/* * Copyright 2014, 2015 Red Hat. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "util/format/u_format.h" #include "util/u_inlines.h" #include "util/u_memory.h" #include "util/u_upload_mgr.h" #include "virgl_context.h" #include "virgl_resource.h" #include "virgl_screen.h" #include "virgl_staging_mgr.h" /* A (soft) limit for the amount of memory we want to allow for queued staging * resources. This is used to decide when we should force a flush, in order to * avoid exhausting virtio-gpu memory. */ #define VIRGL_QUEUED_STAGING_RES_SIZE_LIMIT (128 * 1024 * 1024) enum virgl_transfer_map_type { VIRGL_TRANSFER_MAP_ERROR = -1, VIRGL_TRANSFER_MAP_HW_RES, /* Map a range of a staging buffer. The updated contents should be transferred * with a copy transfer. */ VIRGL_TRANSFER_MAP_STAGING, /* Reallocate the underlying virgl_hw_res. */ VIRGL_TRANSFER_MAP_REALLOC, }; /* We need to flush to properly sync the transfer with the current cmdbuf. * But there are cases where the flushing can be skipped: * * - synchronization is disabled * - the resource is not referenced by the current cmdbuf */ static bool virgl_res_needs_flush(struct virgl_context *vctx, struct virgl_transfer *trans) { struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; struct virgl_resource *res = virgl_resource(trans->base.resource); if (trans->base.usage & PIPE_TRANSFER_UNSYNCHRONIZED) return false; if (!vws->res_is_referenced(vws, vctx->cbuf, res->hw_res)) return false; return true; } /* We need to read back from the host storage to make sure the guest storage * is up-to-date. But there are cases where the readback can be skipped: * * - the content can be discarded * - the host storage is read-only * * Note that PIPE_TRANSFER_WRITE without discard bits requires readback. * PIPE_TRANSFER_READ becomes irrelevant. PIPE_TRANSFER_UNSYNCHRONIZED and * PIPE_TRANSFER_FLUSH_EXPLICIT are also irrelevant. */ static bool virgl_res_needs_readback(struct virgl_context *vctx, struct virgl_resource *res, unsigned usage, unsigned level) { if (usage & (PIPE_TRANSFER_DISCARD_RANGE | PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE)) return false; if (res->clean_mask & (1 << level)) return false; return true; } static enum virgl_transfer_map_type virgl_resource_transfer_prepare(struct virgl_context *vctx, struct virgl_transfer *xfer) { struct virgl_screen *vs = virgl_screen(vctx->base.screen); struct virgl_winsys *vws = vs->vws; struct virgl_resource *res = virgl_resource(xfer->base.resource); enum virgl_transfer_map_type map_type = VIRGL_TRANSFER_MAP_HW_RES; bool flush; bool readback; bool wait; /* there is no way to map the host storage currently */ if (xfer->base.usage & PIPE_TRANSFER_MAP_DIRECTLY) return VIRGL_TRANSFER_MAP_ERROR; /* We break the logic down into four steps * * step 1: determine the required operations independently * step 2: look for chances to skip the operations * step 3: resolve dependencies between the operations * step 4: execute the operations */ flush = virgl_res_needs_flush(vctx, xfer); readback = virgl_res_needs_readback(vctx, res, xfer->base.usage, xfer->base.level); /* We need to wait for all cmdbufs, current or previous, that access the * resource to finish unless synchronization is disabled. */ wait = !(xfer->base.usage & PIPE_TRANSFER_UNSYNCHRONIZED); /* When the transfer range consists of only uninitialized data, we can * assume the GPU is not accessing the range and readback is unnecessary. * We can proceed as if PIPE_TRANSFER_UNSYNCHRONIZED and * PIPE_TRANSFER_DISCARD_RANGE are set. */ if (res->u.b.target == PIPE_BUFFER && !util_ranges_intersect(&res->valid_buffer_range, xfer->base.box.x, xfer->base.box.x + xfer->base.box.width) && likely(!(virgl_debug & VIRGL_DEBUG_XFER))) { flush = false; readback = false; wait = false; } /* When the resource is busy but its content can be discarded, we can * replace its HW resource or use a staging buffer to avoid waiting. */ if (wait && (xfer->base.usage & (PIPE_TRANSFER_DISCARD_RANGE | PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE)) && likely(!