/* * Copyright 2018 Collabora Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "zink_screen.h" #include "zink_compiler.h" #include "zink_context.h" #include "zink_fence.h" #include "zink_public.h" #include "zink_resource.h" #include "os/os_process.h" #include "util/u_debug.h" #include "util/u_format.h" #include "util/u_math.h" #include "util/u_memory.h" #include "util/u_screen.h" #include "util/u_string.h" #include "state_tracker/sw_winsys.h" static const struct debug_named_value debug_options[] = { { "nir", ZINK_DEBUG_NIR, "Dump NIR during program compile" }, { "spirv", ZINK_DEBUG_SPIRV, "Dump SPIR-V during program compile" }, { "tgsi", ZINK_DEBUG_TGSI, "Dump TGSI during program compile" }, DEBUG_NAMED_VALUE_END }; DEBUG_GET_ONCE_FLAGS_OPTION(zink_debug, "ZINK_DEBUG", debug_options, 0) uint32_t zink_debug; static const char * zink_get_vendor(struct pipe_screen *pscreen) { return "Collabora Ltd"; } static const char * zink_get_device_vendor(struct pipe_screen *pscreen) { struct zink_screen *screen = zink_screen(pscreen); static char buf[1000]; snprintf(buf, sizeof(buf), "Unknown (vendor-id: 0x%04x)", screen->props.vendorID); return buf; } static const char * zink_get_name(struct pipe_screen *pscreen) { struct zink_screen *screen = zink_screen(pscreen); static char buf[1000]; snprintf(buf, sizeof(buf), "zink (%s)", screen->props.deviceName); return buf; } static int get_video_mem(struct zink_screen *screen) { VkDeviceSize size = 0; for (uint32_t i = 0; i < screen->mem_props.memoryHeapCount; ++i) size += screen->mem_props.memoryHeaps[i].size; return (int)(size >> 20); } static int zink_get_param(struct pipe_screen *pscreen, enum pipe_cap param) { struct zink_screen *screen = zink_screen(pscreen); switch (param) { case PIPE_CAP_NPOT_TEXTURES: return 1; case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS: return screen->props.limits.maxFragmentDualSrcAttachments; case PIPE_CAP_POINT_SPRITE: return 1; case PIPE_CAP_MAX_RENDER_TARGETS: return screen->props.limits.maxColorAttachments; case PIPE_CAP_OCCLUSION_QUERY: case PIPE_CAP_QUERY_TIME_ELAPSED: return 1; case PIPE_CAP_TEXTURE_SWIZZLE: return 1; case PIPE_CAP_MAX_TEXTURE_2D_SIZE: return screen->props.limits.maxImageDimension2D; case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: return 1 + util_logbase2(screen->props.limits.maxImageDimension3D); case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: return 1 + util_logbase2(screen->props.limits.maxImageDimensionCube); case PIPE_CAP_BLEND_EQUATION_SEPARATE: return 1; case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD: case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES: case PIPE_CAP_VERTEX_SHADER_SATURATE: return 1; case PIPE_CAP_INDEP_BLEND_ENABLE: case PIPE_CAP_INDEP_BLEND_FUNC: return 1; case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: return screen->props.limits.maxImageArrayLayers; #if 0 /* TODO: Enable me */ case PIPE_CAP_DEPTH_CLIP_DISABLE: return 0; #endif #if 0 /* TODO: Enable me */ case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: return 1; #endif case PIPE_CAP_SEAMLESS_CUBE_MAP: return 1; case PIPE_CAP_MIN_TEXEL_OFFSET: return screen->props.limits.minTexelOffset; case PIPE_CAP_MAX_TEXEL_OFFSET: return screen->props.limits.maxTexelOffset; case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: return 1; case PIPE_CAP_GLSL_FEATURE_LEVEL: case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY: return 450; /* unsure (probably wrong) */ #if 0 /* TODO: Enable me */ case PIPE_CAP_COMPUTE: return 1; #endif case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT: return screen->props.limits.minUniformBufferOffsetAlignment; case PIPE_CAP_QUERY_TIMESTAMP: return 1; case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT: return screen->props.limits.minMemoryMapAlignment; case PIPE_CAP_CUBE_MAP_ARRAY: return screen->feats.imageCubeArray; case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER: return 0; /* unsure */ case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE: return screen->props.limits.maxTexelBufferElements; case PIPE_CAP_ENDIANNESS: return PIPE_ENDIAN_NATIVE; /* unsure */ case PIPE_CAP_MAX_VIEWPORTS: return screen->props.limits.maxViewports; case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES: return 1; case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES: return screen->props.limits.maxGeometryOutputVertices; case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: return screen->props.limits.maxGeometryOutputComponents; #if 0 /* TODO: Enable me. Enables ARB_texture_gather */ case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS: return 4; #endif case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET: return screen->props.limits.minTexelGatherOffset; case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET: return screen->props.limits.maxTexelGatherOffset; case PIPE_CAP_VENDOR_ID: return screen->props.vendorID; case PIPE_CAP_DEVICE_ID: return screen->props.deviceID; case PIPE_CAP_ACCELERATED: return 1; case PIPE_CAP_VIDEO_MEMORY: return get_video_mem(screen); case PIPE_CAP_UMA: /* inaccurate */ return screen->props.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU; case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE: return screen->props.limits.maxVertexInputBindingStride; #if 0 /* TODO: Enable me */ case PIPE_CAP_SAMPLER_VIEW_TARGET: return 1; #endif #if 0 /* TODO: Enable me */ case PIPE_CAP_TEXTURE_FLOAT_LINEAR: case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR: return 1; #endif case PIPE_CAP_SHAREABLE_SHADERS: return 1; #if 0 /* TODO: Enable me. Enables GL_ARB_shader_storage_buffer_object */ case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT: return screen->props.limits.minStorageBufferOffsetAlignment; #endif case PIPE_CAP_PCI_GROUP: case PIPE_CAP_PCI_BUS: case PIPE_CAP_PCI_DEVICE: case PIPE_CAP_PCI_FUNCTION: return 0; /* TODO: figure these out */ #if 0 /* TODO: Enable me */ case PIPE_CAP_CULL_DISTANCE: return screen->feats.shaderCullDistance; #endif case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS: return screen->props.limits.viewportSubPixelBits; case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY: return 0; /* not sure */ case PIPE_CAP_MAX_GS_INVOCATIONS: return 0; /* not implemented */ case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS: return screen->props.limits.maxDescriptorSetStorageBuffers; case PIPE_CAP_MAX_SHADER_BUFFER_SIZE: return screen->props.limits.maxStorageBufferRange; /* unsure */ case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: return 1; case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: return 0; case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT: return 1; case PIPE_CAP_NIR_COMPACT_ARRAYS: return 1; case PIPE_CAP_FLATSHADE: case PIPE_CAP_ALPHA_TEST: case PIPE_CAP_CLIP_PLANES: