/* * Copyright 2014, 2015 Red Hat. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include "pipe/p_shader_tokens.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_screen.h" #include "pipe/p_state.h" #include "util/u_inlines.h" #include "util/u_memory.h" #include "util/format/u_format.h" #include "util/u_prim.h" #include "util/u_transfer.h" #include "util/u_helpers.h" #include "util/slab.h" #include "util/u_upload_mgr.h" #include "util/u_blitter.h" #include "tgsi/tgsi_text.h" #include "indices/u_primconvert.h" #include "pipebuffer/pb_buffer.h" #include "virgl_encode.h" #include "virgl_context.h" #include "virgl_protocol.h" #include "virgl_resource.h" #include "virgl_screen.h" #include "virgl_staging_mgr.h" struct virgl_vertex_elements_state { uint32_t handle; uint8_t binding_map[PIPE_MAX_ATTRIBS]; uint8_t num_bindings; }; static uint32_t next_handle; uint32_t virgl_object_assign_handle(void) { return ++next_handle; } bool virgl_can_rebind_resource(struct virgl_context *vctx, struct pipe_resource *res) { /* We cannot rebind resources that are referenced by host objects, which * are * * - VIRGL_OBJECT_SURFACE * - VIRGL_OBJECT_SAMPLER_VIEW * - VIRGL_OBJECT_STREAMOUT_TARGET * * Because surfaces cannot be created from buffers, we require the resource * to be a buffer instead (and avoid tracking VIRGL_OBJECT_SURFACE binds). */ const unsigned unsupported_bind = (PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_STREAM_OUTPUT); const unsigned bind_history = virgl_resource(res)->bind_history; return res->target == PIPE_BUFFER && !(bind_history & unsupported_bind); } void virgl_rebind_resource(struct virgl_context *vctx, struct pipe_resource *res) { /* Queries use internally created buffers and do not go through transfers. * Index buffers are not bindable. They are not tracked. */ ASSERTED const unsigned tracked_bind = (PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_CONSTANT_BUFFER | PIPE_BIND_SHADER_BUFFER | PIPE_BIND_SHADER_IMAGE); const unsigned bind_history = virgl_resource(res)->bind_history; unsigned i; assert(virgl_can_rebind_resource(vctx, res) && (bind_history & tracked_bind) == bind_history); if (bind_history & PIPE_BIND_VERTEX_BUFFER) { for (i = 0; i < vctx->num_vertex_buffers; i++) { if (vctx->vertex_buffer[i].buffer.resource == res) { vctx->vertex_array_dirty = true; break; } } } if (bind_history & PIPE_BIND_SHADER_BUFFER) { uint32_t remaining_mask = vctx->atomic_buffer_enabled_mask; while (remaining_mask) { int i = u_bit_scan(&remaining_mask); if (vctx->atomic_buffers[i].buffer == res) { const struct pipe_shader_buffer *abo = &vctx->atomic_buffers[i]; virgl_encode_set_hw_atomic_buffers(vctx, i, 1, abo); } } } /* check per-stage shader bindings */ if (bind_history & (PIPE_BIND_CONSTANT_BUFFER | PIPE_BIND_SHADER_BUFFER | PIPE_BIND_SHADER_IMAGE)) { enum pipe_shader_type shader_type; for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) { const struct virgl_shader_binding_state *binding = &vctx->shader_bindings[shader_type]; if (bind_history & PIPE_BIND_CONSTANT_BUFFER) { uint32_t remaining_mask = binding->ubo_enabled_mask; while (remaining_mask) { int i = u_bit_scan(&remaining_mask); if (binding->ubos[i].buffer == res) { const struct pipe_constant_buffer *ubo = &binding->ubos[i]; virgl_encoder_set_uniform_buffer(vctx, shader_type, i, ubo->buffer_offset, ubo->buffer_size, virgl_resource(res)); } } } if (bind_history & PIPE_BIND_SHADER_BUFFER) { uint32_t remaining_mask = binding->ssbo_enabled_mask; while (remaining_mask) { int i = u_bit_scan(&remaining_mask); if (binding->ssbos[i].buffer == res) { const struct pipe_shader_buffer *ssbo = &binding->ssbos[i]; virgl_encode_set_shader_buffers(vctx, shader_type, i, 1, ssbo); } } } if (bind_history & PIPE_BIND_SHADER_IMAGE) { uint32_t remaining_mask = binding->image_enabled_mask; while (remaining_mask) { int i = u_bit_scan(&remaining_mask); if (binding->images[i].resource == res) { const struct pipe_image_view *image = &binding->images[i]; virgl_encode_set_shader_images(vctx, shader_type, i, 1, image); } } } } } } static void virgl_attach_res_framebuffer(struct virgl_context *vctx) { struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; struct pipe_surface *surf; struct virgl_resource *res; unsigned i; surf = vctx->framebuffer.zsbuf; if (surf) { res = virgl_resource(surf->texture); if (res) { vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); virgl_resource_dirty(res, surf->u.tex.level); } } for (i = 0; i < vctx->framebuffer.nr_cbufs; i++) { surf = vctx->framebuffer.cbufs[i]; if (surf) { res = virgl_resource(surf->texture); if (res) { vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); virgl_resource_dirty(res, surf->u.tex.level); } } } } static void virgl_attach_res_sampler_views(struct virgl_context *vctx, enum pipe_shader_type shader_type) { struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; const struct virgl_shader_binding_state *binding = &vctx->shader_bindings[shader_type]; uint32_t remaining_mask = binding->view_enabled_mask; struct virgl_resource *res; while (remaining_mask) { int i = u_bit_scan(&remaining_mask); assert(binding->views[i] && binding->views[i]->texture); res = virgl_resource(binding->views[i]->texture); vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); } } static void virgl_attach_res_vertex_buffers(struct virgl_context *vctx) { struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; struct virgl_resource *res; unsigned i; for (i = 0; i < vctx->num_vertex_buffers; i++) { res = virgl_resource(vctx->vertex_buffer[i].buffer.resource); if (res) vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); } } static void virgl_attach_res_index_buffer(struct