(virgl_debug & VIRGL_DEBUG_XFER))) { bool can_realloc = false; bool can_staging = false; /* A PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE transfer may be followed by * PIPE_TRANSFER_UNSYNCHRONIZED transfers to non-overlapping regions. * It cannot be treated as a PIPE_TRANSFER_DISCARD_RANGE transfer, * otherwise those following unsynchronized transfers may overwrite * valid data. */ if (xfer->base.usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) { can_realloc = virgl_can_rebind_resource(vctx, &res->u.b); } else { can_staging = vctx->supports_staging; } /* discard implies no readback */ assert(!readback); if (can_realloc || can_staging) { /* Both map types have some costs. Do them only when the resource is * (or will be) busy for real. Otherwise, set wait to false. */ wait = (flush || vws->resource_is_busy(vws, res->hw_res)); if (wait) { map_type = (can_realloc) ? VIRGL_TRANSFER_MAP_REALLOC : VIRGL_TRANSFER_MAP_STAGING; wait = false; /* There is normally no need to flush either, unless the amount of * memory we are using for staging resources starts growing, in * which case we want to flush to keep our memory consumption in * check. */ flush = (vctx->queued_staging_res_size > VIRGL_QUEUED_STAGING_RES_SIZE_LIMIT); } } } /* readback has some implications */ if (readback) { /* Readback is yet another command and is transparent to the state * trackers. It should be waited for in all cases, including when * PIPE_TRANSFER_UNSYNCHRONIZED is set. */ wait = true; /* When the transfer queue has pending writes to this transfer's region, * we have to flush before readback. */ if (!flush && virgl_transfer_queue_is_queued(&vctx->queue, xfer)) flush = true; } if (flush) vctx->base.flush(&vctx->base, NULL, 0); /* If we are not allowed to block, and we know that we will have to wait, * either because the resource is busy, or because it will become busy due * to a readback, return early to avoid performing an incomplete * transfer_get. Such an incomplete transfer_get may finish at any time, * during which another unsynchronized map could write to the resource * contents, leaving the contents in an undefined state. */ if ((xfer->base.usage & PIPE_TRANSFER_DONTBLOCK) && (readback || (wait && vws->resource_is_busy(vws, res->hw_res)))) return VIRGL_TRANSFER_MAP_ERROR; if (readback) { vws->transfer_get(vws, res->hw_res, &xfer->base.box, xfer->base.stride, xfer->l_stride, xfer->offset, xfer->base.level); } if (wait) vws->resource_wait(vws, res->hw_res); return map_type; } /* Calculate the minimum size of the memory required to service a resource * transfer map. Also return the stride and layer_stride for the corresponding * layout. */ static unsigned virgl_transfer_map_size(struct virgl_transfer *vtransfer, unsigned *out_stride, unsigned *out_layer_stride) { struct pipe_resource *pres = vtransfer->base.resource; struct pipe_box *box = &vtransfer->base.box; unsigned stride; unsigned layer_stride; unsigned size; assert(out_stride); assert(out_layer_stride); stride = util_format_get_stride(pres->format, box->width); layer_stride = util_format_get_2d_size(pres->format, stride, box->height); if (pres->target == PIPE_TEXTURE_CUBE || pres->target == PIPE_TEXTURE_CUBE_ARRAY || pres->target == PIPE_TEXTURE_3D || pres->target == PIPE_TEXTURE_2D_ARRAY) { size = box->depth * layer_stride; } else if (pres->target == PIPE_TEXTURE_1D_ARRAY) { size = box->depth * stride; } else { size = layer_stride; } *out_stride = stride; *out_layer_stride = layer_stride; return size; } /* Maps a region from staging to service the transfer. */ static void * virgl_staging_map(struct virgl_context *vctx, struct virgl_transfer *vtransfer) { struct virgl_resource *vres = virgl_resource(vtransfer->base.resource); unsigned size; unsigned align_offset; unsigned stride; unsigned layer_stride; void *map_addr; bool alloc_succeeded; assert(vctx->supports_staging); size = virgl_transfer_map_size(vtransfer, &stride, &layer_stride); /* For buffers we need to ensure that the start of the buffer would be * aligned to VIRGL_MAP_BUFFER_ALIGNMENT, even if our transfer doesn't * actually include it. To achieve this we may need to allocate a slightly * larger range from the upload buffer, and later update the uploader * resource offset and map address to point to the requested x coordinate * within that range. * * 0 A 2A 3A * |-------|---bbbb|bbbbb--| * |--------| ==> size * |---| ==> align_offset * |------------| ==> allocation of size + align_offset */ align_offset = vres->u.b.target == PIPE_BUFFER ? vtransfer->base.box.x % VIRGL_MAP_BUFFER_ALIGNMENT : 0; alloc_succeeded = virgl_staging_alloc(&vctx->staging, size + align_offset, VIRGL_MAP_BUFFER_ALIGNMENT, &vtransfer->copy_src_offset, &vtransfer->copy_src_hw_res, &map_addr); if (alloc_succeeded) { /* Update source offset and address to point to the requested x coordinate * if we have an align_offset (see above for more information). */ vtransfer->copy_src_offset += align_offset; map_addr += align_offset; /* Mark as dirty, since we are updating the host side resource * without going through the corresponding guest side resource, and * hence the two will diverge. */ virgl_resource_dirty(vres, vtransfer->base.level); /* We are using the minimum required size to hold the contents, * possibly using a layout different from the layout of the resource, * so update the transfer strides accordingly. */ vtransfer->base.stride = stride; vtransfer->base.layer_stride = layer_stride; /* Track the total size of active staging resources. */ vctx->queued_staging_res_size += size + align_offset; } return map_addr; } static bool virgl_resource_realloc(struct virgl_context *vctx, struct virgl_resource *res) { struct virgl_screen *vs = virgl_screen(vctx->base.screen); const struct pipe_resource *templ = &res->u.b; unsigned vbind; struct virgl_hw_res *hw_res; vbind = pipe_to_virgl_bind(vs, templ->bind, templ->flags); hw_res = vs->vws->resource_create(vs->vws, templ->target, templ->format, vbind, templ->width0, templ->height0, templ->depth0, templ->array_size, templ->last_level, templ->nr_samples, res->metadata.total_size); if (!hw_res) return false; vs->vws->resource_reference(vs->vws, &res->hw_res, NULL); res->hw_res = hw_res; /* We can safely clear the range here, since it will be repopulated in the * following rebind operation, according to the active buffer binds. */ util_range_set_empty(&res->valid_buffer_range); /* count toward the staging resource size limit */ vctx->queued_staging_res_size += res->metadata.total_size; virgl_rebind_resource(vctx, &res->u.b); return true; } void * virgl_resource_transfer_map(struct pipe_context *ctx, struct pipe_resource *resource, unsigned level, unsigned usage, const struct pipe_box *box, struct pipe_transfer **transfer) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_winsys *vws = virgl_screen(ctx->screen)->vws; struct virgl_resource *vres = virgl_resource(resource); struct virgl_transfer *trans; enum virgl_transfer_map_type map_type; void *map_addr; /* Multisampled resources require resolve before mapping. */ assert(resource->nr_samples <= 1); trans = virgl_resource_create_transfer(vctx, resource, &vres->metadata, level, usage, box); map_type = virgl_resource_transfer_prepare(vctx, trans); switch (map_type) { case VIRGL_TRANSFER_MAP_REALLOC: if (!virgl_resource_realloc(vctx, vres)) { map_addr = NULL; break; } vws->resource_reference(vws, &trans->hw_res, vres->hw_res); /* fall through */ case VIRGL_TRANSFER_MAP_HW_RES: trans->hw_res_map = vws->resource_map(vws, vres->hw_res); if (trans->hw_res_map) map_addr = trans->hw_res_map + trans->offset; else map_addr = NULL; break; case VIRGL_TRANSFER_MAP_STAGING: map_addr = virgl_staging_map(vctx, trans); /* Copy transfers don't make use of hw_res_map at the moment. */ trans->hw_res_map = NULL; break; case VIRGL_TRANSFER_MAP_ERROR: default: trans->hw_res_map = NULL; map_addr = NULL; break; } if (!map_addr) { virgl_resource_destroy_transfer(vctx, trans); return NULL; } if (vres->u.b.target == PIPE_BUFFER) { /* For the checks below to be able to use 'usage', we assume that * transfer preparation doesn't affect the usage. */ assert(usage == trans->base.usage); /* If we are doing a whole resource discard with a hw_res map, the buffer * storage can now be considered unused and we don't care about previous * contents. We can thus mark the storage as uninitialized, but only if * the buffer is not host writable (in which case we can't clear the * valid range, since that would result in missed readbacks in future * transfers). We only do this for VIRGL_TRANSFER_MAP_HW_RES, since for * VIRGL_TRANSFER_MAP_REALLOC we already take care of the buffer range * when reallocating and rebinding, and VIRGL_TRANSFER_MAP_STAGING is not * currently