/********************************************************** * Copyright 2010 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #ifndef _ST_API_H_ #define _ST_API_H_ #include "pipe/p_format.h" /** * \file API for communication between state trackers and state tracker * managers. * * While both are state tackers, we use the term state tracker for rendering * APIs such as OpenGL or OpenVG, and state tracker manager for window system * APIs such as EGL or GLX in this file. * * This file defines an API to be implemented by both state trackers and state * tracker managers. */ /** * The supported rendering API of a state tracker. */ enum st_api_type { ST_API_OPENGL, ST_API_OPENVG, ST_API_COUNT }; /** * The profile of a context. */ enum st_profile_type { ST_PROFILE_DEFAULT, /**< OpenGL compatibility profile */ ST_PROFILE_OPENGL_CORE, /**< OpenGL 3.2+ core profile */ ST_PROFILE_OPENGL_ES1, /**< OpenGL ES 1.x */ ST_PROFILE_OPENGL_ES2 /**< OpenGL ES 2.0 */ }; /* for profile_mask in st_api */ #define ST_PROFILE_DEFAULT_MASK (1 << ST_PROFILE_DEFAULT) #define ST_PROFILE_OPENGL_CORE_MASK (1 << ST_PROFILE_OPENGL_CORE) #define ST_PROFILE_OPENGL_ES1_MASK (1 << ST_PROFILE_OPENGL_ES1) #define ST_PROFILE_OPENGL_ES2_MASK (1 << ST_PROFILE_OPENGL_ES2) /** * Optional API/state tracker features. */ enum st_api_feature { ST_API_FEATURE_MS_VISUALS /**< support for multisample visuals */ }; /* for feature_mask in st_api */ #define ST_API_FEATURE_MS_VISUALS_MASK (1 << ST_API_FEATURE_MS_VISUALS) /** * New context flags for GL 3.0 and beyond. * * Profile information (core vs. compatibilty for OpenGL 3.2+) is communicated * through the \c st_profile_type, not through flags. */ #define ST_CONTEXT_FLAG_DEBUG (1 << 0) #define ST_CONTEXT_FLAG_FORWARD_COMPATIBLE (1 << 1) #define ST_CONTEXT_FLAG_ROBUST_ACCESS (1 << 2) #define ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED (1 << 3) #define ST_CONTEXT_FLAG_NO_ERROR (1 << 4) #define ST_CONTEXT_FLAG_RELEASE_NONE (1 << 5) #define ST_CONTEXT_FLAG_HIGH_PRIORITY (1 << 6) #define ST_CONTEXT_FLAG_LOW_PRIORITY (1 << 7) /** * Reasons that context creation might fail. */ enum st_context_error { ST_CONTEXT_SUCCESS = 0, ST_CONTEXT_ERROR_NO_MEMORY, ST_CONTEXT_ERROR_BAD_API, ST_CONTEXT_ERROR_BAD_VERSION, ST_CONTEXT_ERROR_BAD_FLAG, ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE, ST_CONTEXT_ERROR_UNKNOWN_FLAG }; /** * Used in st_context_iface->teximage. */ enum st_texture_type { ST_TEXTURE_1D, ST_TEXTURE_2D, ST_TEXTURE_3D, ST_TEXTURE_RECT }; /** * Available attachments of framebuffer. */ enum st_attachment_type { ST_ATTACHMENT_FRONT_LEFT, ST_ATTACHMENT_BACK_LEFT, ST_ATTACHMENT_FRONT_RIGHT, ST_ATTACHMENT_BACK_RIGHT, ST_ATTACHMENT_DEPTH_STENCIL, ST_ATTACHMENT_ACCUM, ST_ATTACHMENT_SAMPLE, ST_ATTACHMENT_COUNT, ST_ATTACHMENT_INVALID = -1 }; /* for buffer_mask in st_visual */ #define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT) #define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT) #define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT) #define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT) #define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL) #define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM) #define ST_ATTACHMENT_SAMPLE_MASK (1 << ST_ATTACHMENT_SAMPLE) /** * Flush flags. */ #define ST_FLUSH_FRONT (1 << 0) #define ST_FLUSH_END_OF_FRAME (1 << 1) #define ST_FLUSH_WAIT (1 << 2) #define ST_FLUSH_FENCE_FD (1 << 3) /** * Value to st_manager->get_param function. */ enum st_manager_param { /** * The dri state tracker on old libGL's doesn't do the right thing * with regards to invalidating the framebuffers. * * For the mesa state tracker that means that it needs to invalidate * the framebuffer in glViewport itself. */ ST_MANAGER_BROKEN_INVALIDATE }; struct pipe_context; struct pipe_resource; struct pipe_fence_handle; struct util_queue_monitoring; /** * Used in st_manager_iface->get_egl_image. */ struct st_egl_image { /* this is owned by the caller */ struct pipe_resource *texture; /* format only differs from texture->format for multi-planar (YUV): */ enum pipe_format format; unsigned level; unsigned layer; /* GL internal format. */ unsigned internalformat; }; /** * Represent the visual of a framebuffer. */ struct st_visual { bool no_config; /** * Available buffers. Bitfield of ST_ATTACHMENT_*_MASK bits. */ unsigned buffer_mask; /** * Buffer formats. The formats are always set even when the buffer is * not available. */ enum pipe_format color_format; enum