/* * Copyright 2011 Joakim Sindholt * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "device9.h" #include "stateblock9.h" #include "surface9.h" #include "swapchain9.h" #include "swapchain9ex.h" #include "indexbuffer9.h" #include "vertexbuffer9.h" #include "vertexdeclaration9.h" #include "vertexshader9.h" #include "pixelshader9.h" #include "query9.h" #include "texture9.h" #include "cubetexture9.h" #include "volumetexture9.h" #include "nine_buffer_upload.h" #include "nine_helpers.h" #include "nine_pipe.h" #include "nine_ff.h" #include "nine_dump.h" #include "nine_limits.h" #include "pipe/p_screen.h" #include "pipe/p_context.h" #include "pipe/p_config.h" #include "util/u_math.h" #include "util/u_inlines.h" #include "util/u_hash_table.h" #include "util/format/u_format.h" #include "util/u_surface.h" #include "util/u_upload_mgr.h" #include "hud/hud_context.h" #include "compiler/glsl_types.h" #include "cso_cache/cso_context.h" #define DBG_CHANNEL DBG_DEVICE #if defined(PIPE_CC_GCC) && (defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64)) static void nine_setup_fpu() { uint16_t c; __asm__ __volatile__ ("fnstcw %0" : "=m" (*&c)); /* clear the control word */ c &= 0xF0C0; /* d3d9 doc/wine tests: mask all exceptions, use single-precision * and round to nearest */ c |= 0x003F; __asm__ __volatile__ ("fldcw %0" : : "m" (*&c)); } #else static void nine_setup_fpu(void) { WARN_ONCE("FPU setup not supported on non-x86 platforms\n"); } #endif struct pipe_resource * nine_resource_create_with_retry( struct NineDevice9 *This, struct pipe_screen *screen, const struct pipe_resource *templat ) { struct pipe_resource *res; res = screen->resource_create(screen, templat); if (res) return res; /* Allocation failed, retry after freeing some resources * Note: Shouldn't be called from the worker thread */ if (!This) return NULL; /* Evict resources we can evict */ NineDevice9_EvictManagedResourcesInternal(This); /* Execute anything pending, such that some * deleted resources can be actually freed */ nine_csmt_process(This); /* We could also finish the context, if needed */ return screen->resource_create(screen, templat); } void NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset ) { struct NineSurface9 *refSurf = NULL; DBG("This=%p is_reset=%d\n", This, (int) is_reset); assert(!This->is_recording); nine_state_set_defaults(This, &This->caps, is_reset); refSurf = This->swapchains[0]->buffers[0]; assert(refSurf); This->state.viewport.X = 0; This->state.viewport.Y = 0; This->state.viewport.Width = refSurf->desc.Width; This->state.viewport.Height = refSurf->desc.Height; nine_context_set_viewport(This, &This->state.viewport); This->state.scissor.minx = 0; This->state.scissor.miny = 0; This->state.scissor.maxx = refSurf->desc.Width; This->state.scissor.maxy = refSurf->desc.Height; nine_context_set_scissor(This, &This->state.scissor); if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil) { nine_context_set_render_state(This, D3DRS_ZENABLE, TRUE); This->state.rs_advertised[D3DRS_ZENABLE] = TRUE; } if (This->state.rs_advertised[D3DRS_ZENABLE]) NineDevice9_SetDepthStencilSurface( This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf); } #define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n) HRESULT NineDevice9_ctor( struct NineDevice9 *This, struct NineUnknownParams *pParams, struct pipe_screen *pScreen, D3DDEVICE_CREATION_PARAMETERS *pCreationParameters, D3DCAPS9 *pCaps, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3D9 *pD3D9, ID3DPresentGroup *pPresentationGroup, struct d3dadapter9_context *pCTX, boolean ex, D3DDISPLAYMODEEX *pFullscreenDisplayMode, int minorVersionNum ) { unsigned i; HRESULT hr = NineUnknown_ctor(&This->base, pParams); DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p " "pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n", This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9, pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode); if (FAILED(hr)) { return hr; } /* NIR shaders need to use GLSL types so let's initialize them here */ glsl_type_singleton_init_or_ref(); list_inithead(&This->update_buffers); list_inithead(&This->update_textures); list_inithead(&This->managed_buffers); list_inithead(&This->managed_textures); This->screen = pScreen; This->screen_sw = pCTX->ref; This->caps = *pCaps; This->d3d9 = pD3D9; This->params = *pCreationParameters; This->ex = ex; This->present = pPresentationGroup; This->minor_version_num = minorVersionNum; IDirect3D9_AddRef(This->d3d9); ID3DPresentGroup_AddRef(This->present); if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE)) nine_setup_fpu(); if (This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) { DBG("Application asked full Software Vertex Processing.\n"); This->swvp = true; This->may_swvp = true; } else This->swvp = false; if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) { DBG("Application asked mixed Software Vertex Processing.\n"); This->may_swvp = true; } This->context.swvp = This->swvp; /* TODO: check if swvp is resetted by device Resets */ if (This->may_swvp && (This->screen->get_shader_param(This->screen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < (NINE_MAX_CONST_F_SWVP/2) * sizeof(float[4]) || This->screen->get_shader_param(This->screen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_CONST_BUFFERS) < 5)) { /* Note: We just go on, some apps never use the abilities of * swvp, and just set more constants than allowed at init. * Only cards we support that are affected are the r500 */ WARN("Card unable to handle Software Vertex Processing. Game may fail\n"); } /* When may_swvp, SetConstant* limits are different */ if (This->may_swvp) This->caps.MaxVertexShaderConst = NINE_MAX_CONST_F_SWVP; This->pure = !!(This->params.BehaviorFlags & D3DCREATE_PUREDEVICE); This->context.pipe = This->screen->context_create(This->screen, NULL, 0); This->pipe_secondary = This->screen->context_create(This->screen, NULL, 0); if (!This->context.pipe || !This->pipe_secondary) { return E_OUTOFMEMORY; } /* guess */ This->pipe_sw = This->screen_sw->context_create(This->screen_sw, NULL, 0); if (!This->pipe_sw) { return E_OUTOFMEMORY; } This->context.cso = cso_create_context(This->context.pipe, 0); if (!This->context.cso) { return E_OUTOFMEMORY; } /* also a guess */ This->cso_sw = cso_create_context(This->pipe_sw, 0); if (!This->cso_sw) { return E_OUTOFMEMORY; } /* Create first, it messes up our state. */ This->hud = hud_create(This->context.cso, NULL); /* NULL result is fine */ /* Available memory counter. Updated only for allocations with this device * instance. This is the Win 7 behavior. * Win XP shares this counter across multiple devices. */ This->available_texture_mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY); This->available_texture_mem <<= 20; #ifdef PIPE_ARCH_X86 /* To prevent overflows for 32bits apps - Not sure about this one */ This->available_texture_limit = MAX2(This->available_texture_limit, UINT_MAX - (64 << 20)); #endif /* We cap texture memory usage to 95% of what is reported free initially * This helps get closer Win behaviour. For example VertexBuffer allocation * still succeeds when texture allocation fails. */ This->available_texture_limit = This->available_texture_mem * 5LL / 100LL; /* create implicit swapchains */ This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present); This->swapchains = CALLOC(This->nswapchains, sizeof(struct NineSwapChain9 *)); if (!This->swapchains) { return E_OUTOFMEMORY; } for (i = 0; i < This->nswapchains; ++i) { ID3DPresent *present; hr = ID3DPresentGroup_GetPresent(This->present, i, &present); if (FAILED(hr)) return hr; if (ex) { D3DDISPLAYMODEEX *mode = NULL; struct NineSwapChain9Ex **ret = (struct NineSwapChain9Ex **)&This->swapchains[i]; if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]); /* when this is a Device9Ex, it should create SwapChain9Exs */ hr = NineSwapChain9Ex_new(This, TRUE, present, &pPresentationParameters[i], pCTX, This->params.hFocusWindow, mode, ret); } else { hr = NineSwapChain9_new(This, TRUE, present, &pPresentationParameters[i], pCTX, This->params.hFocusWindow, &This->swapchains[i]); } ID3DPresent_Release(present); if (FAILED(hr)) return hr; NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i])); hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0, D3DBACKBUFFER_TYPE_MONO, (IDirect3DSurface9 **) &This->state.rt[i]); if (FAILED(hr)) return hr; NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i])); nine_bind(&This->context.rt[i], This->state.rt[i]); } /* Initialize CSMT */ /* r600, radeonsi and iris are thread safe. */ if (pCTX->csmt_force == 1) This->csmt_active = true; else if (pCTX->csmt_force == 0) This->csmt_active = false; else if (strstr(pScreen->get_name(pScreen), "AMD") != NULL) This->csmt_active = true; else if (strstr(pScreen->get_name(pScreen), "Intel") != NULL) This->csmt_active = true; /* We rely on u_upload_mgr using persistent coherent buffers (which don't * require flush to work in multi-pipe_context scenario) for vertex and * index buffers */ if (!GET_PCAP(BUFFER_MAP_PERSISTENT_COHERENT)) This->csmt_active = false; if (This->csmt_active) { This->csmt_ctx = nine_csmt_create(This); if (!This->csmt_ctx) return E_OUTOFMEMORY; } if (This->csmt_active) DBG("\033[1;32mCSMT is active\033[0m\n"); This->workarounds.dynamic_texture_workaround = pCTX->dynamic_texture_workaround; This->buffer_upload = nine_upload_create(This->pipe_secondary, 4 * 1024 * 1024, 4); /* Initialize a dummy VBO to be used when a vertex declaration does not * specify all the inputs needed by vertex shader, on win default behavior * is to pass 0,0,0,0 to the shader */ { struct pipe_transfer *transfer; struct pipe_resource tmpl; struct pipe_box box; unsigned char *data; memset(&tmpl, 0, sizeof(tmpl)); tmpl.target = PIPE_BUFFER; tmpl.format = PIPE_FORMAT_R8_UNORM; tmpl.width0 = 16; /* 4 floats */ tmpl.height0 = 1; tmpl.depth0 = 1; tmpl.array_size = 1; tmpl.last_level = 0; tmpl.nr_samples = 0; tmpl.usage = PIPE_USAGE_DEFAULT; tmpl.bind = PIPE_BIND_VERTEX_BUFFER; tmpl.flags = 0; This->dummy_vbo = pScreen->resource_create(pScreen, &tmpl); if (!This->dummy_vbo) return D3DERR_OUTOFVIDEOMEMORY; u_box_1d(0, 16, &box); data = This->context.pipe->transfer_map(This->context.pipe, This->dummy_vbo, 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, &box, &transfer); assert(data); assert(transfer); memset(data, 0, 16); This->context.pipe->transfer_unmap(This->context.pipe, transfer); } This->cursor.software = FALSE; This->cursor.hotspot.x = -1; This->cursor.hotspot.y = -1; This->cursor.w = This->cursor.h = 0; This->cursor.visible = FALSE; if (ID3DPresent_GetCursorPos(This->swapchains[0]->present, &This->cursor.pos) != S_OK) { This->cursor.pos.x = 0; This->cursor.pos.y = 0; } { struct pipe_resource tmpl; memset(&tmpl, 0, sizeof(tmpl)); tmpl.target = PIPE_TEXTURE_2D; tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM; tmpl.width0 = 64; tmpl.height0 = 64; tmpl.depth0 = 1; tmpl.array_size = 1; tmpl.last_level = 0; tmpl.nr_samples = 0; tmpl.usage = PIPE_USAGE_DEFAULT; tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW; tmpl.flags = 0; This->cursor.image = pScreen->resource_create(pScreen, &tmpl); if (!This->cursor.image) return D3DERR_OUTOFVIDEOMEMORY; /* For uploading 32x32 (argb) cursor */ This->cursor.hw_upload_temp = MALLOC(32 * 4 * 32); if (!This->cursor.hw_upload_temp) return D3DERR_OUTOFVIDEOMEMORY; } /* Create constant buffers. */ { unsigned max_const_vs, max_const_ps; /* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots, * we have to take in some more slots for int and bool*/ max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) / sizeof(float[4]), NINE_MAX_CONST_ALL); /* ps 3.0: 224 float constants. All cards supported support at least * 256 constants for ps */ max_const_ps = NINE_MAX_CONST_F_PS3 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); This->max_vs_const_f = max_const_vs - (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); This->max_ps_const_f = max_const_ps - (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); This->vs_const_size = max_const_vs * sizeof(float[4]); This->ps_const_size = max_const_ps * sizeof(float[4]); /* Include space for I,B constants for user constbuf. */ if (This->may_swvp) { This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1); This->context.vs_const_f_swvp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1); if (!This->context.vs_const_f_swvp) return E_OUTOFMEMORY; This->state.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1); This->context.