/************************************************************************** * * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * @file * * Screen, Adapter or GPU * * These are driver functions/facilities that are context independent. */ #ifndef P_SCREEN_H #define P_SCREEN_H #include "pipe/p_compiler.h" #include "pipe/p_format.h" #include "pipe/p_defines.h" #include "pipe/p_video_enums.h" #ifdef __cplusplus extern "C" { #endif /** Opaque types */ struct winsys_handle; struct pipe_fence_handle; struct pipe_resource; struct pipe_surface; struct pipe_transfer; struct pipe_box; struct pipe_memory_info; struct disk_cache; /** * Gallium screen/adapter context. Basically everything * hardware-specific that doesn't actually require a rendering * context. */ struct pipe_screen { void (*destroy)( struct pipe_screen * ); const char *(*get_name)( struct pipe_screen * ); const char *(*get_vendor)( struct pipe_screen * ); /** * Returns the device vendor. * * The returned value should return the actual device vendor/manufacturer, * rather than a potentially generic driver string. */ const char *(*get_device_vendor)( struct pipe_screen * ); /** * Query an integer-valued capability/parameter/limit * \param param one of PIPE_CAP_x */ int (*get_param)( struct pipe_screen *, enum pipe_cap param ); /** * Query a float-valued capability/parameter/limit * \param param one of PIPE_CAP_x */ float (*get_paramf)( struct pipe_screen *, enum pipe_capf param ); /** * Query a per-shader-stage integer-valued capability/parameter/limit * \param param one of PIPE_CAP_x */ int (*get_shader_param)( struct pipe_screen *, enum pipe_shader_type shader, enum pipe_shader_cap param ); /** * Query an integer-valued capability/parameter/limit for a codec/profile * \param param one of PIPE_VIDEO_CAP_x */ int (*get_video_param)( struct pipe_screen *, enum pipe_video_profile profile, enum pipe_video_entrypoint entrypoint, enum pipe_video_cap param ); /** * Query a compute-specific capability/parameter/limit. * \param ir_type shader IR type for which the param applies, or don't care * if the param is not shader related * \param param one of PIPE_COMPUTE_CAP_x * \param ret pointer to a preallocated buffer that will be * initialized to the parameter value, or NULL. * \return size in bytes of the parameter value that would be * returned. */ int (*get_compute_param)(struct pipe_screen *, enum pipe_shader_ir ir_type, enum pipe_compute_cap param, void *ret); /** * Query a timestamp in nanoseconds. The returned value should match * PIPE_QUERY_TIMESTAMP. This function returns immediately and doesn't * wait for rendering to complete (which cannot be achieved with queries). */ uint64_t (*get_timestamp)(struct pipe_screen *); /** * Create a context. * * \param screen pipe screen * \param priv a pointer to set in pipe_context::priv * \param flags a mask of PIPE_CONTEXT_* flags */ struct pipe_context * (*context_create)(struct pipe_screen *screen, void *priv, unsigned flags); /** * Check if the given pipe_format is supported as a texture or * drawing surface. * \param bindings bitmask of PIPE_BIND_* */ boolean (*is_format_supported)( struct pipe_screen *, enum pipe_format format, enum pipe_texture_target target, unsigned sample_count, unsigned bindings ); /** * Check if the given pipe_format is supported as output for this codec/profile. * \param profile profile to check, may also be PIPE_VIDEO_PROFILE_UNKNOWN */ boolean (*is_video_format_supported)( struct pipe_screen *, enum pipe_format format, enum pipe_video_profile profile, enum pipe_video_entrypoint entrypoint ); /** * Check if we can actually create the given resource (test the dimension, * overall size, etc). Used to implement proxy textures. * \return TRUE if size is OK, FALSE if too large. */ boolean (*can_create_resource)(struct pipe_screen *screen, const struct pipe_resource *templat); /** * Create a new texture object, using the given template info. */ struct pipe_resource * (*resource_create)(struct pipe_screen *, const struct pipe_resource *templat); struct pipe_resource * (*resource_create_front)(struct pipe_screen *, const struct pipe_resource *templat, const void *map_front_private); /** * Create a texture from a winsys_handle. The handle is often created in * another process by first creating a pipe texture and then calling * resource_get_handle. * * NOTE: in the case of DRM_API_HANDLE_TYPE_FD handles, the caller * retains ownership of the FD. (This is consistent with * EGL_EXT_image_dma_buf_import) * * \param usage A combination of PIPE_HANDLE_USAGE_* flags. */ struct pipe_resource * (*resource_from_handle)(struct pipe_screen *, const struct