/* * Copyright 2014, 2015 Red Hat. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "pipe/p_shader_tokens.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_screen.h" #include "pipe/p_state.h" #include "util/u_inlines.h" #include "util/u_memory.h" #include "util/u_format.h" #include "util/u_prim.h" #include "util/u_transfer.h" #include "util/u_helpers.h" #include "util/slab.h" #include "util/u_upload_mgr.h" #include "util/u_blitter.h" #include "tgsi/tgsi_text.h" #include "indices/u_primconvert.h" #include "pipebuffer/pb_buffer.h" #include "virgl_encode.h" #include "virgl_context.h" #include "virgl_protocol.h" #include "virgl_resource.h" #include "virgl_screen.h" static uint32_t next_handle; uint32_t virgl_object_assign_handle(void) { return ++next_handle; } static void virgl_buffer_flush(struct virgl_context *vctx, struct virgl_buffer *vbuf) { struct virgl_screen *rs = virgl_screen(vctx->base.screen); struct pipe_box box; assert(vbuf->on_list); box.height = 1; box.depth = 1; box.y = 0; box.z = 0; box.x = vbuf->valid_buffer_range.start; box.width = MIN2(vbuf->valid_buffer_range.end - vbuf->valid_buffer_range.start, vbuf->base.u.b.width0); vctx->num_transfers++; rs->vws->transfer_put(rs->vws, vbuf->base.hw_res, &box, 0, 0, box.x, 0); util_range_set_empty(&vbuf->valid_buffer_range); } static void virgl_attach_res_framebuffer(struct virgl_context *vctx) { struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; struct pipe_surface *surf; struct virgl_resource *res; unsigned i; surf = vctx->framebuffer.zsbuf; if (surf) { res = virgl_resource(surf->texture); if (res) vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); } for (i = 0; i < vctx->framebuffer.nr_cbufs; i++) { surf = vctx->framebuffer.cbufs[i]; if (surf) { res = virgl_resource(surf->texture); if (res) vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); } } } static void virgl_attach_res_sampler_views(struct virgl_context *vctx, enum pipe_shader_type shader_type) { struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; struct virgl_textures_info *tinfo = &vctx->samplers[shader_type]; struct virgl_resource *res; uint32_t remaining_mask = tinfo->enabled_mask; unsigned i; while (remaining_mask) { i = u_bit_scan(&remaining_mask); assert(tinfo->views[i]); res = virgl_resource(tinfo->views[i]->base.texture); if (res) vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); } } static void virgl_attach_res_vertex_buffers(struct virgl_context *vctx) { struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; struct virgl_resource *res; unsigned i; for (i = 0; i < vctx->num_vertex_buffers; i++) { res = virgl_resource(vctx->vertex_buffer[i].buffer.resource); if (res) vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); } } static void virgl_attach_res_index_buffer(struct virgl_context *vctx, struct virgl_indexbuf *ib) { struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; struct virgl_resource *res; res = virgl_resource(ib->buffer); if (res) vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); } static void virgl_attach_res_so_targets(struct virgl_context *vctx) { struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; struct virgl_resource *res; unsigned i; for (i = 0; i < vctx->num_so_targets; i++) { res = virgl_resource(vctx->so_targets[i].base.buffer); if (res) vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); } } static void virgl_attach_res_uniform_buffers(struct virgl_context *vctx, enum pipe_shader_type shader_type) { struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; struct virgl_resource *res; unsigned i; for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) { res = virgl_resource(vctx->ubos[shader_type][i]); if (res) { vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); } } } static void virgl_attach_res_shader_buffers(struct virgl_context *vctx, enum pipe_shader_type shader_type) { struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; struct virgl_resource *res; unsigned i; for (i = 0; i < PIPE_MAX_SHADER_BUFFERS; i++) { res = virgl_resource(vctx->ssbos[shader_type][i]); if (res) { vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); } } } static void virgl_attach_res_shader_images(struct virgl_context *vctx, enum pipe_shader_type shader_type) { struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; struct virgl_resource *res; unsigned i; for (i = 0; i < PIPE_MAX_SHADER_IMAGES; i++) { res = virgl_resource(vctx->images[shader_type][i]); if (res) { vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); } } } static void virgl_attach_res_atomic_buffers(struct virgl_context *vctx) { struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; struct virgl_resource *res; unsigned i; for (i = 0; i < PIPE_MAX_HW_ATOMIC_BUFFERS; i++) { res = virgl_resource(vctx->atomic_buffers[i]); if (res) { vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); } } } /* * after flushing, the hw context still has a bunch of * resources bound, so we need to rebind those here. */ static void virgl_reemit_res(struct virgl_context *vctx) { enum pipe_shader_type shader_type; /* reattach any flushed resources */ /* framebuffer, sampler views, vertex/index/uniform/stream buffers */ virgl_attach_res_framebuffer(vctx); for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) { virgl_attach_res_sampler_views(vctx, shader_type); virgl_attach_res_uniform_buffers(vctx, shader_type); virgl_attach_res_shader_buffers(vctx, shader_type); virgl_attach_res_shader_images(vctx, shader_type); } virgl_attach_res_atomic_buffers(vctx); virgl_attach_res_vertex_buffers(vctx); virgl_attach_res_so_targets(vctx); } static struct pipe_surface *virgl_create_surface(struct pipe_context *ctx, struct pipe_resource *resource, const struct pipe_surface *templ) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_surface *surf; struct virgl_resource *res = virgl_resource(resource); uint32_t handle; surf = CALLOC_STRUCT(virgl_surface); if (!surf) return NULL; res->clean = FALSE; handle = virgl_object_assign_handle(); pipe_reference_init(&surf->base.reference, 1); pipe_resource_reference(&surf->base.texture, resource); surf->base.context = ctx; surf->base.format = templ->format; if (resource->target != PIPE_BUFFER) { surf->base.width = u_minify(resource->width0, templ->u.tex.level); surf->base.height = u_minify(resource->height0, templ->u.tex.level); surf->base.u.tex.level = templ->u.tex.level; surf->base.u.tex.first_layer = templ->u.tex.first_layer; surf->base.u.tex.last_layer = templ->u.tex.last_layer; } else { surf->base.width = templ->u.buf.last_element - templ->u.buf.first_element + 1; surf->base.height = resource->height0; surf->base.u.buf.first_element = templ->u.buf.first_element; surf->base.u.buf.last_element = templ->u.buf.last_element; } virgl_encoder_create_surface(vctx, handle, res, &surf->base); surf->handle = handle; return &surf->base; } static void virgl_surface_destroy(struct pipe_context *ctx, struct pipe_surface *psurf) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_surface *surf = virgl_surface(psurf); pipe_resource_reference(&surf->base.texture, NULL); virgl_encode_delete_object(vctx, surf->handle, VIRGL_OBJECT_SURFACE); FREE(surf); } static void *virgl_create_blend_state(struct pipe_context *ctx, const struct pipe_blend_state *blend_state) { struct virgl_context *vctx = virgl_context(ctx); uint32_t handle; handle = virgl_object_assign_handle(); virgl_encode_blend_state(vctx, handle, blend_state); return (void *)(unsigned long)handle; } static void virgl_bind_blend_state(struct pipe_context *ctx, void *blend_state) { struct virgl_context *vctx = virgl_context(ctx); uint32_t handle = (unsigned long)blend_state; virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_BLEND); } static void virgl_delete_blend_state(struct pipe_context *ctx, void *blend_state) { struct virgl_context *vctx = virgl_context(ctx); uint32_t handle = (unsigned long)blend_state; virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_BLEND); } static void *virgl_create_depth_stencil_alpha_state(struct pipe_context *ctx, const struct pipe_depth_stencil_alpha_state *blend_state) { struct virgl_context *vctx = virgl_context(ctx); uint32_t handle; handle = virgl_object_assign_handle(); virgl_encode_dsa_state(vctx, handle, blend_state); return (void *)(unsigned long)handle; } static void virgl_bind_depth_stencil_alpha_state(struct pipe_context *ctx, void *blend_state) { struct virgl_context *vctx = virgl_context(ctx); uint32_t handle = (unsigned long)blend_state; virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_DSA); } static void virgl_delete_depth_stencil_alpha_state(struct pipe_context *ctx, void *dsa_state) { struct virgl_context *vctx = virgl_context(ctx); uint32_t handle = (unsigned long)dsa_state; virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_DSA); } static void *virgl_create_rasterizer_state(struct