_COUNT; i++) { enum pipe_format format; unsigned bind; switch (i) { case ST_ATTACHMENT_FRONT_LEFT: case ST_ATTACHMENT_BACK_LEFT: case ST_ATTACHMENT_FRONT_RIGHT: case ST_ATTACHMENT_BACK_RIGHT: format = buffer->visual->color_format; bind = PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_RENDER_TARGET; break; case ST_ATTACHMENT_DEPTH_STENCIL: format = buffer->visual->depth_stencil_format; bind = PIPE_BIND_DEPTH_STENCIL; break; default: format = PIPE_FORMAT_NONE; bind = 0; break; } if (format != PIPE_FORMAT_NONE) { templat.format = format; templat.bind = bind; buffer->textures[i] = buffer->screen->resource_create(buffer->screen, &templat); if (!buffer->textures[i]) return FALSE; } } buffer->width = width; buffer->height = height; buffer->mask = mask; return TRUE; } /** * Called by the st manager to validate the framebuffer (allocate * its resources). */ static boolean hgl_st_framebuffer_validate(struct st_context_iface *stctxi, struct st_framebuffer_iface *stfbi, const enum st_attachment_type *statts, unsigned count, struct pipe_resource **out) { struct hgl_context* context; struct hgl_buffer* buffer; unsigned stAttachmentMask, newMask; unsigned i; boolean resized; CALLED(); context = hgl_st_context(stctxi); buffer = hgl_st_framebuffer(stfbi); //int32 width = 0; //int32 height = 0; //get_bitmap_size(context->bitmap, &width, &height); // Build mask of current attachments stAttachmentMask = 0; for (i = 0; i < count; i++) stAttachmentMask |= 1 << statts[i]; newMask = stAttachmentMask & ~buffer->mask; resized = (buffer->width != context->width) || (buffer->height != context->height); if (resized || newMask) { boolean ret; TRACE("%s: resize event. old: %d x %d; new: %d x %d\n", __func__, buffer->width, buffer->height, context->width, context->height); ret = hgl_st_framebuffer_validate_textures(stfbi, context->width, context->height, stAttachmentMask); if (!ret) return ret; // TODO: Simply update attachments //if (!resized) { //} } for (i = 0; i < count; i++) { out[i] = NULL; pipe_resource_reference(&out[i], buffer->textures[statts[i]]); } return TRUE; } static int hgl_st_manager_get_param(struct st_manager *smapi, enum st_manager_param param) { CALLED(); switch (param) { case ST_MANAGER_BROKEN_INVALIDATE: return 1; } return 0; } /** * Create new framebuffer */ struct hgl_buffer * hgl_create_st_framebuffer(struct hgl_context* context) { struct hgl_buffer *buffer; CALLED(); // Our requires before creating a framebuffer assert(context); assert(context->screen); assert(context->stVisual); buffer = CALLOC_STRUCT(hgl_buffer); assert(buffer); // calloc and configure our st_framebuffer interface buffer->stfbi = CALLOC_STRUCT(st_framebuffer_iface); assert(buffer->stfbi); // Prepare our buffer buffer->visual = context->stVisual; buffer->screen = context->screen; if (context->screen->get_param(buffer->screen, PIPE_CAP_NPOT_TEXTURES)) buffer->target = PIPE_TEXTURE_2D; else buffer->target = PIPE_TEXTURE_RECT; // Prepare our state_tracker interface buffer->stfbi->flush_front = hgl_st_framebuffer_flush_front; buffer->stfbi->validate = hgl_st_framebuffer_validate; buffer->stfbi->visual = context->stVisual; p_atomic_set(&buffer->stfbi->stamp, 1); buffer->stfbi->st_manager_private = (void*)buffer; return buffer; } struct st_manager * hgl_create_st_manager(struct hgl_context* context) { struct st_manager* manager; CALLED(); // Required things assert(context); assert(context->screen); manager = CALLOC_STRUCT(st_manager); assert(manager); //manager->display = dpy; manager->screen = context->screen; manager->get_param = hgl_st_manager_get_param; return manager; } void hgl_destroy_st_manager(struct st_manager *manager) { CALLED(); FREE(manager); } struct st_visual* hgl_create_st_visual(ulong options) { struct st_visual* visual; CALLED(); visual = CALLOC_STRUCT(st_visual); assert(visual); // Determine color format if ((options & BGL_INDEX) != 0) { // Index color visual->color_format = PIPE_FORMAT_B5G6R5_UNORM; // TODO: Indexed color depth buffer? visual->depth_stencil_format = PIPE_FORMAT_NONE; } else { // RGB color visual->color_format = (options & BGL_ALPHA) ? PIPE_FORMAT_BGRA8888_UNORM : PIPE_FORMAT_BGRX8888_UNORM; // TODO: Determine additional stencil formats visual->depth_stencil_format = (options & BGL_DEPTH) ? PIPE_FORMAT_Z24_UNORM_S8_UINT : PIPE_FORMAT_NONE; } visual->accum_format = (options & BGL_ACCUM) ? PIPE_FORMAT_R16G16B16A16_SNORM : PIPE_FORMAT_NONE; visual->buffer_mask |= ST_ATTACHMENT_FRONT_LEFT_MASK; visual->render_buffer = ST_ATTACHMENT_FRONT_LEFT; if ((options & BGL_DOUBLE) != 0) { visual->buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK; visual->render_buffer = ST_ATTACHMENT_BACK_LEFT; } #if 0 if ((options & BGL_STEREO) != 0) { visual->buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK; if ((options & BGL_DOUBLE) != 0) visual->buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK; } #endif if ((options & BGL_DEPTH) || (options & BGL_STENCIL)) visual->buffer_mask |= ST_ATTACHMENT_DEPTH_STENCIL_MASK; TRACE("%s: Visual color format: %s\n", __func__, util_format_name(visual->color_format)); return visual; } void hgl_destroy_st_visual(struct st_visual* visual) { CALLED(); FREE(visual); }