virgl_context *vctx, struct virgl_indexbuf *ib) { struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; struct virgl_resource *res; res = virgl_resource(ib->buffer); if (res) vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); } static void virgl_attach_res_so_targets(struct virgl_context *vctx) { struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; struct virgl_resource *res; unsigned i; for (i = 0; i < vctx->num_so_targets; i++) { res = virgl_resource(vctx->so_targets[i].base.buffer); if (res) vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); } } static void virgl_attach_res_uniform_buffers(struct virgl_context *vctx, enum pipe_shader_type shader_type) { struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; const struct virgl_shader_binding_state *binding = &vctx->shader_bindings[shader_type]; uint32_t remaining_mask = binding->ubo_enabled_mask; struct virgl_resource *res; while (remaining_mask) { int i = u_bit_scan(&remaining_mask); res = virgl_resource(binding->ubos[i].buffer); assert(res); vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); } } static void virgl_attach_res_shader_buffers(struct virgl_context *vctx, enum pipe_shader_type shader_type) { struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; const struct virgl_shader_binding_state *binding = &vctx->shader_bindings[shader_type]; uint32_t remaining_mask = binding->ssbo_enabled_mask; struct virgl_resource *res; while (remaining_mask) { int i = u_bit_scan(&remaining_mask); res = virgl_resource(binding->ssbos[i].buffer); assert(res); vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); } } static void virgl_attach_res_shader_images(struct virgl_context *vctx, enum pipe_shader_type shader_type) { struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; const struct virgl_shader_binding_state *binding = &vctx->shader_bindings[shader_type]; uint32_t remaining_mask = binding->image_enabled_mask; struct virgl_resource *res; while (remaining_mask) { int i = u_bit_scan(&remaining_mask); res = virgl_resource(binding->images[i].resource); assert(res); vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); } } static void virgl_attach_res_atomic_buffers(struct virgl_context *vctx) { struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; uint32_t remaining_mask = vctx->atomic_buffer_enabled_mask; struct virgl_resource *res; while (remaining_mask) { int i = u_bit_scan(&remaining_mask); res = virgl_resource(vctx->atomic_buffers[i].buffer); assert(res); vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); } } /* * after flushing, the hw context still has a bunch of * resources bound, so we need to rebind those here. */ static void virgl_reemit_draw_resources(struct virgl_context *vctx) { enum pipe_shader_type shader_type; /* reattach any flushed resources */ /* framebuffer, sampler views, vertex/index/uniform/stream buffers */ virgl_attach_res_framebuffer(vctx); for (shader_type = 0; shader_type < PIPE_SHADER_COMPUTE; shader_type++) { virgl_attach_res_sampler_views(vctx, shader_type); virgl_attach_res_uniform_buffers(vctx, shader_type); virgl_attach_res_shader_buffers(vctx, shader_type); virgl_attach_res_shader_images(vctx, shader_type); } virgl_attach_res_atomic_buffers(vctx); virgl_attach_res_vertex_buffers(vctx); virgl_attach_res_so_targets(vctx); } static void virgl_reemit_compute_resources(struct virgl_context *vctx) { virgl_attach_res_sampler_views(vctx, PIPE_SHADER_COMPUTE); virgl_attach_res_uniform_buffers(vctx, PIPE_SHADER_COMPUTE); virgl_attach_res_shader_buffers(vctx, PIPE_SHADER_COMPUTE); virgl_attach_res_shader_images(vctx, PIPE_SHADER_COMPUTE); virgl_attach_res_atomic_buffers(vctx); } static struct pipe_surface *virgl_create_surface(struct pipe_context *ctx, struct pipe_resource *resource, const struct pipe_surface *templ) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_surface *surf; struct virgl_resource *res = virgl_resource(resource); uint32_t handle; /* no support for buffer surfaces */ if (resource->target == PIPE_BUFFER) return NULL; surf = CALLOC_STRUCT(virgl_surface); if (!surf) return NULL; assert(ctx->screen->get_param(ctx->screen, PIPE_CAP_DEST_SURFACE_SRGB_CONTROL) || (util_format_is_srgb(templ->format) == util_format_is_srgb(resource->format))); virgl_resource_dirty(res, 0); handle = virgl_object_assign_handle(); pipe_reference_init(&surf->base.reference, 1); pipe_resource_reference(&surf->base.texture, resource); surf->base.context = ctx; surf->base.format = templ->format; surf->base.width = u_minify(resource->width0, templ->u.tex.level); surf->base.height = u_minify(resource->height0, templ->u.tex.level); surf->base.u.tex.level = templ->u.tex.level; surf->base.u.tex.first_layer = templ->u.tex.first_layer; surf->base.u.tex.last_layer = templ->u.tex.last_layer; virgl_encoder_create_surface(vctx, handle, res, &surf->base); surf->handle = handle; return &surf->base; } static void virgl_surface_destroy(struct pipe_context *ctx, struct pipe_surface *psurf) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_surface *surf = virgl_surface(psurf); pipe_resource_reference(&surf->base.texture, NULL); virgl_encode_delete_object(vctx, surf->handle, VIRGL_OBJECT_SURFACE); FREE(surf); } static void *virgl_create_blend_state(struct pipe_context *ctx, const struct pipe_blend_state *blend_state) { struct virgl_context *vctx = virgl_context(ctx); uint32_t handle; handle = virgl_object_assign_handle(); virgl_encode_blend_state(vctx, handle, blend_state); return (void *)(unsigned long)handle; } static void virgl_bind_blend_state(struct pipe_context *ctx, void *blend_state) { struct virgl_context *vctx = virgl_context(ctx); uint32_t