pipe_context *ctx, const struct pipe_rasterizer_state *rs_state) { struct virgl_context *vctx = virgl_context(ctx); uint32_t handle; handle = virgl_object_assign_handle(); virgl_encode_rasterizer_state(vctx, handle, rs_state); return (void *)(unsigned long)handle; } static void virgl_bind_rasterizer_state(struct pipe_context *ctx, void *rs_state) { struct virgl_context *vctx = virgl_context(ctx); uint32_t handle = (unsigned long)rs_state; virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_RASTERIZER); } static void virgl_delete_rasterizer_state(struct pipe_context *ctx, void *rs_state) { struct virgl_context *vctx = virgl_context(ctx); uint32_t handle = (unsigned long)rs_state; virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_RASTERIZER); } static void virgl_set_framebuffer_state(struct pipe_context *ctx, const struct pipe_framebuffer_state *state) { struct virgl_context *vctx = virgl_context(ctx); vctx->framebuffer = *state; virgl_encoder_set_framebuffer_state(vctx, state); virgl_attach_res_framebuffer(vctx); } static void virgl_set_viewport_states(struct pipe_context *ctx, unsigned start_slot, unsigned num_viewports, const struct pipe_viewport_state *state) { struct virgl_context *vctx = virgl_context(ctx); virgl_encoder_set_viewport_states(vctx, start_slot, num_viewports, state); } static void *virgl_create_vertex_elements_state(struct pipe_context *ctx, unsigned num_elements, const struct pipe_vertex_element *elements) { struct virgl_context *vctx = virgl_context(ctx); uint32_t handle = virgl_object_assign_handle(); virgl_encoder_create_vertex_elements(vctx, handle, num_elements, elements); return (void*)(unsigned long)handle; } static void virgl_delete_vertex_elements_state(struct pipe_context *ctx, void *ve) { struct virgl_context *vctx = virgl_context(ctx); uint32_t handle = (unsigned long)ve; virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_VERTEX_ELEMENTS); } static void virgl_bind_vertex_elements_state(struct pipe_context *ctx, void *ve) { struct virgl_context *vctx = virgl_context(ctx); uint32_t handle = (unsigned long)ve; virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_VERTEX_ELEMENTS); } static void virgl_set_vertex_buffers(struct pipe_context *ctx, unsigned start_slot, unsigned num_buffers, const struct pipe_vertex_buffer *buffers) { struct virgl_context *vctx = virgl_context(ctx); util_set_vertex_buffers_count(vctx->vertex_buffer, &vctx->num_vertex_buffers, buffers, start_slot, num_buffers); vctx->vertex_array_dirty = TRUE; } static void virgl_hw_set_vertex_buffers(struct pipe_context *ctx) { struct virgl_context *vctx = virgl_context(ctx); if (vctx->vertex_array_dirty) { virgl_encoder_set_vertex_buffers(vctx, vctx->num_vertex_buffers, vctx->vertex_buffer); virgl_attach_res_vertex_buffers(vctx); } } static void virgl_set_stencil_ref(struct pipe_context *ctx, const struct pipe_stencil_ref *ref) { struct virgl_context *vctx = virgl_context(ctx); virgl_encoder_set_stencil_ref(vctx, ref); } static void virgl_set_blend_color(struct pipe_context *ctx, const struct pipe_blend_color *color) { struct virgl_context *vctx = virgl_context(ctx); virgl_encoder_set_blend_color(vctx, color); } static void virgl_hw_set_index_buffer(struct pipe_context *ctx, struct virgl_indexbuf *ib) { struct virgl_context *vctx = virgl_context(ctx); virgl_encoder_set_index_buffer(vctx, ib); virgl_attach_res_index_buffer(vctx, ib); } static void virgl_set_constant_buffer(struct pipe_context *ctx, enum pipe_shader_type shader, uint index, const struct pipe_constant_buffer *buf) { struct virgl_context *vctx = virgl_context(ctx); if (buf) { if (!buf->user_buffer){ struct virgl_resource *res = virgl_resource(buf->buffer); virgl_encoder_set_uniform_buffer(vctx, shader, index, buf->buffer_offset, buf->buffer_size, res); pipe_resource_reference(&vctx->ubos[shader][index], buf->buffer); return; } pipe_resource_reference(&vctx->ubos[shader][index], NULL); virgl_encoder_write_constant_buffer(vctx, shader, index, buf->buffer_size / 4, buf->user_buffer); } else { virgl_encoder_write_constant_buffer(vctx, shader, index, 0, NULL); pipe_resource_reference(&vctx->ubos[shader][index], NULL); } } void virgl_transfer_inline_write(struct pipe_context *ctx, struct pipe_resource *res, unsigned level, unsigned usage, const struct pipe_box *box, const void *data, unsigned stride, unsigned layer_stride) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_screen *vs = virgl_screen(ctx->screen); struct virgl_resource *grres = virgl_resource(res); struct virgl_buffer *vbuf = virgl_buffer(res); grres->clean = FALSE; if (virgl_res_needs_flush_wait(vctx, &vbuf->base, usage)) { ctx->flush(ctx, NULL, 0); vs->vws->resource_wait(vs->vws, vbuf->base.hw_res); } virgl_encoder_inline_write(vctx, grres, level, usage, box, data, stride, layer_stride); } static void *virgl_shader_encoder(struct pipe_context *ctx, const struct pipe_shader_state *shader, unsigned type) { struct virgl_context *vctx = virgl_context(ctx); uint32_t handle; struct tgsi_token *new_tokens; int ret; new_tokens = virgl_tgsi_transform(vctx, shader->tokens); if (!new_tokens) return NULL; handle = virgl_object_assign_handle(); /* encode VS state */ ret = virgl_encode_shader_state(vctx, handle, type, &shader->stream_output, 0, new_tokens); if (ret) { return NULL; } FREE(new_tokens); return (void *)(unsigned long)handle; } static void *virgl_create_vs_state(struct pipe_context *ctx, const struct pipe_shader_state *shader) { return virgl_shader_encoder(ctx, shader, PIPE_SHADER_VERTEX); } static void *virgl_create_tcs_state(struct pipe_context *ctx, const struct pipe_shader_state *shader) { return virgl_shader_encoder(ctx, shader, PIPE_SHADER_TESS_CTRL); } static void *virgl_create_tes_state(struct pipe_context *ctx, const struct pipe_shader_state *shader) { return virgl_shader_encoder(ctx, shader, PIPE_SHADER_TESS_EVAL); } static void *virgl_create_gs_state(struct pipe_context *ctx, const struct pipe_shader_state *shader) { return virgl_shader_encoder(ctx, shader, PIPE_SHADER_GEOMETRY); } static void *virgl_create_fs_state(struct pipe_context *ctx, const struct pipe_shader_state *shader) { return virgl_shader_encoder(ctx, shader, PIPE_SHADER_FRAGMENT); } static void virgl_delete_fs_state(struct pipe_context *ctx, void *fs) { uint32_t handle = (unsigned long)fs; struct virgl_context *vctx = virgl_context(ctx); virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER); } static void virgl_delete_gs_state(struct pipe_context *ctx, void *gs) { uint32_t handle = (unsigned long)gs; struct virgl_context *vctx = virgl_context(ctx); virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER); } static void virgl_delete_vs_state(struct pipe_context *ctx, void *vs) { uint32_t handle = (unsigned long)vs; struct virgl_context *vctx = virgl_context(ctx); virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER); } static void virgl_delete_tcs_state(struct pipe_context *ctx, void *tcs) { uint32_t handle = (unsigned long)tcs; struct virgl_context *vctx = virgl_context(ctx); virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER); } static void virgl_delete_tes_state(struct pipe_context *ctx, void *tes) { uint32_t handle = (unsigned long)tes; struct virgl_context *vctx = virgl_context(ctx); virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER); } static void virgl_bind_vs_state(struct pipe_context *ctx, void *vss) { uint32_t handle = (unsigned long)vss; struct virgl_context *vctx = virgl_context(ctx); virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_VERTEX); } static void virgl_bind_tcs_state(struct pipe_context *ctx, void *vss) { uint32_t handle = (unsigned long)vss; struct virgl_context *vctx = virgl_context(ctx); virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_TESS_CTRL); } static void virgl_bind_tes_state(struct pipe_context *ctx, void *vss) { uint32_t handle = (unsigned long)vss; struct virgl_context *vctx = virgl_context(ctx); virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_TESS_EVAL); } static void virgl_bind_gs_state(struct pipe_context *ctx, void *vss) { uint32_t handle = (unsigned long)vss; struct virgl_context *vctx = virgl_context(ctx); virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_GEOMETRY); } static void virgl_bind_fs_state(struct pipe_context *ctx, void *vss) { uint32_t handle = (unsigned long)vss; struct virgl_context *vctx = virgl_context(ctx); virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_FRAGMENT); } static void virgl_clear(struct pipe_context *ctx, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { struct virgl_context *vctx = virgl_context(ctx); virgl_encode_clear(vctx, buffers, color, depth, stencil); } static void virgl_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_screen *rs = virgl_screen(ctx->screen); struct virgl_indexbuf ib = {}; struct pipe_draw_info info = *dinfo; if (!dinfo->count_from_stream_output && !dinfo->indirect && !dinfo->primitive_restart && !u_trim_pipe_prim(dinfo->mode, (unsigned*)&dinfo->count)) return; if (!