/************************************************************************** * * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef PIPE_DEFINES_H #define PIPE_DEFINES_H #include "p_compiler.h" #ifdef __cplusplus extern "C" { #endif /** * Gallium error codes. * * - A zero value always means success. * - A negative value always means failure. * - The meaning of a positive value is function dependent. */ enum pipe_error { PIPE_OK = 0, PIPE_ERROR = -1, /**< Generic error */ PIPE_ERROR_BAD_INPUT = -2, PIPE_ERROR_OUT_OF_MEMORY = -3, PIPE_ERROR_RETRY = -4 /* TODO */ }; #define PIPE_BLENDFACTOR_ONE 0x1 #define PIPE_BLENDFACTOR_SRC_COLOR 0x2 #define PIPE_BLENDFACTOR_SRC_ALPHA 0x3 #define PIPE_BLENDFACTOR_DST_ALPHA 0x4 #define PIPE_BLENDFACTOR_DST_COLOR 0x5 #define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6 #define PIPE_BLENDFACTOR_CONST_COLOR 0x7 #define PIPE_BLENDFACTOR_CONST_ALPHA 0x8 #define PIPE_BLENDFACTOR_SRC1_COLOR 0x9 #define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A #define PIPE_BLENDFACTOR_ZERO 0x11 #define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12 #define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13 #define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14 #define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15 #define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17 #define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18 #define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19 #define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A #define PIPE_BLEND_ADD 0 #define PIPE_BLEND_SUBTRACT 1 #define PIPE_BLEND_REVERSE_SUBTRACT 2 #define PIPE_BLEND_MIN 3 #define PIPE_BLEND_MAX 4 #define PIPE_LOGICOP_CLEAR 0 #define PIPE_LOGICOP_NOR 1 #define PIPE_LOGICOP_AND_INVERTED 2 #define PIPE_LOGICOP_COPY_INVERTED 3 #define PIPE_LOGICOP_AND_REVERSE 4 #define PIPE_LOGICOP_INVERT 5 #define PIPE_LOGICOP_XOR 6 #define PIPE_LOGICOP_NAND 7 #define PIPE_LOGICOP_AND 8 #define PIPE_LOGICOP_EQUIV 9 #define PIPE_LOGICOP_NOOP 10 #define PIPE_LOGICOP_OR_INVERTED 11 #define PIPE_LOGICOP_COPY 12 #define PIPE_LOGICOP_OR_REVERSE 13 #define PIPE_LOGICOP_OR 14 #define PIPE_LOGICOP_SET 15 #define PIPE_MASK_R 0x1 #define PIPE_MASK_G 0x2 #define PIPE_MASK_B 0x4 #define PIPE_MASK_A 0x8 #define PIPE_MASK_RGBA 0xf #define PIPE_MASK_Z 0x10 #define PIPE_MASK_S 0x20 #define PIPE_MASK_ZS 0x30 #define PIPE_MASK_RGBAZS (PIPE_MASK_RGBA|PIPE_MASK_ZS) /** * Inequality functions. Used for depth test, stencil compare, alpha * test, shadow compare, etc. */ #define PIPE_FUNC_NEVER 0 #define PIPE_FUNC_LESS 1 #define PIPE_FUNC_EQUAL 2 #define PIPE_FUNC_LEQUAL 3 #define PIPE_FUNC_GREATER 4 #define PIPE_FUNC_NOTEQUAL 5 #define PIPE_FUNC_GEQUAL 6 #define PIPE_FUNC_ALWAYS 7 /** Polygon fill mode */ #define PIPE_POLYGON_MODE_FILL 0 #define PIPE_POLYGON_MODE_LINE 1 #define PIPE_POLYGON_MODE_POINT 2 /** Polygon face specification, eg for culling */ #define PIPE_FACE_NONE 0 #define PIPE_FACE_FRONT 1 #define PIPE_FACE_BACK 2 #define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK) /** Stencil ops */ #define PIPE_STENCIL_OP_KEEP 0 #define PIPE_STENCIL_OP_ZERO 1 #define