/* * Copyright 2014, 2015 Red Hat. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "util/u_format.h" #include "util/u_inlines.h" #include "util/u_memory.h" #include "virgl_context.h" #include "virgl_resource.h" #include "virgl_screen.h" static void virgl_copy_region_with_blit(struct pipe_context *pipe, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { struct pipe_blit_info blit; memset(&blit, 0, sizeof(blit)); blit.src.resource = src; blit.src.format = src->format; blit.src.level = src_level; blit.src.box = *src_box; blit.dst.resource = dst; blit.dst.format = dst->format; blit.dst.level = dst_level; blit.dst.box.x = dstx; blit.dst.box.y = dsty; blit.dst.box.z = dstz; blit.dst.box.width = src_box->width; blit.dst.box.height = src_box->height; blit.dst.box.depth = src_box->depth; blit.mask = util_format_get_mask(src->format) & util_format_get_mask(dst->format); blit.filter = PIPE_TEX_FILTER_NEAREST; if (blit.mask) { pipe->blit(pipe, &blit); } } static void virgl_init_temp_resource_from_box(struct pipe_resource *res, struct pipe_resource *orig, const struct pipe_box *box, unsigned level, unsigned flags) { memset(res, 0, sizeof(*res)); res->format = orig->format; res->width0 = box->width; res->height0 = box->height; res->depth0 = 1; res->array_size = 1; res->usage = PIPE_USAGE_STAGING; res->flags = flags; /* We must set the correct texture target and dimensions for a 3D box. */ if (box->depth > 1 && util_max_layer(orig, level) > 0) res->target = orig->target; else res->target = PIPE_TEXTURE_2D; switch (res->target) { case PIPE_TEXTURE_1D_ARRAY: case PIPE_TEXTURE_2D_ARRAY: case PIPE_TEXTURE_CUBE_ARRAY: res->array_size = box->depth; break; case PIPE_TEXTURE_3D: res->depth0 = box->depth; break; default: break; } } static unsigned vrend_get_tex_image_offset(const struct virgl_texture *res, unsigned level, unsigned layer) { const struct pipe_resource *pres = &res->base.u.b; const unsigned hgt = u_minify(pres->height0, level); const unsigned nblocksy = util_format_get_nblocksy(pres->format, hgt); unsigned offset = res->level_offset[level]; if (pres->target == PIPE_TEXTURE_CUBE || pres->target == PIPE_TEXTURE_CUBE_ARRAY || pres->target == PIPE_TEXTURE_3D || pres->target == PIPE_TEXTURE_2D_ARRAY) { offset += layer * nblocksy * res->stride[level]; } else if (pres->target == PIPE_TEXTURE_1D_ARRAY) { offset += layer * res->stride[level]; } else { assert(layer == 0); } return offset; } static void *virgl_texture_transfer_map(struct pipe_context *ctx, struct pipe_resource *resource, unsigned level, unsigned usage, const struct pipe_box *box, struct pipe_transfer **transfer) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_screen *vs = virgl_screen(ctx->screen); struct virgl_texture *vtex = virgl_texture(resource); enum pipe_format format = resource->format; struct virgl_transfer *trans; void *ptr; boolean readback = TRUE; uint32_t offset; struct virgl_hw_res *hw_res; const unsigned h = u_minify(vtex->base.u.b.height0, level); const unsigned nblocksy = util_format_get_nblocksy(format, h); bool is_depth = util_format_has_depth(util_format_description(resource->format)); uint32_t l_stride; bool doflushwait; doflushwait = virgl_res_needs_flush_wait(vctx, &vtex->base, usage); if (doflushwait) ctx->flush(ctx, NULL, 0); trans = slab_alloc_st(&vctx->texture_transfer_pool); if (!trans) return NULL; trans->base.resource = resource; trans->base.level = level; trans->base.usage = usage; trans->base.box = *box; trans->base.stride = vtex->stride[level]; trans->base.layer_stride = trans->base.stride * nblocksy; if (resource->target != PIPE_TEXTURE_3D && resource->target != PIPE_TEXTURE_CUBE && resource->target != PIPE_TEXTURE_1D_ARRAY && resource->target != PIPE_TEXTURE_2D_ARRAY && resource->target != PIPE_TEXTURE_CUBE_ARRAY) l_stride = 0; else l_stride = trans->base.layer_stride; if (is_depth && resource->nr_samples > 1) { struct pipe_resource tmp_resource; virgl_init_temp_resource_from_box(&tmp_resource, resource, box, level, 0); trans->resolve_tmp = (struct virgl_resource *)ctx->screen->resource_create(ctx->screen, &tmp_resource); virgl_copy_region_with_blit(ctx, &trans->resolve_tmp->u.b, 0, 0, 0, 0, resource, level, box); ctx->flush(ctx, NULL, 0); /* we want to do a resolve blit into the temporary */ hw_res = trans->resolve_tmp->hw_res; offset = 0; } else { offset = vrend_get_tex_image_offset(vtex, level, box->z); offset += box->y / util_format_get_blockheight(format) * trans->base.stride + box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format); hw_res = vtex->base.hw_res; trans->resolve_tmp = NULL; } readback = virgl_res_needs_readback(vctx, &vtex->base, usage); if (readback) vs->vws->transfer_get(vs->vws, hw_res, box, trans->base.stride, l_stride, offset, level); if (doflushwait || readback) vs->vws->resource_wait(vs->vws, vtex->base.hw_res); ptr = vs->vws->resource_map(vs->vws, hw_res); if (!ptr) { return NULL; } trans->offset = offset; *transfer = &trans->base; return ptr + trans->offset; } static void virgl_texture_transfer_unmap(struct pipe_context *ctx, struct pipe_transfer *transfer) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_transfer *trans = virgl_transfer(transfer); struct virgl_texture *vtex = virgl_texture(transfer->resource); uint32_t l_stride; if (transfer->resource->target != PIPE_TEXTURE_3D && transfer->resource->target != PIPE_TEXTURE_CUBE && transfer->resource->target != PIPE_TEXTURE_1D_ARRAY && transfer->resource->target != PIPE_TEXTURE_2D_ARRAY && transfer->resource->target != PIPE_TEXTURE_CUBE_ARRAY) l_stride = 0; else l_stride = trans->base.layer_stride; if (trans->base.usage & PIPE_TRANSFER_WRITE) { if (!(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) { struct virgl_screen *vs = virgl_screen(ctx->screen); vtex->base.clean = FALSE; vctx->num_transfers++; vs->vws->transfer_put(vs->vws, vtex->base.hw_res, &transfer->box, trans->base.stride, l_stride, trans->offset, transfer->level); } } if (trans->resolve_tmp) pipe_resource_reference((struct pipe_resource **)&trans->resolve_tmp, NULL); slab_free_st(&vctx->texture_transfer_pool, trans); } static boolean vrend_resource_layout(struct virgl_texture *res, uint32_t *total_size) { struct pipe_resource *pt = &res->base.u.b; unsigned level; unsigned width = pt->width0; unsigned height = pt->height0; unsigned depth = pt->depth0; unsigned buffer_size = 0; for (level = 0; level <= pt->last_level; level++) { unsigned slices; if (pt->target == PIPE_TEXTURE_CUBE) slices = 6; else if (pt->target == PIPE_TEXTURE_3D) slices = depth; else slices = pt->array_size; res->stride[level] = util_format_get_stride(pt->format, width); res->level_offset[level] = buffer_size; buffer_size += (util_format_get_nblocksy(pt->format, height) * slices * res->stride[level]); width = u_minify(width, 1); height = u_minify(height, 1); depth = u_minify(depth, 1); } if (pt->nr_samples <= 1) *total_size = buffer_size; else /* don't create guest backing store for MSAA */ *total_size = 0; return TRUE; } static boolean virgl_texture_get_handle(struct pipe_screen *screen, struct pipe_resource *ptex, struct winsys_handle *whandle) { struct virgl_screen *vs = virgl_screen(screen); struct virgl_texture *vtex = virgl_texture(ptex); return vs->vws->resource_get_handle(vs->vws, vtex->base.hw_res, vtex->stride[0], whandle); } static void virgl_texture_destroy(struct pipe_screen *screen, struct pipe_resource *res) { struct virgl_screen *vs = virgl_screen(screen); struct virgl_texture *vtex = virgl_texture(res); vs->vws->resource_unref(vs->vws, vtex->base.hw_res); FREE(vtex); } static const struct u_resource_vtbl virgl_texture_vtbl = { virgl_texture_get_handle, /* get_handle */ virgl_texture_destroy, /* resource_destroy */ virgl_texture_transfer_map, /* transfer_map */ NULL, /* transfer_flush_region */ virgl_texture_transfer_unmap, /* transfer_unmap */ }; struct pipe_resource * virgl_texture_from_handle(struct virgl_screen *vs, const struct pipe_resource *template, struct winsys_handle *whandle) { struct virgl_texture *tex; uint32_t size; tex = CALLOC_STRUCT(virgl_texture); tex->base.u.b = *template; tex->base.u.b.screen = &vs->base; pipe_reference_init(&tex->base.u.b.reference, 1); tex->base.u.vtbl = &virgl_texture_vtbl; vrend_resource_layout(tex, &size); tex->base.hw_res = vs->vws->resource_create_from_handle(vs->vws, whandle); return &tex->base.u.b; } struct pipe_resource *virgl_texture_create(struct virgl_screen *vs, const struct pipe_resource *template) { struct virgl_texture *tex; uint32_t size; unsigned vbind; tex = CALLOC_STRUCT(virgl_texture); tex->base.clean = TRUE; tex->base.u.b = *template; tex->base.u.b.screen = &vs->base; pipe_reference_init(&tex->base.u.b.reference, 1); tex->base.u.vtbl = &virgl_texture_vtbl; vrend_resource_layout(tex, &size); vbind = pipe_to_virgl_bind(template->bind); tex->base.hw_res = vs->vws->resource_create(vs->vws, template->target, template->format, vbind, template->width0, template->height0, template->depth0, template->array_size, template->last_level, template->nr_samples, size); if (!tex->base.hw_res) { FREE(tex); return NULL; } return &tex->base.u.b; }