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1); This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1); This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1); This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1); This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1); } else { This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F * sizeof(float[4]), 1); This->context.vs_const_f_swvp = NULL; This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1); This->context.vs_lconstf_temp = CALLOC(This->vs_const_size,1); This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1); This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1); This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1); This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1); } This->context.vs_const_f = CALLOC(This->vs_const_size, 1); This->state.ps_const_f = CALLOC(This->ps_const_size, 1); This->context.ps_const_f = CALLOC(This->ps_const_size, 1); This->context.ps_lconstf_temp = CALLOC(This->ps_const_size,1); if (!This->state.vs_const_f || !This->context.vs_const_f || !This->state.ps_const_f || !This->context.ps_const_f || !This->state.vs_lconstf_temp || !This->context.vs_lconstf_temp || !This->context.ps_lconstf_temp || !This->state.vs_const_i || !This->context.vs_const_i || !This->state.vs_const_b || !This->context.vs_const_b) return E_OUTOFMEMORY; if (strstr(pScreen->get_name(pScreen), "AMD") || strstr(pScreen->get_name(pScreen), "ATI")) { This->driver_bugs.buggy_barycentrics = TRUE; } } /* allocate dummy texture/sampler for when there are missing ones bound */ { struct pipe_resource tmplt; struct pipe_sampler_view templ; struct pipe_sampler_state samp; memset(&tmplt, 0, sizeof(tmplt)); memset(&samp, 0, sizeof(samp)); tmplt.target = PIPE_TEXTURE_2D; tmplt.width0 = 1; tmplt.height0 = 1; tmplt.depth0 = 1; tmplt.last_level = 0; tmplt.array_size = 1; tmplt.usage = PIPE_USAGE_DEFAULT; tmplt.flags = 0; tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; tmplt.bind = PIPE_BIND_SAMPLER_VIEW; tmplt.nr_samples = 0; This->dummy_texture = This->screen->resource_create(This->screen, &tmplt); if (!This->dummy_texture) return D3DERR_DRIVERINTERNALERROR; templ.format = PIPE_FORMAT_B8G8R8A8_UNORM; templ.u.tex.first_layer = 0; templ.u.tex.last_layer = 0; templ.u.tex.first_level = 0; templ.u.tex.last_level = 0; templ.swizzle_r = PIPE_SWIZZLE_0; templ.swizzle_g = PIPE_SWIZZLE_0; templ.swizzle_b = PIPE_SWIZZLE_0; templ.swizzle_a = PIPE_SWIZZLE_1; templ.target = This->dummy_texture->target; This->dummy_sampler_view = This->context.pipe->create_sampler_view(This->context.pipe, This->dummy_texture, &templ); if (!This->dummy_sampler_view) return D3DERR_DRIVERINTERNALERROR; samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; samp.max_lod = 15.0f; samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; samp.min_img_filter = PIPE_TEX_FILTER_NEAREST; samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST; samp.compare_mode = PIPE_TEX_COMPARE_NONE; samp.compare_func = PIPE_FUNC_LEQUAL; samp.normalized_coords = 1; samp.seamless_cube_map = 0; This->dummy_sampler_state = samp; } /* Allocate upload helper for drivers that suck (from st pov ;). */ This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS) && !This->csmt_active; This->driver_caps.user_sw_vbufs = This->screen_sw->get_param(This->screen_sw, PIPE_CAP_USER_VERTEX_BUFFERS); This->vertex_uploader = This->csmt_active ? This->pipe_secondary->stream_uploader : This->context.pipe->stream_uploader; This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION); This->driver_caps.vs_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS); This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS); This->driver_caps.offset_units_unscaled = GET_PCAP(POLYGON_OFFSET_UNITS_UNSCALED); This->context.inline_constants = pCTX->shader_inline_constants; /* Code would be needed when integers are not available to correctly * handle the conversion of integer constants */ This->context.inline_constants &= This->driver_caps.vs_integer && This->driver_caps.ps_integer; nine_ff_init(This); /* initialize fixed function code */ NineDevice9_SetDefaultState(This, FALSE); { struct pipe_poly_stipple stipple; memset(&stipple, ~0, sizeof(stipple)); This->context.pipe->set_polygon_stipple(This->context.pipe, &stipple); } This->update = &This->state; nine_state_init_sw(This); ID3DPresentGroup_Release(This->present); nine_context_update_state(This); /* Some drivers needs states to be initialized */ nine_csmt_process(This); return D3D_OK; } #undef GET_PCAP void NineDevice9_dtor( struct NineDevice9 *This ) { unsigned i; DBG("This=%p\n", This); /* Flush all pending commands to get refcount right, * and properly release bound objects. It is ok to still * execute commands while we are in device dtor, because * we haven't released anything yet. Note that no pending * command can increase the device refcount. */ if (This->csmt_active && This->csmt_ctx) { nine_csmt_process(This); nine_csmt_destroy(This, This->csmt_ctx); This->csmt_active = FALSE; This->csmt_ctx = NULL; } nine_ff_fini(This); nine_state_destroy_sw(This); nine_device_state_clear(This); nine_context_clear(This); nine_bind(&This->record, NULL); pipe_sampler_view_reference(&This->dummy_sampler_view, NULL); pipe_resource_reference(&This->dummy_texture, NULL); pipe_resource_reference(&This->dummy_vbo, NULL); FREE(This->state.vs_const_f); FREE(This->context.vs_const_f); FREE(This->state.ps_const_f); FREE(This->context.ps_const_f); FREE(This->state.vs_lconstf_temp); FREE(This->context.vs_lconstf_temp); FREE(This->context.ps_lconstf_temp); FREE(This->state.vs_const_i); FREE(This->context.vs_const_i); FREE(This->state.vs_const_b); FREE(This->context.vs_const_b); FREE(This->context.vs_const_f_swvp); pipe_resource_reference(&This->cursor.image, NULL); FREE(This->cursor.hw_upload_temp); if (This->swapchains) { for (i = 0; i < This->nswapchains; ++i) if (This->swapchains[i]) NineUnknown_Unbind(NineUnknown(This->swapchains[i])); FREE(This->swapchains); } if (This->buffer_upload) nine_upload_destroy(This->buffer_upload); /* Destroy cso first */ if (This->context.cso) { cso_destroy_context(This->context.cso); } if (This->cso_sw) { cso_destroy_context(This->cso_sw); } if (This->context.pipe && This->context.pipe->destroy) { This->context.pipe->destroy(This->context.pipe); } if (This->pipe_secondary && This->pipe_secondary->destroy) { This->pipe_secondary->destroy(This->pipe_secondary); } if (This->pipe_sw && This->pipe_sw->destroy) { This->pipe_sw->destroy(This->pipe_sw); } if (This->present) { ID3DPresentGroup_Release(This->present); } if (This->d3d9) { IDirect3D9_Release(This->d3d9); } NineUnknown_dtor(&This->base); glsl_type_singleton_decref(); } struct pipe_screen * NineDevice9_GetScreen( struct NineDevice9 *This ) { return This->screen; } struct pipe_context * NineDevice9_GetPipe( struct NineDevice9 *This ) { return nine_context_get_pipe(This); } const D3DCAPS9 * NineDevice9_GetCaps( struct NineDevice9 *This ) { return &This->caps; } static inline void NineDevice9_PauseRecording( struct NineDevice9 *This ) { if (This->record) { This->update = &This->state; This->is_recording = FALSE; } } static inline void NineDevice9_ResumeRecording( struct NineDevice9 *This ) { if (This->record) { This->update = &This->record->state; This->is_recording = TRUE; } } HRESULT NINE_WINAPI NineDevice9_TestCooperativeLevel( struct NineDevice9 *This ) { if (NineSwapChain9_GetOccluded(This->swapchains[0])) { This->device_needs_reset = TRUE; return D3DERR_DEVICELOST; } else if (NineSwapChain9_ResolutionMismatch(This->swapchains[0])) { This->device_needs_reset = TRUE; return D3DERR_DEVICENOTRESET; } else if (This->device_needs_reset) { return D3DERR_DEVICENOTRESET; } return D3D_OK; } UINT NINE_WINAPI NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This ) { return This->available_texture_mem; } void NineDevice9_EvictManagedResourcesInternal( struct NineDevice9 *This ) { struct NineBaseTexture9 *tex; DBG("This=%p\n", This); /* This function is called internally when an allocation fails. * We are supposed to release old unused managed textures/buffers, * until we have enough space for the allocation. * For now just release everything, except the bound textures, * as this function can be called when uploading bound textures. */ LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) { if (!tex->bind_count) NineBaseTexture9_UnLoad(tex); } } HRESULT NINE_WINAPI NineDevice9_EvictManagedResources( struct NineDevice9 *This ) { struct NineBaseTexture9 *tex; struct NineBuffer9 *buf; DBG("This=%p\n", This); LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) { NineBaseTexture9_UnLoad(tex); } /* Vertex/index buffers don't take a lot of space and aren't accounted * for d3d memory usage. Instead of actually freeing from memory, * just mark the buffer dirty to trigger a re-upload later. We * could just ignore, but some bad behaving apps could rely on it (if * they write outside the locked regions typically). */ LIST_FOR_EACH_ENTRY(buf, &This->managed_buffers, managed.list2) { NineBuffer9_SetDirty(buf); } return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_GetDirect3D( struct NineDevice9 *This, IDirect3D9 **ppD3D9 ) { user_assert(ppD3D9 != NULL, E_POINTER); IDirect3D9_AddRef(This->d3d9); *ppD3D9 = This->d3d9; return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_GetDeviceCaps( struct NineDevice9 *This, D3DCAPS9 *pCaps ) { user_assert(pCaps != NULL, D3DERR_INVALIDCALL); *pCaps = This->caps; return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_GetDisplayMode( struct NineDevice9 *This, UINT iSwapChain, D3DDISPLAYMODE *pMode ) { DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode); user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode); } HRESULT NINE_WINAPI NineDevice9_GetCreationParameters( struct NineDevice9 *This, D3DDEVICE_CREATION_PARAMETERS *pParameters ) { user_assert(pParameters != NULL, D3DERR_INVALIDCALL); *pParameters = This->params; return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_SetCursorProperties( struct NineDevice9 *This, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap ) { struct NineSurface9 *surf = NineSurface9(pCursorBitmap); struct pipe_context *pipe = NineDevice9_GetPipe(This); struct pipe_box box; struct pipe_transfer *transfer; BOOL hw_cursor; void *ptr; DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u " "pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap); user_assert(pCursorBitmap, D3DERR_INVALIDCALL); user_assert(surf->desc.Format == D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL); if (This->swapchains[0]->params.Windowed) { This->cursor.w = MIN2(surf->desc.Width, 32); This->cursor.h = MIN2(surf->desc.Height, 32); hw_cursor = 1; /* always use hw cursor for windowed mode */ } else { This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0); This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0); hw_cursor = This->cursor.w == 32 && This->cursor.h == 32; } u_box_origin_2d(This->cursor.w, This->cursor.h, &box); ptr = pipe->transfer_map(pipe, This->cursor.image, 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, &box, &transfer); if (!ptr) ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR); This->cursor.hotspot.x = XHotSpot; This->cursor.hotspot.y = YHotSpot; /* Copy cursor image to internal storage. */ { D3DLOCKED_RECT lock; HRESULT hr; const struct util_format_description *sfmt = util_format_description(surf->base.info.format); assert(sfmt); hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY); if (FAILED(hr)) ret_err("Failed to map cursor source image.\n", D3DERR_DRIVERINTERNALERROR); sfmt->unpack_rgba_8unorm(ptr, transfer->stride, lock.pBits, lock.Pitch, This->cursor.w, This->cursor.h); if (hw_cursor) { void *data = lock.pBits; /* SetCursor assumes 32x32 argb with pitch 128 */ if (lock.Pitch != 128) { sfmt->unpack_rgba_8unorm(This->cursor.hw_upload_temp, 128, lock.pBits, lock.Pitch, 32, 32); data = This->cursor.hw_upload_temp; } hw_cursor = ID3DPresent_SetCursor(This->swapchains[0]->present, data, &This->cursor.hotspot, This->cursor.visible) == D3D_OK; } NineSurface9_UnlockRect(surf); } pipe->transfer_unmap(pipe, transfer); /* hide cursor if we emulate it */ if (!hw_cursor) ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, FALSE); This->cursor.software = !hw_cursor; return D3D_OK; } void NINE_WINAPI NineDevice9_SetCursorPosition( struct NineDevice9 *This, int X, int Y, DWORD Flags ) { struct NineSwapChain9 *swap = This->swapchains[0]; DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags); /* present >= v1.4 handles this itself */ if (This->minor_version_num < 4) { if (This->cursor.pos.x == X && This->cursor.pos.y == Y) return; } This->cursor.pos.x = X; This->cursor.pos.y = Y; if (!This->cursor.software) This->cursor.software = ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos) != D3D_OK; } BOOL NINE_WINAPI NineDevice9_ShowCursor( struct NineDevice9 *This, BOOL bShow ) { BOOL old = This->cursor.visible; DBG("This=%p bShow=%d\n", This, (int) bShow); /* No-op until a cursor is set in d3d */ if (This->cursor.hotspot.x == -1) return old; This->cursor.visible = bShow; /* Note: Don't optimize by avoiding the call if This->cursor.visible * hasn't changed. One has to keep in mind the app may do SetCursor * calls outside d3d, thus such an optimization affects behaviour. */ if (!This->cursor.software) This->cursor.software = ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow) != D3D_OK; return old; } HRESULT NINE_WINAPI NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain ) { struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0]; ID3DPresent *present; HRESULT hr; DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n", This, pPresentationParameters, pSwapChain); user_assert(pPresentationParameters, D3DERR_INVALIDCALL); user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL); user_assert(tmplt->params.Windowed && pPresentationParameters->Windowed, D3DERR_INVALIDCALL); /* TODO: this deserves more tests */ if (!pPresentationParameters->hDeviceWindow) pPresentationParameters->hDeviceWindow = This->params.hFocusWindow; hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present); if (FAILED(hr)) return hr; hr = NineSwapChain9_new(This, FALSE, present, pPresentationParameters, tmplt->actx, tmplt->params.hDeviceWindow, &swapchain); if (FAILED(hr)) return hr; *pSwapChain = (IDirect3DSwapChain9 *)swapchain; return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_GetSwapChain( struct NineDevice9 *This, UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain ) { user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL); *pSwapChain = NULL; user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain])); *pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain]; return D3D_OK; } UINT NINE_WINAPI NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This ) { return This->nswapchains; } HRESULT NINE_WINAPI NineDevice9_Reset( struct NineDevice9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters ) { HRESULT hr = D3D_OK; unsigned i; DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters); user_assert(pPresentationParameters != NULL, D3DERR_INVALIDCALL); if (NineSwapChain9_GetOccluded(This->swapchains[0])) { This->device_needs_reset = TRUE; return D3DERR_DEVICELOST; } for (i = 0; i < This->nswapchains; ++i) { D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i]; hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL); if (hr != D3D_OK) break; } nine_csmt_process(This); nine_device_state_clear(This); nine_context_clear(This); NineDevice9_SetDefaultState(This, TRUE); NineDevice9_SetRenderTarget( This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]); /* XXX: better use GetBackBuffer here ? */ This->device_needs_reset = (hr != D3D_OK); return hr; } HRESULT NINE_WINAPI NineDevice9_Present( struct NineDevice9 *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion ) { unsigned i; HRESULT hr; DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n", This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); /* XXX is this right? */ for (i = 0; i < This->nswapchains; ++i) { hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, 0); if (FAILED(hr)) { return hr; } } return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_GetBackBuffer( struct NineDevice9 *This, UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer ) { user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL); /* return NULL on error */ *ppBackBuffer = NULL; user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain], iBackBuffer, Type, ppBackBuffer); } HRESULT NINE_WINAPI NineDevice9_GetRasterStatus( struct NineDevice9 *This, UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus ) { user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL); user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain], pRasterStatus); } HRESULT NINE_WINAPI NineDevice9_SetDialogBoxMode( struct NineDevice9 *This, BOOL bEnableDialogs ) { STUB(D3DERR_INVALIDCALL); } void NINE_WINAPI NineDevice9_SetGammaRamp( struct NineDevice9 *This, UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp ) { DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This, iSwapChain, Flags, pRamp); user_warn(iSwapChain >= This->nswapchains); user_warn(!pRamp); if (pRamp && (iSwapChain < This->nswapchains)) { struct NineSwapChain9 *swap = This->swapchains[iSwapChain]; swap->gamma = *pRamp; ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow); } } void NINE_WINAPI NineDevice9_GetGammaRamp( struct NineDevice9 *This, UINT iSwapChain, D3DGAMMARAMP *pRamp ) { DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp); user_warn(iSwapChain >= This->nswapchains); user_warn(!pRamp); if (pRamp && (iSwapChain < This->nswapchains)) *pRamp = This->swapchains[iSwapChain]->gamma; } HRESULT NINE_WINAPI NineDevice9_CreateTexture( struct NineDevice9 *This, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle ) { struct NineTexture9 *tex; HRESULT hr; DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s " "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels, nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle); user_assert(ppTexture != NULL, D3DERR_INVALIDCALL); Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET | D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI; *ppTexture = NULL; hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool, &tex, pSharedHandle); if (SUCCEEDED(hr)) *ppTexture = (IDirect3DTexture9 *)tex; return hr; } HRESULT NINE_WINAPI NineDevice9_CreateVolumeTexture( struct NineDevice9 *This, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle ) { struct NineVolumeTexture9 *tex; HRESULT hr; DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s " "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels, nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle); user_assert(ppVolumeTexture != NULL, D3DERR_INVALIDCALL); Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_SOFTWAREPROCESSING; *ppVolumeTexture = NULL; hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels, Usage, Format, Pool, &tex, pSharedHandle); if (SUCCEEDED(hr)) *ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex; return hr; } HRESULT NINE_WINAPI NineDevice9_CreateCubeTexture( struct NineDevice9 *This, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle ) { struct NineCubeTexture9 *tex; HRESULT hr; DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p " "pSharedHandle=%p\n", This, EdgeLength, Levels, nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle); user_assert(ppCubeTexture != NULL, D3DERR_INVALIDCALL); Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET | D3DUSAGE_SOFTWAREPROCESSING; *ppCubeTexture = NULL; hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool, &tex, pSharedHandle); if (SUCCEEDED(hr)) *ppCubeTexture = (IDirect3DCubeTexture9 *)tex; return hr; } HRESULT NINE_WINAPI NineDevice9_CreateVertexBuffer( struct NineDevice9 *This, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle ) { struct NineVertexBuffer9 *buf; HRESULT hr; D3DVERTEXBUFFER_DESC desc; DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n", This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle); user_assert(ppVertexBuffer != NULL, D3DERR_INVALIDCALL); user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE); desc.Format = D3DFMT_VERTEXDATA; desc.Type = D3DRTYPE_VERTEXBUFFER; desc.Usage = Usage & (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI | D3DUSAGE_WRITEONLY); desc.Pool = Pool; desc.Size = Length; desc.FVF = FVF; user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL); hr = NineVertexBuffer9_new(This, &desc, &buf); if (SUCCEEDED(hr)) *ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf; return hr; } HRESULT NINE_WINAPI NineDevice9_CreateIndexBuffer( struct NineDevice9 *This, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle ) { struct NineIndexBuffer9 *buf; HRESULT hr; D3DINDEXBUFFER_DESC desc; DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p " "pSharedHandle=%p\n", This, Length, Usage, d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle); user_assert(ppIndexBuffer != NULL, D3DERR_INVALIDCALL); user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE); desc.Format = Format; desc.Type = D3DRTYPE_INDEXBUFFER; desc.Usage = Usage & (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY); desc.Pool = Pool; desc.Size = Length; user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL); hr = NineIndexBuffer9_new(This, &desc, &buf); if (SUCCEEDED(hr)) *ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf; return hr; } static HRESULT create_zs_or_rt_surface(struct NineDevice9 *This, unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */ D3DPOOL Pool, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard_or_Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) { struct NineSurface9 *surface; HRESULT hr; D3DSURFACE_DESC desc; DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u " "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n", This, type, nine_D3DPOOL_to_str(Pool), Width, Height, d3dformat_to_string(Format), MultiSample, MultisampleQuality, Discard_or_Lockable, ppSurface, pSharedHandle); if (pSharedHandle) DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n"); user_assert(Width && Height, D3DERR_INVALIDCALL); user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL); desc.Format = Format; desc.Type = D3DRTYPE_SURFACE; desc.Usage = 0; desc.Pool = Pool; desc.MultiSampleType = MultiSample; desc.MultiSampleQuality = MultisampleQuality; desc.Width = Width; desc.Height = Height; switch (type) { case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break; case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break; default: assert(type == 2); break; } hr = NineSurface9_new(This, NULL, NULL, NULL, 0, 0, 0, &desc, &surface); if (SUCCEEDED(hr)) { *ppSurface = (IDirect3DSurface9 *)surface; if (surface->base.resource && Discard_or_Lockable && (type != 1)) surface->base.resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE; } return hr; } HRESULT NINE_WINAPI NineDevice9_CreateRenderTarget( struct NineDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle ) { user_assert(ppSurface != NULL, D3DERR_INVALIDCALL); *ppSurface = NULL; return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT, Width, Height, Format, MultiSample, MultisampleQuality, Lockable, ppSurface, pSharedHandle); } HRESULT NINE_WINAPI NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle ) { user_assert(ppSurface != NULL, D3DERR_INVALIDCALL); *ppSurface = NULL; if (!depth_stencil_format(Format)) return D3DERR_NOTAVAILABLE; return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT, Width, Height, Format, MultiSample, MultisampleQuality, Discard, ppSurface, pSharedHandle); } HRESULT NINE_WINAPI NineDevice9_UpdateSurface( struct NineDevice9 *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint ) { struct NineSurface9 *dst = NineSurface9(pDestinationSurface); struct NineSurface9 *src = NineSurface9(pSourceSurface); int copy_width, copy_height; RECT destRect; DBG("This=%p pSourceSurface=%p pDestinationSurface=%p " "pSourceRect=%p pDestPoint=%p\n", This, pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint); if (pSourceRect) DBG("pSourceRect = (%u,%u)-(%u,%u)\n", pSourceRect->left, pSourceRect->top, pSourceRect->right, pSourceRect->bottom); if (pDestPoint) DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y); user_assert(dst && src, D3DERR_INVALIDCALL); user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL); user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL); user_assert(!src->lock_count, D3DERR_INVALIDCALL); user_assert(!dst->lock_count, D3DERR_INVALIDCALL); user_assert(dst->desc.Format == src->desc.Format, D3DERR_INVALIDCALL); user_assert(!depth_stencil_format(dst->desc.Format), D3DERR_INVALIDCALL); if (pSourceRect) { copy_width = pSourceRect->right - pSourceRect->left; copy_height = pSourceRect->bottom - pSourceRect->top; user_assert(pSourceRect->left >= 0 && copy_width > 0 && pSourceRect->right <= src->desc.Width && pSourceRect->top >= 0 && copy_height > 0 && pSourceRect->bottom <= src->desc.Height, D3DERR_INVALIDCALL); } else { copy_width = src->desc.Width; copy_height = src->desc.Height; } destRect.right = copy_width; destRect.bottom = copy_height; if (pDestPoint) { user_assert(pDestPoint->x >= 0 && pDestPoint->y >= 0, D3DERR_INVALIDCALL); destRect.right += pDestPoint->x; destRect.bottom += pDestPoint->y; } user_assert(destRect.right <= dst->desc.Width && destRect.bottom <= dst->desc.Height, D3DERR_INVALIDCALL); if (compressed_format(dst->desc.Format)) { const unsigned w = util_format_get_blockwidth(dst->base.info.format); const unsigned h = util_format_get_blockheight(dst->base.info.format); if (pDestPoint) { user_assert(!(pDestPoint->x % w) && !(pDestPoint->y % h), D3DERR_INVALIDCALL); } if (pSourceRect) { user_assert(!(pSourceRect->left % w) && !(pSourceRect->top % h), D3DERR_INVALIDCALL); } if (!(copy_width == src->desc.Width && copy_width == dst->desc.Width && copy_height == src->desc.Height && copy_height == dst->desc.Height)) { user_assert(!(copy_width % w) && !(copy_height % h), D3DERR_INVALIDCALL); } } NineSurface9_CopyMemToDefault(dst, src, pDestPoint, pSourceRect); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_UpdateTexture( struct NineDevice9 *This, IDirect3DBaseTexture9 *pSourceTexture, IDirect3DBaseTexture9 *pDestinationTexture ) { struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture); struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture); unsigned l, m; unsigned last_src_level, last_dst_level; RECT rect; DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This, pSourceTexture, pDestinationTexture); user_assert(pSourceTexture && pDestinationTexture, D3DERR_INVALIDCALL); user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL); user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL); user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) || dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP, D3DERR_INVALIDCALL); /* Spec: Failure if * . Different formats * . Fewer src levels than dst levels (if the opposite, only matching levels * are supposed to be copied) * . Levels do not match * DDI: Actually the above should pass because of legacy applications * Do what you want about these, but you shouldn't crash. * However driver can expect that the top dimension is greater for src than dst. * Wine tests: Every combination that passes the initial checks should pass. * . Different formats => conversion driver and format dependent. * . 1 level, but size not matching => copy is done (and even crash if src bigger * than dst. For the case where dst bigger, wine doesn't test if a stretch is applied * or if a subrect is copied). * . 8x8 4 sublevels -> 7x7 2 sublevels => driver dependent, On NV seems to be 4x4 subrect * copied to 7x7. * * From these, the proposal is: * . Different formats -> use util_format_translate to translate if possible for surfaces. * Accept ARGB/XRGB for Volumes. Do nothing for the other combinations * . First level copied -> the first level such that src is smaller or equal to dst first level * . number of levels copied -> as long as it fits and textures have levels * That should satisfy the constraints (and instead of crashing for some cases we return D3D_OK) */ last_src_level = (srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ? 0 : srcb->base.info.last_level; last_dst_level = (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ? 