PIPE_STENCIL_OP_REPLACE 2 #define PIPE_STENCIL_OP_INCR 3 #define PIPE_STENCIL_OP_DECR 4 #define PIPE_STENCIL_OP_INCR_WRAP 5 #define PIPE_STENCIL_OP_DECR_WRAP 6 #define PIPE_STENCIL_OP_INVERT 7 /** Texture types. * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D */ enum pipe_texture_target { PIPE_BUFFER = 0, PIPE_TEXTURE_1D = 1, PIPE_TEXTURE_2D = 2, PIPE_TEXTURE_3D = 3, PIPE_TEXTURE_CUBE = 4, PIPE_TEXTURE_RECT = 5, PIPE_TEXTURE_1D_ARRAY = 6, PIPE_TEXTURE_2D_ARRAY = 7, PIPE_TEXTURE_CUBE_ARRAY = 8, PIPE_MAX_TEXTURE_TYPES }; #define PIPE_TEX_FACE_POS_X 0 #define PIPE_TEX_FACE_NEG_X 1 #define PIPE_TEX_FACE_POS_Y 2 #define PIPE_TEX_FACE_NEG_Y 3 #define PIPE_TEX_FACE_POS_Z 4 #define PIPE_TEX_FACE_NEG_Z 5 #define PIPE_TEX_FACE_MAX 6 #define PIPE_TEX_WRAP_REPEAT 0 #define PIPE_TEX_WRAP_CLAMP 1 #define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2 #define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3 #define PIPE_TEX_WRAP_MIRROR_REPEAT 4 #define PIPE_TEX_WRAP_MIRROR_CLAMP 5 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7 /** Between mipmaps, ie mipfilter */ #define PIPE_TEX_MIPFILTER_NEAREST 0 #define PIPE_TEX_MIPFILTER_LINEAR 1 #define PIPE_TEX_MIPFILTER_NONE 2 /** Within a mipmap, ie min/mag filter */ #define PIPE_TEX_FILTER_NEAREST 0 #define PIPE_TEX_FILTER_LINEAR 1 #define PIPE_TEX_COMPARE_NONE 0 #define PIPE_TEX_COMPARE_R_TO_TEXTURE 1 /** * Clear buffer bits */ #define PIPE_CLEAR_DEPTH (1 << 0) #define PIPE_CLEAR_STENCIL (1 << 1) #define PIPE_CLEAR_COLOR0 (1 << 2) #define PIPE_CLEAR_COLOR1 (1 << 3) #define PIPE_CLEAR_COLOR2 (1 << 4) #define PIPE_CLEAR_COLOR3 (1 << 5) #define PIPE_CLEAR_COLOR4 (1 << 6) #define PIPE_CLEAR_COLOR5 (1 << 7) #define PIPE_CLEAR_COLOR6 (1 << 8) #define PIPE_CLEAR_COLOR7 (1 << 9) /** Combined flags */ /** All color buffers currently bound */ #define PIPE_CLEAR_COLOR (PIPE_CLEAR_COLOR0 | PIPE_CLEAR_COLOR1 | \ PIPE_CLEAR_COLOR2 | PIPE_CLEAR_COLOR3 | \ PIPE_CLEAR_COLOR4 | PIPE_CLEAR_COLOR5 | \ PIPE_CLEAR_COLOR6 | PIPE_CLEAR_COLOR7) #define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL) /** * Transfer object usage flags */ enum pipe_transfer_usage { /** * Resource contents read back (or accessed directly) at transfer * create time. */ PIPE_TRANSFER_READ = (1 << 0), /** * Resource contents will be written back at transfer_unmap * time (or modified as a result of being accessed directly). */ PIPE_TRANSFER_WRITE = (1 << 1), /** * Read/modify/write */ PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE, /** * The transfer should map the texture storage directly. The driver may * return NULL if that isn't possible, and the state tracker needs to cope * with that and use an alternative path without this flag. * * E.g. the state tracker could have a simpler path which maps textures and * does read/modify/write cycles on them directly, and a more complicated * path which uses minimal read and write transfers. */ PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2), /** * Discards the memory within the mapped region. * * It should not be used with PIPE_TRANSFER_READ. * * See also: * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag. */ PIPE_TRANSFER_DISCARD_RANGE = (1 << 8), /** * Fail if the resource cannot be mapped immediately. * * See also: * - Direct3D's D3DLOCK_DONOTWAIT flag. * - Mesa3D's MESA_MAP_NOWAIT_BIT flag. * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag. */ PIPE_TRANSFER_DONTBLOCK = (1 << 9), /** * Do not attempt to synchronize pending operations on the resource when mapping. * * It should not be used with PIPE_TRANSFER_READ. * * See also: * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag. * - Direct3D's D3DLOCK_NOOVERWRITE flag. * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag. */ PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10), /** * Written ranges will be notified later with * pipe_context::transfer_flush_region. * * It should not be used with PIPE_TRANSFER_READ. * * See also: * - pipe_context::transfer_flush_region * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag. */ PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11), /** * Discards all memory backing the resource. * * It should not be used with PIPE_TRANSFER_READ. * * This is equivalent to: * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT * - BufferData(NULL) on a GL buffer * - Direct3D's D3DLOCK_DISCARD flag. * - WDDM's D3DDDICB_LOCKFLAGS.Discard flag. * - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag * - D3D10's D3D10_MAP_WRITE_DISCARD flag. */ PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE = (1 << 12), /** * Allows the resource to be used for rendering while mapped. * * PIPE_RESOURCE_FLAG_MAP_PERSISTENT must be set when creating * the resource. * * If COHERENT is not set, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER) * must be called to ensure the device can see what the CPU has written. */ PIPE_TRANSFER_PERSISTENT = (1 << 13), /** * If PERSISTENT is set, this ensures any writes done by the device are * immediately visible to the CPU and vice versa. * * PIPE_RESOURCE_FLAG_MAP_COHERENT must be set when creating * the resource. */ PIPE_TRANSFER_COHERENT = (1 << 14) }; /** * Flags for the flush function. */ enum pipe_flush_flags { PIPE_FLUSH_END_OF_FRAME = (1 << 0) }; /** * Flags for pipe_context::dump_debug_state. */ #define PIPE_DEBUG_DEVICE_IS_HUNG (1 << 0) /** * Create a compute-only context. Use in pipe_screen::context_create. * This disables draw, blit, and clear*, render_condition, and other graphics * functions. Interop with other graphics contexts is still allowed. * This allows scheduling jobs on a compute-only hardware command queue that * can run in parallel with graphics without stalling it. */ #define PIPE_CONTEXT_COMPUTE_ONLY (1 << 0) /** * Gather debug information and expect that pipe_context::dump_debug_state * will be called. Use in pipe_screen::context_create. */ #define PIPE_CONTEXT_DEBUG (1 << 1) /** * Flags for pipe_context::memory_barrier. */ #define PIPE_BARRIER_MAPPED_BUFFER (1 << 0) /** * Resource binding flags -- state tracker must specify in advance all * the ways a resource might be used. */ #define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */ #define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */ #define PIPE_BIND_BLENDABLE (1 << 2) /* create_surface */ #define PIPE_BIND_SAMPLER_VIEW (1 << 3) /* create_sampler_view */ #define PIPE_BIND_VERTEX_BUFFER (1 << 4) /* set_vertex_buffers */ #define PIPE_BIND_INDEX_BUFFER (1 << 5) /* draw_elements */ #define PIPE_BIND_CONSTANT_BUFFER (1 << 6) /* set_constant_buffer */ #define PIPE_BIND_DISPLAY_TARGET (1 << 7) /* flush_front_buffer */ #define PIPE_BIND_TRANSFER_WRITE (1 << 8) /* transfer_map */ #define PIPE_BIND_TRANSFER_READ (1 << 9) /* transfer_map */ #define PIPE_BIND_STREAM_OUTPUT (1 << 10) /* set_stream_output_buffers */ #define PIPE_BIND_CURSOR (1 << 11) /* mouse cursor */ #define PIPE_BIND_CUSTOM (1 << 12) /* state-tracker/winsys usages */ #define PIPE_BIND_GLOBAL (1 << 13) /* set_global_binding */ #define PIPE_BIND_SHADER_BUFFER (1 << 14) /* set_shader_buffers */ #define PIPE_BIND_SHADER_IMAGE (1 << 15) /* set_shader_images */ #define PIPE_BIND_COMPUTE_RESOURCE (1 << 16) /* set_compute_resources */ #define PIPE_BIND_COMMAND_ARGS_BUFFER (1 << 17) /* pipe_draw_info.indirect */ /** * The first two flags above were previously part of the amorphous * TEXTURE_USAGE, most of which are now descriptions of the ways a * particular texture can be bound to the gallium pipeline. The two flags * below do not fit within that and probably need to be migrated to some * other place. * * It seems like scanout is used by the Xorg state tracker to ask for * a texture suitable for actual scanout (hence the name), which * implies extra layout constraints on some hardware. It may also * have some special meaning regarding mouse cursor images. * * The shared flag is quite underspecified, but certainly isn't a * binding flag - it seems more like a message to the winsys to create * a shareable allocation. * * The third flag has been added to be able to force textures to be created * in linear mode (no tiling). */ #define PIPE_BIND_SCANOUT (1 << 18) /* */ #define PIPE_BIND_SHARED (1 << 19) /* get_texture_handle ??? */ #define PIPE_BIND_LINEAR (1 << 20) /** * Flags for the driver about resource behaviour: */ #define PIPE_RESOURCE_FLAG_MAP_PERSISTENT (1 << 0) #define PIPE_RESOURCE_FLAG_MAP_COHERENT (1 << 1) #define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 16) /* driver/winsys private */ #define PIPE_RESOURCE_FLAG_ST_PRIV (1 << 24) /* state-tracker/winsys private */ /** * Hint about the expected lifecycle of a resource. * Sorted according to GPU vs CPU access. */ #define PIPE_USAGE_DEFAULT 0 /* fast GPU access */ #define PIPE_USAGE_IMMUTABLE 1 /* fast GPU access, immutable */ #define PIPE_USAGE_DYNAMIC 2 /* uploaded data is used multiple times */ #define PIPE_USAGE_STREAM 3 /* uploaded data is used once */ #define PIPE_USAGE_STAGING 4 /* fast CPU access */ /** * Shaders */ #define PIPE_SHADER_VERTEX 0 #define PIPE_SHADER_FRAGMENT 1 #define PIPE_SHADER_GEOMETRY 2 #define PIPE_SHADER_TESS_CTRL 3 #define PIPE_SHADER_TESS_EVAL 4 #define PIPE_SHADER_COMPUTE 5 #define PIPE_SHADER_TYPES 6 /** * Primitive types: */ #define PIPE_PRIM_POINTS 0 #define PIPE_PRIM_LINES 1 #define PIPE_PRIM_LINE_LOOP 2 #define PIPE_PRIM_LINE_STRIP 3 #define PIPE_PRIM_TRIANGLES 4 #define PIPE_PRIM_TRIANGLE_STRIP 5 #define PIPE_PRIM_TRIANGLE_FAN 6 #define