(rs->caps.caps.v1.prim_mask & (1 << dinfo->mode))) { util_primconvert_draw_vbo(vctx->primconvert, dinfo); return; } if (info.index_size) { pipe_resource_reference(&ib.buffer, info.has_user_indices ? NULL : info.index.resource); ib.user_buffer = info.has_user_indices ? info.index.user : NULL; ib.index_size = dinfo->index_size; ib.offset = info.start * ib.index_size; if (ib.user_buffer) { u_upload_data(vctx->uploader, 0, info.count * ib.index_size, 256, ib.user_buffer, &ib.offset, &ib.buffer); ib.user_buffer = NULL; } } u_upload_unmap(vctx->uploader); vctx->num_draws++; virgl_hw_set_vertex_buffers(ctx); if (info.index_size) virgl_hw_set_index_buffer(ctx, &ib); virgl_encoder_draw_vbo(vctx, &info); pipe_resource_reference(&ib.buffer, NULL); } static void virgl_flush_eq(struct virgl_context *ctx, void *closure) { struct virgl_screen *rs = virgl_screen(ctx->base.screen); /* send the buffer to the remote side for decoding */ ctx->num_transfers = ctx->num_draws = 0; rs->vws->submit_cmd(rs->vws, ctx->cbuf); virgl_encoder_set_sub_ctx(ctx, ctx->hw_sub_ctx_id); /* add back current framebuffer resources to reference list? */ virgl_reemit_res(ctx); } static void virgl_flush_from_st(struct pipe_context *ctx, struct pipe_fence_handle **fence, enum pipe_flush_flags flags) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_screen *rs = virgl_screen(ctx->screen); struct virgl_buffer *buf, *tmp; if (fence) *fence = rs->vws->cs_create_fence(rs->vws); LIST_FOR_EACH_ENTRY_SAFE(buf, tmp, &vctx->to_flush_bufs, flush_list) { struct pipe_resource *res = &buf->base.u.b; virgl_buffer_flush(vctx, buf); list_del(&buf->flush_list); buf->on_list = FALSE; pipe_resource_reference(&res, NULL); } virgl_flush_eq(vctx, vctx); } static struct pipe_sampler_view *virgl_create_sampler_view(struct pipe_context *ctx, struct pipe_resource *texture, const struct pipe_sampler_view *state) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_sampler_view *grview; uint32_t handle; struct virgl_resource *res; if (!state) return NULL; grview = CALLOC_STRUCT(virgl_sampler_view); if (!grview) return NULL; res = virgl_resource(texture); handle = virgl_object_assign_handle(); virgl_encode_sampler_view(vctx, handle, res, state); grview->base = *state; grview->base.reference.count = 1; grview->base.texture = NULL; grview->base.context = ctx; pipe_resource_reference(&grview->base.texture, texture); grview->handle = handle; return &grview->base; } static void virgl_set_sampler_views(struct pipe_context *ctx, enum pipe_shader_type shader_type, unsigned start_slot, unsigned num_views, struct pipe_sampler_view **views) { struct virgl_context *vctx = virgl_context(ctx); int i; uint32_t disable_mask = ~((1ull << num_views) - 1); struct virgl_textures_info *tinfo = &vctx->samplers[shader_type]; uint32_t new_mask = 0; uint32_t remaining_mask; remaining_mask = tinfo->enabled_mask & disable_mask; while (remaining_mask) { i = u_bit_scan(&remaining_mask); assert(tinfo->views[i]); pipe_sampler_view_reference((struct pipe_sampler_view **)&tinfo->views[i], NULL); } for (i = 0; i < num_views; i++) { struct virgl_sampler_view *grview = virgl_sampler_view(views[i]); if (views[i] == (struct pipe_sampler_view *)tinfo->views[i]) continue; if (grview) { new_mask |= 1 << i; pipe_sampler_view_reference((struct pipe_sampler_view **)&tinfo->views[i], views[i]); } else { pipe_sampler_view_reference((struct pipe_sampler_view **)&tinfo->views[i], NULL); disable_mask |= 1 << i; } } tinfo->enabled_mask &= ~disable_mask; tinfo->enabled_mask |= new_mask; virgl_encode_set_sampler_views(vctx, shader_type, start_slot, num_views, tinfo->views); virgl_attach_res_sampler_views(vctx, shader_type); } static void virgl_texture_barrier(struct pipe_context *ctx, unsigned flags) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_screen *rs = virgl_screen(ctx->screen); if (!