/* * Copyright © 2014-2017 Broadcom * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef VC5_SCREEN_H #define VC5_SCREEN_H #include "pipe/p_screen.h" #include "os/os_thread.h" #include "state_tracker/drm_driver.h" #include "util/list.h" #include "util/slab.h" #include "broadcom/common/v3d_debug.h" #include "broadcom/common/v3d_device_info.h" struct vc5_bo; #define VC5_MAX_MIP_LEVELS 12 #define VC5_MAX_TEXTURE_SAMPLERS 32 #define VC5_MAX_SAMPLES 4 #define VC5_MAX_DRAW_BUFFERS 4 #define VC5_MAX_ATTRIBUTES 16 /* These are tunable parameters in the HW design, but all the V3D * implementations agree. */ #define VC5_UIFCFG_BANKS 8 #define VC5_UIFCFG_PAGE_SIZE 4096 #define VC5_UIFCFG_XOR_VALUE (1 << 4) #define VC5_PAGE_CACHE_SIZE (VC5_UIFCFG_PAGE_SIZE * VC5_UIFCFG_BANKS) #define VC5_UBLOCK_SIZE 64 #define VC5_UIFBLOCK_SIZE (4 * VC5_UBLOCK_SIZE) #define VC5_UIFBLOCK_ROW_SIZE (4 * VC5_UIFBLOCK_SIZE) struct vc5_simulator_file; struct vc5_screen { struct pipe_screen base; int fd; struct v3d_device_info devinfo; const char *name; /** The last seqno we've completed a wait for. * * This lets us slightly optimize our waits by skipping wait syscalls * if we know the job's already done. */ uint64_t finished_seqno; struct slab_parent_pool transfer_pool; struct vc5_bo_cache { /** List of struct vc5_bo freed, by age. */ struct list_head time_list; /** List of struct vc5_bo freed, per size, by age. */ struct list_head *size_list; uint32_t size_list_size; mtx_t lock; uint32_t bo_size; uint32_t bo_count; } bo_cache; const struct v3d_compiler *compiler; struct util_hash_table *bo_handles; mtx_t bo_handles_mutex; uint32_t bo_size; uint32_t bo_count; struct vc5_simulator_file *sim_file; }; static inline struct vc5_screen * vc5_screen(struct pipe_screen *screen) { return (struct vc5_screen *)screen; } struct pipe_screen *vc5_screen_create(int fd); void vc5_fence_init(struct vc5_screen *screen); struct vc5_fence * vc5_fence_create(struct vc5_screen *screen, uint64_t seqno); #endif /* VC5_SCREEN_H */