PIPE_PRIM_QUADS 7 #define PIPE_PRIM_QUAD_STRIP 8 #define PIPE_PRIM_POLYGON 9 #define PIPE_PRIM_LINES_ADJACENCY 10 #define PIPE_PRIM_LINE_STRIP_ADJACENCY 11 #define PIPE_PRIM_TRIANGLES_ADJACENCY 12 #define PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY 13 #define PIPE_PRIM_PATCHES 14 #define PIPE_PRIM_MAX 15 /** * Tessellator spacing types */ #define PIPE_TESS_SPACING_FRACTIONAL_ODD 0 #define PIPE_TESS_SPACING_FRACTIONAL_EVEN 1 #define PIPE_TESS_SPACING_EQUAL 2 /** * Query object types */ #define PIPE_QUERY_OCCLUSION_COUNTER 0 #define PIPE_QUERY_OCCLUSION_PREDICATE 1 #define PIPE_QUERY_TIMESTAMP 2 #define PIPE_QUERY_TIMESTAMP_DISJOINT 3 #define PIPE_QUERY_TIME_ELAPSED 4 #define PIPE_QUERY_PRIMITIVES_GENERATED 5 #define PIPE_QUERY_PRIMITIVES_EMITTED 6 #define PIPE_QUERY_SO_STATISTICS 7 #define PIPE_QUERY_SO_OVERFLOW_PREDICATE 8 #define PIPE_QUERY_GPU_FINISHED 9 #define PIPE_QUERY_PIPELINE_STATISTICS 10 #define PIPE_QUERY_TYPES 11 /* start of driver queries, see pipe_screen::get_driver_query_info */ #define PIPE_QUERY_DRIVER_SPECIFIC 256 /** * Conditional rendering modes */ #define PIPE_RENDER_COND_WAIT 0 #define PIPE_RENDER_COND_NO_WAIT 1 #define PIPE_RENDER_COND_BY_REGION_WAIT 2 #define PIPE_RENDER_COND_BY_REGION_NO_WAIT 3 /** * Point sprite coord modes */ #define PIPE_SPRITE_COORD_UPPER_LEFT 0 #define PIPE_SPRITE_COORD_LOWER_LEFT 1 /** * Texture swizzles */ #define PIPE_SWIZZLE_RED 0 #define PIPE_SWIZZLE_GREEN 1 #define PIPE_SWIZZLE_BLUE 2 #define PIPE_SWIZZLE_ALPHA 3 #define PIPE_SWIZZLE_ZERO 4 #define PIPE_SWIZZLE_ONE 5 #define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull /** * Device reset status. */ enum pipe_reset_status { PIPE_NO_RESET = 0, PIPE_GUILTY_CONTEXT_RESET = 1, PIPE_INNOCENT_CONTEXT_RESET = 2, PIPE_UNKNOWN_CONTEXT_RESET = 3 }; /** * Implementation capabilities/limits which are queried through * pipe_screen::get_param() */ enum pipe_cap { PIPE_CAP_NPOT_TEXTURES, PIPE_CAP_TWO_SIDED_STENCIL, PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS, PIPE_CAP_ANISOTROPIC_FILTER, PIPE_CAP_POINT_SPRITE, PIPE_CAP_MAX_RENDER_TARGETS, PIPE_CAP_OCCLUSION_QUERY, PIPE_CAP_QUERY_TIME_ELAPSED, PIPE_CAP_TEXTURE_SHADOW_MAP, PIPE_CAP_TEXTURE_SWIZZLE, PIPE_CAP_MAX_TEXTURE_2D_LEVELS, PIPE_CAP_MAX_TEXTURE_3D_LEVELS, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS, PIPE_CAP_TEXTURE_MIRROR_CLAMP, PIPE_CAP_BLEND_EQUATION_SEPARATE, PIPE_CAP_SM3, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS, PIPE_CAP_PRIMITIVE_RESTART, /** blend enables and write masks per rendertarget */ PIPE_CAP_INDEP_BLEND_ENABLE, /** different blend funcs per rendertarget */ PIPE_CAP_INDEP_BLEND_FUNC, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER, PIPE_CAP_DEPTH_CLIP_DISABLE, PIPE_CAP_SHADER_STENCIL_EXPORT, PIPE_CAP_TGSI_INSTANCEID, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR, PIPE_CAP_FRAGMENT_COLOR_CLAMPED, PIPE_CAP_MIXED_COLORBUFFER_FORMATS, PIPE_CAP_SEAMLESS_CUBE_MAP, PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE, PIPE_CAP_MIN_TEXEL_OFFSET, PIPE_CAP_MAX_TEXEL_OFFSET, PIPE_CAP_CONDITIONAL_RENDER, PIPE_CAP_TEXTURE_BARRIER, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS, PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS, PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS, PIPE_CAP_VERTEX_COLOR_UNCLAMPED, PIPE_CAP_VERTEX_COLOR_CLAMPED, PIPE_CAP_GLSL_FEATURE_LEVEL, PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, PIPE_CAP_USER_VERTEX_BUFFERS, PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY, PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY, PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY, PIPE_CAP_COMPUTE, PIPE_CAP_USER_INDEX_BUFFERS, PIPE_CAP_USER_CONSTANT_BUFFERS, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT, PIPE_CAP_START_INSTANCE, PIPE_CAP_QUERY_TIMESTAMP, PIPE_CAP_TEXTURE_MULTISAMPLE, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT, PIPE_CAP_CUBE_MAP_ARRAY, PIPE_CAP_TEXTURE_BUFFER_OBJECTS, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT, PIPE_CAP_TGSI_TEXCOORD, PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER, PIPE_CAP_QUERY_PIPELINE_STATISTICS, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE, PIPE_CAP_MAX_VIEWPORTS, PIPE_CAP_ENDIANNESS, PIPE_CAP_MIXED_FRAMEBUFFER_SIZES, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS, PIPE_CAP_TEXTURE_GATHER_SM5, PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT, PIPE_CAP_FAKE_SW_MSAA, PIPE_CAP_TEXTURE_QUERY_LOD, PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET, PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET, PIPE_CAP_SAMPLE_SHADING, PIPE_CAP_TEXTURE_GATHER_OFFSETS, PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION, PIPE_CAP_MAX_VERTEX_STREAMS, PIPE_CAP_DRAW_INDIRECT, PIPE_CAP_TGSI_FS_FINE_DERIVATIVE, PIPE_CAP_VENDOR_ID, PIPE_CAP_DEVICE_ID, PIPE_CAP_ACCELERATED, PIPE_CAP_VIDEO_MEMORY, PIPE_CAP_UMA, PIPE_CAP_CONDITIONAL_RENDER_INVERTED, PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE, PIPE_CAP_SAMPLER_VIEW_TARGET, PIPE_CAP_CLIP_HALFZ, PIPE_CAP_VERTEXID_NOBASE, PIPE_CAP_POLYGON_OFFSET_CLAMP, PIPE_CAP_MULTISAMPLE_Z_RESOLVE, PIPE_CAP_RESOURCE_FROM_USER_MEMORY, PIPE_CAP_DEVICE_RESET_STATUS_QUERY, PIPE_CAP_MAX_SHADER_PATCH_VARYINGS, PIPE_CAP_TEXTURE_FLOAT_LINEAR, PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR, PIPE_CAP_DEPTH_BOUNDS_TEST, PIPE_CAP_TGSI_TXQS, PIPE_CAP_FORCE_PERSAMPLE_INTERP, PIPE_CAP_SHAREABLE_SHADERS, PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS, PIPE_CAP_CLEAR_TEXTURE, PIPE_CAP_DRAW_PARAMETERS, PIPE_CAP_TGSI_PACK_HALF_FLOAT, PIPE_CAP_MULTI_DRAW_INDIRECT, PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL, PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL, }; #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0) #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 (1 << 1) enum pipe_endian { PIPE_ENDIAN_LITTLE = 0, PIPE_ENDIAN_BIG = 1, #if defined(PIPE_ARCH_LITTLE_ENDIAN) PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_LITTLE #elif defined(PIPE_ARCH_BIG_ENDIAN) PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_BIG #endif }; /** * Implementation limits which are queried through * pipe_screen::get_paramf() */ enum pipe_capf { PIPE_CAPF_MAX_LINE_WIDTH, PIPE_CAPF_MAX_LINE_WIDTH_AA, PIPE_CAPF_MAX_POINT_WIDTH, PIPE_CAPF_MAX_POINT_WIDTH_AA, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS, PIPE_CAPF_GUARD_BAND_LEFT, PIPE_CAPF_GUARD_BAND_TOP, PIPE_CAPF_GUARD_BAND_RIGHT, PIPE_CAPF_GUARD_BAND_BOTTOM }; /** Shader caps not specific to any single stage */ enum pipe_shader_cap { PIPE_SHADER_CAP_MAX_INSTRUCTIONS, /* if 0, it means the stage is unsupported */ PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH, PIPE_SHADER_CAP_MAX_INPUTS, PIPE_SHADER_CAP_MAX_OUTPUTS, PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE, PIPE_SHADER_CAP_MAX_CONST_BUFFERS, PIPE_SHADER_CAP_MAX_TEMPS, PIPE_SHADER_CAP_MAX_PREDS, /* boolean caps */ PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED, PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR, PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR, PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR, PIPE_SHADER_CAP_INDIRECT_CONST_ADDR, PIPE_SHADER_CAP_SUBROUTINES, /* BGNSUB, ENDSUB, CAL, RET */ PIPE_SHADER_CAP_INTEGERS, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS, PIPE_SHADER_CAP_PREFERRED_IR, PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED, PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS, PIPE_SHADER_CAP_DOUBLES, PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED, /* all rounding modes */ PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED, PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED, PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE, PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS, }; /** * Shader intermediate representation. */ enum pipe_shader_ir { PIPE_SHADER_IR_TGSI, PIPE_SHADER_IR_LLVM, PIPE_SHADER_IR_NATIVE }; /** * Compute-specific implementation capability. They can be queried * using pipe_screen::get_compute_param. */ enum pipe_compute_cap { PIPE_COMPUTE_CAP_IR_TARGET, PIPE_COMPUTE_CAP_GRID_DIMENSION, PIPE_COMPUTE_CAP_MAX_GRID_SIZE, PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE, PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK, PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE, PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE, PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE, PIPE_COMPUTE_CAP_MAX_INPUT_SIZE, PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE, PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY, PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS, PIPE_COMPUTE_CAP_IMAGES_SUPPORTED, PIPE_COMPUTE_CAP_SUBGROUP_SIZE }; /** * Composite query types */ /** * Query result for PIPE_QUERY_SO_STATISTICS. */ struct pipe_query_data_so_statistics { uint64_t num_primitives_written; uint64_t primitives_storage_needed; }; /** * Query result for PIPE_QUERY_TIMESTAMP_DISJOINT. */ struct pipe_query_data_timestamp_disjoint { uint64_t frequency; boolean disjoint; }; /** * Query result for PIPE_QUERY_PIPELINE_STATISTICS. */ struct pipe_query_data_pipeline_statistics { uint64_t ia_vertices; /**< Num vertices read by the vertex fetcher. */ uint64_t ia_primitives; /**< Num primitives read by the vertex fetcher. */ uint64_t vs_invocations; /**< Num vertex shader invocations. */ uint64_t gs_invocations; /**< Num geometry shader invocations. */ uint64_t gs_primitives; /**< Num primitives output by a