/************************************************************************** * * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * @file * * Abstract graphics pipe state objects. * * Basic notes: * 1. Want compact representations, so we use bitfields. * 2. Put bitfields before other (GLfloat) fields. */ #ifndef PIPE_STATE_H #define PIPE_STATE_H #include "p_compiler.h" #include "p_defines.h" #include "p_format.h" #ifdef __cplusplus extern "C" { #endif /** * Implementation limits */ #define PIPE_MAX_ATTRIBS 32 #define PIPE_MAX_CLIP_PLANES 8 #define PIPE_MAX_COLOR_BUFS 8 #define PIPE_MAX_CONSTANT_BUFFERS 32 #define PIPE_MAX_SAMPLERS 32 #define PIPE_MAX_SHADER_INPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */ #define PIPE_MAX_SHADER_OUTPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */ #define PIPE_MAX_SHADER_SAMPLER_VIEWS 32 #define PIPE_MAX_SHADER_BUFFERS 32 #define PIPE_MAX_SHADER_IMAGES 32 #define PIPE_MAX_TEXTURE_LEVELS 16 #define PIPE_MAX_SO_BUFFERS 4 #define PIPE_MAX_SO_OUTPUTS 64 #define PIPE_MAX_VIEWPORTS 16 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2 #define PIPE_MAX_WINDOW_RECTANGLES 8 struct pipe_reference { int32_t count; /* atomic */ }; /** * Primitive (point/line/tri) rasterization info */ struct pipe_rasterizer_state { unsigned flatshade:1; unsigned light_twoside:1; unsigned clamp_vertex_color:1; unsigned clamp_fragment_color:1; unsigned front_ccw:1; unsigned cull_face:2; /**< PIPE_FACE_x */ unsigned fill_front:2; /**< PIPE_POLYGON_MODE_x */ unsigned fill_back:2; /**< PIPE_POLYGON_MODE_x */ unsigned offset_point:1; unsigned offset_line:1; unsigned offset_tri:1; unsigned scissor:1; unsigned poly_smooth:1; unsigned poly_stipple_enable:1; unsigned point_smooth:1; unsigned sprite_coord_mode:1; /**< PIPE_SPRITE_COORD_ */ unsigned point_quad_rasterization:1; /** points rasterized as quads or points */ unsigned point_tri_clip:1; /** large points clipped as tris or points */ unsigned point_size_per_vertex:1; /**< size computed in vertex shader */ unsigned multisample:1; /* XXX maybe more ms state in future */ unsigned force_persample_interp:1; unsigned line_smooth:1; unsigned line_stipple_enable:1; unsigned line_last_pixel:1; /** * Use the first vertex of a primitive as the provoking vertex for * flat shading. */ unsigned flatshade_first:1; unsigned half_pixel_center:1; unsigned bottom_edge_rule:1; /** * When true, rasterization is disabled and no pixels are written. * This only makes sense with the Stream Out functionality. */ unsigned rasterizer_discard:1; /** * When false, depth clipping is disabled and the depth value will be * clamped later at the per-pixel level before depth testing. * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE. */ unsigned depth_clip:1; /** * When true clip space in the z axis goes from [0..1] (D3D). When false * [-1, 1] (GL). * * NOTE: D3D will always use depth clamping. */ unsigned clip_halfz:1; /** * When true do not scale offset_units and use same rules for unorm and * float depth buffers (D3D9). When false use GL/D3D1X behaviour. * This depends on PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED. */ unsigned offset_units_unscaled:1; /** * Enable bits for clipping half-spaces. * This applies to both user clip planes and shader clip distances. * Note that if the bound shader exports any clip distances, these * replace all user clip planes, and clip half-spaces enabled here * but not written by the shader count as disabled. */ unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES; unsigned line_stipple_factor:8; /**< [1..256] actually */ unsigned line_stipple_pattern:16; uint32_t sprite_coord_enable; /* referring to 32 TEXCOORD/GENERIC inputs */ float line_width; float point_size; /**< used when no per-vertex size */ float offset_units; float offset_scale; float offset_clamp; }; struct pipe_poly_stipple { unsigned stipple[32]; }; struct pipe_viewport_state { float scale[3]; float translate[3]; }; struct pipe_scissor_state { unsigned minx:16; unsigned miny:16; unsigned maxx:16; unsigned maxy:16; }; struct pipe_clip_state { float ucp[PIPE_MAX_CLIP_PLANES][4]; }; /** * Stream output for vertex transform feedback. */ struct pipe_stream_output_info { unsigned num_outputs; /** stride for an entire vertex for each buffer in dwords */ unsigned stride[PIPE_MAX_SO_BUFFERS]; /** * Array of stream outputs, in the order they are to be written in. * Selected components are tightly packed into the output buffer. */ struct { unsigned register_index:8; /**< 0 to PIPE_MAX_SHADER_OUTPUTS */ unsigned start_component:2; /** 