used for whole resource discards. */ if (map_type == VIRGL_TRANSFER_MAP_HW_RES && (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) && (vres->clean_mask & 1)) { util_range_set_empty(&vres->valid_buffer_range); } if (usage & PIPE_TRANSFER_WRITE) util_range_add(&vres->u.b, &vres->valid_buffer_range, box->x, box->x + box->width); } *transfer = &trans->base; return map_addr; } static void virgl_resource_layout(struct pipe_resource *pt, struct virgl_resource_metadata *metadata, uint32_t plane, uint32_t winsys_stride, uint32_t plane_offset, uint32_t modifier) { unsigned level, nblocksy; unsigned width = pt->width0; unsigned height = pt->height0; unsigned depth = pt->depth0; unsigned buffer_size = 0; for (level = 0; level <= pt->last_level; level++) { unsigned slices; if (pt->target == PIPE_TEXTURE_CUBE) slices = 6; else if (pt->target == PIPE_TEXTURE_3D) slices = depth; else slices = pt->array_size; nblocksy = util_format_get_nblocksy(pt->format, height); metadata->stride[level] = winsys_stride ? winsys_stride : util_format_get_stride(pt->format, width); metadata->layer_stride[level] = nblocksy * metadata->stride[level]; metadata->level_offset[level] = buffer_size; buffer_size += slices * metadata->layer_stride[level]; width = u_minify(width, 1); height = u_minify(height, 1); depth = u_minify(depth, 1); } metadata->plane = plane; metadata->plane_offset = plane_offset; metadata->modifier = modifier; if (pt->nr_samples <= 1) metadata->total_size = buffer_size; else /* don't create guest backing store for MSAA */ metadata->total_size = 0; } static struct pipe_resource *virgl_resource_create(struct pipe_screen *screen, const struct pipe_resource *templ) { unsigned vbind; struct virgl_screen *vs = virgl_screen(screen); struct virgl_resource *res = CALLOC_STRUCT(virgl_resource); res->u.b = *templ; res->u.b.screen = &vs->base; pipe_reference_init(&res->u.b.reference, 1); vbind = pipe_to_virgl_bind(vs, templ->bind, templ->flags); virgl_resource_layout(&res->u.b, &res->metadata, 0, 0, 0, 0); if ((vs->caps.caps.v2.capability_bits & VIRGL_CAP_APP_TWEAK_SUPPORT) && vs->tweak_gles_emulate_bgra && (templ->format == PIPE_FORMAT_B8G8R8A8_SRGB || templ->format == PIPE_FORMAT_B8G8R8A8_UNORM || templ->format == PIPE_FORMAT_B8G8R8X8_SRGB || templ->format == PIPE_FORMAT_B8G8R8X8_UNORM)) { vbind |= VIRGL_BIND_PREFER_EMULATED_BGRA; } res->hw_res = vs->vws->resource_create(vs->vws, templ->target, templ->format, vbind, templ->width0, templ->height0, templ->depth0, templ->array_size, templ->last_level, templ->nr_samples, res->metadata.total_size); if (!res->hw_res) { FREE(res); return NULL; } res->clean_mask = (1 << VR_MAX_TEXTURE_2D_LEVELS) - 1; if (templ->target == PIPE_BUFFER) { util_range_init(&res->valid_buffer_range); virgl_buffer_init(res); } else { virgl_texture_init(res); } return &res->u.b; } static struct pipe_resource *virgl_resource_from_handle(struct pipe_screen *screen, const struct pipe_resource *templ, struct winsys_handle *whandle, unsigned usage) { uint32_t winsys_stride, plane_offset, plane; uint64_t modifier; struct virgl_screen *vs = virgl_screen(screen); if (templ->target == PIPE_BUFFER) return NULL; struct virgl_resource *res = CALLOC_STRUCT(virgl_resource); res->u.b = *templ; res->u.b.screen = &vs->base; pipe_reference_init(&res->u.b.reference, 1); plane = winsys_stride = plane_offset = modifier = 0; res->hw_res = vs->vws->resource_create_from_handle(vs->vws, whandle, &plane, &winsys_stride, &plane_offset, &modifier); virgl_resource_layout(&res->u.b, &res->metadata, plane, winsys_stride, plane_offset, modifier); if (!res->hw_res) { FREE(res); return NULL; } virgl_texture_init(res); return &res->u.b; } void virgl_init_screen_resource_functions(struct pipe_screen *screen) { screen->resource_create = virgl_resource_create; screen->resource_from_handle = virgl_resource_from_handle; screen->resource_get_handle = u_resource_get_handle_vtbl; screen->resource_destroy = u_resource_destroy_vtbl; } static void virgl_buffer_subdata(struct pipe_context *pipe, struct pipe_resource *resource, unsigned usage, unsigned offset, unsigned size, const void *data) { struct virgl_context *vctx = virgl_context(pipe); struct virgl_resource *vbuf = virgl_resource(resource); /* We can try virgl_transfer_queue_extend_buffer when there is no * flush/readback/wait required. Based on virgl_resource_transfer_prepare, * the simplest way to make sure that is the case is to check the valid * buffer range. */ if (!util_ranges_intersect(&vbuf->valid_buffer_range, offset, offset + size) && likely(!