handle = (unsigned long)blend_state; virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_BLEND); } static void virgl_delete_blend_state(struct pipe_context *ctx, void *blend_state) { struct virgl_context *vctx = virgl_context(ctx); uint32_t handle = (unsigned long)blend_state; virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_BLEND); } static void *virgl_create_depth_stencil_alpha_state(struct pipe_context *ctx, const struct pipe_depth_stencil_alpha_state *blend_state) { struct virgl_context *vctx = virgl_context(ctx); uint32_t handle; handle = virgl_object_assign_handle(); virgl_encode_dsa_state(vctx, handle, blend_state); return (void *)(unsigned long)handle; } static void virgl_bind_depth_stencil_alpha_state(struct pipe_context *ctx, void *blend_state) { struct virgl_context *vctx = virgl_context(ctx); uint32_t handle = (unsigned long)blend_state; virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_DSA); } static void virgl_delete_depth_stencil_alpha_state(struct pipe_context *ctx, void *dsa_state) { struct virgl_context *vctx = virgl_context(ctx); uint32_t handle = (unsigned long)dsa_state; virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_DSA); } static void *virgl_create_rasterizer_state(struct pipe_context *ctx, const struct pipe_rasterizer_state *rs_state) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_rasterizer_state *vrs = CALLOC_STRUCT(virgl_rasterizer_state); if (!vrs) return NULL; vrs->rs = *rs_state; vrs->handle = virgl_object_assign_handle(); assert(rs_state->depth_clip_near || virgl_screen(ctx->screen)->caps.caps.v1.bset.depth_clip_disable); virgl_encode_rasterizer_state(vctx, vrs->handle, rs_state); return (void *)vrs; } static void virgl_bind_rasterizer_state(struct pipe_context *ctx, void *rs_state) { struct virgl_context *vctx = virgl_context(ctx); uint32_t handle = 0; if (rs_state) { struct virgl_rasterizer_state *vrs = rs_state; vctx->rs_state = *vrs; handle = vrs->handle; } virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_RASTERIZER); } static void virgl_delete_rasterizer_state(struct pipe_context *ctx, void *rs_state) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_rasterizer_state *vrs = rs_state; virgl_encode_delete_object(vctx, vrs->handle, VIRGL_OBJECT_RASTERIZER); FREE(vrs); } static void virgl_set_framebuffer_state(struct pipe_context *ctx, const struct pipe_framebuffer_state *state) { struct virgl_context *vctx = virgl_context(ctx); vctx->framebuffer = *state; virgl_encoder_set_framebuffer_state(vctx, state); virgl_attach_res_framebuffer(vctx); } static void virgl_set_viewport_states(struct pipe_context *ctx, unsigned start_slot, unsigned num_viewports, const struct pipe_viewport_state *state) { struct virgl_context *vctx = virgl_context(ctx); virgl_encoder_set_viewport_states(vctx, start_slot, num_viewports, state); } static void *virgl_create_vertex_elements_state(struct pipe_context *ctx, unsigned num_elements, const struct pipe_vertex_element *elements) { struct pipe_vertex_element new_elements[PIPE_MAX_ATTRIBS]; struct virgl_context *vctx = virgl_context(ctx); struct virgl_vertex_elements_state *state = CALLOC_STRUCT(virgl_vertex_elements_state); for (int i = 0; i < num_elements; ++i) { if (elements[i].instance_divisor) { /* Virglrenderer doesn't deal with instance_divisor correctly if * there isn't a 1:1 relationship between elements and bindings. * So let's make sure there is, by duplicating bindings. */ for (int j = 0; j < num_elements; ++j) { new_elements[j] = elements[j]; new_elements[j].vertex_buffer_index = j; state->binding_map[j] = elements[j].vertex_buffer_index; } elements = new_elements; state->num_bindings = num_elements; break; } } state->handle = virgl_object_assign_handle(); virgl_encoder_create_vertex_elements(vctx, state->handle, num_elements, elements); return state; } static void virgl_delete_vertex_elements_state(struct pipe_context *ctx, void *ve) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_vertex_elements_state *state = (struct virgl_vertex_elements_state *)ve; virgl_encode_delete_object(vctx, state->handle, VIRGL_OBJECT_VERTEX_ELEMENTS); FREE(state); } static void virgl_bind_vertex_elements_state(struct pipe_context *ctx, void *ve) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_vertex_elements_state *state = (struct virgl_vertex_elements_state *)ve; vctx->vertex_elements = state; virgl_encode_bind_object(vctx, state ? state->handle : 0, VIRGL_OBJECT_VERTEX_ELEMENTS); vctx->vertex_array_dirty = TRUE; } static void virgl_set_vertex_buffers(struct pipe_context *ctx, unsigned start_slot, unsigned num_buffers, const struct pipe_vertex_buffer *buffers) { struct virgl_context *vctx = virgl_context(ctx); util_set_vertex_buffers_count(vctx->vertex_buffer, &vctx->num_vertex_buffers, buffers, start_slot, num_buffers); if (buffers) { for (unsigned i = 0; i < num_buffers; i++) { struct virgl_resource *res = virgl_resource(buffers[i].buffer.resource); if (res && !buffers[i].is_user_buffer) res->bind_history |= PIPE_BIND_VERTEX_BUFFER; } } vctx->vertex_array_dirty = TRUE; } static void virgl_hw_set_vertex_buffers(struct virgl_context *vctx) { if (vctx->vertex_array_dirty) { struct virgl_vertex_elements_state *ve = vctx->vertex_elements; if (ve->num_bindings) { struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS]; for (int i = 0; i < ve->num_bindings; ++i) vertex_buffers[i] = vctx->vertex_buffer[ve->binding_map[i]]; virgl_encoder_set_vertex_buffers(vctx, ve->num_bindings, vertex_buffers); } else virgl_encoder_set_vertex_buffers(vctx, vctx->num_vertex_buffers, vctx->vertex_buffer); virgl_attach_res_vertex_buffers(vctx); vctx->vertex_array_dirty = FALSE; } } static void virgl_set_stencil_ref(struct pipe_context *ctx, const struct pipe_stencil_ref *ref) { struct virgl_context *vctx = virgl_context(ctx); virgl_encoder_set_stencil_ref(vctx, ref); } static void virgl_set_blend_color(struct pipe_context *ctx, const struct pipe_blend_color *color) { struct virgl_context *vctx = virgl_context(ctx); virgl_encoder_set_blend_color(vctx, color); } static void virgl_hw_set_index_buffer(struct virgl_context *vctx, struct virgl_indexbuf *ib) { virgl_encoder_set_index_buffer(vctx, ib); virgl_attach_res_index_buffer(vctx, ib); } static void virgl_set_constant_buffer(struct pipe_context *ctx, enum pipe_shader_type shader, uint index, const struct pipe_constant_buffer *buf) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_shader_binding_state *binding = &vctx->shader_bindings[shader]; if (buf && buf->buffer) { struct virgl_resource *res = virgl_resource(buf->buffer); res->bind_history |= PIPE_BIND_CONSTANT_BUFFER; virgl_encoder_set_uniform_buffer(vctx, shader, index, buf->buffer_offset, buf->buffer_size, res); pipe_resource_reference(&binding->ubos[index].buffer, buf->buffer); binding->ubos[index] = *buf; binding->ubo_enabled_mask |= 1 << index; } else { static const struct pipe_constant_buffer dummy_ubo; if (!buf) buf = &dummy_ubo; virgl_encoder_write_constant_buffer(vctx, shader, index, buf->buffer_size / 4, buf->user_buffer); pipe_resource_reference(&binding->ubos[index].buffer, NULL); binding->ubo_enabled_mask &= ~(1 << index); } } static void *virgl_shader_encoder(struct pipe_context *ctx, const struct pipe_shader_state *shader, unsigned type) { struct virgl_context *vctx = virgl_context(ctx); uint32_t handle; struct tgsi_token *new_tokens; int ret; new_tokens = virgl_tgsi_transform(vctx, shader->tokens); if (!new_tokens) return NULL; handle = virgl_object_assign_handle(); /* encode VS state */ ret = virgl_encode_shader_state(vctx, handle, type, &shader->stream_output, 0, new_tokens); if (ret) { return NULL; } FREE(new_tokens); return (void *)(unsigned long)handle; } static void *virgl_create_vs_state(struct pipe_context *ctx, const struct pipe_shader_state *shader) { return virgl_shader_encoder(ctx, shader, PIPE_SHADER_VERTEX); } static void *virgl_create_tcs_state(struct pipe_context *ctx, const struct pipe_shader_state *shader) { return virgl_shader_encoder(ctx, shader, PIPE_SHADER_TESS_CTRL); } static void *virgl_create_tes_state(struct pipe_context *ctx, const struct pipe_shader_state *shader) { return virgl_shader_encoder(ctx, shader, PIPE_SHADER_TESS_EVAL); } static void *virgl_create_gs_state(struct pipe_context *ctx, const struct pipe_shader_state *shader) { return virgl_shader_encoder(ctx, shader, PIPE_SHADER_GEOMETRY); } static void *virgl_create_fs_state(struct pipe_context *ctx, const struct pipe_shader_state *shader) { return virgl_shader_encoder(ctx, shader, PIPE_SHADER_FRAGMENT); } static void virgl_delete_fs_state(struct pipe_context *ctx, void *fs) { uint32_t handle = (unsigned long)fs; struct virgl_context *vctx = virgl_context(ctx); virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER); } static void virgl_delete_gs_state(struct pipe_context *ctx, void *gs) { uint32_t handle = (unsigned long)gs; struct virgl_context *vctx = virgl_context(ctx); virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER); } static void virgl_delete_vs_state(struct pipe_context *ctx, void *vs) { uint32_t handle = (unsigned long)vs; struct virgl_context *vctx = virgl_context(ctx); virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER); } static void virgl_delete_tcs_state(struct pipe_context *ctx, void *tcs) { uint32_t handle = (unsigned long)tcs; struct virgl_context *vctx = virgl_context(ctx); virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER); } static void virgl_delete_tes_state(struct pipe_context *ctx, void *tes) { uint32_t handle = (unsigned long)tes; struct virgl_context *vctx = virgl_context(ctx); virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER); } static void virgl_bind_vs_state(struct pipe_context *ctx, void *vss) { uint32_t handle = (unsigned long)vss; struct virgl_context *vctx = virgl_context(ctx); virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_VERTEX); } static void virgl_bind_tcs_state(struct pipe_context *ctx, void *vss) { uint32_t handle = (unsigned long)vss; struct virgl_context *vctx = virgl_context(ctx); virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_TESS_CTRL); } static void virgl_bind_tes_state(struct pipe_context *ctx, void *vss) { uint32_t handle = (unsigned long)vss; struct virgl_context *vctx = virgl_context(ctx); virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_TESS_EVAL); } static void virgl_bind_gs_state(struct pipe_context *ctx, void *vss) { uint32_t handle = (unsigned long)vss; struct virgl_context *vctx = virgl_context(ctx); virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_GEOMETRY); } static void virgl_bind_fs_state(struct pipe_context *ctx, void *vss) { uint32_t handle = (unsigned long)vss; struct virgl_context *vctx = virgl_context(ctx); virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_FRAGMENT); } static void virgl_clear(struct pipe_context *ctx, unsigned buffers, const struct pipe_scissor_state *scissor_state, const union pipe_color_union *color, double depth, unsigned stencil) { struct virgl_context *vctx = virgl_context(ctx); if (!vctx->num_draws) virgl_reemit_draw_resources(vctx); vctx->num_draws++; virgl_encode_clear(vctx, buffers, color, depth, stencil); } static void virgl_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_screen *rs = virgl_screen(ctx->screen); struct virgl_indexbuf ib = {}; struct pipe_draw_info info = *dinfo; if (!dinfo->count_from_stream_output && !dinfo->indirect && !dinfo->primitive_restart && !u_trim_pipe_prim(dinfo->mode, (unsigned*)&dinfo->count)) return; if (!