pipe_format depth_stencil_format; enum pipe_format accum_format; unsigned samples; /** * Desired render buffer. */ enum st_attachment_type render_buffer; }; /** * Configuration options from driconf */ struct st_config_options { bool disable_blend_func_extended; bool disable_glsl_line_continuations; bool disable_arb_gpu_shader5; bool force_glsl_extensions_warn; unsigned force_glsl_version; bool allow_glsl_extension_directive_midshader; bool allow_glsl_builtin_const_expression; bool allow_glsl_relaxed_es; bool allow_glsl_builtin_variable_redeclaration; bool allow_higher_compat_version; bool glsl_zero_init; bool vs_position_always_invariant; bool force_glsl_abs_sqrt; bool allow_glsl_cross_stage_interpolation_mismatch; bool allow_glsl_layout_qualifier_on_function_parameters; char *force_gl_vendor; unsigned char config_options_sha1[20]; }; /** * Represent the attributes of a context. */ struct st_context_attribs { /** * The profile and minimal version to support. * * The valid profiles and versions are rendering API dependent. The latest * version satisfying the request should be returned. */ enum st_profile_type profile; int major, minor; /** Mask of ST_CONTEXT_FLAG_x bits */ unsigned flags; /** * The visual of the framebuffers the context will be bound to. */ struct st_visual visual; /** * Configuration options. */ struct st_config_options options; }; struct st_context_iface; struct st_manager; /** * Represent a windowing system drawable. * * The framebuffer is implemented by the state tracker manager and * used by the state trackers. * * Instead of the winsys poking into the API context to figure * out what buffers that might be needed in the future by the API * context, it calls into the framebuffer to get the textures. * * This structure along with the notify_invalid_framebuffer * allows framebuffers to be shared between different threads * but at the same make the API context free from thread * synchronization primitves, with the exception of a small * atomic flag used for notification of framebuffer dirty status. * * The thread synchronization is put inside the framebuffer * and only called once the framebuffer has become dirty. */ struct st_framebuffer_iface { /** * Atomic stamp which changes when framebuffers need to be updated. */ int32_t stamp; /** * Identifier that uniquely identifies the framebuffer interface object. */ uint32_t ID; /** * The state tracker manager that manages this object. */ struct st_manager *state_manager; /** * Available for the state tracker manager to use. */ void *st_manager_private; /** * The visual of a framebuffer. */ const struct st_visual *visual; /** * Flush the front buffer. * * On some window systems, changes to the front buffers are not immediately * visible. They need to be flushed. * * @att is one of the front buffer attachments. */ bool (*flush_front)(struct st_context_iface *stctx, struct st_framebuffer_iface *stfbi, enum st_attachment_type statt); /** * The state tracker asks for the textures it needs. * * It should try to only ask for attachments that it currently renders * to, thus allowing the winsys to delay the allocation of textures not * needed. For example front buffer attachments are not needed if you * only do back buffer rendering. * * The implementor of this function needs to also ensure * thread safty as this call might be done from multiple threads. * * The returned textures are owned by the caller. They should be * unreferenced when no longer used. If this function is called multiple * times with different sets of attachments, those buffers not included in * the last call might be destroyed. This behavior might change in the * future. */ bool (*validate)(struct st_context_iface *stctx, struct st_framebuffer_iface *stfbi, const enum st_attachment_type *statts, unsigned count, struct pipe_resource **out); bool (*flush_swapbuffers) (struct st_context_iface *stctx, struct st_framebuffer_iface *stfbi); }; /** * Represent a rendering context. * * This entity is created from st_api and used by the state tracker manager. */ struct st_context_iface { /** * Available for the state tracker and the manager to use. */ void *st_context_private; void *st_manager_private; /** * The state tracker manager that manages this object. */ struct st_manager *state_manager; /** * The CSO context associated with this context in case we need to draw * something before swap buffers. */ struct cso_context *cso_context; /** * The gallium context. */ struct