0 to 3 */ unsigned num_components:3; /** 1 to 4 */ unsigned output_buffer:3; /**< 0 to PIPE_MAX_SO_BUFFERS */ unsigned dst_offset:16; /**< offset into the buffer in dwords */ unsigned stream:2; /**< 0 to 3 */ } output[PIPE_MAX_SO_OUTPUTS]; }; /** * The 'type' parameter identifies whether the shader state contains TGSI * tokens, etc. If the driver returns 'PIPE_SHADER_IR_TGSI' for the * 'PIPE_SHADER_CAP_PREFERRED_IR' shader param, the ir will *always* be * 'PIPE_SHADER_IR_TGSI' and the tokens ptr will be valid. If the driver * requests a different 'pipe_shader_ir' type, then it must check the 'type' * enum to see if it is getting TGSI tokens or its preferred IR. * * TODO pipe_compute_state should probably get similar treatment to handle * multiple IR's in a cleaner way.. * * NOTE: since it is expected that the consumer will want to perform * additional passes on the nir_shader, the driver takes ownership of * the nir_shader. If state trackers need to hang on to the IR (for * example, variant management), it should use nir_shader_clone(). */ struct pipe_shader_state { enum pipe_shader_ir type; /* TODO move tokens into union. */ const struct tgsi_token *tokens; union { void *llvm; void *native; void *nir; } ir; struct pipe_stream_output_info stream_output; }; static inline void pipe_shader_state_from_tgsi(struct pipe_shader_state *state, const struct tgsi_token *tokens) { state->type = PIPE_SHADER_IR_TGSI; state->tokens = tokens; memset(&state->stream_output, 0, sizeof(state->stream_output)); } struct pipe_depth_state { unsigned enabled:1; /**< depth test enabled? */ unsigned writemask:1; /**< allow depth buffer writes? */ unsigned func:3; /**< depth test func (PIPE_FUNC_x) */ unsigned bounds_test:1; /**< depth bounds test enabled? */ float bounds_min; /**< minimum depth bound */ float bounds_max; /**< maximum depth bound */ }; struct pipe_stencil_state { unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */ unsigned func:3; /**< PIPE_FUNC_x */ unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */ unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */ unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */ unsigned valuemask:8; unsigned writemask:8; }; struct pipe_alpha_state { unsigned enabled:1; unsigned func:3; /**< PIPE_FUNC_x */ float ref_value; /**< reference value */ }; struct pipe_depth_stencil_alpha_state { struct pipe_depth_state depth; struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */ struct pipe_alpha_state alpha; }; struct pipe_rt_blend_state { unsigned blend_enable:1; unsigned rgb_func:3; /**< PIPE_BLEND_x */ unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */ unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */ unsigned alpha_func:3; /**< PIPE_BLEND_x */ unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */ unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */ unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */ }; struct pipe_blend_state { unsigned independent_blend_enable:1; unsigned logicop_enable:1; unsigned logicop_func:4; /**< PIPE_LOGICOP_x */ unsigned dither:1; unsigned alpha_to_coverage:1; unsigned alpha_to_one:1; struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS]; }; struct pipe_blend_color { /** * Making the color array explicitly 16-byte aligned provides a hint to * compilers to make more efficient auto-vectorization optimizations. * The actual performance gains from vectorizing the blend color array are * fairly minimal, if any, but the alignment is necessary to work around * buggy vectorization in some compilers which fail to generate the correct * unaligned accessors resulting in a segfault. Specifically several * versions of the Intel compiler are known to be affected but it's likely * others are as well. */ PIPE_ALIGN_VAR(16) float color[4]; }; struct pipe_stencil_ref { ubyte ref_value[2]; }; /** * Note that pipe_surfaces are "texture views for rendering" * and so in the case of ARB_framebuffer_no_attachment there * is no pipe_surface state available such that we may * extract the number of samples and layers. */ struct pipe_framebuffer_state { unsigned width, height; unsigned samples; /**< Number of samples in a no-attachment framebuffer */ unsigned layers; /**< Number of layers in a no-attachment framebuffer */ /** multiple color buffers for multiple render targets */ unsigned nr_cbufs; struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS]; struct pipe_surface *zsbuf; /**< Z/stencil buffer */ }; /** * Texture sampler state. */ struct pipe_sampler_state { unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */ unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */ unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */ unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */ unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */ unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */ unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */ unsigned compare_func:3; /**< PIPE_FUNC_x */ unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */ unsigned max_anisotropy:6; unsigned seamless_cube_map:1; float lod_bias; /**< LOD/lambda bias */ float min_lod, max_lod; /**< LOD clamp range, after bias */ union pipe_color_union border_color; }; union pipe_surface_desc { struct { unsigned level; unsigned first_layer:16; unsigned last_layer:16; } tex; struct { unsigned first_element; unsigned last_element; } buf; }; /** * A view into a texture that can be bound to a color render target / * depth stencil attachment point. */ struct pipe_surface { struct pipe_reference reference; struct pipe_resource *texture; /**< resource into which this is a view */ struct pipe_context *context; /**< context this surface belongs to */ enum pipe_format format; /* XXX width/height should be removed */ unsigned width; /**< logical width in pixels */ unsigned height; /**< logical height in pixels */ unsigned writable:1; /**< writable shader resource */ union pipe_surface_desc u; }; /** * A view into a texture that can be bound to a shader stage. */ struct pipe_sampler_view { struct pipe_reference reference; enum pipe_texture_target target; /**< PIPE_TEXTURE_x */ enum pipe_format format; /**< typed PIPE_FORMAT_x */ struct pipe_resource *texture; /**< texture into which this is a view */ struct pipe_context *context; /**< context this view belongs to */ union { struct { unsigned first_layer:16; /**< first layer to use for array textures */ unsigned last_layer:16; /**< last layer to use for array textures */ unsigned first_level:8; /**< first mipmap level to use */ unsigned last_level:8; /**< last mipmap level to use */ } tex; struct { unsigned first_element; unsigned last_element; } buf; } u; unsigned swizzle_r:3; /**< PIPE_SWIZZLE_x for red component */ unsigned swizzle_g:3; /**< PIPE_SWIZZLE_x for green component */ unsigned swizzle_b:3; /**< PIPE_SWIZZLE_x for blue component */ unsigned swizzle_a:3; /**< PIPE_SWIZZLE_x for alpha component */ }; /** * A description of a buffer or texture image that can be bound to a shader * stage. */ struct pipe_image_view { struct pipe_resource *resource; /**< resource into which this is a view */ enum pipe_format format; /**< typed PIPE_FORMAT_x */ unsigned access; /**< PIPE_IMAGE_ACCESS_x */ union { struct { unsigned first_layer:16; /**< first layer to use for array textures */ unsigned last_layer:16; /**< last layer to use for array textures */ unsigned level:8; /**< mipmap level to use */ } tex; struct { unsigned first_element; unsigned last_element; } buf; } u; }; /** * Subregion of 1D/2D/3D image resource. */ struct pipe_box { int x; int y; int z; int width; int height; int depth; }; /** * A memory object/resource such as a vertex buffer or texture. */ struct pipe_resource { struct pipe_reference reference; struct pipe_screen *screen; /**< screen that this texture belongs to */ enum pipe_texture_target target; /**< PIPE_TEXTURE_x */ enum pipe_format format; /**< PIPE_FORMAT_x */ unsigned width0; unsigned height0; unsigned depth0; unsigned array_size; unsigned last_level:8; /**< Index of last mipmap level present/defined */ unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */ unsigned usage:8; /**< PIPE_USAGE_x (not a bitmask) */ unsigned bind; /**< bitmask of PIPE_BIND_x */ unsigned flags; /**< bitmask of PIPE_RESOURCE_FLAG_x */ }; /** * Transfer object. For data transfer to/from a resource. */ struct pipe_transfer { struct pipe_resource *resource; /**< resource to transfer to/from */ unsigned level; /**< texture mipmap level */ enum pipe_transfer_usage usage; struct pipe_box box; /**< region of the resource to access */ unsigned stride; /**< row stride in bytes */ unsigned layer_stride; /**< image/layer stride in bytes */ }; /** * A vertex buffer. Typically, all the vertex data/attributes for * drawing something will be in one buffer. But it's also possible, for * example, to put colors in one buffer and texcoords in another. */ struct pipe_vertex_buffer { unsigned stride; /**< stride to same attrib in next vertex, in bytes */ unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */ struct pipe_resource *buffer; /**< the actual