0 : dstb->base.info.last_level; for (m = 0; m <= last_src_level; ++m) { unsigned w = u_minify(srcb->base.info.width0, m); unsigned h = u_minify(srcb->base.info.height0, m); unsigned d = u_minify(srcb->base.info.depth0, m); if (w <= dstb->base.info.width0 && h <= dstb->base.info.height0 && d <= dstb->base.info.depth0) break; } user_assert(m <= last_src_level, D3D_OK); last_dst_level = MIN2(srcb->base.info.last_level - m, last_dst_level); if (dstb->base.type == D3DRTYPE_TEXTURE) { struct NineTexture9 *dst = NineTexture9(dstb); struct NineTexture9 *src = NineTexture9(srcb); if (src->dirty_rect.width == 0) return D3D_OK; pipe_box_to_rect(&rect, &src->dirty_rect); for (l = 0; l < m; ++l) rect_minify_inclusive(&rect); for (l = 0; l <= last_dst_level; ++l, ++m) { fit_rect_format_inclusive(dst->base.base.info.format, &rect, dst->surfaces[l]->desc.Width, dst->surfaces[l]->desc.Height); NineSurface9_CopyMemToDefault(dst->surfaces[l], src->surfaces[m], (POINT *)&rect, &rect); rect_minify_inclusive(&rect); } u_box_origin_2d(0, 0, &src->dirty_rect); } else if (dstb->base.type == D3DRTYPE_CUBETEXTURE) { struct NineCubeTexture9 *dst = NineCubeTexture9(dstb); struct NineCubeTexture9 *src = NineCubeTexture9(srcb); unsigned z; /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */ for (z = 0; z < 6; ++z) { if (src->dirty_rect[z].width == 0) continue; pipe_box_to_rect(&rect, &src->dirty_rect[z]); for (l = 0; l < m; ++l) rect_minify_inclusive(&rect); for (l = 0; l <= last_dst_level; ++l, ++m) { fit_rect_format_inclusive(dst->base.base.info.format, &rect, dst->surfaces[l * 6 + z]->desc.Width, dst->surfaces[l * 6 + z]->desc.Height); NineSurface9_CopyMemToDefault(dst->surfaces[l * 6 + z], src->surfaces[m * 6 + z], (POINT *)&rect, &rect); rect_minify_inclusive(&rect); } u_box_origin_2d(0, 0, &src->dirty_rect[z]); m -= l; } } else if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) { struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb); struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb); if (src->dirty_box.width == 0) return D3D_OK; for (l = 0; l <= last_dst_level; ++l, ++m) NineVolume9_CopyMemToDefault(dst->volumes[l], src->volumes[m], 0, 0, 0, NULL); u_box_3d(0, 0, 0, 0, 0, 0, &src->dirty_box); } else{ assert(!"invalid texture type"); } if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) { dstb->dirty_mip = TRUE; NineBaseTexture9_GenerateMipSubLevels(dstb); } return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_GetRenderTargetData( struct NineDevice9 *This, IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface ) { struct NineSurface9 *dst = NineSurface9(pDestSurface); struct NineSurface9 *src = NineSurface9(pRenderTarget); DBG("This=%p pRenderTarget=%p pDestSurface=%p\n", This, pRenderTarget, pDestSurface); user_assert(pRenderTarget && pDestSurface, D3DERR_INVALIDCALL); user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL); user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL); user_assert(src->desc.Width == dst->desc.Width, D3DERR_INVALIDCALL); user_assert(src->desc.Height == dst->desc.Height, D3DERR_INVALIDCALL); user_assert(src->desc.Format != D3DFMT_NULL, D3DERR_INVALIDCALL); NineSurface9_CopyDefaultToMem(dst, src); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_GetFrontBufferData( struct NineDevice9 *This, UINT iSwapChain, IDirect3DSurface9 *pDestSurface ) { DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This, iSwapChain, pDestSurface); user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL); user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain], pDestSurface); } HRESULT NINE_WINAPI NineDevice9_StretchRect( struct NineDevice9 *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter ) { struct pipe_screen *screen = This->screen; struct NineSurface9 *dst = NineSurface9(pDestSurface); struct NineSurface9 *src = NineSurface9(pSourceSurface); struct pipe_resource *dst_res, *src_res; boolean zs; struct pipe_blit_info blit; boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE; DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p " "pDestRect=%p Filter=%u\n", This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter); if (pSourceRect) DBG("pSourceRect=(%u,%u)-(%u,%u)\n", pSourceRect->left, pSourceRect->top, pSourceRect->right, pSourceRect->bottom); if (pDestRect) DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top, pDestRect->right, pDestRect->bottom); user_assert(pSourceSurface && pDestSurface, D3DERR_INVALIDCALL); user_assert(dst->base.pool == D3DPOOL_DEFAULT && src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); dst_res = NineSurface9_GetResource(dst); src_res = NineSurface9_GetResource(src); zs = util_format_is_depth_or_stencil(dst_res->format); user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL); user_assert(!zs || !pSourceRect || (pSourceRect->left == 0 && pSourceRect->top == 0 && pSourceRect->right == src->desc.Width && pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL); user_assert(!zs || !pDestRect || (pDestRect->left == 0 && pDestRect->top == 0 && pDestRect->right == dst->desc.Width && pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL); user_assert(!zs || (dst->desc.Width == src->desc.Width && dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL); user_assert(zs || !util_format_is_depth_or_stencil(src_res->format), D3DERR_INVALIDCALL); user_assert(!zs || dst->desc.Format == src->desc.Format, D3DERR_INVALIDCALL); user_assert(screen->is_format_supported(screen, src_res->format, src_res->target, src_res->nr_samples, src_res->nr_storage_samples, PIPE_BIND_SAMPLER_VIEW), D3DERR_INVALIDCALL); /* We might want to permit these, but wine thinks we shouldn't. */ user_assert(!pDestRect || (pDestRect->left <= pDestRect->right && pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL); user_assert(!pSourceRect || (pSourceRect->left <= pSourceRect->right && pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL); memset(&blit, 0, sizeof(blit)); blit.dst.resource = dst_res; blit.dst.level = dst->level; blit.dst.box.z = dst->layer; blit.dst.box.depth = 1; blit.dst.format = dst_res->format; if (pDestRect) { flip_x = pDestRect->left > pDestRect->right; if (flip_x) { blit.dst.box.x = pDestRect->right; blit.dst.box.width = pDestRect->left - pDestRect->right; } else { blit.dst.box.x = pDestRect->left; blit.dst.box.width = pDestRect->right - pDestRect->left; } flip_y = pDestRect->top > pDestRect->bottom; if (flip_y) { blit.dst.box.y = pDestRect->bottom; blit.dst.box.height = pDestRect->top - pDestRect->bottom; } else { blit.dst.box.y = pDestRect->top; blit.dst.box.height = pDestRect->bottom - pDestRect->top; } } else { blit.dst.box.x = 0; blit.dst.box.y = 0; blit.dst.box.width = dst->desc.Width; blit.dst.box.height = dst->desc.Height; } blit.src.resource = src_res; blit.src.level = src->level; blit.src.box.z = src->layer; blit.src.box.depth = 1; blit.src.format = src_res->format; if (pSourceRect) { if (flip_x ^ (pSourceRect->left > pSourceRect->right)) { blit.src.box.x = pSourceRect->right; blit.src.box.width = pSourceRect->left - pSourceRect->right; } else { blit.src.box.x = pSourceRect->left; blit.src.box.width = pSourceRect->right - pSourceRect->left; } if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) { blit.src.box.y = pSourceRect->bottom; blit.src.box.height = pSourceRect->top - pSourceRect->bottom; } else { blit.src.box.y = pSourceRect->top; blit.src.box.height = pSourceRect->bottom - pSourceRect->top; } } else { blit.src.box.x = flip_x ? src->desc.Width : 0; blit.src.box.y = flip_y ? src->desc.Height : 0; blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width; blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height; } blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA; blit.filter = Filter == D3DTEXF_LINEAR ? PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST; blit.scissor_enable = FALSE; blit.alpha_blend = FALSE; /* If both of a src and dst dimension are negative, flip them. */ if (blit.dst.box.width < 0 && blit.src.box.width < 0) { blit.dst.box.width = -blit.dst.box.width; blit.src.box.width = -blit.src.box.width; } if (blit.dst.box.height < 0 && blit.src.box.height < 0) { blit.dst.box.height = -blit.dst.box.height; blit.src.box.height = -blit.src.box.height; } scaled = blit.dst.box.width != blit.src.box.width || blit.dst.box.height != blit.src.box.height; user_assert(!scaled || dst != src, D3DERR_INVALIDCALL); user_assert(!scaled || !NineSurface9_IsOffscreenPlain(dst), D3DERR_INVALIDCALL); user_assert(!NineSurface9_IsOffscreenPlain(dst) || NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL); user_assert(NineSurface9_IsOffscreenPlain(dst) || dst->desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL), D3DERR_INVALIDCALL); user_assert(!scaled || (!util_format_is_compressed(dst->base.info.format) && !util_format_is_compressed(src->base.info.format)), D3DERR_INVALIDCALL); user_warn(src == dst && u_box_test_intersection_2d(&blit.src.box, &blit.dst.box)); /* Check for clipping/clamping: */ { struct pipe_box box; int xy; xy = u_box_clip_2d(&box, &blit.dst.box, dst->desc.Width, dst->desc.Height); if (xy < 0) return D3D_OK; if (xy == 0) xy = u_box_clip_2d(&box, &blit.src.box, src->desc.Width, src->desc.Height); clamped = !!xy; } ms = (dst->desc.MultiSampleType != src->desc.MultiSampleType) || (dst->desc.MultiSampleQuality != src->desc.MultiSampleQuality); if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) { DBG("using pipe->blit()\n"); /* TODO: software scaling */ user_assert(screen->is_format_supported(screen, dst_res->format, dst_res->target, dst_res->nr_samples, dst_res->nr_storage_samples, zs ? PIPE_BIND_DEPTH_STENCIL : PIPE_BIND_RENDER_TARGET), D3DERR_INVALIDCALL); nine_context_blit(This, (struct NineUnknown *)dst, (struct NineUnknown *)src, &blit); } else { assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 && blit.src.box.x >= 0 && blit.src.box.y >= 0 && blit.dst.box.x + blit.dst.box.width <= dst->desc.Width && blit.src.box.x + blit.src.box.width <= src->desc.Width && blit.dst.box.y + blit.dst.box.height <= dst->desc.Height && blit.src.box.y + blit.src.box.height <= src->desc.Height); /* Or drivers might crash ... */ DBG("Using resource_copy_region.\n"); nine_context_resource_copy_region(This, (struct NineUnknown *)dst, (struct NineUnknown *)src, blit.dst.resource, blit.dst.level, &blit.dst.box, blit.src.resource, blit.src.level, &blit.src.box); } /* Communicate the container it needs to update sublevels - if apply */ NineSurface9_MarkContainerDirty(dst); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_ColorFill( struct NineDevice9 *This, IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color ) { struct NineSurface9 *surf = NineSurface9(pSurface); unsigned x, y, w, h; DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This, pSurface, pRect, color); if (pRect) DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top, pRect->right, pRect->bottom); user_assert(pSurface != NULL, D3DERR_INVALIDCALL); user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) || NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL); user_assert(surf->desc.Format != D3DFMT_NULL, D3D_OK); if (pRect) { x = pRect->left; y = pRect->top; w = pRect->right - pRect->left; h = pRect->bottom - pRect->top; /* Wine tests: */ if (compressed_format(surf->desc.Format)) { const unsigned bw = util_format_get_blockwidth(surf->base.info.format); const unsigned bh = util_format_get_blockheight(surf->base.info.format); user_assert(!(x % bw) && !(y % bh) && !(w % bw) && !(h % bh), D3DERR_INVALIDCALL); } } else{ x = 0; y = 0; w = surf->desc.Width; h = surf->desc.Height; } if (surf->base.info.bind & PIPE_BIND_RENDER_TARGET) { nine_context_clear_render_target(This, surf, color, x, y, w, h); } else { D3DLOCKED_RECT lock; union util_color uc; HRESULT hr; /* XXX: lock pRect and fix util_fill_rect */ hr = NineSurface9_LockRect(surf, &lock, NULL, pRect ? 0 : D3DLOCK_DISCARD); if (FAILED(hr)) return hr; util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24, surf->base.info.format, &uc); util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch, x, y, w, h, &uc); NineSurface9_UnlockRect(surf); } return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle ) { HRESULT hr; DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u " "ppSurface=%p pSharedHandle=%p\n", This, Width, Height, d3dformat_to_string(Format), Format, Pool, ppSurface, pSharedHandle); user_assert(ppSurface != NULL, D3DERR_INVALIDCALL); *ppSurface = NULL; user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT || Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL); /* Can be used with StretchRect and ColorFill. It's also always lockable. */ hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height, Format, D3DMULTISAMPLE_NONE, 0, TRUE, ppSurface, pSharedHandle); if (FAILED(hr)) DBG("Failed to create surface.