pipe_resource *templat, struct winsys_handle *handle, unsigned usage); /** * Create a resource from user memory. This maps the user memory into * the device address space. */ struct pipe_resource * (*resource_from_user_memory)(struct pipe_screen *, const struct pipe_resource *t, void *user_memory); /** * Get a winsys_handle from a texture. Some platforms/winsys requires * that the texture is created with a special usage flag like * DISPLAYTARGET or PRIMARY. * * The context parameter can optionally be used to flush the resource and * the context to make sure the resource is coherent with whatever user * will use it. Some drivers may also use the context to convert * the resource into a format compatible for sharing. The use case is * OpenGL-OpenCL interop. The context parameter is allowed to be NULL. * * NOTE: in the case of DRM_API_HANDLE_TYPE_FD handles, the caller * takes ownership of the FD. (This is consistent with * EGL_MESA_image_dma_buf_export) * * \param usage A combination of PIPE_HANDLE_USAGE_* flags. */ boolean (*resource_get_handle)(struct pipe_screen *, struct pipe_context *context, struct pipe_resource *tex, struct winsys_handle *handle, unsigned usage); /** * Mark the resource as changed so derived internal resources will be * recreated on next use. * * This is necessary when reimporting external images that can't be directly * used as texture sampler source, to avoid sampling from old copies. */ void (*resource_changed)(struct pipe_screen *, struct pipe_resource *pt); void (*resource_destroy)(struct pipe_screen *, struct pipe_resource *pt); /** * Do any special operations to ensure frontbuffer contents are * displayed, eg copy fake frontbuffer. * \param winsys_drawable_handle an opaque handle that the calling context * gets out-of-band * \param subbox an optional sub region to flush */ void (*flush_frontbuffer)( struct pipe_screen *screen, struct pipe_resource *resource, unsigned level, unsigned layer, void *winsys_drawable_handle, struct pipe_box *subbox ); /** Set ptr = fence, with reference counting */ void (*fence_reference)( struct pipe_screen *screen, struct pipe_fence_handle **ptr, struct pipe_fence_handle *fence ); /** * Wait for the fence to finish. * * If the fence was created with PIPE_FLUSH_DEFERRED, and the context is * still unflushed, and the ctx parameter of fence_finish is equal to * the context where the fence was created, fence_finish will flush * the context prior to waiting for the fence. * * In all other cases, the ctx parameter has no effect. * * \param timeout in nanoseconds (may be PIPE_TIMEOUT_INFINITE). */ boolean (*fence_finish)(struct pipe_screen *screen, struct pipe_context *ctx, struct pipe_fence_handle *fence, uint64_t timeout); /** * For fences created with PIPE_FLUSH_FENCE_FD (exported fd) or * by create_fence_fd() (imported fd), return the native fence fd * associated with the fence. This may return -1 for fences * created with PIPE_FLUSH_DEFERRED if the fence command has not * been flushed yet. */ int (*fence_get_fd)(struct pipe_screen *screen, struct pipe_fence_handle *fence); /** * Returns a driver-specific query. * * If \p info is NULL, the number of available queries is returned. * Otherwise, the driver query at the specified \p index is returned * in \p info. The function returns non-zero on success. */ int (*get_driver_query_info)(struct pipe_screen *screen, unsigned index, struct pipe_driver_query_info *info); /** * Returns a driver-specific query group. * * If \p info is NULL, the number of available groups is returned. * Otherwise, the driver query group at the specified \p index is returned * in \p info. The function returns non-zero on success. */ int (*get_driver_query_group_info)(struct pipe_screen *screen, unsigned index, struct pipe_driver_query_group_info *info); /** * Query information about memory usage. */ void (*query_memory_info)(struct pipe_screen *screen, struct pipe_memory_info *info); /** * Get IR specific compiler options struct. For PIPE_SHADER_IR_NIR this * returns a 'struct nir_shader_compiler_options'. Drivers reporting * NIR as the preferred IR must implement this. */ const void *(*get_compiler_options)(struct pipe_screen *screen, enum pipe_shader_ir ir, enum pipe_shader_type shader); /** * Returns a pointer to a driver-specific on-disk shader cache. If the * driver failed to create the cache or does not support an on-disk shader * cache NULL is returned. The callback itself may also be NULL if the * driver doesn't support an on-disk shader cache. */ struct disk_cache *(*get_disk_shader_cache)(struct pipe_screen *screen); }; #ifdef __cplusplus } #endif #endif /* P_SCREEN_H */