buffer */ const void *user_buffer; /**< pointer to a user buffer if buffer == NULL */ }; /** * A constant buffer. A subrange of an existing buffer can be set * as a constant buffer. */ struct pipe_constant_buffer { struct pipe_resource *buffer; /**< the actual buffer */ unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */ unsigned buffer_size; /**< how much data can be read in shader */ const void *user_buffer; /**< pointer to a user buffer if buffer == NULL */ }; /** * An untyped shader buffer supporting loads, stores, and atomics. */ struct pipe_shader_buffer { struct pipe_resource *buffer; /**< the actual buffer */ unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */ unsigned buffer_size; /**< how much data can be read in shader */ }; /** * A stream output target. The structure specifies the range vertices can * be written to. * * In addition to that, the structure should internally maintain the offset * into the buffer, which should be incremented everytime something is written * (appended) to it. The internal offset is buffer_offset + how many bytes * have been written. The internal offset can be stored on the device * and the CPU actually doesn't have to query it. * * Note that the buffer_size variable is actually specifying the available * space in the buffer, not the size of the attached buffer. * In other words in majority of cases buffer_size would simply be * 'buffer->width0 - buffer_offset', so buffer_size refers to the size * of the buffer left, after accounting for buffer offset, for stream output * to write to. * * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have * actually been written. */ struct pipe_stream_output_target { struct pipe_reference reference; struct pipe_resource *buffer; /**< the output buffer */ struct pipe_context *context; /**< context this SO target belongs to */ unsigned buffer_offset; /**< offset where data should be written, in bytes */ unsigned buffer_size; /**< how much data is allowed to be written */ }; /** * Information to describe a vertex attribute (position, color, etc) */ struct pipe_vertex_element { /** Offset of this attribute, in bytes, from the start of the vertex */ unsigned src_offset; /** Instance data rate divisor. 0 means this is per-vertex data, * n means per-instance data used for n consecutive instances (n > 0). */ unsigned instance_divisor; /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does * this attribute live in? */ unsigned vertex_buffer_index; enum pipe_format src_format; }; /** * An index buffer. When an index buffer is bound, all indices to vertices * will be looked up in the buffer. */ struct pipe_index_buffer { unsigned index_size; /**< size of an index, in bytes */ unsigned offset; /**< offset to start of data in buffer, in bytes */ struct pipe_resource *buffer; /**< the actual buffer */ const void *user_buffer; /**< pointer to a user buffer if buffer == NULL */ }; /** * Information to describe a draw_vbo call. */ struct pipe_draw_info { boolean indexed; /**< use index buffer */ enum pipe_prim_type mode; /**< the mode of the primitive */ unsigned start; /**< the index of the first vertex */ unsigned count; /**< number of vertices */ unsigned start_instance; /**< first instance id */ unsigned instance_count; /**< number of instances */ unsigned drawid; /**< id of this draw in a multidraw */ unsigned vertices_per_patch; /**< the number of vertices per patch */ /** * For indexed drawing, these fields apply after index lookup. */ int index_bias; /**< a bias to be added to each index */ unsigned min_index; /**< the min index */ unsigned max_index; /**< the max index */ /** * Primitive restart enable/index (only applies to indexed drawing) */ boolean primitive_restart; unsigned restart_index; /** * Stream output target. If not NULL, it's used to provide the 'count' * parameter based on the number vertices captured by the stream output * stage. (or generally, based on the number of bytes captured) * * Only 'mode', 'start_instance', and 'instance_count' are taken into * account, all the other variables from pipe_draw_info are ignored. * * 'start' is implicitly 0 and 'count' is set as discussed above. * The draw command is non-indexed. * * Note that this only provides the count. The vertex buffers must * be set via set_vertex_buffers manually. */ struct pipe_stream_output_target *count_from_stream_output; /* Indirect draw parameters resource: If not NULL, most values are taken * from this buffer instead, which is laid out as follows: * * if indexed is TRUE: * struct { * uint32_t count; * uint32_t