geometry shader. */ uint64_t c_invocations; /**< Num primitives sent to the rasterizer. */ uint64_t c_primitives; /**< Num primitives that were rendered. */ uint64_t ps_invocations; /**< Num pixel shader invocations. */ uint64_t hs_invocations; /**< Num hull shader invocations. */ uint64_t ds_invocations; /**< Num domain shader invocations. */ uint64_t cs_invocations; /**< Num compute shader invocations. */ }; /** * For batch queries. */ union pipe_numeric_type_union { uint64_t u64; uint32_t u32; float f; }; /** * Query result (returned by pipe_context::get_query_result). */ union pipe_query_result { /* PIPE_QUERY_OCCLUSION_PREDICATE */ /* PIPE_QUERY_SO_OVERFLOW_PREDICATE */ /* PIPE_QUERY_GPU_FINISHED */ boolean b; /* PIPE_QUERY_OCCLUSION_COUNTER */ /* PIPE_QUERY_TIMESTAMP */ /* PIPE_QUERY_TIME_ELAPSED */ /* PIPE_QUERY_PRIMITIVES_GENERATED */ /* PIPE_QUERY_PRIMITIVES_EMITTED */ /* PIPE_DRIVER_QUERY_TYPE_UINT64 */ /* PIPE_DRIVER_QUERY_TYPE_BYTES */ /* PIPE_DRIVER_QUERY_TYPE_MICROSECONDS */ /* PIPE_DRIVER_QUERY_TYPE_HZ */ uint64_t u64; /* PIPE_DRIVER_QUERY_TYPE_UINT */ uint32_t u32; /* PIPE_DRIVER_QUERY_TYPE_FLOAT */ /* PIPE_DRIVER_QUERY_TYPE_PERCENTAGE */ float f; /* PIPE_QUERY_SO_STATISTICS */ struct pipe_query_data_so_statistics so_statistics; /* PIPE_QUERY_TIMESTAMP_DISJOINT */ struct pipe_query_data_timestamp_disjoint timestamp_disjoint; /* PIPE_QUERY_PIPELINE_STATISTICS */ struct pipe_query_data_pipeline_statistics pipeline_statistics; /* batch queries (variable length) */ union pipe_numeric_type_union batch[1]; }; union pipe_color_union { float f[4]; int i[4]; unsigned int ui[4]; }; enum pipe_driver_query_type { PIPE_DRIVER_QUERY_TYPE_UINT64 = 0, PIPE_DRIVER_QUERY_TYPE_UINT = 1, PIPE_DRIVER_QUERY_TYPE_FLOAT = 2, PIPE_DRIVER_QUERY_TYPE_PERCENTAGE = 3, PIPE_DRIVER_QUERY_TYPE_BYTES = 4, PIPE_DRIVER_QUERY_TYPE_MICROSECONDS = 5, PIPE_DRIVER_QUERY_TYPE_HZ = 6, }; /* Whether an average value per frame or a cumulative value should be * displayed. */ enum pipe_driver_query_result_type { PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE = 0, PIPE_DRIVER_QUERY_RESULT_TYPE_CUMULATIVE = 1, }; /** * Some hardware requires some hardware-specific queries to be submitted * as batched queries. The corresponding query objects are created using * create_batch_query, and at most one such query may be active at * any time. */ #define PIPE_DRIVER_QUERY_FLAG_BATCH (1 << 0) /* Do not list this query in the HUD. */ #define PIPE_DRIVER_QUERY_FLAG_DONT_LIST (1 << 1) struct pipe_driver_query_info { const char *name; unsigned query_type; /* PIPE_QUERY_DRIVER_SPECIFIC + i */ union pipe_numeric_type_union max_value; /* max value that can be returned */ enum pipe_driver_query_type type; enum pipe_driver_query_result_type result_type; unsigned group_id; unsigned flags; }; struct pipe_driver_query_group_info { const char *name; unsigned max_active_queries; unsigned num_queries; }; enum pipe_debug_type { PIPE_DEBUG_TYPE_OUT_OF_MEMORY = 1, PIPE_DEBUG_TYPE_ERROR, PIPE_DEBUG_TYPE_SHADER_INFO, PIPE_DEBUG_TYPE_PERF_INFO, PIPE_DEBUG_TYPE_INFO, PIPE_DEBUG_TYPE_FALLBACK, PIPE_DEBUG_TYPE_CONFORMANCE, }; #ifdef __cplusplus } #endif #endif