(rs->caps.caps.v1.prim_mask & (1 << dinfo->mode))) { util_primconvert_save_rasterizer_state(vctx->primconvert, &vctx->rs_state.rs); util_primconvert_draw_vbo(vctx->primconvert, dinfo); return; } if (info.index_size) { pipe_resource_reference(&ib.buffer, info.has_user_indices ? NULL : info.index.resource); ib.user_buffer = info.has_user_indices ? info.index.user : NULL; ib.index_size = dinfo->index_size; ib.offset = info.start * ib.index_size; if (ib.user_buffer) { u_upload_data(vctx->uploader, 0, info.count * ib.index_size, 4, ib.user_buffer, &ib.offset, &ib.buffer); ib.user_buffer = NULL; } } if (!vctx->num_draws) virgl_reemit_draw_resources(vctx); vctx->num_draws++; virgl_hw_set_vertex_buffers(vctx); if (info.index_size) virgl_hw_set_index_buffer(vctx, &ib); virgl_encoder_draw_vbo(vctx, &info); pipe_resource_reference(&ib.buffer, NULL); } static void virgl_submit_cmd(struct virgl_winsys *vws, struct virgl_cmd_buf *cbuf, struct pipe_fence_handle **fence) { if (unlikely(virgl_debug & VIRGL_DEBUG_SYNC)) { struct pipe_fence_handle *sync_fence = NULL; vws->submit_cmd(vws, cbuf, &sync_fence); vws->fence_wait(vws, sync_fence, PIPE_TIMEOUT_INFINITE); vws->fence_reference(vws, &sync_fence, NULL); } else { vws->submit_cmd(vws, cbuf, fence); } } static void virgl_flush_eq(struct virgl_context *ctx, void *closure, struct pipe_fence_handle **fence) { struct virgl_screen *rs = virgl_screen(ctx->base.screen); /* skip empty cbuf */ if (ctx->cbuf->cdw == ctx->cbuf_initial_cdw && ctx->queue.num_dwords == 0 && !fence) return; if (ctx->num_draws) u_upload_unmap(ctx->uploader); /* send the buffer to the remote side for decoding */ ctx->num_draws = ctx->num_compute = 0; virgl_transfer_queue_clear(&ctx->queue, ctx->cbuf); virgl_submit_cmd(rs->vws, ctx->cbuf, fence); /* Reserve some space for transfers. */ if (ctx->encoded_transfers) ctx->cbuf->cdw = VIRGL_MAX_TBUF_DWORDS; virgl_encoder_set_sub_ctx(ctx, ctx->hw_sub_ctx_id); ctx->cbuf_initial_cdw = ctx->cbuf->cdw; /* We have flushed the command queue, including any pending copy transfers * involving staging resources. */ ctx->queued_staging_res_size = 0; } static void virgl_flush_from_st(struct pipe_context *ctx, struct pipe_fence_handle **fence, enum pipe_flush_flags flags) { struct virgl_context *vctx = virgl_context(ctx); virgl_flush_eq(vctx, vctx, fence); } static struct pipe_sampler_view *virgl_create_sampler_view(struct pipe_context *ctx, struct pipe_resource *texture, const struct pipe_sampler_view *state) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_sampler_view *grview; uint32_t handle; struct virgl_resource *res; if (!state) return NULL; grview = CALLOC_STRUCT(virgl_sampler_view); if (!grview) return NULL; res = virgl_resource(texture); handle = virgl_object_assign_handle(); virgl_encode_sampler_view(vctx, handle, res, state); grview->base = *state; grview->base.reference.count = 1; grview->base.texture = NULL; grview->base.context = ctx; pipe_resource_reference(&grview->base.texture, texture); grview->handle = handle; return &grview->base; } static void virgl_set_sampler_views(struct pipe_context *ctx, enum pipe_shader_type shader_type, unsigned start_slot, unsigned num_views, struct pipe_sampler_view **views) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_shader_binding_state *binding = &vctx->shader_bindings[shader_type]; binding->view_enabled_mask &= ~u_bit_consecutive(start_slot, num_views); for (unsigned i = 0; i < num_views; i++) { unsigned idx = start_slot + i; if (views && views[i]) { struct virgl_resource *res = virgl_resource(views[i]->texture); res->bind_history |= PIPE_BIND_SAMPLER_VIEW; pipe_sampler_view_reference(&binding->views[idx], views[i]); binding->view_enabled_mask |= 1 << idx; } else { pipe_sampler_view_reference(&binding->views[idx], NULL); } } virgl_encode_set_sampler_views(vctx, shader_type, start_slot, num_views, (struct virgl_sampler_view **)binding->views); virgl_attach_res_sampler_views(vctx, shader_type); } static void virgl_texture_barrier(struct pipe_context *ctx, unsigned flags) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_screen *rs = virgl_screen(ctx->screen); if (!(rs->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_BARRIER)) return; virgl_encode_texture_barrier(vctx, flags); } static void virgl_destroy_sampler_view(struct pipe_context *ctx, struct pipe_sampler_view *view) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_sampler_view *grview = virgl_sampler_view(view); virgl_encode_delete_object(vctx, grview->handle, VIRGL_OBJECT_SAMPLER_VIEW); pipe_resource_reference(&view->texture, NULL); FREE(view); } static void *virgl_create_sampler_state(struct pipe_context *ctx, const struct pipe_sampler_state *state) { struct virgl_context *vctx = virgl_context(ctx); uint32_t handle; handle = virgl_object_assign_handle(); virgl_encode_sampler_state(vctx, handle, state); return (void *)(unsigned long)handle; } static void virgl_delete_sampler_state(struct pipe_context *ctx, void *ss) { struct virgl_context *vctx = virgl_context(ctx); uint32_t handle = (unsigned long)ss; virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SAMPLER_STATE); } static void virgl_bind_sampler_states(struct pipe_context *ctx, enum pipe_shader_type shader, unsigned start_slot, unsigned num_samplers, void **samplers) { struct virgl_context *vctx = virgl_context(ctx); uint32_t handles[32]; int i; for (i = 0; i < num_samplers; i++) { handles[i] = (unsigned