return 0; default: return u_pipe_screen_get_param_defaults(pscreen, param); } } static float zink_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param) { struct zink_screen *screen = zink_screen(pscreen); switch (param) { case PIPE_CAPF_MAX_LINE_WIDTH: case PIPE_CAPF_MAX_LINE_WIDTH_AA: return screen->props.limits.lineWidthRange[1]; case PIPE_CAPF_MAX_POINT_WIDTH: case PIPE_CAPF_MAX_POINT_WIDTH_AA: return screen->props.limits.pointSizeRange[1]; case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY: return screen->props.limits.maxSamplerAnisotropy; case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS: return screen->props.limits.maxSamplerLodBias; case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE: case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE: case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY: return 0.0f; /* not implemented */ } /* should only get here on unhandled cases */ return 0.0; } static int zink_get_shader_param(struct pipe_screen *pscreen, enum pipe_shader_type shader, enum pipe_shader_cap param) { struct zink_screen *screen = zink_screen(pscreen); switch (param) { case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_FRAGMENT) return INT_MAX; return 0; case PIPE_SHADER_CAP_MAX_INPUTS: switch (shader) { case PIPE_SHADER_VERTEX: return MIN2(screen->props.limits.maxVertexInputAttributes, PIPE_MAX_SHADER_INPUTS); case PIPE_SHADER_FRAGMENT: return MIN2(screen->props.limits.maxFragmentInputComponents / 4, PIPE_MAX_SHADER_INPUTS); default: return 0; /* unsupported stage */ } case PIPE_SHADER_CAP_MAX_OUTPUTS: switch (shader) { case PIPE_SHADER_VERTEX: return MIN2(screen->props.limits.maxVertexOutputComponents / 4, PIPE_MAX_SHADER_OUTPUTS); case PIPE_SHADER_FRAGMENT: return MIN2(screen->props.limits.maxColorAttachments, PIPE_MAX_SHADER_OUTPUTS); default: return 0; /* unsupported stage */ } case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: /* this might be a bit simplistic... */ return MIN2(screen->props.limits.maxPerStageDescriptorSamplers, PIPE_MAX_SAMPLERS); case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: return MIN2(screen->props.limits.maxUniformBufferRange, INT_MAX); case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: return screen->props.limits.maxPerStageDescriptorUniformBuffers; case PIPE_SHADER_CAP_MAX_TEMPS: return INT_MAX; case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: case PIPE_SHADER_CAP_SUBROUTINES: case PIPE_SHADER_CAP_INTEGERS: case PIPE_SHADER_CAP_INT64_ATOMICS: case PIPE_SHADER_CAP_FP16: return 0; /* not implemented */ case PIPE_SHADER_CAP_PREFERRED_IR: return PIPE_SHADER_IR_NIR; case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED: return 0; /* not implemented */ case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: return MIN2(screen->props.limits.maxPerStageDescriptorSampledImages, PIPE_MAX_SHADER_SAMPLER_VIEWS); case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED: case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED: case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED: return 0; /* not implemented */ case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE: return 0; /* no idea */ case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: return 32; /* arbitrary */ case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS: /* TODO: this limitation is dumb, and will need some fixes in mesa */ return MIN2(screen->props.limits.maxPerStageDescriptorStorageBuffers, 8); case PIPE_SHADER_CAP_SUPPORTED_IRS: return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI); case PIPE_SHADER_CAP_MAX_SHADER_IMAGES: return MIN2(screen->props.limits.maxPerStageDescriptorStorageImages, PIPE_MAX_SHADER_IMAGES); case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD: case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS: return 0; /* unsure */ case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED: case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS: case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS: case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: return 0; /* not implemented */ } /* should only get here on unhandled cases */ return 0; } static const VkFormat formats[PIPE_FORMAT_COUNT] = { #define MAP_FORMAT_NORM(FMT) \ [PIPE_FORMAT_ ## FMT ## _UNORM] = VK_FORMAT_ ## FMT ## _UNORM, \ [PIPE_FORMAT_ ## FMT ## _SNORM] = VK_FORMAT_ ## FMT ## _SNORM, #define MAP_FORMAT_SCALED(FMT) \ [PIPE_FORMAT_ ## FMT ## _USCALED] = VK_FORMAT_ ## FMT ## _USCALED, \ [PIPE_FORMAT_ ## FMT ## _SSCALED] = VK_FORMAT_ ## FMT ## _SSCALED, #define MAP_FORMAT_INT(FMT) \ [PIPE_FORMAT_ ## FMT ## _UINT] = VK_FORMAT_ ## FMT ## _UINT, \ [PIPE_FORMAT_ ## FMT ## _SINT] = VK_FORMAT_ ## FMT ## _SINT, #define MAP_FORMAT_SRGB(FMT) \ [PIPE_FORMAT_ ## FMT ## _SRGB] = VK_FORMAT_ ## FMT ## _SRGB, #define MAP_FORMAT_FLOAT(FMT) \ [PIPE_FORMAT_ ## FMT ## _FLOAT] = VK_FORMAT_ ## FMT ## _SFLOAT, // one component // 8-bits MAP_FORMAT_NORM(R8) MAP_FORMAT_SCALED(R8) MAP_FORMAT_INT(R8) // 16-bits MAP_FORMAT_NORM(R16) MAP_FORMAT_SCALED(R16) MAP_FORMAT_INT(R16) MAP_FORMAT_FLOAT(R16) // 32-bits MAP_FORMAT_INT(R32) MAP_FORMAT_FLOAT(R32) // two components // 8-bits MAP_FORMAT_NORM(R8G8) MAP_FORMAT_SCALED(R8G8) MAP_FORMAT_INT(R8G8) // 16-bits MAP_FORMAT_NORM(R16G16) MAP_FORMAT_SCALED(R16G16) MAP_FORMAT_INT(R16G16) MAP_FORMAT_FLOAT(R16G16) // 32-bits MAP_FORMAT_INT(R32G32) MAP_FORMAT_FLOAT(R32G32) // three components // 8-bits MAP_FORMAT_NORM(R8G8B8) MAP_FORMAT_SCALED(R8G8B8) MAP_FORMAT_INT(R8G8B8) MAP_FORMAT_SRGB(R8G8B8) // 16-bits MAP_FORMAT_NORM(R16G16B16) MAP_FORMAT_SCALED(R16G16B16) MAP_FORMAT_INT(R16G16B16) MAP_FORMAT_FLOAT(R16G16B16) // 32-bits MAP_FORMAT_INT(R32G32B32) MAP_FORMAT_FLOAT(R32G32B32) // four components // 8-bits MAP_FORMAT_NORM(R8G8B8A8) MAP_FORMAT_SCALED(R8G8B8A8) MAP_FORMAT_INT(R8G8B8A8) MAP_FORMAT_SRGB(R8G8B8A8) [PIPE_FORMAT_B8G8R8A8_UNORM] = VK_FORMAT_B8G8R8A8_UNORM, MAP_FORMAT_SRGB(B8G8R8A8) [PIPE_FORMAT_A8B8G8R8_SRGB] = VK_FORMAT_A8B8G8R8_SRGB_PACK32, // 16-bits MAP_FORMAT_NORM(R16G16B16A16) MAP_FORMAT_SCALED(R16G16B16A16) MAP_FORMAT_INT(R16G16B16A16) MAP_FORMAT_FLOAT(R16G16B16A16) // 32-bits MAP_FORMAT_INT(R32G32B32A32) MAP_FORMAT_FLOAT(R32G32B32A32) // other color formats [PIPE_FORMAT_B5G6R5_UNORM] = VK_FORMAT_R5G6B5_UNORM_PACK16, [PIPE_FORMAT_B5G5R5A1_UNORM] = VK_FORMAT_B5G5R5A1_UNORM_PACK16, [PIPE_FORMAT_R11G11B10_FLOAT] = VK_FORMAT_B10G11R11_UFLOAT_PACK32, [PIPE_FORMAT_R9G9B9E5_FLOAT] = VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, [PIPE_FORMAT_R10G10B10A2_UNORM] = VK_FORMAT_A2B10G10R10_UNORM_PACK32, [PIPE_FORMAT_B10G10R10A2_UNORM] = VK_FORMAT_A2R10G10B10_UNORM_PACK32, [PIPE_FORMAT_R10G10B10A2_UINT] = VK_FORMAT_A2B10G10R10_UINT_PACK32, [PIPE_FORMAT_B10G10R10A2_UINT] = VK_FORMAT_A2R10G10B10_UINT_PACK32, // depth/stencil formats [PIPE_FORMAT_Z32_FLOAT] = VK_FORMAT_D32_SFLOAT, [PIPE_FORMAT_Z32_FLOAT_S8X24_UINT] = VK_FORMAT_D32_SFLOAT_S8_UINT, [PIPE_FORMAT_Z16_UNORM] = VK_FORMAT_D16_UNORM, [PIPE_FORMAT_X8Z24_UNORM] = VK_FORMAT_X8_D24_UNORM_PACK32, [PIPE_FORMAT_Z24_UNORM_S8_UINT] = VK_FORMAT_D24_UNORM_S8_UINT, // compressed formats [PIPE_FORMAT_DXT1_RGB] = VK_FORMAT_BC1_RGB_UNORM_BLOCK, [PIPE_FORMAT_DXT1_RGBA] = VK_FORMAT_BC1_RGBA_UNORM_BLOCK, [PIPE_FORMAT_DXT3_RGBA] = VK_FORMAT_BC2_UNORM_BLOCK, [PIPE_FORMAT_DXT5_RGBA] = VK_FORMAT_BC3_UNORM_BLOCK, [PIPE_FORMAT_RGTC1_UNORM] = VK_FORMAT_BC4_UNORM_BLOCK, [PIPE_FORMAT_RGTC1_SNORM] = VK_FORMAT_BC4_SNORM_BLOCK, [PIPE_FORMAT_RGTC2_UNORM] = VK_FORMAT_BC5_UNORM_BLOCK, [PIPE_FORMAT_RGTC2_SNORM] = VK_FORMAT_BC5_SNORM_BLOCK, [PIPE_FORMAT_BPTC_RGBA_UNORM] = VK_FORMAT_BC7_UNORM_BLOCK, [PIPE_FORMAT_BPTC_SRGBA] = VK_FORMAT_BC7_SRGB_BLOCK, [PIPE_FORMAT_BPTC_RGB_FLOAT] = VK_FORMAT_BC6H_SFLOAT_BLOCK, [PIPE_FORMAT_BPTC_RGB_UFLOAT] = VK_FORMAT_BC6H_UFLOAT_BLOCK, }; VkFormat zink_get_format(enum pipe_format format) { return formats[format]; } static VkSampleCountFlagBits vk_sample_count_flags(uint32_t sample_count) { switch (sample_count) { case 1: return VK_SAMPLE_COUNT_1_BIT; case 2: return VK_SAMPLE_COUNT_2_BIT; case 4: return VK_SAMPLE_COUNT_4_BIT; case 8: return VK_SAMPLE_COUNT_8_BIT; case 16: return VK_SAMPLE_COUNT_16_BIT; case 32: return VK_SAMPLE_COUNT_32_BIT; case 64: return VK_SAMPLE_COUNT_64_BIT; default: return 0; } } static bool zink_is_format_supported(struct pipe_screen *pscreen, enum pipe_format format, enum pipe_texture_target target, unsigned sample_count, unsigned storage_sample_count, unsigned bind) { struct zink_screen *screen = zink_screen(pscreen); if (format == PIPE_FORMAT_NONE) return screen->props.limits.framebufferNoAttachmentsSampleCounts & vk_sample_count_flags(sample_count); VkFormat vkformat = formats[format]; if (vkformat == VK_FORMAT_UNDEFINED) return FALSE; const struct util_format_description *desc = util_format_description(format); if (sample_count >= 1) { VkSampleCountFlagBits sample_mask = vk_sample_count_flags(sample_count); if (util_format_is_depth_or_stencil(format)) { if (util_format_has_depth(desc)) { if (bind & PIPE_BIND_DEPTH_STENCIL && (screen->props.limits.framebufferDepthSampleCounts & sample_mask) != sample_mask) return FALSE; if (bind & PIPE_BIND_SAMPLER_VIEW && (screen->props.limits.sampledImageDepthSampleCounts & sample_mask) != sample_mask) return FALSE; } if (util_format_has_stencil(desc)) { if (bind & PIPE_BIND_DEPTH_STENCIL && (screen->props.limits.framebufferStencilSampleCounts & sample_mask) != sample_mask) return FALSE; if (bind & PIPE_BIND_SAMPLER_VIEW && (screen->props.limits.sampledImageStencilSampleCounts & sample_mask) != sample_mask) return FALSE; } } else if (util_format_is_pure_integer(format)) { if (bind & PIPE_BIND_RENDER_TARGET && !(screen->props.limits.framebufferColorSampleCounts & sample_mask)) return FALSE; if (bind & PIPE_BIND_SAMPLER_VIEW && !(screen->props.limits.sampledImageIntegerSampleCounts & sample_mask)) return FALSE; } else { if (bind & PIPE_BIND_RENDER_TARGET && !(screen->props.limits.framebufferColorSampleCounts & sample_mask)) return FALSE; if (bind & PIPE_BIND_SAMPLER_VIEW && !(screen->props.limits.sampledImageColorSampleCounts & sample_mask)) return FALSE; } } VkFormatProperties props; vkGetPhysicalDeviceFormatProperties(screen->pdev, vkformat, &props); if (target == PIPE_BUFFER) { if (bind & PIPE_BIND_VERTEX_BUFFER && !