(virgl_debug & VIRGL_DEBUG_XFER)) && virgl_transfer_queue_extend_buffer(&vctx->queue, vbuf->hw_res, offset, size, data)) { util_range_add(&vbuf->u.b, &vbuf->valid_buffer_range, offset, offset + size); return; } u_default_buffer_subdata(pipe, resource, usage, offset, size, data); } void virgl_init_context_resource_functions(struct pipe_context *ctx) { ctx->transfer_map = u_transfer_map_vtbl; ctx->transfer_flush_region = u_transfer_flush_region_vtbl; ctx->transfer_unmap = u_transfer_unmap_vtbl; ctx->buffer_subdata = virgl_buffer_subdata; ctx->texture_subdata = u_default_texture_subdata; } struct virgl_transfer * virgl_resource_create_transfer(struct virgl_context *vctx, struct pipe_resource *pres, const struct virgl_resource_metadata *metadata, unsigned level, unsigned usage, const struct pipe_box *box) { struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; struct virgl_transfer *trans; enum pipe_format format = pres->format; const unsigned blocksy = box->y / util_format_get_blockheight(format); const unsigned blocksx = box->x / util_format_get_blockwidth(format); unsigned offset = metadata->plane_offset + metadata->level_offset[level]; if (pres->target == PIPE_TEXTURE_CUBE || pres->target == PIPE_TEXTURE_CUBE_ARRAY || pres->target == PIPE_TEXTURE_3D || pres->target == PIPE_TEXTURE_2D_ARRAY) { offset += box->z * metadata->layer_stride[level]; } else if (pres->target == PIPE_TEXTURE_1D_ARRAY) { offset += box->z * metadata->stride[level]; assert(box->y == 0); } else if (pres->target == PIPE_BUFFER) { assert(box->y == 0 && box->z == 0); } else { assert(box->z == 0); } offset += blocksy * metadata->stride[level]; offset += blocksx * util_format_get_blocksize(format); trans = slab_alloc(&vctx->transfer_pool); if (!trans) return NULL; /* note that trans is not zero-initialized */ trans->base.resource = NULL; pipe_resource_reference(&trans->base.resource, pres); trans->hw_res = NULL; vws->resource_reference(vws, &trans->hw_res, virgl_resource(pres)->hw_res); trans->base.level = level; trans->base.usage = usage; trans->base.box = *box; trans->base.stride = metadata->stride[level]; trans->base.layer_stride = metadata->layer_stride[level]; trans->offset = offset; util_range_init(&trans->range); trans->copy_src_hw_res = NULL; trans->copy_src_offset = 0; trans->resolve_transfer = NULL; if (trans->base.resource->target != PIPE_TEXTURE_3D && trans->base.resource->target != PIPE_TEXTURE_CUBE && trans->base.resource->target != PIPE_TEXTURE_1D_ARRAY && trans->base.resource->target != PIPE_TEXTURE_2D_ARRAY && trans->base.resource->target != PIPE_TEXTURE_CUBE_ARRAY) trans->l_stride = 0; else trans->l_stride = trans->base.layer_stride; return trans; } void virgl_resource_destroy_transfer(struct virgl_context *vctx, struct virgl_transfer *trans) { struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; vws->resource_reference(vws, &trans->copy_src_hw_res, NULL); util_range_destroy(&trans->range); vws->resource_reference(vws, &trans->hw_res, NULL); pipe_resource_reference(&trans->base.resource, NULL); slab_free(&vctx->transfer_pool, trans); } void virgl_resource_destroy(struct pipe_screen *screen, struct pipe_resource *resource) { struct virgl_screen *vs = virgl_screen(screen); struct virgl_resource *res = virgl_resource(resource); if (res->u.b.target == PIPE_BUFFER) util_range_destroy(&res->valid_buffer_range); vs->vws->resource_reference(vs->vws, &res->hw_res, NULL); FREE(res); } bool virgl_resource_get_handle(struct pipe_screen *screen, struct pipe_resource *resource, struct winsys_handle *whandle) { struct virgl_screen *vs = virgl_screen(screen); struct virgl_resource *res = virgl_resource(resource); if (res->u.b.target == PIPE_BUFFER) return false; return vs->vws->resource_get_handle(vs->vws, res->hw_res, res->metadata.stride[0], whandle); } void virgl_resource_dirty(struct virgl_resource *res, uint32_t level) { if (res) { if (res->u.b.target == PIPE_BUFFER) res->clean_mask &= ~1; else res->clean_mask &= ~(1 << level); } }