instance_count; * uint32_t start; * int32_t index_bias; * uint32_t start_instance; * }; * otherwise: * struct { * uint32_t count; * uint32_t instance_count; * uint32_t start; * uint32_t start_instance; * }; */ struct pipe_resource *indirect; unsigned indirect_offset; /**< must be 4 byte aligned */ unsigned indirect_stride; /**< must be 4 byte aligned */ unsigned indirect_count; /**< number of indirect draws */ /* Indirect draw count resource: If not NULL, contains a 32-bit value which * is to be used as the real indirect_count. In that case indirect_count * becomes the maximum possible value. */ struct pipe_resource *indirect_params; unsigned indirect_params_offset; /**< must be 4 byte aligned */ }; /** * Information to describe a blit call. */ struct pipe_blit_info { struct { struct pipe_resource *resource; unsigned level; struct pipe_box box; /**< negative width, height only legal for src */ /* For pipe_surface-like format casting: */ enum pipe_format format; /**< must be supported for sampling (src) or rendering (dst), ZS is always supported */ } dst, src; unsigned mask; /**< bitmask of PIPE_MASK_R/G/B/A/Z/S */ unsigned filter; /**< PIPE_TEX_FILTER_* */ boolean scissor_enable; struct pipe_scissor_state scissor; /* Window rectangles can either be inclusive or exclusive. */ boolean window_rectangle_include; unsigned num_window_rectangles; struct pipe_scissor_state window_rectangles[PIPE_MAX_WINDOW_RECTANGLES]; boolean render_condition_enable; /**< whether the blit should honor the current render condition */ boolean alpha_blend; /* dst.rgb = src.rgb * src.a + dst.rgb * (1 - src.a) */ }; /** * Information to describe a launch_grid call. */ struct pipe_grid_info { /** * For drivers that use PIPE_SHADER_IR_LLVM as their prefered IR, this value * will be the index of the kernel in the opencl.kernels metadata list. */ uint32_t pc; /** * Will be used to initialize the INPUT resource, and it should point to a * buffer of at least pipe_compute_state::req_input_mem bytes. */ void *input; /** * Grid number of dimensions, 1-3, e.g. the work_dim parameter passed to * clEnqueueNDRangeKernel. Note block[] and grid[] must be padded with * 1 for non-used dimensions. */ uint work_dim; /** * Determine the layout of the working block (in thread units) to be used. */ uint block[3]; /** * Determine the layout of the grid (in block units) to be used. */ uint grid[3]; /* Indirect compute parameters resource: If not NULL, block sizes are taken * from this buffer instead, which is laid out as follows: * * struct { * uint32_t num_blocks_x; * uint32_t num_blocks_y; * uint32_t num_blocks_z; * }; */ struct pipe_resource *indirect; unsigned indirect_offset; /**< must be 4 byte aligned */ }; /** * Structure used as a header for serialized LLVM programs. */ struct pipe_llvm_program_header { uint32_t num_bytes; /**< Number of bytes in the LLVM bytecode program. */ }; struct pipe_compute_state { enum pipe_shader_ir ir_type; /**< IR type contained in prog. */ const void *prog; /**< Compute program to be executed. */ unsigned req_local_mem; /**< Required size of the LOCAL resource. */ unsigned req_private_mem; /**< Required size of the PRIVATE resource. */ unsigned req_input_mem; /**< Required size of the INPUT resource. */ }; /** * Structure that contains a callback for debug messages from the driver back * to the state tracker. */ struct pipe_debug_callback { /** * When set to \c true, the callback may be called asynchronously from a * driver-created thread. */ bool async; /** * Callback for the driver to report debug/performance/etc information back * to the state tracker. * * \param data user-supplied data pointer * \param id message type identifier, if pointed value is 0, then a * new id is assigned * \param type PIPE_DEBUG_TYPE_* * \param format printf-style format string * \param args args for format string */ void (*debug_message)(void *data, unsigned *id, enum pipe_debug_type type, const char *fmt, va_list args); void *data; }; /** * Information about memory usage. All sizes are in kilobytes. */ struct pipe_memory_info { unsigned total_device_memory; /**< size of device memory, e.g. VRAM */ unsigned avail_device_memory; /**< free device memory at the moment */ unsigned total_staging_memory; /**< size of staging memory, e.g. GART */ unsigned avail_staging_memory; /**< free staging memory at the moment */ unsigned device_memory_evicted; /**< size of memory evicted (monotonic counter) */ unsigned nr_device_memory_evictions; /**< # of evictions (monotonic counter) */ }; #ifdef __cplusplus } #endif #endif