\n"); return hr; } HRESULT NINE_WINAPI NineDevice9_SetRenderTarget( struct NineDevice9 *This, DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget ) { struct NineSurface9 *rt = NineSurface9(pRenderTarget); const unsigned i = RenderTargetIndex; DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This, RenderTargetIndex, pRenderTarget); user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL); user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL); user_assert(!pRenderTarget || rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL); if (i == 0) { This->state.viewport.X = 0; This->state.viewport.Y = 0; This->state.viewport.Width = rt->desc.Width; This->state.viewport.Height = rt->desc.Height; This->state.viewport.MinZ = 0.0f; This->state.viewport.MaxZ = 1.0f; This->state.scissor.minx = 0; This->state.scissor.miny = 0; This->state.scissor.maxx = rt->desc.Width; This->state.scissor.maxy = rt->desc.Height; } if (This->state.rt[i] != NineSurface9(pRenderTarget)) nine_bind(&This->state.rt[i], pRenderTarget); nine_context_set_render_target(This, i, rt); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_GetRenderTarget( struct NineDevice9 *This, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget ) { const unsigned i = RenderTargetIndex; user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL); user_assert(ppRenderTarget, D3DERR_INVALIDCALL); *ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i]; if (!This->state.rt[i]) return D3DERR_NOTFOUND; NineUnknown_AddRef(NineUnknown(This->state.rt[i])); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This, IDirect3DSurface9 *pNewZStencil ) { struct NineSurface9 *ds = NineSurface9(pNewZStencil); DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil); user_assert(!ds || util_format_is_depth_or_stencil(ds->base.info.format), D3DERR_INVALIDCALL); if (This->state.ds != ds) { nine_bind(&This->state.ds, ds); nine_context_set_depth_stencil(This, ds); } return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This, IDirect3DSurface9 **ppZStencilSurface ) { user_assert(ppZStencilSurface, D3DERR_INVALIDCALL); *ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds; if (!This->state.ds) return D3DERR_NOTFOUND; NineUnknown_AddRef(NineUnknown(This->state.ds)); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_BeginScene( struct NineDevice9 *This ) { DBG("This=%p\n", This); user_assert(!This->in_scene, D3DERR_INVALIDCALL); This->in_scene = TRUE; /* Do we want to do anything else here ? */ return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_EndScene( struct NineDevice9 *This ) { DBG("This=%p\n", This); user_assert(This->in_scene, D3DERR_INVALIDCALL); This->in_scene = FALSE; return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_Clear( struct NineDevice9 *This, DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil ) { struct NineSurface9 *zsbuf_surf = This->state.ds; DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n", This, Count, pRects, Flags, Color, Z, Stencil); user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL), D3DERR_INVALIDCALL); user_assert(!(Flags & D3DCLEAR_STENCIL) || (zsbuf_surf && util_format_is_depth_and_stencil(zsbuf_surf->base.info.format)), D3DERR_INVALIDCALL); #ifdef NINE_STRICT user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL); #else user_warn((pRects && !Count) || (!pRects && Count)); if (pRects && !Count) return D3D_OK; if (!pRects) Count = 0; #endif nine_context_clear_fb(This, Count, pRects, Flags, Color, Z, Stencil); return D3D_OK; } static void nine_D3DMATRIX_print(const D3DMATRIX *M) { DBG("\n(%f %f %f %f)\n" "(%f %f %f %f)\n" "(%f %f %f %f)\n" "(%f %f %f %f)\n", M->m[0][0], M->m[0][1], M->m[0][2], M->m[0][3], M->m[1][0], M->m[1][1], M->m[1][2], M->m[1][3], M->m[2][0], M->m[2][1], M->m[2][2], M->m[2][3], M->m[3][0], M->m[3][1], M->m[3][2], M->m[3][3]); } HRESULT NINE_WINAPI NineDevice9_SetTransform( struct NineDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix ) { struct nine_state *state = This->update; D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE); DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix); user_assert(pMatrix, D3DERR_INVALIDCALL); user_assert(M, D3DERR_INVALIDCALL); nine_D3DMATRIX_print(pMatrix); *M = *pMatrix; if (unlikely(This->is_recording)) { state->ff.changed.transform[State / 32] |= 1 << (State % 32); state->changed.group |= NINE_STATE_FF_VSTRANSF; } else nine_context_set_transform(This, State, pMatrix); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_GetTransform( struct NineDevice9 *This, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix ) { D3DMATRIX *M; user_assert(!This->pure, D3DERR_INVALIDCALL); M = nine_state_access_transform(&This->state.ff, State, FALSE); user_assert(pMatrix, D3DERR_INVALIDCALL); user_assert(M, D3DERR_INVALIDCALL); *pMatrix = *M; return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_MultiplyTransform( struct NineDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix ) { struct nine_state *state = This->update; D3DMATRIX T; D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE); DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix); user_assert(pMatrix, D3DERR_INVALIDCALL); user_assert(M, D3DERR_INVALIDCALL); nine_d3d_matrix_matrix_mul(&T, pMatrix, M); return NineDevice9_SetTransform(This, State, &T); } HRESULT NINE_WINAPI NineDevice9_SetViewport( struct NineDevice9 *This, const D3DVIEWPORT9 *pViewport ) { struct nine_state *state = This->update; DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n", pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height, pViewport->MinZ, pViewport->MaxZ); user_assert(pViewport != NULL, D3DERR_INVALIDCALL); state->viewport = *pViewport; nine_context_set_viewport(This, pViewport); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_GetViewport( struct NineDevice9 *This, D3DVIEWPORT9 *pViewport ) { user_assert(pViewport != NULL, D3DERR_INVALIDCALL); *pViewport = This->state.viewport; return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_SetMaterial( struct NineDevice9 *This, const D3DMATERIAL9 *pMaterial ) { struct nine_state *state = This->update; DBG("This=%p pMaterial=%p\n", This, pMaterial); if (pMaterial) nine_dump_D3DMATERIAL9(DBG_FF, pMaterial); user_assert(pMaterial, E_POINTER); state->ff.material = *pMaterial; if (unlikely(This->is_recording)) state->changed.group |= NINE_STATE_FF_MATERIAL; else nine_context_set_material(This, pMaterial); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_GetMaterial( struct NineDevice9 *This, D3DMATERIAL9 *pMaterial ) { user_assert(!This->pure, D3DERR_INVALIDCALL); user_assert(pMaterial, E_POINTER); *pMaterial = This->state.ff.material; return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_SetLight( struct NineDevice9 *This, DWORD Index, const D3DLIGHT9 *pLight ) { struct nine_state *state = This->update; HRESULT hr; DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight); if (pLight) nine_dump_D3DLIGHT9(DBG_FF, pLight); user_assert(pLight, D3DERR_INVALIDCALL); user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL); user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */ hr = nine_state_set_light(&state->ff, Index, pLight); if (hr != D3D_OK) return hr; if (pLight->Type != D3DLIGHT_DIRECTIONAL && pLight->Attenuation0 == 0.0f && pLight->Attenuation1 == 0.0f && pLight->Attenuation2 == 0.0f) { DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n"); } if (unlikely(This->is_recording)) state->changed.group |= NINE_STATE_FF_LIGHTING; else nine_context_set_light(This, Index, pLight); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_GetLight( struct NineDevice9 *This, DWORD Index, D3DLIGHT9 *pLight ) { const struct nine_state *state = &This->state; user_assert(!This->pure, D3DERR_INVALIDCALL); user_assert(pLight, D3DERR_INVALIDCALL); user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL); *pLight = state->ff.light[Index]; return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_LightEnable( struct NineDevice9 *This, DWORD Index, BOOL Enable ) { struct nine_state *state = This->update; DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable); if (Index >= state->ff.num_lights || state->ff.light[Index].Type == NINED3DLIGHT_INVALID) { /* This should create a default light. */ D3DLIGHT9 light; memset(&light, 0, sizeof(light)); light.Type = D3DLIGHT_DIRECTIONAL; light.Diffuse.r = 1.0f; light.Diffuse.g = 1.0f; light.Diffuse.b = 1.0f; light.Direction.z = 1.0f; NineDevice9_SetLight(This, Index, &light); } nine_state_light_enable(&state->ff, Index, Enable); if (likely(!This->is_recording)) nine_context_light_enable(This, Index, Enable); else state->changed.group |= NINE_STATE_FF_LIGHTING; return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_GetLightEnable( struct NineDevice9 *This, DWORD Index, BOOL *pEnable ) { const struct nine_state *state = &This->state; unsigned i; user_assert(!This->pure, D3DERR_INVALIDCALL); user_assert(pEnable != NULL, D3DERR_INVALIDCALL); user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL); for (i = 0; i < state->ff.num_lights_active; ++i) if (state->ff.active_light[i] == Index) break; *pEnable = i != state->ff.num_lights_active ? 128 : 0; // Taken from wine return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_SetClipPlane( struct NineDevice9 *This, DWORD Index, const float *pPlane ) { struct nine_state *state = This->update; user_assert(pPlane, D3DERR_INVALIDCALL); DBG("This=%p Index=%u pPlane=%f %f %f %f\n", This, Index, pPlane[0], pPlane[1], pPlane[2], pPlane[3]); user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL); memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0])); if (unlikely(This->is_recording)) state->changed.ucp |= 1 << Index; else nine_context_set_clip_plane(This, Index, (struct nine_clipplane *)pPlane); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_GetClipPlane( struct NineDevice9 *This, DWORD Index, float *pPlane ) { const struct nine_state *state = &This->state; user_assert(!This->pure, D3DERR_INVALIDCALL); user_assert(pPlane != NULL, D3DERR_INVALIDCALL); user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL); memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0])); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_SetRenderState( struct NineDevice9 *This, D3DRENDERSTATETYPE State, DWORD Value ) { struct nine_state *state = This->update; DBG("This=%p State=%u(%s) Value=%08x\n", This, State, nine_d3drs_to_string(State), Value); user_assert(State < D3DRS_COUNT, D3D_OK); if (unlikely(This->is_recording)) { state->rs_advertised[State] = Value; /* only need to record changed render states for stateblocks */ state->changed.rs[State / 32] |= 1 << (State % 32); return D3D_OK; } if (state->rs_advertised[State] == Value) return D3D_OK; state->rs_advertised[State] = Value; nine_context_set_render_state(This, State, Value); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_GetRenderState( struct NineDevice9 *This, D3DRENDERSTATETYPE State, DWORD *pValue ) { user_assert(!This->pure, D3DERR_INVALIDCALL); user_assert(pValue != NULL, D3DERR_INVALIDCALL); /* TODO: This needs tests */ if (State >= D3DRS_COUNT) { *pValue = 0; return D3D_OK; } *pValue = This->state.rs_advertised[State]; return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_CreateStateBlock( struct NineDevice9 *This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB ) { struct NineStateBlock9 *nsb; struct nine_state *dst; HRESULT hr; enum nine_stateblock_type type; unsigned s; DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB); user_assert(ppSB != NULL, D3DERR_INVALIDCALL); user_assert(Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE || Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL); switch (Type) { case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break; case D3DSBT_PIXELSTATE: type = NINESBT_PIXELSTATE; break; default: type = NINESBT_ALL; break; } hr = NineStateBlock9_new(This, &nsb, type); if (FAILED(hr)) return hr; *ppSB = (IDirect3DStateBlock9 *)nsb; dst = &nsb->state; dst->changed.group = NINE_STATE_SAMPLER; if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) { dst->changed.group |= NINE_STATE_FF_LIGHTING | NINE_STATE_VS | NINE_STATE_VS_CONST | NINE_STATE_VDECL; /* TODO: texture/sampler state */ memcpy(dst->changed.rs, nine_render_states_vertex, sizeof(dst->changed.rs)); nine_ranges_insert(&dst->changed.vs_const_f, 0, This->may_swvp ? NINE_MAX_CONST_F_SWVP : This->max_vs_const_f, &This->range_pool); nine_ranges_insert(&dst->changed.vs_const_i, 0, This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I, &This->range_pool); nine_ranges_insert(&dst->changed.vs_const_b, 0, This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B, &This->range_pool); for (s = 0; s < NINE_MAX_SAMPLERS; ++s) dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET; if (This->state.ff.num_lights) { dst->ff.num_lights = This->state.ff.num_lights; /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so * all currently existing lights will be captured */ dst->ff.light = CALLOC(This->state.ff.num_lights, sizeof(D3DLIGHT9)); if (!dst->ff.light) { nine_bind(ppSB, NULL); return E_OUTOFMEMORY; } } } if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) { dst->changed.group |= NINE_STATE_PS | NINE_STATE_PS_CONST | NINE_STATE_FF_PS_CONSTS; memcpy(dst->changed.rs, nine_render_states_pixel, sizeof(dst->changed.rs)); nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f, &This->range_pool); dst->changed.ps_const_i = 0xffff; dst->changed.ps_const_b = 0xffff; for (s = 0; s < NINE_MAX_SAMPLERS; ++s) dst->changed.sampler[s] |= 0x1ffe; for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) { dst->ff.changed.tex_stage[s][0] |= 0xffffffff; dst->ff.changed.tex_stage[s][1] |= 0xffffffff; } } if (Type == D3DSBT_ALL) { dst->changed.group |= NINE_STATE_VIEWPORT | NINE_STATE_SCISSOR | NINE_STATE_IDXBUF | NINE_STATE_FF_MATERIAL | NINE_STATE_FF_VSTRANSF; memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t)); dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1; dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1; dst->changed.stream_freq = dst->changed.vtxbuf; dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1; dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1; /* The doc says the projection, world, view and texture matrices * are saved, which would translate to: * dst->ff.changed.transform[0] = 0x00FF000C; * dst->ff.changed.transform[D3DTS_WORLD / 32] |= 1 << (D3DTS_WORLD % 32); * However we assume they meant save everything (which is basically just the * above plus the other world matrices). */ dst->ff.changed.transform[0] = 0x00FF000C; for (s = 0; s < 8; s++) dst->ff.changed.transform[8+s] = ~0; } NineStateBlock9_Capture(NineStateBlock9(*ppSB)); /* TODO: fixed function state */ return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_BeginStateBlock( struct NineDevice9 *This ) { HRESULT hr; DBG("This=%p\n", This); user_assert(!This->record, D3DERR_INVALIDCALL); hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM); if (FAILED(hr)) return hr; NineUnknown_ConvertRefToBind(NineUnknown(This->record)); This->update = &This->record->state; This->is_recording = TRUE; return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_EndStateBlock( struct NineDevice9 *This, IDirect3DStateBlock9 **ppSB ) { DBG("This=%p