/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef PIPE_DEFINES_H #define PIPE_DEFINES_H #include "p_format.h" #ifdef __cplusplus extern "C" { #endif #define PIPE_BLENDFACTOR_ONE 0x1 #define PIPE_BLENDFACTOR_SRC_COLOR 0x2 #define PIPE_BLENDFACTOR_SRC_ALPHA 0x3 #define PIPE_BLENDFACTOR_DST_ALPHA 0x4 #define PIPE_BLENDFACTOR_DST_COLOR 0x5 #define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6 #define PIPE_BLENDFACTOR_CONST_COLOR 0x7 #define PIPE_BLENDFACTOR_CONST_ALPHA 0x8 #define PIPE_BLENDFACTOR_SRC1_COLOR 0x9 #define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A #define PIPE_BLENDFACTOR_ZERO 0x11 #define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12 #define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13 #define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14 #define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15 #define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17 #define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18 #define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19 #define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A #define PIPE_BLEND_ADD 0 #define PIPE_BLEND_SUBTRACT 1 #define PIPE_BLEND_REVERSE_SUBTRACT 2 #define PIPE_BLEND_MIN 3 #define PIPE_BLEND_MAX 4 #define PIPE_LOGICOP_CLEAR 0 #define PIPE_LOGICOP_NOR 1 #define PIPE_LOGICOP_AND_INVERTED 2 #define PIPE_LOGICOP_COPY_INVERTED 3 #define PIPE_LOGICOP_AND_REVERSE 4 #define PIPE_LOGICOP_INVERT 5 #define PIPE_LOGICOP_XOR 6 #define PIPE_LOGICOP_NAND 7 #define PIPE_LOGICOP_AND 8 #define PIPE_LOGICOP_EQUIV 9 #define PIPE_LOGICOP_NOOP 10 #define PIPE_LOGICOP_OR_INVERTED 11 #define PIPE_LOGICOP_COPY 12 #define PIPE_LOGICOP_OR_REVERSE 13 #define PIPE_LOGICOP_OR 14 #define PIPE_LOGICOP_SET 15 #define PIPE_MASK_R 0x1 #define PIPE_MASK_G 0x2 #define PIPE_MASK_B 0x4 #define PIPE_MASK_A 0x8 #define PIPE_MASK_RGBA 0xf /** * Inequality functions. Used for depth test, stencil compare, alpha * test, shadow compare, etc. */ #define PIPE_FUNC_NEVER 0 #define PIPE_FUNC_LESS 1 #define PIPE_FUNC_EQUAL 2 #define PIPE_FUNC_LEQUAL 3 #define PIPE_FUNC_GREATER 4 #define PIPE_FUNC_NOTEQUAL 5 #define PIPE_FUNC_GEQUAL 6 #define PIPE_FUNC_ALWAYS 7 /** Polygon fill mode */ #define PIPE_POLYGON_MODE_FILL 0 #define PIPE_POLYGON_MODE_LINE 1 #define PIPE_POLYGON_MODE_POINT 2 /** Polygon front/back window, also for culling */ #define PIPE_WINDING_NONE 0 #define PIPE_WINDING_CW 1 #define PIPE_WINDING_CCW 2 #define PIPE_WINDING_BOTH (PIPE_WINDING_CW | PIPE_WINDING_CCW) /** Stencil ops */ #define PIPE_STENCIL_OP_KEEP 0 #define PIPE_STENCIL_OP_ZERO 1 #define PIPE_STENCIL_OP_REPLACE 2 #define PIPE_STENCIL_OP_INCR 3 #define PIPE_STENCIL_OP_DECR 4 #define PIPE_STENCIL_OP_INCR_WRAP 5 #define PIPE_STENCIL_OP_DECR_WRAP 6 #define PIPE_STENCIL_OP_INVERT 7 /** Texture types */ enum pipe_texture_target { PIPE_TEXTURE_1D = 0, PIPE_TEXTURE_2D = 1, PIPE_TEXTURE_3D = 2, PIPE_TEXTURE_CUBE = 3 }; #define PIPE_TEX_FACE_POS_X 0 #define PIPE_TEX_FACE_NEG_X 1 #define PIPE_TEX_FACE_POS_Y 2 #define PIPE_TEX_FACE_NEG_Y 3 #define PIPE_TEX_FACE_POS_Z 4 #define PIPE_TEX_FACE_NEG_Z 5 #define PIPE_TEX_WRAP_REPEAT 0 #define PIPE_TEX_WRAP_CLAMP 1 #define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2 #define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3 #define PIPE_TEX_WRAP_MIRROR_REPEAT 4 #define PIPE_TEX_WRAP_MIRROR_CLAMP 5 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7 /* Between mipmaps, ie mipfilter */ #define PIPE_TEX_MIPFILTER_NEAREST 0 #define PIPE_TEX_MIPFILTER_LINEAR 1 #define PIPE_TEX_MIPFILTER_NONE 2 /* Within a mipmap, ie min/mag filter */ #define PIPE_TEX_FILTER_NEAREST 0 #define PIPE_TEX_FILTER_LINEAR 1 #define PIPE_TEX_FILTER_ANISO 2 #define PIPE_TEX_COMPARE_NONE 0 #define PIPE_TEX_COMPARE_R_TO_TEXTURE 1 #define PIPE_TEX_FACE_POS_X 0 #define PIPE_TEX_FACE_NEG_X 1 #define PIPE_TEX_FACE_POS_Y 2 #define PIPE_TEX_FACE_NEG_Y 3 #define PIPE_TEX_FACE_POS_Z 4 #define PIPE_TEX_FACE_NEG_Z 5 #define PIPE_TEX_FACE_MAX 6 #define PIPE_TEXTURE_USAGE_RENDER_TARGET 0x1 #define PIPE_TEXTURE_USAGE_DISPLAY_TARGET 0x2 /* ie a backbuffer */ #define PIPE_TEXTURE_USAGE_PRIMARY 0x4 /* ie a frontbuffer */ #define PIPE_TEXTURE_USAGE_DEPTH_STENCIL 0x8 #define PIPE_TEXTURE_USAGE_SAMPLER 0x10 /** * Surfaces, textures, etc. (others may be added) */ #define PIPE_TEXTURE 1 #define PIPE_SURFACE 2 /**< user-created surfaces */ /** * Surface layout */ #define PIPE_SURFACE_LAYOUT_LINEAR 0 /** * Surface status */ #define PIPE_SURFACE_STATUS_UNDEFINED 0 #define PIPE_SURFACE_STATUS_DEFINED 1 #define PIPE_SURFACE_STATUS_CLEAR 2 /** * Buffer usage flags */ #define PIPE_BUFFER_USAGE_CPU_READ (1 << 0) #define PIPE_BUFFER_USAGE_CPU_WRITE (1 << 1) #define PIPE_BUFFER_USAGE_GPU_READ (1 << 2) #define PIPE_BUFFER_USAGE_GPU_WRITE (1 << 3) #define PIPE_BUFFER_USAGE_PIXEL (1 << 4) #define PIPE_BUFFER_USAGE_VERTEX (1 << 5) #define PIPE_BUFFER_USAGE_INDEX (1 << 6) #define PIPE_BUFFER_USAGE_CONSTANT (1 << 7) /** Pipe driver custom usage flags should be greater or equal to this value */ #define PIPE_BUFFER_USAGE_CUSTOM (1 << 16) /** * Flush types: */ #define PIPE_FLUSH_RENDER_CACHE 0x1 #define PIPE_FLUSH_TEXTURE_CACHE 0x2 #define PIPE_FLUSH_SWAPBUFFERS 0x4 /** * Shaders */ #define PIPE_SHADER_VERTEX 0 #define PIPE_SHADER_FRAGMENT 1 #define PIPE_SHADER_TYPES 2 /** * Primitive types: */ #define PIPE_PRIM_POINTS 0 #define PIPE_PRIM_LINES 1 #define PIPE_PRIM_LINE_LOOP 2 #define PIPE_PRIM_LINE_STRIP 3 #define PIPE_PRIM_TRIANGLES 4 #define PIPE_PRIM_TRIANGLE_STRIP 5 #define PIPE_PRIM_TRIANGLE_FAN 6 #define PIPE_PRIM_QUADS 7 #define PIPE_PRIM_QUAD_STRIP 8 #define PIPE_PRIM_POLYGON 9 /** * Query object types */ #define PIPE_QUERY_OCCLUSION_COUNTER 0 #define PIPE_QUERY_PRIMITIVES_GENERATED 1 #define PIPE_QUERY_PRIMITIVES_EMITTED 2 #define PIPE_QUERY_TYPES 3 /** * Point sprite coord modes */ #define PIPE_SPRITE_COORD_NONE 0 #define PIPE_SPRITE_COORD_UPPER_LEFT 1 #define PIPE_SPRITE_COORD_LOWER_LEFT 2 /** * Implementation capabilities/limits * Passed to pipe->get_param() * XXX this will need some fine tuning... */ #define PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS 1 #define PIPE_CAP_NPOT_TEXTURES 2 #define PIPE_CAP_TWO_SIDED_STENCIL 3 #define PIPE_CAP_GLSL 4 /* XXX need something better */ #define PIPE_CAP_S3TC 5 #define PIPE_CAP_ANISOTROPIC_FILTER 6 #define PIPE_CAP_POINT_SPRITE 7 #define PIPE_CAP_MAX_RENDER_TARGETS 8 #define PIPE_CAP_OCCLUSION_QUERY 9 #define PIPE_CAP_TEXTURE_SHADOW_MAP 10 #define PIPE_CAP_MAX_TEXTURE_2D_LEVELS 11 #define PIPE_CAP_MAX_TEXTURE_3D_LEVELS 12 #define PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS 13 #define PIPE_CAP_MAX_LINE_WIDTH 14 #define PIPE_CAP_MAX_LINE_WIDTH_AA 15 #define PIPE_CAP_MAX_POINT_WIDTH 16 #define PIPE_CAP_MAX_POINT_WIDTH_AA 17 #define PIPE_CAP_MAX_TEXTURE_ANISOTROPY 18 #define PIPE_CAP_MAX_TEXTURE_LOD_BIAS 19 #define PIPE_CAP_GUARD_BAND_LEFT 20 /*< float */ #define PIPE_CAP_GUARD_BAND_TOP 21 /*< float */ #define PIPE_CAP_GUARD_BAND_RIGHT 22 /*< float */ #define PIPE_CAP_GUARD_BAND_BOTTOM 23 /*< float */ #ifdef __cplusplus } #endif #endif