(rs->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_BARRIER)) return; virgl_encode_texture_barrier(vctx, flags); } static void virgl_destroy_sampler_view(struct pipe_context *ctx, struct pipe_sampler_view *view) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_sampler_view *grview = virgl_sampler_view(view); virgl_encode_delete_object(vctx, grview->handle, VIRGL_OBJECT_SAMPLER_VIEW); pipe_resource_reference(&view->texture, NULL); FREE(view); } static void *virgl_create_sampler_state(struct pipe_context *ctx, const struct pipe_sampler_state *state) { struct virgl_context *vctx = virgl_context(ctx); uint32_t handle; handle = virgl_object_assign_handle(); virgl_encode_sampler_state(vctx, handle, state); return (void *)(unsigned long)handle; } static void virgl_delete_sampler_state(struct pipe_context *ctx, void *ss) { struct virgl_context *vctx = virgl_context(ctx); uint32_t handle = (unsigned long)ss; virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SAMPLER_STATE); } static void virgl_bind_sampler_states(struct pipe_context *ctx, enum pipe_shader_type shader, unsigned start_slot, unsigned num_samplers, void **samplers) { struct virgl_context *vctx = virgl_context(ctx); uint32_t handles[32]; int i; for (i = 0; i < num_samplers; i++) { handles[i] = (unsigned long)(samplers[i]); } virgl_encode_bind_sampler_states(vctx, shader, start_slot, num_samplers, handles); } static void virgl_set_polygon_stipple(struct pipe_context *ctx, const struct pipe_poly_stipple *ps) { struct virgl_context *vctx = virgl_context(ctx); virgl_encoder_set_polygon_stipple(vctx, ps); } static void virgl_set_scissor_states(struct pipe_context *ctx, unsigned start_slot, unsigned num_scissor, const struct pipe_scissor_state *ss) { struct virgl_context *vctx = virgl_context(ctx); virgl_encoder_set_scissor_state(vctx, start_slot, num_scissor, ss); } static void virgl_set_sample_mask(struct pipe_context *ctx, unsigned sample_mask) { struct virgl_context *vctx = virgl_context(ctx); virgl_encoder_set_sample_mask(vctx, sample_mask); } static void virgl_set_min_samples(struct pipe_context *ctx, unsigned min_samples) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_screen *rs = virgl_screen(ctx->screen); if (!(rs->caps.caps.v2.capability_bits & VIRGL_CAP_SET_MIN_SAMPLES)) return; virgl_encoder_set_min_samples(vctx, min_samples); } static void virgl_set_clip_state(struct pipe_context *ctx, const struct pipe_clip_state *clip) { struct virgl_context *vctx = virgl_context(ctx); virgl_encoder_set_clip_state(vctx, clip); } static void virgl_set_tess_state(struct pipe_context *ctx, const float default_outer_level[4], const float default_inner_level[2]) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_screen *rs = virgl_screen(ctx->screen); if (!rs->caps.caps.v1.bset.has_tessellation_shaders) return; virgl_encode_set_tess_state(vctx, default_outer_level, default_inner_level); } static void virgl_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_resource *dres = virgl_resource(dst); struct virgl_resource *sres = virgl_resource(src); dres->clean = FALSE; virgl_encode_resource_copy_region(vctx, dres, dst_level, dstx, dsty, dstz, sres, src_level, src_box); } static void virgl_flush_resource(struct pipe_context *pipe, struct pipe_resource *resource) { } static void virgl_blit(struct pipe_context *ctx, const struct pipe_blit_info *blit) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_resource *dres = virgl_resource(blit->dst.resource); struct virgl_resource *sres = virgl_resource(blit->src.resource); dres->clean = FALSE; virgl_encode_blit(vctx, dres, sres, blit); } static void virgl_set_hw_atomic_buffers(struct pipe_context *ctx, unsigned start_slot, unsigned count, const struct pipe_shader_buffer *buffers) { struct virgl_context *vctx = virgl_context(ctx); for (unsigned i = 0; i < count; i++) { unsigned idx = start_slot + i; if (buffers) { if (buffers[i].buffer) { pipe_resource_reference(&vctx->atomic_buffers[idx], buffers[i].buffer); continue; } } pipe_resource_reference(&vctx->atomic_buffers[idx], NULL); } virgl_encode_set_hw_atomic_buffers(vctx, start_slot, count, buffers); } static void virgl_set_shader_buffers(struct pipe_context *ctx, enum pipe_shader_type shader, unsigned start_slot, unsigned count, const struct pipe_shader_buffer *buffers) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_screen *rs = virgl_screen(ctx->screen); for (unsigned i = 0; i < count; i++) { unsigned idx = start_slot + i; if (buffers) { if (buffers[i].buffer) { pipe_resource_reference(&vctx->ssbos[shader][idx], buffers[i].buffer); continue; } } pipe_resource_reference(&vctx->ssbos[shader][idx], NULL); } uint32_t max_shader_buffer = (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE) ? rs->caps.caps.v2.max_shader_buffer_frag_compute : rs->caps.caps.v2.max_shader_buffer_other_stages; if (!max_shader_buffer) return; virgl_encode_set_shader_buffers(vctx, shader, start_slot, count, buffers); } static void virgl_set_shader_images(struct pipe_context *ctx, enum pipe_shader_type shader, unsigned start_slot, unsigned count, const struct pipe_image_view *images) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_screen *rs = virgl_screen(ctx->screen); for (unsigned i = 0; i < count; i++) { unsigned idx = start_slot + i; if (images) { if (images[i].resource) { pipe_resource_reference(&vctx->images[shader][idx], images[i].resource); continue; } } pipe_resource_reference(&vctx->images[shader][idx], NULL); } uint32_t max_shader_images = (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE) ? rs->caps.caps.v2.max_shader_image_frag_compute : rs->caps.caps.v2.max_shader_image_other_stages; if (!max_shader_images) return; virgl_encode_set_shader_images(vctx, shader, start_slot, count, images); } static void virgl_memory_barrier(struct pipe_context *ctx, unsigned flags) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_screen *rs = virgl_screen(ctx->screen); if (!(rs->caps.caps.v2.capability_bits & VIRGL_CAP_MEMORY_BARRIER)) return; virgl_encode_memory_barrier(vctx, flags); } static void *virgl_create_compute_state(struct pipe_context *ctx, const struct pipe_compute_state *state) { struct virgl_context *vctx = virgl_context(ctx); uint32_t handle; const struct tgsi_token *new_tokens = state->prog; struct pipe_stream_output_info so_info = {}; int ret; handle = virgl_object_assign_handle(); ret = virgl_encode_shader_state(vctx, handle, PIPE_SHADER_COMPUTE, &so_info, state->req_local_mem, new_tokens); if (ret) { return NULL; } return (void *)(unsigned long)handle; } static void virgl_bind_compute_state(struct pipe_context *ctx, void *state) { uint32_t handle = (unsigned long)state; struct virgl_context *vctx = virgl_context(ctx); virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_COMPUTE); } static void virgl_delete_compute_state(struct pipe_context *ctx, void *state) { uint32_t handle = (unsigned long)state; struct virgl_context *vctx = virgl_context(ctx); virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER); } static void virgl_launch_grid(struct pipe_context *ctx, const struct pipe_grid_info *info) { struct virgl_context *vctx = virgl_context(ctx); virgl_encode_launch_grid(vctx, info); } static void virgl_context_destroy( struct pipe_context *ctx ) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_screen *rs = virgl_screen(ctx->screen); vctx->framebuffer.zsbuf = NULL; vctx->framebuffer.nr_cbufs = 0; virgl_encoder_destroy_sub_ctx(vctx, vctx->hw_sub_ctx_id); virgl_flush_eq(vctx, vctx); rs->vws->cmd_buf_destroy(vctx->cbuf); if (vctx->uploader) u_upload_destroy(vctx->uploader); util_primconvert_destroy(vctx->primconvert); slab_destroy_child(&vctx->texture_transfer_pool); FREE(vctx); } static void virgl_get_sample_position(struct pipe_context *ctx, unsigned sample_count, unsigned index, float *out_value) { struct virgl_context *vctx = virgl_context(ctx); struct virgl_screen *vs = virgl_screen(vctx->base.screen); if (sample_count > vs->caps.caps.v1.max_samples) { debug_printf("VIRGL: requested %d MSAA samples, but only %d supported\n", sample_count, vs->caps.caps.v1.max_samples); return; } /* The following is basically copied from dri/i965gen6_get_sample_position * The only addition is that we hold the msaa positions for all sample * counts in a flat array. */ uint32_t bits = 0; if (sample_count == 1) { out_value[0] = out_value[1] = 0.5f; return; } else if (sample_count == 2) { bits = vs->caps.caps.v2.sample_locations[0] >> (8 * index); } else if (sample_count <= 4) { bits = vs->caps.caps.v2.sample_locations[1] >> (8 * index); } else if (sample_count <= 8) { bits = vs->caps.caps.v2.sample_locations[2 + (index >> 2)] >> (8 * (index & 3)); } else if (sample_count <= 16) { bits = vs->caps.caps.v2.sample_locations[4 + (index >> 2)] >> (8 * (index & 3)); } out_value[0] = ((bits >> 4) & 0xf) / 16.0f; out_value[1] = (bits & 0xf) / 16.0f; if (virgl_debug & VIRGL_DEBUG_VERBOSE) debug_printf("VIRGL: sample postion [%2d/%2d] = (%f, %f)\n", index, sample_count, out_value[0], out_value[1]); } struct pipe_context *virgl_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags) { struct virgl_context *vctx; struct virgl_screen *rs = virgl_screen(pscreen); vctx = CALLOC_STRUCT(virgl_context); vctx->cbuf = rs->vws->cmd_buf_create(rs->vws); if (!vctx->cbuf) { FREE(vctx); return NULL; } vctx->base.destroy = virgl_context_destroy; vctx->base.create_surface = virgl_create_surface; vctx->base.surface_destroy = virgl_surface_destroy; vctx->base.set_framebuffer_state = virgl_set_framebuffer_state; vctx->base.create_blend_state = virgl_create_blend_state; vctx->base.bind_blend_state = virgl_bind_blend_state; vctx->base.delete_blend_state = virgl_delete_blend_state; vctx->base.create_depth_stencil_alpha_state = virgl_create_depth_stencil_alpha_state; vctx->base.bind_depth_stencil_alpha_state = virgl_bind_depth_stencil_alpha_state; vctx->base.delete_depth_stencil_alpha_state = virgl_delete_depth_stencil_alpha_state; vctx->base.create_rasterizer_state = virgl_create_rasterizer_state; vctx->base.bind_rasterizer_state = virgl_bind_rasterizer_state; vctx->base.delete_rasterizer_state = virgl_delete_rasterizer_state; vctx->base.set_viewport_states = virgl_set_viewport_states; vctx->base.create_vertex_elements_state = virgl_create_vertex_elements_state; vctx->base.bind_vertex_elements_state = virgl_bind_vertex_elements_state; vctx->base.delete_vertex_elements_state = virgl_delete_vertex_elements_state; vctx->base.set_vertex_buffers = virgl_set_vertex_buffers; vctx->base.set_constant_buffer = virgl_set_constant_buffer; vctx->base.set_tess_state = virgl_set_tess_state; vctx->base.create_vs_state = virgl_create_vs_state; vctx->base.create_tcs_state = virgl_create_tcs_state; vctx->base.create_tes_state = virgl_create_tes_state; vctx->base.create_gs_state = virgl_create_gs_state; vctx->base.create_fs_state = virgl_create_fs_state; vctx->base.bind_vs_state = virgl_bind_vs_state; vctx->base.bind_tcs_state = virgl_bind_tcs_state; vctx->base.bind_tes_state = virgl_bind_tes_state; vctx->base.bind_gs_state = virgl_bind_gs_state; vctx->base.bind_fs_state = virgl_bind_fs_state; vctx->base.delete_vs_state = virgl_delete_vs_state; vctx->base.delete_tcs_state = virgl_delete_tcs_state; vctx->base.delete_tes_state = virgl_delete_tes_state; vctx->base.delete_gs_state = virgl_delete_gs_state; vctx->base.delete_fs_state = virgl_delete_fs_state; vctx->base.create_compute_state = virgl_create_compute_state; vctx->base.bind_compute_state = virgl_bind_compute_state; vctx->base.delete_compute_state = virgl_delete_compute_state; vctx->base.launch_grid = virgl_launch_grid; vctx->base.clear = virgl_clear; vctx->base.draw_vbo = virgl_draw_vbo; vctx->base.flush = virgl_flush_from_st; vctx->base.screen = pscreen; vctx->base.create_sampler_view = virgl_create_sampler_view; vctx->base.sampler_view_destroy = virgl_destroy_sampler_view; vctx->base.set_sampler_views = virgl_set_sampler_views; vctx->base.texture_barrier = virgl_texture_barrier; vctx->base.create_sampler_state = virgl_create_sampler_state; vctx->base.delete_sampler_state = virgl_delete_sampler_state; vctx->base.bind_sampler_states = virgl_bind_sampler_states; vctx->base.set_polygon_stipple = virgl_set_polygon_stipple; vctx->base.set_scissor_states = virgl_set_scissor_states; vctx->base.set_sample_mask = virgl_set_sample_mask; vctx->base.set_min_samples = virgl_set_min_samples; vctx->base.set_stencil_ref = virgl_set_stencil_ref; vctx->base.set_clip_state = virgl_set_clip_state; vctx->base.set_blend_color = virgl_set_blend_color; vctx->base.get_sample_position = virgl_get_sample_position; vctx->base.resource_copy_region = virgl_resource_copy_region; vctx->base.flush_resource = virgl_flush_resource; vctx->base.blit = virgl_blit; vctx->base.set_shader_buffers = virgl_set_shader_buffers; vctx->base.set_hw_atomic_buffers = virgl_set_hw_atomic_buffers; vctx->base.set_shader_images = virgl_set_shader_images; vctx->base.memory_barrier = virgl_memory_barrier; virgl_init_context_resource_functions(&vctx->base); virgl_init_query_functions(vctx); virgl_init_so_functions(vctx); list_inithead(&vctx->to_flush_bufs); slab_create_child(&vctx->texture_transfer_pool, &rs->texture_transfer_pool); vctx->primconvert = util_primconvert_create(&vctx->base, rs->caps.caps.v1.prim_mask); vctx->uploader = u_upload_create(&vctx->base, 1024 * 1024, PIPE_BIND_INDEX_BUFFER, PIPE_USAGE_STREAM, 0); if (!vctx->uploader) goto fail; vctx->base.stream_uploader = vctx->uploader; vctx->base.const_uploader = vctx->uploader; vctx->hw_sub_ctx_id = rs->sub_ctx_id++; virgl_encoder_create_sub_ctx(vctx, vctx->hw_sub_ctx_id); virgl_encoder_set_sub_ctx(vctx, vctx->hw_sub_ctx_id); return &vctx->base; fail: return NULL; }