/************************************************************************** * * Copyright 2009, VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Author: Keith Whitwell * Author: Jakob Bornecrantz */ #include "dri_screen.h" #include "dri_context.h" #include "dri_drawable.h" #include "pipe/p_screen.h" #include "util/u_format.h" #include "util/u_memory.h" #include "util/u_inlines.h" static void swap_fences_unref(struct dri_drawable *draw); static boolean dri_st_framebuffer_validate(struct st_context_iface *stctx, struct st_framebuffer_iface *stfbi, const enum st_attachment_type *statts, unsigned count, struct pipe_resource **out) { struct dri_context *ctx = (struct dri_context *)stctx->st_manager_private; struct dri_drawable *drawable = (struct dri_drawable *) stfbi->st_manager_private; struct dri_screen *screen = dri_screen(drawable->sPriv); unsigned statt_mask, new_mask; boolean new_stamp; int i; unsigned int lastStamp; struct pipe_resource **textures = drawable->stvis.samples > 1 ? drawable->msaa_textures : drawable->textures; statt_mask = 0x0; for (i = 0; i < count; i++) statt_mask |= (1 << statts[i]); /* record newly allocated textures */ new_mask = (statt_mask & ~drawable->texture_mask); /* * dPriv->dri2.stamp is the server stamp. dPriv->lastStamp is the * client stamp. It has the value of the server stamp when last * checked. */ do { lastStamp = drawable->dPriv->lastStamp; new_stamp = (drawable->texture_stamp != lastStamp); if (new_stamp || new_mask || screen->broken_invalidate) { if (new_stamp && drawable->update_drawable_info) drawable->update_drawable_info(drawable); drawable->allocate_textures(ctx, drawable, statts, count); /* add existing textures */ for (i = 0; i < ST_ATTACHMENT_COUNT; i++) { if (textures[i]) statt_mask |= (1 << i); } drawable->texture_stamp = lastStamp; drawable->texture_mask = statt_mask; } } while (lastStamp != drawable->dPriv->lastStamp); if (!out) return TRUE; /* Set the window-system buffers for the state tracker. */ for (i = 0; i < count; i++) { out[i] = NULL; pipe_resource_reference(&out[i], textures[statts[i]]); } return TRUE; } static boolean dri_st_framebuffer_flush_front(struct st_context_iface *stctx, struct st_framebuffer_iface *stfbi, enum st_attachment_type statt) { struct dri_context *ctx = (struct dri_context *)stctx->st_manager_private; struct dri_drawable *drawable = (struct dri_drawable *) stfbi->st_manager_private; /* XXX remove this and just set the correct one on the framebuffer */ drawable->flush_frontbuffer(ctx, drawable, statt); return TRUE; } /** * This is called when we need to set up GL rendering to a new X window. */ boolean dri_create_buffer(__DRIscreen * sPriv, __DRIdrawable * dPriv, const struct gl_config * visual, boolean isPixmap) { struct dri_screen *screen = sPriv->driverPrivate; struct dri_drawable *drawable = NULL; if (isPixmap) goto fail; /* not implemented */ drawable = CALLOC_STRUCT(dri_drawable); if (drawable == NULL) goto fail; dri_fill_st_visual(&drawable->stvis, screen, visual); /* setup the st_framebuffer_iface */ drawable->base.visual = &drawable->stvis; drawable->base.flush_front = dri_st_framebuffer_flush_front; drawable->base.validate = dri_st_framebuffer_validate; drawable->base.st_manager_private = (void *) drawable; drawable->screen = screen; drawable->sPriv = sPriv; drawable->dPriv = dPriv; drawable->desired_fences = screen->default_throttle_frames; if (drawable->desired_fences > DRI_SWAP_FENCES_MAX) drawable->desired_fences = DRI_SWAP_FENCES_MAX; dPriv->driverPrivate = (void *)drawable; p_atomic_set(&drawable->base.stamp, 1); return GL_TRUE; fail: FREE(drawable); return GL_FALSE; } void dri_destroy_buffer(__DRIdrawable * dPriv) { struct dri_drawable *drawable = dri_drawable(dPriv); int i; pipe_surface_reference(&drawable->drisw_surface, NULL); for (i = 0; i < ST_ATTACHMENT_COUNT; i++) pipe_resource_reference(&drawable->textures[i], NULL); for (i = 0; i < ST_ATTACHMENT_COUNT; i++) pipe_resource_reference(&drawable->msaa_textures[i], NULL); swap_fences_unref(drawable); FREE(drawable); } /** * Validate the texture at an attachment. Allocate the texture if it does not * exist. Used by the TFP extension. */ static void dri_drawable_validate_att(struct dri_context *ctx, struct dri_drawable *drawable, enum st_attachment_type statt) { enum st_attachment_type statts[ST_ATTACHMENT_COUNT]; unsigned i, count = 0; /* check if buffer already exists */ if (drawable->texture_mask & (1 << statt)) return; /* make sure DRI2 does not destroy existing buffers */ for (i = 0; i < ST_ATTACHMENT_COUNT; i++) { if (drawable->texture_mask & (1 << i)) { statts[count++] = i; } } statts[count++] = statt; drawable->texture_stamp = drawable->dPriv->lastStamp - 1; drawable->base.validate(ctx->st, &drawable->base, statts, count, NULL); } /** * These are used for GLX_EXT_texture_from_pixmap */ static void dri_set_tex_buffer2(__DRIcontext *pDRICtx, GLint target, GLint format, __DRIdrawable *dPriv) { struct dri_context *ctx = dri_context(pDRICtx); struct dri_drawable *drawable = dri_drawable(dPriv); struct pipe_resource *pt; dri_drawable_validate_att(ctx, drawable, ST_ATTACHMENT_FRONT_LEFT); /* Use the pipe resource associated with the X drawable */ pt = drawable->textures[ST_ATTACHMENT_FRONT_LEFT]; if (pt) { enum pipe_format internal_format = pt->format; if (format == __DRI_TEXTURE_FORMAT_RGB) { /* only need to cover the formats recognized by dri_fill_st_visual */ switch (internal_format) { case PIPE_FORMAT_B8G8R8A8_UNORM: internal_format = PIPE_FORMAT_B8G8R8X8_UNORM; break; case PIPE_FORMAT_A8R8G8B8_UNORM: internal_format = PIPE_FORMAT_X8R8G8B8_UNORM; break; default: break; } } drawable->update_tex_buffer(drawable, ctx, pt); ctx->st->teximage(ctx->st, (target == GL_TEXTURE_2D) ? ST_TEXTURE_2D : ST_TEXTURE_RECT, 0, internal_format, pt, FALSE); } } static void dri_set_tex_buffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv) { dri_set_tex_buffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv); } const __DRItexBufferExtension driTexBufferExtension = { .base = { __DRI_TEX_BUFFER, 2 }, .setTexBuffer = dri_set_tex_buffer, .setTexBuffer2 = dri_set_tex_buffer2, .releaseTexBuffer = NULL, }; /** * Get the format and binding of an attachment. */ void dri_drawable_get_format(struct dri_drawable *drawable, enum st_attachment_type statt, enum pipe_format *format, unsigned *bind) { switch (statt) { case ST_ATTACHMENT_FRONT_LEFT: case ST_ATTACHMENT_BACK_LEFT: case ST_ATTACHMENT_FRONT_RIGHT: case ST_ATTACHMENT_BACK_RIGHT: *format = drawable->stvis.color_format; *bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW; break; case ST_ATTACHMENT_DEPTH_STENCIL: *format = drawable->stvis.depth_stencil_format; *bind = PIPE_BIND_DEPTH_STENCIL; /* XXX sampler? */ break; default: *format = PIPE_FORMAT_NONE; *bind = 0; break; } } /** * swap_fences_pop_front - pull a fence from the throttle queue * * If the throttle queue is filled to the desired number of fences, * pull fences off the queue until the number is less than the desired * number of fences, and return the last fence pulled. */ static struct pipe_fence_handle * swap_fences_pop_front(struct dri_drawable *draw) { struct pipe_screen *screen = draw->screen->base.screen; struct pipe_fence_handle *fence = NULL; if (draw->desired_fences == 0) return NULL; if (draw->cur_fences >= draw->desired_fences) { screen->fence_reference(screen, &fence, draw->swap_fences[draw->tail]); screen->fence_reference(screen, &draw->swap_fences[draw->tail++], NULL); draw->tail &= DRI_SWAP_FENCES_MASK; --draw->cur_fences; } return fence; } /** * swap_fences_push_back - push a fence onto the throttle queue * * push a fence onto the throttle queue and pull fences of the queue * so that the desired number of fences are on the queue. */ static void swap_fences_push_back(struct dri_drawable *draw, struct pipe_fence_handle *fence) { struct pipe_screen *screen = draw->screen->base.screen; if (!fence || draw->desired_fences == 0) return; while(draw->cur_fences == draw->desired_fences) swap_fences_pop_front(draw); draw->cur_fences++; screen->fence_reference(screen, &draw->swap_fences[draw->head++], fence); draw->head &= DRI_SWAP_FENCES_MASK; } /** * swap_fences_unref - empty the throttle queue * * pulls fences of the throttle queue until it is empty. */ static void swap_fences_unref(struct dri_drawable *draw) { struct pipe_screen *screen = draw->screen->base.screen; while(draw->cur_fences) { screen->fence_reference(screen, &draw->swap_fences[draw->tail++], NULL); draw->tail &= DRI_SWAP_FENCES_MASK; --draw->cur_fences; } } void dri_pipe_blit(struct pipe_context *pipe, struct pipe_resource *dst, struct pipe_resource *src) { struct pipe_blit_info blit; if (!dst || !src) return; /* From the GL spec, version 4.2, section 4.1.11 (Additional Multisample * Fragment Operations): * * If a framebuffer object is not bound, after all operations have * been completed on the multisample buffer, the sample values for * each color in the multisample buffer are combined to produce a * single color value, and that value is written into the * corresponding color buffers selected by DrawBuffer or * DrawBuffers. An implementation may defer the writing of the color * buffers until a later time, but the state of the framebuffer must * behave as if the color buffers were updated as each fragment was * processed. The method of combination is not specified. If the * framebuffer contains sRGB values, then it is recommended that the * an average of sample values is computed in a linearized space, as * for blending (see section 4.1.7). * * In other words, to do a resolve operation in a linear space, we have * to set sRGB formats if the original resources were sRGB, so don't use * util_format_linear. */ memset(&blit, 0, sizeof(blit)); blit.dst.resource = dst; blit.dst.box.width = dst->width0; blit.dst.box.height = dst->height0; blit.dst.box.depth = 1; blit.dst.format = dst->format; blit.src.resource = src; blit.src.box.width = src->width0; blit.src.box.height = src->height0; blit.src.box.depth = 1; blit.src.format = src->format; blit.mask = PIPE_MASK_RGBA; blit.filter = PIPE_TEX_FILTER_NEAREST; pipe->blit(pipe, &blit); } static void dri_postprocessing(struct dri_context *ctx, struct dri_drawable *drawable, enum st_attachment_type att) { struct pipe_resource *src = drawable->textures[att]; struct pipe_resource *zsbuf = drawable->textures[ST_ATTACHMENT_DEPTH_STENCIL]; if (ctx->pp && src && zsbuf) pp_run(ctx->pp, src, src, zsbuf); } /** * DRI2 flush extension, the flush_with_flags function. * * \param context the context * \param drawable the drawable to flush * \param flags a combination of _DRI2_FLUSH_xxx flags * \param throttle_reason the reason for throttling, 0 = no throttling */ void dri_flush(__DRIcontext *cPriv, __DRIdrawable *dPriv, unsigned flags, enum __DRI2throttleReason reason) { struct