long)(samplers[i]); } virgl_encode_bind_sampler_states(vctx, shader, start_slot, num_samplers, handles); } static void virgl_set_polygon_stipple(struct pipe_context *ctx, const struct pipe_poly_stipple *ps) { struct virgl_context *vctx = virgl_context(ctx); virgl_encoder_set_polygon_stipple(vctx, ps); } static void virgl_set_scissor_states(struct pipe_context *ctx, unsigned start_slot, unsigned num_scissor, const struct pipe_scissor_state *ss) { struct virgl_context *vctx = virgl_context(ctx); virgl_encoder_set_scissor_state(vctx, start_slot, num_scissor, ss); } static void virgl_set_sample_mask(struct pipe_context *ctx, unsigned sample_mask) { struct virgl_context *vctx = virgl_context(ctx); virgl_encoder_set_sample_mask(vctx, sample_mask); } static void virgl_set_min_samples(struct pipe_context *ctx, unsigned min_samples) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_screen *rs = virgl_screen(ctx->screen); if (!(rs->caps.caps.v2.capability_bits & VIRGL_CAP_SET_MIN_SAMPLES)) return; virgl_encoder_set_min_samples(vctx, min_samples); } static void virgl_set_clip_state(struct pipe_context *ctx, const struct pipe_clip_state *clip) { struct virgl_context *vctx = virgl_context(ctx); virgl_encoder_set_clip_state(vctx, clip); } static void virgl_set_tess_state(struct pipe_context *ctx, const float default_outer_level[4], const float default_inner_level[2]) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_screen *rs = virgl_screen(ctx->screen); if (!rs->caps.caps.v1.bset.has_tessellation_shaders) return; virgl_encode_set_tess_state(vctx, default_outer_level, default_inner_level); } static void virgl_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_resource *dres = virgl_resource(dst); struct virgl_resource *sres = virgl_resource(src); if (dres->u.b.target == PIPE_BUFFER) util_range_add(&dres->u.b, &dres->valid_buffer_range, dstx, dstx + src_box->width); virgl_resource_dirty(dres, dst_level); virgl_encode_resource_copy_region(vctx, dres, dst_level, dstx, dsty, dstz, sres, src_level, src_box); } static void virgl_flush_resource(struct pipe_context *pipe, struct pipe_resource *resource) { } static void virgl_blit(struct pipe_context *ctx, const struct pipe_blit_info *blit) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_resource *dres = virgl_resource(blit->dst.resource); struct virgl_resource *sres = virgl_resource(blit->src.resource); assert(ctx->screen->get_param(ctx->screen, PIPE_CAP_DEST_SURFACE_SRGB_CONTROL) || (util_format_is_srgb(blit->dst.resource->format) == util_format_is_srgb(blit->dst.format))); virgl_resource_dirty(dres, blit->dst.level); virgl_encode_blit(vctx, dres, sres, blit); } static void virgl_set_hw_atomic_buffers(struct pipe_context *ctx, unsigned start_slot, unsigned count, const struct pipe_shader_buffer *buffers) { struct virgl_context *vctx = virgl_context(ctx); vctx->atomic_buffer_enabled_mask &= ~u_bit_consecutive(start_slot, count); for (unsigned i = 0; i < count; i++) { unsigned idx = start_slot + i; if (buffers && buffers[i].buffer) { struct virgl_resource *res = virgl_resource(buffers[i].buffer); res->bind_history |= PIPE_BIND_SHADER_BUFFER; pipe_resource_reference(&vctx->atomic_buffers[idx].buffer, buffers[i].buffer); vctx->atomic_buffers[idx] = buffers[i]; vctx->atomic_buffer_enabled_mask |= 1 << idx; } else { pipe_resource_reference(&vctx->atomic_buffers[idx].buffer, NULL); } } virgl_encode_set_hw_atomic_buffers(vctx, start_slot, count, buffers); } static void virgl_set_shader_buffers(struct pipe_context *ctx, enum pipe_shader_type shader, unsigned start_slot, unsigned count, const struct pipe_shader_buffer *buffers, unsigned writable_bitmask) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_screen *rs = virgl_screen(ctx->screen); struct virgl_shader_binding_state *binding = &vctx->shader_bindings[shader]; binding->ssbo_enabled_mask &= ~u_bit_consecutive(start_slot, count); for (unsigned i = 0; i < count; i++) { unsigned idx = start_slot + i; if (buffers && buffers[i].buffer) { struct virgl_resource *res = virgl_resource(buffers[i].buffer); res->bind_history |= PIPE_BIND_SHADER_BUFFER; pipe_resource_reference(&binding->ssbos[idx].buffer, buffers[i].buffer); binding->ssbos[idx] = buffers[i]; binding->ssbo_enabled_mask |= 1 << idx; } else { pipe_resource_reference(&binding->ssbos[idx].buffer, NULL); } } uint32_t max_shader_buffer = (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE) ? rs->caps.caps.v2.max_shader_buffer_frag_compute : rs->caps.caps.v2.max_shader_buffer_other_stages; if (!max_shader_buffer) return; virgl_encode_set_shader_buffers(vctx, shader, start_slot, count, buffers); } static void virgl_create_fence_fd(struct pipe_context *ctx, struct pipe_fence_handle **fence, int fd, enum pipe_fd_type type) { assert(type == PIPE_FD_TYPE_NATIVE_SYNC); struct virgl_screen *rs = virgl_screen(ctx->screen); if (rs->vws->cs_create_fence) *fence = rs->vws->cs_create_fence(rs->vws, fd); } static void virgl_fence_server_sync(struct pipe_context *ctx, struct pipe_fence_handle *fence) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_screen *rs = virgl_screen(ctx->screen); if (rs->vws->fence_server_sync) rs->vws->fence_server_sync(rs->vws, vctx->cbuf, fence); } static void virgl_set_shader_images(struct pipe_context *ctx, enum pipe_shader_type shader, unsigned start_slot, unsigned count, const struct pipe_image_view *images) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_screen *rs = virgl_screen(ctx->screen); struct virgl_shader_binding_state *binding = &vctx->shader_bindings[shader]; binding->image_enabled_mask &= ~u_bit_consecutive(start_slot, count); for (unsigned i = 0; i < count; i++) { unsigned idx = start_slot + i; if (images && images[i].resource) { struct virgl_resource *res = virgl_resource(images[i].resource); res->bind_history |= PIPE_BIND_SHADER_IMAGE; pipe_resource_reference(&binding->images[idx].resource, images[i].resource); binding->images[idx] = images[i]; binding->image_enabled_mask |= 1 << idx; } else { pipe_resource_reference(&binding->images[idx].resource, NULL); } } uint32_t max_shader_images = (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE) ? rs->caps.caps.v2.max_shader_image_frag_compute : rs->caps.caps.v2.max_shader_image_other_stages; if (!max_shader_images) return; virgl_encode_set_shader_images(vctx, shader, start_slot, count, images); } static void virgl_memory_barrier(struct pipe_context *ctx, unsigned flags) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_screen *rs = virgl_screen(ctx->screen); if (!