ppSB=%p\n", This, ppSB); user_assert(This->record, D3DERR_INVALIDCALL); user_assert(ppSB != NULL, D3DERR_INVALIDCALL); This->update = &This->state; This->is_recording = FALSE; NineUnknown_AddRef(NineUnknown(This->record)); *ppSB = (IDirect3DStateBlock9 *)This->record; NineUnknown_Unbind(NineUnknown(This->record)); This->record = NULL; return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_SetClipStatus( struct NineDevice9 *This, const D3DCLIPSTATUS9 *pClipStatus ) { STUB(D3DERR_INVALIDCALL); } HRESULT NINE_WINAPI NineDevice9_GetClipStatus( struct NineDevice9 *This, D3DCLIPSTATUS9 *pClipStatus ) { STUB(D3DERR_INVALIDCALL); } HRESULT NINE_WINAPI NineDevice9_GetTexture( struct NineDevice9 *This, DWORD Stage, IDirect3DBaseTexture9 **ppTexture ) { user_assert(Stage < NINE_MAX_SAMPLERS_PS || Stage == D3DDMAPSAMPLER || (Stage >= D3DVERTEXTEXTURESAMPLER0 && Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); user_assert(ppTexture, D3DERR_INVALIDCALL); if (Stage >= D3DDMAPSAMPLER) Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; *ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage]; if (This->state.texture[Stage]) NineUnknown_AddRef(NineUnknown(This->state.texture[Stage])); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_SetTexture( struct NineDevice9 *This, DWORD Stage, IDirect3DBaseTexture9 *pTexture ) { struct nine_state *state = This->update; struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture); struct NineBaseTexture9 *old; DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture); user_assert(Stage < NINE_MAX_SAMPLERS_PS || Stage == D3DDMAPSAMPLER || (Stage >= D3DVERTEXTEXTURESAMPLER0 && Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); user_assert(!tex || (tex->base.pool != D3DPOOL_SCRATCH && tex->base.pool != D3DPOOL_SYSTEMMEM), D3DERR_INVALIDCALL); if (Stage >= D3DDMAPSAMPLER) Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; if (This->is_recording) { state->changed.texture |= 1 << Stage; nine_bind(&state->texture[Stage], pTexture); return D3D_OK; } old = state->texture[Stage]; if (old == tex) return D3D_OK; NineBindTextureToDevice(This, &state->texture[Stage], tex); nine_context_set_texture(This, Stage, tex); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_GetTextureStageState( struct NineDevice9 *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue ) { const struct nine_state *state = &This->state; user_assert(!This->pure, D3DERR_INVALIDCALL); user_assert(pValue != NULL, D3DERR_INVALIDCALL); user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL); user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL); *pValue = state->ff.tex_stage[Stage][Type]; return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_SetTextureStageState( struct NineDevice9 *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value ) { struct nine_state *state = This->update; DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value); nine_dump_D3DTSS_value(DBG_FF, Type, Value); user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL); user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL); state->ff.tex_stage[Stage][Type] = Value; if (unlikely(This->is_recording)) { state->changed.group |= NINE_STATE_FF_PS_CONSTS; state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32); } else nine_context_set_texture_stage_state(This, Stage, Type, Value); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_GetSamplerState( struct NineDevice9 *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue ) { user_assert(!This->pure, D3DERR_INVALIDCALL); user_assert(pValue != NULL, D3DERR_INVALIDCALL); user_assert(Sampler < NINE_MAX_SAMPLERS_PS || Sampler == D3DDMAPSAMPLER || (Sampler >= D3DVERTEXTEXTURESAMPLER0 && Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); if (Sampler >= D3DDMAPSAMPLER) Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; *pValue = This->state.samp_advertised[Sampler][Type]; return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_SetSamplerState( struct NineDevice9 *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value ) { struct nine_state *state = This->update; DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This, Sampler, nine_D3DSAMP_to_str(Type), Value); user_assert(Sampler < NINE_MAX_SAMPLERS_PS || Sampler == D3DDMAPSAMPLER || (Sampler >= D3DVERTEXTEXTURESAMPLER0 && Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); if (Sampler >= D3DDMAPSAMPLER) Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; if (unlikely(This->is_recording)) { state->samp_advertised[Sampler][Type] = Value; state->changed.group |= NINE_STATE_SAMPLER; state->changed.sampler[Sampler] |= 1 << Type; return D3D_OK; } if (state->samp_advertised[Sampler][Type] == Value) return D3D_OK; state->samp_advertised[Sampler][Type] = Value; nine_context_set_sampler_state(This, Sampler, Type, Value); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_ValidateDevice( struct NineDevice9 *This, DWORD *pNumPasses ) { const struct nine_state *state = &This->state; unsigned i; unsigned w = 0, h = 0; DBG("This=%p pNumPasses=%p\n", This, pNumPasses); for (i = 0; i < ARRAY_SIZE(state->samp_advertised); ++i) { if (state->samp_advertised[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE || state->samp_advertised[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE) return D3DERR_UNSUPPORTEDTEXTUREFILTER; } for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { if (!state->rt[i]) continue; if (w == 0) { w = state->rt[i]->desc.Width; h = state->rt[i]->desc.Height; } else if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) { return D3DERR_CONFLICTINGRENDERSTATE; } } if (state->ds && (state->rs_advertised[D3DRS_ZENABLE] || state->rs_advertised[D3DRS_STENCILENABLE])) { if (w != 0 && (state->ds->desc.Width != w || state->ds->desc.Height != h)) return D3DERR_CONFLICTINGRENDERSTATE; } if (pNumPasses) *pNumPasses = 1; return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_SetPaletteEntries( struct NineDevice9 *This, UINT PaletteNumber, const PALETTEENTRY *pEntries ) { STUB(D3D_OK); /* like wine */ } HRESULT NINE_WINAPI NineDevice9_GetPaletteEntries( struct NineDevice9 *This, UINT PaletteNumber, PALETTEENTRY *pEntries ) { STUB(D3DERR_INVALIDCALL); } HRESULT NINE_WINAPI NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This, UINT PaletteNumber ) { STUB(D3D_OK); /* like wine */ } HRESULT NINE_WINAPI NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This, UINT *PaletteNumber ) { STUB(D3DERR_INVALIDCALL); } HRESULT NINE_WINAPI NineDevice9_SetScissorRect( struct NineDevice9 *This, const RECT *pRect ) { struct nine_state *state = This->update; user_assert(pRect != NULL, D3DERR_INVALIDCALL); DBG("x=(%u..%u) y=(%u..%u)\n", pRect->left, pRect->top, pRect->right, pRect->bottom); state->scissor.minx = pRect->left; state->scissor.miny = pRect->top; state->scissor.maxx = pRect->right; state->scissor.maxy = pRect->bottom; if (unlikely(This->is_recording)) state->changed.group |= NINE_STATE_SCISSOR; else nine_context_set_scissor(This, &state->scissor); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_GetScissorRect( struct NineDevice9 *This, RECT *pRect ) { user_assert(pRect != NULL, D3DERR_INVALIDCALL); pRect->left = This->state.scissor.minx; pRect->top = This->state.scissor.miny; pRect->right = This->state.scissor.maxx; pRect->bottom = This->state.scissor.maxy; return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This, BOOL bSoftware ) { if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) { This->swvp = bSoftware; nine_context_set_swvp(This, bSoftware); return D3D_OK; } else return D3D_OK; /* msdn seems to indicate INVALIDCALL, but at least Halo expects OK */ } BOOL NINE_WINAPI NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This ) { return This->swvp; } HRESULT NINE_WINAPI NineDevice9_SetNPatchMode( struct NineDevice9 *This, float nSegments ) { return D3D_OK; /* Nothing to do because we don't advertise NPatch support */ } float NINE_WINAPI NineDevice9_GetNPatchMode( struct NineDevice9 *This ) { STUB(0); } /* TODO: only go through dirty textures */ static void validate_textures(struct NineDevice9 *device) { struct NineBaseTexture9 *tex, *ptr; LIST_FOR_EACH_ENTRY_SAFE(tex, ptr, &device->update_textures, list) { list_delinit(&tex->list); NineBaseTexture9_Validate(tex); } } static void update_managed_buffers(struct NineDevice9 *device) { struct NineBuffer9 *buf, *ptr; LIST_FOR_EACH_ENTRY_SAFE(buf, ptr, &device->update_buffers, managed.list) { list_delinit(&buf->managed.list); NineBuffer9_Upload(buf); } } static void NineBeforeDraw( struct NineDevice9 *This ) { /* Upload Managed dirty content */ validate_textures(This); /* may clobber state */ update_managed_buffers(This); } static void NineAfterDraw( struct NineDevice9 *This ) { unsigned i; struct nine_state *state = &This->state; unsigned ps_mask = state->ps ? state->ps->rt_mask : 1; /* Flag render-targets with autogenmipmap for mipmap regeneration */ for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { struct NineSurface9 *rt = state->rt[i]; if (rt && rt->desc.Format != D3DFMT_NULL && (ps_mask & (1 << i)) && rt->desc.Usage & D3DUSAGE_AUTOGENMIPMAP) { assert(rt->texture == D3DRTYPE_TEXTURE || rt->texture == D3DRTYPE_CUBETEXTURE); NineBaseTexture9(rt->base.base.container)->dirty_mip = TRUE; } } } HRESULT NINE_WINAPI NineDevice9_DrawPrimitive( struct NineDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount ) { DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n", This, PrimitiveType, StartVertex, PrimitiveCount); NineBeforeDraw(This); nine_context_draw_primitive(This, PrimitiveType, StartVertex, PrimitiveCount); NineAfterDraw(This); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT StartIndex, UINT PrimitiveCount ) { DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u " "NumVertices %u, StartIndex %u, PrimitiveCount %u\n", This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, StartIndex, PrimitiveCount); user_assert(This->state.idxbuf, D3DERR_INVALIDCALL); user_assert(This->state.vdecl, D3DERR_INVALIDCALL); NineBeforeDraw(This); nine_context_draw_indexed_primitive(This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, StartIndex, PrimitiveCount); NineAfterDraw(This); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride ) { struct pipe_vertex_buffer vtxbuf; DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n", This, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride); user_assert(pVertexStreamZeroData && VertexStreamZeroStride, D3DERR_INVALIDCALL); user_assert(PrimitiveCount, D3D_OK); vtxbuf.stride = VertexStreamZeroStride; vtxbuf.buffer_offset = 0; vtxbuf.is_user_buffer = true; vtxbuf.buffer.user = pVertexStreamZeroData; if (!This->driver_caps.user_vbufs) { vtxbuf.is_user_buffer = false; vtxbuf.buffer.resource = NULL; u_upload_data(This->vertex_uploader, 0, (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * VertexStreamZeroStride, /* XXX */ 4, pVertexStreamZeroData, &vtxbuf.buffer_offset, &vtxbuf.buffer.resource); u_upload_unmap(This->vertex_uploader); } NineBeforeDraw(This); nine_context_draw_primitive_from_vtxbuf(This, PrimitiveType, PrimitiveCount, &vtxbuf); NineAfterDraw(This); pipe_vertex_buffer_unreference(&vtxbuf); NineDevice9_PauseRecording(This); NineDevice9_SetStreamSource(This, 0, NULL, 0, 0); NineDevice9_ResumeRecording(This); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride ) { struct pipe_vertex_buffer vbuf; DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u " "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u " "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n", This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount, pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride); user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL); user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL); user_assert(IndexDataFormat == D3DFMT_INDEX16 || IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL); user_assert(PrimitiveCount, D3D_OK); vbuf.stride = VertexStreamZeroStride; vbuf.buffer_offset = 0; vbuf.is_user_buffer = true; vbuf.buffer.user = pVertexStreamZeroData; unsigned index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4; struct pipe_resource *ibuf = NULL; if (!This->driver_caps.user_vbufs) { const unsigned base = MinVertexIndex * VertexStreamZeroStride; vbuf.is_user_buffer = false; vbuf.buffer.resource = NULL; u_upload_data(This->vertex_uploader, base, NumVertices * VertexStreamZeroStride, /* XXX */ 4, (const uint8_t *)pVertexStreamZeroData + base, &vbuf.buffer_offset, &vbuf.buffer.resource); u_upload_unmap(This->vertex_uploader); /* Won't be used: */ vbuf.buffer_offset -= base; } unsigned index_offset = 0; if (This->csmt_active) { u_upload_data(This->pipe_secondary->stream_uploader, 0, (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * index_size, 4, pIndexData, &index_offset, &ibuf); u_upload_unmap(This->pipe_secondary->stream_uploader); } NineBeforeDraw(This); nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount, &vbuf, ibuf, ibuf ? NULL : (void*)pIndexData, index_offset, index_size); NineAfterDraw(This); pipe_vertex_buffer_unreference(&vbuf); pipe_resource_reference(&ibuf, NULL); NineDevice9_PauseRecording(This); NineDevice9_SetIndices(This, NULL); NineDevice9_SetStreamSource(This, 0, NULL, 0, 0); NineDevice9_ResumeRecording(This); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_ProcessVertices( struct NineDevice9 *This, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags ) { struct pipe_screen *screen_sw = This->screen_sw; struct pipe_context *pipe_sw = This->pipe_sw; struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl); struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer); struct NineVertexShader9 *vs; struct pipe_resource *resource; struct pipe_transfer *transfer = NULL; struct pipe_stream_output_info so; struct pipe_stream_output_target *target; struct pipe_draw_info draw; struct pipe_box box; bool programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t); unsigned offsets[1] = {0}; HRESULT hr; unsigned buffer_size; void *map; DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u " "pDestBuffer=%p pVertexDecl=%p Flags=%d\n", This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags); user_assert(pDestBuffer && pVertexDecl, D3DERR_INVALIDCALL); if (!screen_sw->get_param(screen_sw, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS)) { DBG("ProcessVertices not supported\n"); return D3DERR_INVALIDCALL; } vs = programmable_vs ? This->state.vs : This->ff.vs; /* Note: version is 0 for ff */ user_assert(vdecl || (vs->byte_code.version < 0x30 && dst->desc.FVF), D3DERR_INVALIDCALL); if (!vdecl) { DWORD FVF = dst->desc.FVF; vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF); if (!vdecl) { hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl); if (FAILED(hr)) return hr; vdecl->fvf = FVF; _mesa_hash_table_insert(This->ff.ht_fvf, &vdecl->fvf, vdecl); NineUnknown_ConvertRefToBind(NineUnknown(vdecl)); } } /* Flags: Can be 0 or D3DPV_DONOTCOPYDATA, and/or lock flags * D3DPV_DONOTCOPYDATA -> Has effect only for ff. In particular * if not set, everything from src will be used, and dst * must match exactly the ff vs outputs. * TODO: Handle all the checks, etc for ff */ user_assert(vdecl->position_t || programmable_vs, D3DERR_INVALIDCALL); /* TODO: Support vs < 3 and ff */ user_assert(vs->byte_code.version == 0x30, D3DERR_INVALIDCALL); /* TODO: Not hardcode the constant buffers for swvp */ user_assert(This->may_swvp, D3DERR_INVALIDCALL); nine_state_prepare_draw_sw(This, vdecl, SrcStartIndex, VertexCount, &so); buffer_size = VertexCount * so.stride[0] * 4; { struct pipe_resource templ; memset(&templ, 0, sizeof(templ)); templ.target = PIPE_BUFFER; templ.format = PIPE_FORMAT_R8_UNORM; templ.width0 = buffer_size; templ.flags = 0; templ.bind = PIPE_BIND_STREAM_OUTPUT; templ.usage = PIPE_USAGE_STREAM; templ.height0 = templ.depth0 = templ.array_size = 1; templ.last_level = templ.nr_samples = templ.nr_storage_samples = 0; resource = screen_sw->resource_create(screen_sw, &templ); if (!resource) return E_OUTOFMEMORY; } target = pipe_sw->create_stream_output_target(pipe_sw, resource, 0, buffer_size); if (!target) { pipe_resource_reference(&resource, NULL); return D3DERR_DRIVERINTERNALERROR; } draw.mode = PIPE_PRIM_POINTS; draw.count = VertexCount; draw.start_instance = 0; draw.primitive_restart = FALSE; draw.restart_index = 0; draw.count_from_stream_output = NULL; draw.indirect = NULL; draw.instance_count = 1; draw.index_size = 0; draw.start = 0; draw.index_bias = 0; draw.min_index = 0; draw.max_index = VertexCount - 1; pipe_sw->set_stream_output_targets(pipe_sw, 1, &target, offsets); pipe_sw->draw_vbo(pipe_sw, &draw); pipe_sw->set_stream_output_targets(pipe_sw, 0, NULL, 0); pipe_sw->stream_output_target_destroy(pipe_sw, target); u_box_1d(0, VertexCount * so.stride[0] * 4, &box); map = pipe_sw->transfer_map(pipe_sw, resource, 0, PIPE_TRANSFER_READ, &box, &transfer); if (!map) { hr = D3DERR_DRIVERINTERNALERROR; goto out; } hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl, dst, DestIndex, VertexCount, map, &so); if (transfer) pipe_sw->transfer_unmap(pipe_sw, transfer); out: nine_state_after_draw_sw(This); pipe_resource_reference(&resource, NULL); return hr; } HRESULT NINE_WINAPI NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This, const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl ) { struct NineVertexDeclaration9 *vdecl; DBG("This=%p pVertexElements=%p ppDecl=%p\n", This, pVertexElements, ppDecl); user_assert(pVertexElements && ppDecl, D3DERR_INVALIDCALL); HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl); if (SUCCEEDED(hr)) *ppDecl = (IDirect3DVertexDeclaration9 *)vdecl; return hr; } HRESULT NINE_WINAPI NineDevice9_SetVertexDeclaration( struct NineDevice9 *This, IDirect3DVertexDeclaration9 *pDecl ) { struct nine_state *state = This->update; struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pDecl); DBG("This=%p pDecl=%p\n", This, pDecl); if (unlikely(This->is_recording)) { nine_bind(&state->vdecl, vdecl); state->changed.group |= NINE_STATE_VDECL; return D3D_OK; } if (state->vdecl == vdecl) return D3D_OK; nine_bind(&state->vdecl, vdecl); nine_context_set_vertex_declaration(This, vdecl); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_GetVertexDeclaration( struct NineDevice9 *This, IDirect3DVertexDeclaration9 **ppDecl ) { user_assert(ppDecl, D3DERR_INVALIDCALL); *ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl; if (*ppDecl) NineUnknown_AddRef(NineUnknown(*ppDecl)); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_SetFVF( struct NineDevice9 *This, DWORD FVF ) { struct NineVertexDeclaration9 *vdecl; HRESULT hr; DBG("FVF = %08x\n", FVF); if (!FVF) return D3D_OK; /* like wine */ vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF); if (!vdecl) { hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl); if (FAILED(hr)) return hr; vdecl->fvf = FVF; _mesa_hash_table_insert(This->ff.ht_fvf, &vdecl->fvf, vdecl); NineUnknown_ConvertRefToBind(NineUnknown(vdecl)); } return NineDevice9_SetVertexDeclaration( This, (IDirect3DVertexDeclaration9 *)vdecl); } HRESULT NINE_WINAPI NineDevice9_GetFVF( struct NineDevice9 *This, DWORD *pFVF ) { user_assert(pFVF != NULL, D3DERR_INVALIDCALL); *pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0; return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_CreateVertexShader( struct NineDevice9 *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader ) { struct NineVertexShader9 *vs; HRESULT hr; DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); user_assert(pFunction && ppShader, D3DERR_INVALIDCALL); hr = NineVertexShader9_new(This, &vs, pFunction, NULL); if (FAILED(hr)) return hr; *ppShader = (IDirect3DVertexShader9 *)vs; return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_SetVertexShader( struct NineDevice9 *This, IDirect3DVertexShader9 *pShader ) { struct nine_state *state = This->update; struct NineVertexShader9 *vs_shader = (struct NineVertexShader9*)pShader; DBG("This=%p pShader=%p\n", This, pShader); if (unlikely(This->is_recording)) { nine_bind(&state->vs, vs_shader); state->changed.group |= NINE_STATE_VS; return D3D_OK; } if (state->vs == vs_shader) return D3D_OK; nine_bind(&state->vs, vs_shader); nine_context_set_vertex_shader(This, vs_shader); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_GetVertexShader( struct NineDevice9 *This, IDirect3DVertexShader9 **ppShader ) { user_assert(ppShader, D3DERR_INVALIDCALL); nine_reference_set(ppShader, This->state.vs); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount ) { struct nine_state *state = This->update; float *vs_const_f = state->vs_const_f; DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n", This, StartRegister, pConstantData, Vector4fCount); user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); if (!Vector4fCount) return D3D_OK; user_assert(pConstantData, D3DERR_INVALIDCALL); if (unlikely(This->is_recording)) { memcpy(&vs_const_f[StartRegister * 4], pConstantData, Vector4fCount * 4 * sizeof(state->vs_const_f[0])); nine_ranges_insert(&state->changed.vs_const_f, StartRegister, StartRegister + Vector4fCount, &This->range_pool); state->changed.group |= NINE_STATE_VS_CONST; return D3D_OK; } if (!memcmp(&vs_const_f[StartRegister * 4], pConstantData, Vector4fCount * 4 * sizeof(state->vs_const_f[0]))) return D3D_OK; memcpy(&vs_const_f[StartRegister * 4], pConstantData, Vector4fCount * 4 * sizeof(state->vs_const_f[0])); nine_context_set_vertex_shader_constant_f(This, StartRegister, pConstantData, Vector4fCount * 4 * sizeof(state->vs_const_f[0]), Vector4fCount); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount ) { const struct nine_state *state = &This->state; user_assert(!This->pure, D3DERR_INVALIDCALL); user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); user_assert(pConstantData, D3DERR_INVALIDCALL); memcpy(pConstantData, &state->vs_const_f[StartRegister * 4], Vector4fCount * 4 * sizeof(state->vs_const_f[0])); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount ) { struct nine_state *state = This->update; int i; DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n", This, StartRegister, pConstantData, Vector4iCount); user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I), D3DERR_INVALIDCALL); user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I), D3DERR_INVALIDCALL); user_assert(pConstantData, D3DERR_INVALIDCALL); if (This->driver_caps.vs_integer) { if (!This->is_recording) { if (!memcmp(&state->vs_const_i[4 * StartRegister], pConstantData, Vector4iCount * sizeof(int[4]))) return D3D_OK; } memcpy(&state->vs_const_i[4 * StartRegister], pConstantData, Vector4iCount * sizeof(int[4])); } else { for (i = 0; i < Vector4iCount; i++) { state->vs_const_i[4 * (StartRegister + i)] = fui((float)(pConstantData[4 * i])); state->vs_const_i[4 * (StartRegister + i) + 1] = fui((float)(pConstantData[4 * i + 1])); state->vs_const_i[4 * (StartRegister + i) + 2] = fui((float)(pConstantData[4 * i + 2])); state->vs_const_i[4 * (StartRegister + i) + 3] = fui((float)(pConstantData[4 * i + 3])); } } if (unlikely(This->is_recording)) { nine_ranges_insert(&state->changed.vs_const_i, StartRegister, StartRegister + Vector4iCount, &This->range_pool); state->changed.group |= NINE_STATE_VS_CONST; } else nine_context_set_vertex_shader_constant_i(This, StartRegister, pConstantData, Vector4iCount * sizeof(int[4]), Vector4iCount); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount ) { const struct nine_state *state = &This->state; int i; user_assert(!This->pure, D3DERR_INVALIDCALL); user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I), D3DERR_INVALIDCALL); user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I), D3DERR_INVALIDCALL); user_assert(pConstantData, D3DERR_INVALIDCALL); if (This->driver_caps.vs_integer) { memcpy(pConstantData, &state->vs_const_i[4 * StartRegister], Vector4iCount * sizeof(int[4])); } else { for (i = 0; i < Vector4iCount; i++) { pConstantData[4 * i] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i)]); pConstantData[4 * i + 1] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 1]); pConstantData[4 * i + 2] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 2]); pConstantData[4 * i + 3] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 3]); } } return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount ) { struct nine_state *state = This->update; int i; uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f); DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n", This, StartRegister, pConstantData, BoolCount); user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B), D3DERR_INVALIDCALL); user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B), D3DERR_INVALIDCALL); user_assert(pConstantData, D3DERR_INVALIDCALL); if (!This->is_recording) { bool noChange = true; for (i = 0; i < BoolCount; i++) { if (!!state->vs_const_b[StartRegister + i] != !!pConstantData[i]) noChange = false; } if (noChange) return D3D_OK; } for (i = 0; i < BoolCount; i++) state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; if (unlikely(This->is_recording)) { nine_ranges_insert(&state->changed.vs_const_b, StartRegister, StartRegister + BoolCount, &This->range_pool); state->changed.group |= NINE_STATE_VS_CONST; } else nine_context_set_vertex_shader_constant_b(This, StartRegister, pConstantData, sizeof(BOOL) * BoolCount, BoolCount); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount ) { const struct nine_state *state = &This->state; int i; user_assert(!This->pure, D3DERR_INVALIDCALL); user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B), D3DERR_INVALIDCALL); user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B), D3DERR_INVALIDCALL); user_assert(pConstantData, D3DERR_INVALIDCALL); for (i = 0; i < BoolCount; i++) pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? TRUE : FALSE; return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_SetStreamSource( struct NineDevice9 *This, UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride ) { struct nine_state *state = This->update; struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData); const unsigned i = StreamNumber; DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n", This, StreamNumber, pStreamData, OffsetInBytes, Stride); user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL); if (unlikely(This->is_recording)) { nine_bind(&state->stream[i], pStreamData); state->changed.vtxbuf |= 1 << StreamNumber; state->vtxbuf[i].stride = Stride; state->vtxbuf[i].buffer_offset = OffsetInBytes; return D3D_OK; } if (state->stream[i] == NineVertexBuffer9(pStreamData) && state->vtxbuf[i].stride == Stride && state->vtxbuf[i].buffer_offset == OffsetInBytes) return D3D_OK; state->vtxbuf[i].stride = Stride; state->vtxbuf[i].buffer_offset = OffsetInBytes; NineBindBufferToDevice(This, (struct NineBuffer9 **)&state->stream[i], (struct NineBuffer9 *)pVBuf9); nine_context_set_stream_source(This, StreamNumber, pVBuf9, OffsetInBytes, Stride); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_GetStreamSource( struct NineDevice9 *This, UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride ) { const struct nine_state *state = &This->state; const unsigned i = StreamNumber; user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); user_assert(ppStreamData && pOffsetInBytes && pStride, D3DERR_INVALIDCALL); nine_reference_set(ppStreamData, state->stream[i]); *pStride = state->vtxbuf[i].stride; *pOffsetInBytes = state->vtxbuf[i].buffer_offset; return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This, UINT StreamNumber, UINT Setting ) { struct nine_state *state = This->update; /* const UINT freq = Setting & 0x7FFFFF; */ DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This, StreamNumber, Setting); user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA), D3DERR_INVALIDCALL); user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) && (Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL); user_assert(Setting, D3DERR_INVALIDCALL); if (unlikely(This->is_recording)) { state->stream_freq[StreamNumber] = Setting; state->changed.stream_freq |= 1 << StreamNumber; return D3D_OK; } if (state->stream_freq[StreamNumber] == Setting) return D3D_OK; state->stream_freq[StreamNumber] = Setting; nine_context_set_stream_source_freq(This, StreamNumber, Setting); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This, UINT StreamNumber, UINT *pSetting ) { user_assert(pSetting != NULL, D3DERR_INVALIDCALL); user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); *pSetting = This->state.stream_freq[StreamNumber]; return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_SetIndices( struct NineDevice9 *This, IDirect3DIndexBuffer9 *pIndexData ) { struct nine_state *state = This->update; struct NineIndexBuffer9 *idxbuf = NineIndexBuffer9(pIndexData); DBG("This=%p pIndexData=%p\n", This, pIndexData); if (unlikely(This->is_recording)) { nine_bind(&state->idxbuf, idxbuf); state->changed.group |= NINE_STATE_IDXBUF; return D3D_OK; } if (state->idxbuf == idxbuf) return D3D_OK; NineBindBufferToDevice(This, (struct NineBuffer9 **)&state->idxbuf, (struct NineBuffer9 *)idxbuf); nine_context_set_indices(This, idxbuf); return D3D_OK; } /* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense * here because it's an argument passed to the Draw calls. */ HRESULT NINE_WINAPI NineDevice9_GetIndices( struct NineDevice9 *This, IDirect3DIndexBuffer9 **ppIndexData) { user_assert(ppIndexData, D3DERR_INVALIDCALL); nine_reference_set(ppIndexData, This->state.idxbuf); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_CreatePixelShader( struct NineDevice9 *This, const DWORD *pFunction, IDirect3DPixelShader9 **ppShader ) { struct NinePixelShader9 *ps; HRESULT hr; DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); user_assert(pFunction && ppShader, D3DERR_INVALIDCALL); hr = NinePixelShader9_new(This, &ps, pFunction, NULL); if (FAILED(hr)) return hr; *ppShader = (IDirect3DPixelShader9 *)ps; return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_SetPixelShader( struct NineDevice9 *This, IDirect3DPixelShader9 *pShader ) { struct nine_state *state = This->update; struct NinePixelShader9 *ps = (struct NinePixelShader9*)pShader; DBG("This=%p pShader=%p\n", This, pShader); if (unlikely(This->is_recording)) { nine_bind(&state->ps, pShader); state->changed.group |= NINE_STATE_PS; return D3D_OK; } if (state->ps == ps) return D3D_OK; nine_bind(&state->ps, ps); nine_context_set_pixel_shader(This, ps); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_GetPixelShader( struct NineDevice9 *This, IDirect3DPixelShader9 **ppShader ) { user_assert(ppShader, D3DERR_INVALIDCALL); nine_reference_set(ppShader, This->state.ps); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount ) { struct nine_state *state = This->update; DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n", This, StartRegister, pConstantData, Vector4fCount); user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); if (!Vector4fCount) return D3D_OK; user_assert(pConstantData, D3DERR_INVALIDCALL); if (unlikely(This->is_recording)) { memcpy(&state->ps_const_f[StartRegister * 4], pConstantData, Vector4fCount * 4 * sizeof(state->ps_const_f[0])); nine_ranges_insert(&state->changed.ps_const_f, StartRegister, StartRegister + Vector4fCount, &This->range_pool); state->changed.group |= NINE_STATE_PS_CONST; return D3D_OK; } if (!memcmp(&state->ps_const_f[StartRegister * 4], pConstantData, Vector4fCount * 4 * sizeof(state->ps_const_f[0]))) return D3D_OK; memcpy(&state->ps_const_f[StartRegister * 4], pConstantData, Vector4fCount * 4 * sizeof(state->ps_const_f[0])); nine_context_set_pixel_shader_constant_f(This, StartRegister, pConstantData, Vector4fCount * 4 * sizeof(state->ps_const_f[0]), Vector4fCount); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount ) { const struct nine_state *state = &This->state; user_assert(!This->pure, D3DERR_INVALIDCALL); user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); user_assert(pConstantData, D3DERR_INVALIDCALL); memcpy(pConstantData, &state->ps_const_f[StartRegister * 4], Vector4fCount * 4 * sizeof(state->ps_const_f[0])); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount ) { struct nine_state *state = This->update; int i; DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n", This, StartRegister, pConstantData, Vector4iCount); user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); user_assert(pConstantData, D3DERR_INVALIDCALL); if (This->driver_caps.ps_integer) { if (!This->is_recording) { if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData, Vector4iCount * sizeof(state->ps_const_i[0]))) return D3D_OK; } memcpy(&state->ps_const_i[StartRegister][0], pConstantData, Vector4iCount * sizeof(state->ps_const_i[0])); } else { for (i = 0; i < Vector4iCount; i++) { state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i])); state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1])); state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2])); state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3])); } } if (unlikely(This->is_recording)) { state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister; state->changed.group |= NINE_STATE_PS_CONST; } else nine_context_set_pixel_shader_constant_i(This, StartRegister, pConstantData, sizeof(state->ps_const_i[0]) * Vector4iCount, Vector4iCount); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount ) { const struct nine_state *state = &This->state; int i; user_assert(!This->pure, D3DERR_INVALIDCALL); user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); user_assert(pConstantData, D3DERR_INVALIDCALL); if (This->driver_caps.ps_integer) { memcpy(pConstantData, &state->ps_const_i[StartRegister][0], Vector4iCount * sizeof(state->ps_const_i[0])); } else { for (i = 0; i < Vector4iCount; i++) { pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]); pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]); pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]); pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]); } } return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount ) { struct nine_state *state = This->update; int i; uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f); DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n", This, StartRegister, pConstantData, BoolCount); user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); user_assert(pConstantData, D3DERR_INVALIDCALL); if (!This->is_recording) { bool noChange = true; for (i = 0; i < BoolCount; i++) { if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i]) noChange = false; } if (noChange) return D3D_OK; } for (i = 0; i < BoolCount; i++) state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; if (unlikely(This->is_recording)) { state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister; state->changed.group |= NINE_STATE_PS_CONST; } else nine_context_set_pixel_shader_constant_b(This, StartRegister, pConstantData, sizeof(BOOL) * BoolCount, BoolCount); return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount ) { const struct nine_state *state = &This->state; int i; user_assert(!This->pure, D3DERR_INVALIDCALL); user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); user_assert(pConstantData, D3DERR_INVALIDCALL); for (i = 0; i < BoolCount; i++) pConstantData[i] = state->ps_const_b[StartRegister + i] ? TRUE : FALSE; return D3D_OK; } HRESULT NINE_WINAPI NineDevice9_DrawRectPatch( struct NineDevice9 *This, UINT Handle, const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo ) { STUB(D3DERR_INVALIDCALL); } HRESULT NINE_WINAPI NineDevice9_DrawTriPatch( struct NineDevice9 *This, UINT Handle, const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo ) { STUB(D3DERR_INVALIDCALL); } HRESULT NINE_WINAPI NineDevice9_DeletePatch( struct NineDevice9 *This, UINT Handle ) { STUB(D3DERR_INVALIDCALL); } HRESULT NINE_WINAPI NineDevice9_CreateQuery( struct NineDevice9 *This, D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery ) { struct NineQuery9 *query; HRESULT hr; DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery); hr = nine_is_query_supported(This->screen, Type); if (!ppQuery || hr != D3D_OK) return hr; hr = NineQuery9_new(This, &query, Type); if (FAILED(hr)) return hr; *ppQuery = (IDirect3DQuery9 *)query; return D3D_OK; } IDirect3DDevice9Vtbl NineDevice9_vtable = { (void *)NineUnknown_QueryInterface, (void *)NineUnknown_AddRef, (void *)NineUnknown_Release, (void *)NineDevice9_TestCooperativeLevel, (void *)NineDevice9_GetAvailableTextureMem, (void *)NineDevice9_EvictManagedResources, (void *)NineDevice9_GetDirect3D, (void *)NineDevice9_GetDeviceCaps, (void *)NineDevice9_GetDisplayMode, (void *)NineDevice9_GetCreationParameters, (void *)NineDevice9_SetCursorProperties, (void *)NineDevice9_SetCursorPosition, (void *)NineDevice9_ShowCursor, (void *)NineDevice9_CreateAdditionalSwapChain, (void *)NineDevice9_GetSwapChain, (void *)NineDevice9_GetNumberOfSwapChains, (void *)NineDevice9_Reset, (void *)NineDevice9_Present, (void *)NineDevice9_GetBackBuffer, (void *)NineDevice9_GetRasterStatus, (void *)NineDevice9_SetDialogBoxMode, (void *)NineDevice9_SetGammaRamp, (void *)NineDevice9_GetGammaRamp, (void *)NineDevice9_CreateTexture, (void *)NineDevice9_CreateVolumeTexture, (void *)NineDevice9_CreateCubeTexture, (void *)NineDevice9_CreateVertexBuffer, (void *)NineDevice9_CreateIndexBuffer, (void *)NineDevice9_CreateRenderTarget, (void *)NineDevice9_CreateDepthStencilSurface, (void *)NineDevice9_UpdateSurface, (void *)NineDevice9_UpdateTexture, (void *)NineDevice9_GetRenderTargetData, (void *)NineDevice9_GetFrontBufferData, (void *)NineDevice9_StretchRect, (void *)NineDevice9_ColorFill, (void *)NineDevice9_CreateOffscreenPlainSurface, (void *)NineDevice9_SetRenderTarget, (void *)NineDevice9_GetRenderTarget, (void *)NineDevice9_SetDepthStencilSurface, (void *)NineDevice9_GetDepthStencilSurface, (void *)NineDevice9_BeginScene, (void *)NineDevice9_EndScene, (void *)NineDevice9_Clear, (void *)NineDevice9_SetTransform, (void *)NineDevice9_GetTransform, (void *)NineDevice9_MultiplyTransform, (void *)NineDevice9_SetViewport, (void *)NineDevice9_GetViewport, (void *)NineDevice9_SetMaterial, (void *)NineDevice9_GetMaterial, (void *)NineDevice9_SetLight, (void *)NineDevice9_GetLight, (void *)NineDevice9_LightEnable, (void *)NineDevice9_GetLightEnable, (void *)NineDevice9_SetClipPlane, (void *)NineDevice9_GetClipPlane, (void *)NineDevice9_SetRenderState, (void *)NineDevice9_GetRenderState, (void *)NineDevice9_CreateStateBlock, (void *)NineDevice9_BeginStateBlock, (void *)NineDevice9_EndStateBlock, (void *)NineDevice9_SetClipStatus, (void *)NineDevice9_GetClipStatus, (void *)NineDevice9_GetTexture, (void *)NineDevice9_SetTexture, (void *)NineDevice9_GetTextureStageState, (void *)NineDevice9_SetTextureStageState, (void *)NineDevice9_GetSamplerState, (void *)NineDevice9_SetSamplerState, (void *)NineDevice9_ValidateDevice, (void *)NineDevice9_SetPaletteEntries, (void *)NineDevice9_GetPaletteEntries, (void *)NineDevice9_SetCurrentTexturePalette, (void *)NineDevice9_GetCurrentTexturePalette, (void *)NineDevice9_SetScissorRect, (void *)NineDevice9_GetScissorRect, (void *)NineDevice9_SetSoftwareVertexProcessing, (void *)NineDevice9_GetSoftwareVertexProcessing, (void *)NineDevice9_SetNPatchMode, (void *)NineDevice9_GetNPatchMode, (void *)NineDevice9_DrawPrimitive, (void *)NineDevice9_DrawIndexedPrimitive, (void *)NineDevice9_DrawPrimitiveUP, (void *)NineDevice9_DrawIndexedPrimitiveUP, (void *)NineDevice9_ProcessVertices, (void *)NineDevice9_CreateVertexDeclaration, (void *)NineDevice9_SetVertexDeclaration, (void *)NineDevice9_GetVertexDeclaration, (void *)NineDevice9_SetFVF, (void *)NineDevice9_GetFVF, (void *)NineDevice9_CreateVertexShader, (void *)NineDevice9_SetVertexShader, (void *)NineDevice9_GetVertexShader, (void *)NineDevice9_SetVertexShaderConstantF, (void *)NineDevice9_GetVertexShaderConstantF, (void *)NineDevice9_SetVertexShaderConstantI, (void *)NineDevice9_GetVertexShaderConstantI, (void *)NineDevice9_SetVertexShaderConstantB, (void *)NineDevice9_GetVertexShaderConstantB, (void *)NineDevice9_SetStreamSource, (void *)NineDevice9_GetStreamSource, (void *)NineDevice9_SetStreamSourceFreq, (void *)NineDevice9_GetStreamSourceFreq, (void *)NineDevice9_SetIndices, (void *)NineDevice9_GetIndices, (void *)NineDevice9_CreatePixelShader, (void *)NineDevice9_SetPixelShader, (void *)NineDevice9_GetPixelShader, (void *)NineDevice9_SetPixelShaderConstantF, (void *)NineDevice9_GetPixelShaderConstantF, (void *)NineDevice9_SetPixelShaderConstantI, (void *)NineDevice9_GetPixelShaderConstantI, (void *)NineDevice9_SetPixelShaderConstantB, (void *)NineDevice9_GetPixelShaderConstantB, (void *)NineDevice9_DrawRectPatch, (void *)NineDevice9_DrawTriPatch, (void *)NineDevice9_DeletePatch, (void *)NineDevice9_CreateQuery }; static const GUID *NineDevice9_IIDs[] = { &IID_IDirect3DDevice9, &IID_IUnknown, NULL }; HRESULT NineDevice9_new( struct pipe_screen *pScreen, D3DDEVICE_CREATION_PARAMETERS *pCreationParameters, D3DCAPS9 *pCaps, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3D9 *pD3D9, ID3DPresentGroup *pPresentationGroup, struct d3dadapter9_context *pCTX, boolean ex, D3DDISPLAYMODEEX *pFullscreenDisplayMode, struct NineDevice9 **ppOut, int minorVersionNum ) { BOOL lock; lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED); NINE_NEW(Device9, ppOut, lock, /* args */ pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9, pPresentationGroup, pCTX, ex, pFullscreenDisplayMode, minorVersionNum ); }