dri_context *ctx = dri_context(cPriv); struct dri_drawable *drawable = dri_drawable(dPriv); unsigned flush_flags; boolean swap_msaa_buffers = FALSE; if (!ctx) { assert(0); return; } if (drawable) { /* prevent recursion */ if (drawable->flushing) return; drawable->flushing = TRUE; } else { flags &= ~__DRI2_FLUSH_DRAWABLE; } /* Flush the drawable. */ if ((flags & __DRI2_FLUSH_DRAWABLE) && drawable->textures[ST_ATTACHMENT_BACK_LEFT]) { struct pipe_context *pipe = ctx->st->pipe; if (drawable->stvis.samples > 1 && reason == __DRI2_THROTTLE_SWAPBUFFER) { /* Resolve the MSAA back buffer. */ dri_pipe_blit(ctx->st->pipe, drawable->textures[ST_ATTACHMENT_BACK_LEFT], drawable->msaa_textures[ST_ATTACHMENT_BACK_LEFT]); if (drawable->msaa_textures[ST_ATTACHMENT_FRONT_LEFT] && drawable->msaa_textures[ST_ATTACHMENT_BACK_LEFT]) { swap_msaa_buffers = TRUE; } /* FRONT_LEFT is resolved in drawable->flush_frontbuffer. */ } dri_postprocessing(ctx, drawable, ST_ATTACHMENT_BACK_LEFT); if (ctx->hud) { hud_draw(ctx->hud, drawable->textures[ST_ATTACHMENT_BACK_LEFT]); } pipe->flush_resource(pipe, drawable->textures[ST_ATTACHMENT_BACK_LEFT]); if (pipe->invalidate_resource && (flags & __DRI2_FLUSH_INVALIDATE_ANCILLARY)) { pipe->invalidate_resource(pipe, drawable->textures[ST_ATTACHMENT_DEPTH_STENCIL]); pipe->invalidate_resource(pipe, drawable->msaa_textures[ST_ATTACHMENT_DEPTH_STENCIL]); } } flush_flags = 0; if (flags & __DRI2_FLUSH_CONTEXT) flush_flags |= ST_FLUSH_FRONT; if (reason == __DRI2_THROTTLE_SWAPBUFFER) flush_flags |= ST_FLUSH_END_OF_FRAME; /* Flush the context and throttle if needed. */ if (dri_screen(ctx->sPriv)->throttling_enabled && drawable && (reason == __DRI2_THROTTLE_SWAPBUFFER || reason == __DRI2_THROTTLE_FLUSHFRONT)) { /* Throttle. * * This pulls a fence off the throttling queue and waits for it if the * number of fences on the throttling queue has reached the desired * number. * * Then flushes to insert a fence at the current rendering position, and * pushes that fence on the queue. This requires that the st_context_iface * flush method returns a fence even if there are no commands to flush. */ struct pipe_screen *screen = drawable->screen->base.screen; struct pipe_fence_handle *fence; fence = swap_fences_pop_front(drawable); if (fence) { (void) screen->fence_finish(screen, fence, PIPE_TIMEOUT_INFINITE); screen->fence_reference(screen, &fence, NULL); } ctx->st->flush(ctx->st, flush_flags, &fence); if (fence) { swap_fences_push_back(drawable, fence); screen->fence_reference(screen, &fence, NULL); } } else if (flags & (__DRI2_FLUSH_DRAWABLE | __DRI2_FLUSH_CONTEXT)) { ctx->st->flush(ctx->st, flush_flags, NULL); } if (drawable) { drawable->flushing = FALSE; } /* Swap the MSAA front and back buffers, so that reading * from the front buffer after SwapBuffers returns what was * in the back buffer. */ if (swap_msaa_buffers) { struct pipe_resource *tmp = drawable->msaa_textures[ST_ATTACHMENT_FRONT_LEFT]; drawable->msaa_textures[ST_ATTACHMENT_FRONT_LEFT] = drawable->msaa_textures[ST_ATTACHMENT_BACK_LEFT]; drawable->msaa_textures[ST_ATTACHMENT_BACK_LEFT] = tmp; /* Now that we have swapped the buffers, this tells the state * tracker to revalidate the framebuffer. */ p_atomic_inc(&drawable->base.stamp); } } /** * dri_throttle - A DRI2ThrottleExtension throttling function. */ static void dri_throttle(__DRIcontext *cPriv, __DRIdrawable *dPriv, enum __DRI2throttleReason reason) { dri_flush(cPriv, dPriv, 0, reason); } const __DRI2throttleExtension dri2ThrottleExtension = { .base = { __DRI2_THROTTLE, 1 }, .throttle = dri_throttle, }; /* vim: set sw=3 ts=8 sts=3 expandtab: */