(rs->caps.caps.v2.capability_bits & VIRGL_CAP_MEMORY_BARRIER)) return; virgl_encode_memory_barrier(vctx, flags); } static void *virgl_create_compute_state(struct pipe_context *ctx, const struct pipe_compute_state *state) { struct virgl_context *vctx = virgl_context(ctx); uint32_t handle; const struct tgsi_token *new_tokens = state->prog; struct pipe_stream_output_info so_info = {}; int ret; handle = virgl_object_assign_handle(); ret = virgl_encode_shader_state(vctx, handle, PIPE_SHADER_COMPUTE, &so_info, state->req_local_mem, new_tokens); if (ret) { return NULL; } return (void *)(unsigned long)handle; } static void virgl_bind_compute_state(struct pipe_context *ctx, void *state) { uint32_t handle = (unsigned long)state; struct virgl_context *vctx = virgl_context(ctx); virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_COMPUTE); } static void virgl_delete_compute_state(struct pipe_context *ctx, void *state) { uint32_t handle = (unsigned long)state; struct virgl_context *vctx = virgl_context(ctx); virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER); } static void virgl_launch_grid(struct pipe_context *ctx, const struct pipe_grid_info *info) { struct virgl_context *vctx = virgl_context(ctx); if (!vctx->num_compute) virgl_reemit_compute_resources(vctx); vctx->num_compute++; virgl_encode_launch_grid(vctx, info); } static void virgl_release_shader_binding(struct virgl_context *vctx, enum pipe_shader_type shader_type) { struct virgl_shader_binding_state *binding = &vctx->shader_bindings[shader_type]; while (binding->view_enabled_mask) { int i = u_bit_scan(&binding->view_enabled_mask); pipe_sampler_view_reference( (struct pipe_sampler_view **)&binding->views[i], NULL); } while (binding->ubo_enabled_mask) { int i = u_bit_scan(&binding->ubo_enabled_mask); pipe_resource_reference(&binding->ubos[i].buffer, NULL); } while (binding->ssbo_enabled_mask) { int i = u_bit_scan(&binding->ssbo_enabled_mask); pipe_resource_reference(&binding->ssbos[i].buffer, NULL); } while (binding->image_enabled_mask) { int i = u_bit_scan(&binding->image_enabled_mask); pipe_resource_reference(&binding->images[i].resource, NULL); } } static void virgl_context_destroy( struct pipe_context *ctx ) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_screen *rs = virgl_screen(ctx->screen); enum pipe_shader_type shader_type; vctx->framebuffer.zsbuf = NULL; vctx->framebuffer.nr_cbufs = 0; virgl_encoder_destroy_sub_ctx(vctx, vctx->hw_sub_ctx_id); virgl_flush_eq(vctx, vctx, NULL); for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) virgl_release_shader_binding(vctx, shader_type); while (vctx->atomic_buffer_enabled_mask) { int i = u_bit_scan(&vctx->atomic_buffer_enabled_mask); pipe_resource_reference(&vctx->atomic_buffers[i].buffer, NULL); } rs->vws->cmd_buf_destroy(vctx->cbuf); if (vctx->uploader) u_upload_destroy(vctx->uploader); if (vctx->supports_staging) virgl_staging_destroy(&vctx->staging); util_primconvert_destroy(vctx->primconvert); virgl_transfer_queue_fini(&vctx->queue); slab_destroy_child(&vctx->transfer_pool); FREE(vctx); } static void virgl_get_sample_position(struct pipe_context *ctx, unsigned sample_count, unsigned index, float *out_value) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_screen *vs = virgl_screen(vctx->base.screen); if (sample_count > vs->caps.caps.v1.max_samples) { debug_printf("VIRGL: requested %d MSAA samples, but only %d supported\n", sample_count, vs->caps.caps.v1.max_samples); return; } /* The following is basically copied from dri/i965gen6_get_sample_position * The only addition is that we hold the msaa positions for all sample * counts in a flat array. */ uint32_t bits = 0; if (sample_count == 1) { out_value[0] = out_value[1] = 0.5f; return; } else if (sample_count == 2) { bits = vs->caps.caps.v2.sample_locations[0] >> (8 * index); } else if (sample_count <= 4) { bits = vs->caps.caps.v2.sample_locations[1] >> (8 * index); } else if (sample_count <= 8) { bits = vs->caps.caps.v2.sample_locations[2 + (index >> 2)] >> (8 * (index & 3)); } else if (sample_count <= 16) { bits = vs->caps.caps.v2.sample_locations[4 + (index >> 2)] >> (8 * (index & 3)); } out_value[0] = ((bits >> 4) & 0xf) / 16.0f; out_value[1] = (bits & 0xf) / 16.0f; if (virgl_debug & VIRGL_DEBUG_VERBOSE) debug_printf("VIRGL: sample postion [%2d/%2d] = (%f, %f)\n", index, sample_count, out_value[0], out_value[1]); } static void virgl_send_tweaks(struct virgl_context *vctx, struct virgl_screen *rs) { if (rs->tweak_gles_emulate_bgra) virgl_encode_tweak(vctx, virgl_tweak_gles_brga_emulate, 1); if (rs->tweak_gles_apply_bgra_dest_swizzle) virgl_encode_tweak(vctx, virgl_tweak_gles_brga_apply_dest_swizzle, 1); if (rs->tweak_gles_tf3_value > 0) virgl_encode_tweak(vctx, virgl_tweak_gles_tf3_samples_passes_multiplier, rs->tweak_gles_tf3_value); } struct pipe_context *virgl_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags) { struct virgl_context *vctx; struct virgl_screen *rs = virgl_screen(pscreen); vctx = CALLOC_STRUCT(virgl_context); const char *host_debug_flagstring; vctx->cbuf = rs->vws->cmd_buf_create(rs->vws, VIRGL_MAX_CMDBUF_DWORDS); if (!vctx->cbuf) { FREE(vctx); return NULL; } vctx->base.destroy = virgl_context_destroy; vctx->base.create_surface = virgl_create_surface; vctx->base.surface_destroy = virgl_surface_destroy; vctx->base.set_framebuffer_state = virgl_set_framebuffer_state; vctx->base.create_blend_state = virgl_create_blend_state; vctx->base.bind_blend_state = virgl_bind_blend_state; vctx->base.delete_blend_state = virgl_delete_blend_state; vctx->base.create_depth_stencil_alpha_state = virgl_create_depth_stencil_alpha_state; vctx->base.bind_depth_stencil_alpha_state = virgl_bind_depth_stencil_alpha_state; vctx->base.delete_depth_stencil_alpha_state = virgl_delete_depth_stencil_alpha_state; vctx->base.create_rasterizer_state = virgl_create_rasterizer_state; vctx->base.bind_rasterizer_state = virgl_bind_rasterizer_state; vctx->base.delete_rasterizer_state = virgl_delete_rasterizer_state; vctx->base.set_viewport_states = virgl_set_viewport_states; vctx->base.create_vertex_elements_state = virgl_create_vertex_elements_state; vctx->base.bind_vertex_elements_state = virgl_bind_vertex_elements_state; vctx->base.delete_vertex_elements_state = virgl_delete_vertex_elements_state; vctx->base.set_vertex_buffers = virgl_set_vertex_buffers; vctx->base.set_constant_buffer = virgl_set_constant_buffer; vctx->base.set_tess_state = virgl_set_tess_state; vctx->base.create_vs_state = virgl_create_vs_state; vctx->base.create_tcs_state = virgl_create_tcs_state; vctx->base.create_tes_state = virgl_create_tes_state; vctx->base.create_gs_state = virgl_create_gs_state; vctx->base.create_fs_state = virgl_create_fs_state; vctx->base.bind_vs_state = virgl_bind_vs_state; vctx->base.bind_tcs_state = virgl_bind_tcs_state; vctx->base.bind_tes_state = virgl_bind_tes_state; vctx->base.bind_gs_state = virgl_bind_gs_state; vctx->base.bind_fs_state = virgl_bind_fs_state; vctx->base.delete_vs_state = virgl_delete_vs_state; vctx->base.delete_tcs_state = virgl_delete_tcs_state; vctx->base.delete_tes_state = virgl_delete_tes_state; vctx->base.delete_gs_state = virgl_delete_gs_state; vctx->base.delete_fs_state = virgl_delete_fs_state; vctx->base.create_compute_state = virgl_create_compute_state; vctx->base.bind_compute_state = virgl_bind_compute_state; vctx->base.delete_compute_state = virgl_delete_compute_state; vctx->base.launch_grid = virgl_launch_grid; vctx->base.clear = virgl_clear; vctx->base.draw_vbo = virgl_draw_vbo; vctx->base.flush = virgl_flush_from_st; vctx->base.screen = pscreen; vctx->base.create_sampler_view = virgl_create_sampler_view; vctx->base.sampler_view_destroy = virgl_destroy_sampler_view; vctx->base.set_sampler_views = virgl_set_sampler_views; vctx->base.texture_barrier = virgl_texture_barrier; vctx->base.create_sampler_state = virgl_create_sampler_state; vctx->base.delete_sampler_state = virgl_delete_sampler_state; vctx->base.bind_sampler_states = virgl_bind_sampler_states; vctx->base.set_polygon_stipple = virgl_set_polygon_stipple; vctx->base.set_scissor_states = virgl_set_scissor_states; vctx->base.set_sample_mask = virgl_set_sample_mask; vctx->base.set_min_samples = virgl_set_min_samples; vctx->base.set_stencil_ref = virgl_set_stencil_ref; vctx->base.set_clip_state = virgl_set_clip_state; vctx->base.set_blend_color = virgl_set_blend_color; vctx->base.get_sample_position = virgl_get_sample_position; vctx->base.resource_copy_region = virgl_resource_copy_region; vctx->base.flush_resource = virgl_flush_resource; vctx->base.blit = virgl_blit; vctx->base.create_fence_fd = virgl_create_fence_fd; vctx->base.fence_server_sync = virgl_fence_server_sync; vctx->base.set_shader_buffers = virgl_set_shader_buffers; vctx->base.set_hw_atomic_buffers = virgl_set_hw_atomic_buffers; vctx->base.set_shader_images = virgl_set_shader_images; vctx->base.memory_barrier = virgl_memory_barrier; virgl_init_context_resource_functions(&vctx->base); virgl_init_query_functions(vctx); virgl_init_so_functions(vctx); slab_create_child(&vctx->transfer_pool, &rs->transfer_pool); virgl_transfer_queue_init(&vctx->queue, vctx); vctx->encoded_transfers = (rs->vws->supports_encoded_transfers && (rs->caps.caps.v2.capability_bits & VIRGL_CAP_TRANSFER)); /* Reserve some space for transfers. */ if (vctx->encoded_transfers) vctx->cbuf->cdw = VIRGL_MAX_TBUF_DWORDS; vctx->primconvert = util_primconvert_create(&vctx->base, rs->caps.caps.v1.prim_mask); vctx->uploader = u_upload_create(&vctx->base, 1024 * 1024, PIPE_BIND_INDEX_BUFFER, PIPE_USAGE_STREAM, 0); if (!vctx->uploader) goto fail; vctx->base.stream_uploader = vctx->uploader; vctx->base.const_uploader = vctx->uploader; /* We use a special staging buffer as the source of copy transfers. */ if ((rs->caps.caps.v2.capability_bits & VIRGL_CAP_COPY_TRANSFER) && vctx->encoded_transfers) { virgl_staging_init(&vctx->staging, &vctx->base, 1024 * 1024); vctx->supports_staging = true; } vctx->hw_sub_ctx_id = rs->sub_ctx_id++; virgl_encoder_create_sub_ctx(vctx, vctx->hw_sub_ctx_id); virgl_encoder_set_sub_ctx(vctx, vctx->hw_sub_ctx_id); if (rs->caps.caps.v2.capability_bits & VIRGL_CAP_GUEST_MAY_INIT_LOG) { host_debug_flagstring = getenv("VIRGL_HOST_DEBUG"); if (host_debug_flagstring) virgl_encode_host_debug_flagstring(vctx, host_debug_flagstring); } if (rs->caps.caps.v2.capability_bits & VIRGL_CAP_APP_TWEAK_SUPPORT) virgl_send_tweaks(vctx, rs); return &vctx->base; fail: virgl_context_destroy(&vctx->base); return NULL; }