pipe_context *pipe; /** * Destroy the context. */ void (*destroy)(struct st_context_iface *stctxi); /** * Flush all drawing from context to the pipe also flushes the pipe. */ void (*flush)(struct st_context_iface *stctxi, unsigned flags, struct pipe_fence_handle **fence, void (*notify_before_flush_cb) (void*), void* notify_before_flush_cb_args); /** * Replace the texture image of a texture object at the specified level. * * This function is optional. */ bool (*teximage)(struct st_context_iface *stctxi, enum st_texture_type target, int level, enum pipe_format internal_format, struct pipe_resource *tex, bool mipmap); /** * Used to implement glXCopyContext. */ void (*copy)(struct st_context_iface *stctxi, struct st_context_iface *stsrci, unsigned mask); /** * Used to implement wglShareLists. */ bool (*share)(struct st_context_iface *stctxi, struct st_context_iface *stsrci); /** * Start the thread if the API has a worker thread. * Called after the context has been created and fully initialized on both * sides (e.g. st/mesa and st/dri). */ void (*start_thread)(struct st_context_iface *stctxi); /** * If the API is multithreaded, wait for all queued commands to complete. * Called from the main thread. */ void (*thread_finish)(struct st_context_iface *stctxi); }; /** * Represent a state tracker manager. * * This interface is implemented by the state tracker manager. It corresponds * to a "display" in the window system. */ struct st_manager { struct pipe_screen *screen; /** * Look up and return the info of an EGLImage. * * This is used to implement for example EGLImageTargetTexture2DOES. * The GLeglImageOES agrument of that call is passed directly to this * function call and the information needed to access this is returned * in the given struct out. * * @smapi: manager owning the caller context * @stctx: caller context * @egl_image: EGLImage that caller recived * @out: return struct filled out with access information. * * This function is optional. */ bool (*get_egl_image)(struct st_manager *smapi, void *egl_image, struct st_egl_image *out); /** * Query an manager param. */ int (*get_param)(struct st_manager *smapi, enum st_manager_param param); /** * Call the loader function setBackgroundContext. Called from the worker * thread. */ void (*set_background_context)(struct st_context_iface *stctxi, struct util_queue_monitoring *queue_info); /** * Destroy any private data used by the state tracker manager. */ void (*destroy)(struct st_manager *smapi); /** * Available for the state tracker manager to use. */ void *st_manager_private; }; /** * Represent a rendering API such as OpenGL or OpenVG. * * Implemented by the state tracker and used by the state tracker manager. */ struct st_api { /** * The name of the rendering API. This is informative. */ const char *name; /** * The supported rendering API. */ enum st_api_type api; /** * The supported profiles. Tested with ST_PROFILE_*_MASK. */ unsigned profile_mask; /** * The supported optional features. Tested with ST_FEATURE_*_MASK. */ unsigned feature_mask; /** * Destroy the API. */ void (*destroy)(struct st_api *stapi); /** * Query supported OpenGL versions. (if applicable) * The format is (major*10+minor). */ void (*query_versions)(struct st_api *stapi, struct st_manager *sm, struct st_config_options *options, int *gl_core_version, int *gl_compat_version, int *gl_es1_version, int *gl_es2_version); /** * Create a rendering context. */ struct st_context_iface *(*create_context)(struct st_api *stapi, struct st_manager *smapi, const struct st_context_attribs *attribs, enum st_context_error *error, struct st_context_iface *stsharei); /** * Bind the context to the calling thread with draw and read as drawables. * * The framebuffers might be NULL, or might have different visuals than the * context does. */ bool (*make_current)(struct st_api *stapi, struct st_context_iface *stctxi, struct st_framebuffer_iface *stdrawi, struct st_framebuffer_iface *streadi); /** * Get the currently bound context in the calling thread. */ struct st_context_iface *(*get_current)(struct st_api *stapi); /** * Notify the st manager the framebuffer interface object * is no longer valid. */ void (*destroy_drawable)(struct st_api *stapi, struct st_framebuffer_iface *stfbi); }; /** * Return true if the visual has the specified buffers. */ static inline bool st_visual_have_buffers(const struct st_visual *visual, unsigned mask) { return ((visual->buffer_mask & mask) == mask); } #endif /* _ST_API_H_ */