(props.bufferFeatures & VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT)) return FALSE; } else { /* all other targets are texture-targets */ if (bind & PIPE_BIND_RENDER_TARGET && !(props.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) return FALSE; if (bind & PIPE_BIND_BLENDABLE && !(props.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT)) return FALSE; if (bind & PIPE_BIND_SAMPLER_VIEW && !(props.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) return FALSE; if (bind & PIPE_BIND_DEPTH_STENCIL && !(props.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) return FALSE; } if (desc->layout == UTIL_FORMAT_LAYOUT_BPTC && !screen->feats.textureCompressionBC) return FALSE; return TRUE; } static void zink_destroy_screen(struct pipe_screen *pscreen) { struct zink_screen *screen = zink_screen(pscreen); slab_destroy_parent(&screen->transfer_pool); FREE(screen); } static VkInstance create_instance() { VkApplicationInfo ai = {}; ai.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; char proc_name[128]; if (os_get_process_name(proc_name, ARRAY_SIZE(proc_name))) ai.pApplicationName = proc_name; else ai.pApplicationName = "unknown"; ai.pEngineName = "mesa zink"; ai.apiVersion = VK_API_VERSION_1_0; const char *extensions[] = { VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME, }; VkInstanceCreateInfo ici = {}; ici.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; ici.pApplicationInfo = &ai; ici.ppEnabledExtensionNames = extensions; ici.enabledExtensionCount = ARRAY_SIZE(extensions); VkInstance instance = VK_NULL_HANDLE; VkResult err = vkCreateInstance(&ici, NULL, &instance); if (err != VK_SUCCESS) return VK_NULL_HANDLE; return instance; } static VkPhysicalDevice choose_pdev(const VkInstance instance) { uint32_t i, pdev_count; VkPhysicalDevice *pdevs, pdev; vkEnumeratePhysicalDevices(instance, &pdev_count, NULL); assert(pdev_count > 0); pdevs = malloc(sizeof(*pdevs) * pdev_count); vkEnumeratePhysicalDevices(instance, &pdev_count, pdevs); assert(pdev_count > 0); pdev = pdevs[0]; for (i = 0; i < pdev_count; ++i) { VkPhysicalDeviceProperties props; vkGetPhysicalDeviceProperties(pdevs[i], &props); if (props.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) { pdev = pdevs[i]; break; } } free(pdevs); return pdev; } static uint32_t find_gfx_queue(const VkPhysicalDevice pdev) { uint32_t num_queues; vkGetPhysicalDeviceQueueFamilyProperties(pdev, &num_queues, NULL); assert(num_queues > 0); VkQueueFamilyProperties *props = malloc(sizeof(*props) * num_queues); vkGetPhysicalDeviceQueueFamilyProperties(pdev, &num_queues, props); for (uint32_t i = 0; i < num_queues; i++) { if (props[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) { free(props); return i; } } return UINT32_MAX; } static void zink_flush_frontbuffer(struct pipe_screen *pscreen, struct pipe_resource *pres, unsigned level, unsigned layer, void *winsys_drawable_handle, struct pipe_box *sub_box) { struct zink_screen *screen = zink_screen(pscreen); struct sw_winsys *winsys = screen->winsys; struct zink_resource *res = zink_resource(pres); if (!winsys) return; void *map = winsys->displaytarget_map(winsys, res->dt, 0); if (map) { VkImageSubresource isr = {}; isr.aspectMask = res->aspect; isr.mipLevel = level; isr.arrayLayer = layer; VkSubresourceLayout layout; vkGetImageSubresourceLayout(screen->dev, res->image, &isr, &layout); void *ptr; VkResult result = vkMapMemory(screen->dev, res->mem, res->offset, res->size, 0, &ptr); if (result != VK_SUCCESS) { debug_printf("failed to map memory for display\n"); return; } for (int i = 0; i < pres->height0; ++i) { uint8_t *src = (uint8_t *)ptr + i * layout.rowPitch; uint8_t *dst = (uint8_t *)map + i * res->dt_stride; memcpy(dst, src, res->dt_stride); } vkUnmapMemory(screen->dev, res->mem); } winsys->displaytarget_unmap(winsys, res->dt); assert(res->dt); if (res->dt) winsys->displaytarget_display(winsys, res->dt, winsys_drawable_handle, sub_box); } static struct pipe_screen * zink_internal_create_screen(struct sw_winsys *winsys, int fd) { struct zink_screen *screen = CALLOC_STRUCT(zink_screen); if (!screen) return NULL; zink_debug = debug_get_option_zink_debug(); screen->instance = create_instance(); screen->pdev = choose_pdev(screen->instance); screen->gfx_queue = find_gfx_queue(screen->pdev); vkGetPhysicalDeviceProperties(screen->pdev, &screen->props); vkGetPhysicalDeviceFeatures(screen->pdev, &screen->feats); vkGetPhysicalDeviceMemoryProperties(screen->pdev, &screen->mem_props); uint32_t num_extensions = 0; if (vkEnumerateDeviceExtensionProperties(screen->pdev, NULL, &num_extensions, NULL) == VK_SUCCESS && num_extensions > 0) { VkExtensionProperties *extensions = MALLOC(sizeof(VkExtensionProperties) * num_extensions); if (extensions) { vkEnumerateDeviceExtensionProperties(screen->pdev, NULL, &num_extensions, extensions); for (uint32_t i = 0; i < num_extensions; ++i) { if (!strcmp(extensions[i].extensionName, VK_KHR_MAINTENANCE1_EXTENSION_NAME)) screen->have_VK_KHR_maintenance1 = true; } FREE(extensions); } } VkDeviceQueueCreateInfo qci = {}; float dummy = 0.0f; qci.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; qci.queueFamilyIndex = screen->gfx_queue; qci.queueCount = 1; qci.pQueuePriorities = &dummy; VkDeviceCreateInfo dci = {}; dci.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; dci.queueCreateInfoCount = 1; dci.pQueueCreateInfos = &qci; dci.pEnabledFeatures = &screen->feats; const char *extensions[] = { VK_KHR_MAINTENANCE1_EXTENSION_NAME, VK_KHR_EXTERNAL_MEMORY_EXTENSION_NAME, VK_KHR_EXTERNAL_MEMORY_FD_EXTENSION_NAME, }; dci.ppEnabledExtensionNames = extensions; dci.enabledExtensionCount = ARRAY_SIZE(extensions); if (vkCreateDevice(screen->pdev, &dci, NULL, &screen->dev) != VK_SUCCESS) goto fail; screen->winsys = winsys; screen->base.get_name = zink_get_name; screen->base.get_vendor = zink_get_vendor; screen->base.get_device_vendor = zink_get_device_vendor; screen->base.get_param = zink_get_param; screen->base.get_paramf = zink_get_paramf; screen->base.get_shader_param = zink_get_shader_param; screen->base.get_compiler_options = zink_get_compiler_options; screen->base.is_format_supported = zink_is_format_supported; screen->base.context_create = zink_context_create; screen->base.flush_frontbuffer = zink_flush_frontbuffer; screen->base.destroy = zink_destroy_screen; zink_screen_resource_init(&screen->base); zink_screen_fence_init(&screen->base); slab_create_parent(&screen->transfer_pool, sizeof(struct zink_transfer), 16); return &screen->base; fail: FREE(screen); return NULL; } struct pipe_screen * zink_create_screen(struct sw_winsys *winsys) { return zink_internal_create_screen(winsys, -1); } struct pipe_screen * zink_drm_create_screen(int fd) { return zink_internal_create_screen(NULL, fd); }