/* * Copyright © 2014-2017 Broadcom * Copyright (C) 2012 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "os/os_misc.h" #include "pipe/p_defines.h" #include "pipe/p_screen.h" #include "pipe/p_state.h" #include "util/u_debug.h" #include "util/u_memory.h" #include "util/u_format.h" #include "util/u_hash_table.h" #include "util/ralloc.h" #include #include "vc5_drm.h" #include "vc5_screen.h" #include "vc5_context.h" #include "vc5_resource.h" #include "compiler/v3d_compiler.h" static const char * vc5_screen_get_name(struct pipe_screen *pscreen) { struct vc5_screen *screen = vc5_screen(pscreen); if (!screen->name) { screen->name = ralloc_asprintf(screen, "VC5 V3D %d.%d", screen->devinfo.ver / 10, screen->devinfo.ver % 10); } return screen->name; } static const char * vc5_screen_get_vendor(struct pipe_screen *pscreen) { return "Broadcom"; } static void vc5_screen_destroy(struct pipe_screen *pscreen) { struct vc5_screen *screen = vc5_screen(pscreen); util_hash_table_destroy(screen->bo_handles); vc5_bufmgr_destroy(pscreen); slab_destroy_parent(&screen->transfer_pool); if (using_vc5_simulator) vc5_simulator_destroy(screen); v3d_compiler_free(screen->compiler); close(screen->fd); ralloc_free(pscreen); } static int vc5_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) { struct vc5_screen *screen = vc5_screen(pscreen); switch (param) { /* Supported features (boolean caps). */ case PIPE_CAP_VERTEX_COLOR_CLAMPED: case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: case PIPE_CAP_FRAGMENT_COLOR_CLAMPED: case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT: case PIPE_CAP_NPOT_TEXTURES: case PIPE_CAP_SHAREABLE_SHADERS: case PIPE_CAP_BLEND_EQUATION_SEPARATE: case PIPE_CAP_TEXTURE_MULTISAMPLE: case PIPE_CAP_TEXTURE_SWIZZLE: case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: case PIPE_CAP_START_INSTANCE: case PIPE_CAP_TGSI_INSTANCEID: case PIPE_CAP_SM3: case PIPE_CAP_TEXTURE_QUERY_LOD: case PIPE_CAP_PRIMITIVE_RESTART: case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY: case PIPE_CAP_OCCLUSION_QUERY: case PIPE_CAP_POINT_SPRITE: case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION: case PIPE_CAP_COMPUTE: case PIPE_CAP_DRAW_INDIRECT: case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET: return 1; case PIPE_CAP_INDEP_BLEND_ENABLE: return screen->devinfo.ver >= 40; case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT: return 256; case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT: return 4; case PIPE_CAP_GLSL_FEATURE_LEVEL: return 400; case PIPE_CAP_MAX_VIEWPORTS: return 1; case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: return 1; case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: return 0; case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: if (screen->devinfo.ver >= 40) return 0; else return 1; case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: if (screen->devinfo.ver >= 40) return 1; else return 0; case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES: case PIPE_CAP_MIXED_COLOR_DEPTH_BITS: return 1; /* Stream output. */ case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: return 4; case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS: case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS: return 64; case PIPE_CAP_MIN_TEXEL_OFFSET: case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET: return -8; case PIPE_CAP_MAX_TEXEL_OFFSET: case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET: return 7; /* Unsupported features. */ case PIPE_CAP_ANISOTROPIC_FILTER: case PIPE_CAP_TEXTURE_BUFFER_OBJECTS: case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY: case PIPE_CAP_CUBE_MAP_ARRAY: case PIPE_CAP_TEXTURE_MIRROR_CLAMP: case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: case PIPE_CAP_SEAMLESS_CUBE_MAP: case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY: case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY: case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY: case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS: case PIPE_CAP_SHADER_STENCIL_EXPORT: case PIPE_CAP_TGSI_TEXCOORD: case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER: case PIPE_CAP_CONDITIONAL_RENDER: case PIPE_CAP_TEXTURE_BARRIER: case PIPE_CAP_INDEP_BLEND_FUNC: case PIPE_CAP_DEPTH_CLIP_DISABLE: case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS: case PIPE_CAP_USER_VERTEX_BUFFERS: case PIPE_CAP_QUERY_PIPELINE_STATISTICS: case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK: case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT: case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT: case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS: case PIPE_CAP_TEXTURE_GATHER_SM5: case PIPE_CAP_FAKE_SW_MSAA: case PIPE_CAP_SAMPLE_SHADING: case PIPE_CAP_TEXTURE_GATHER_OFFSETS: case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION: case PIPE_CAP_MAX_VERTEX_STREAMS: case PIPE_CAP_MULTI_DRAW_INDIRECT: case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS: case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE: case PIPE_CAP_CONDITIONAL_RENDER_INVERTED: case PIPE_CAP_SAMPLER_VIEW_TARGET: case PIPE_CAP_CLIP_HALFZ: case PIPE_CAP_VERTEXID_NOBASE: case PIPE_CAP_POLYGON_OFFSET_CLAMP: case PIPE_CAP_MULTISAMPLE_Z_RESOLVE: case PIPE_CAP_RESOURCE_FROM_USER_MEMORY: case PIPE_CAP_DEVICE_RESET_STATUS_QUERY: case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS: case PIPE_CAP_TEXTURE_FLOAT_LINEAR: case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR: case PIPE_CAP_DEPTH_BOUNDS_TEST: case PIPE_CAP_TGSI_TXQS: case PIPE_CAP_FORCE_PERSAMPLE_INTERP: case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS: case PIPE_CAP_CLEAR_TEXTURE: case PIPE_CAP_DRAW_PARAMETERS: case PIPE_CAP_TGSI_PACK_HALF_FLOAT: case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL: case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL: case PIPE_CAP_INVALIDATE_BUFFER: case PIPE_CAP_GENERATE_MIPMAP: case PIPE_CAP_STRING_MARKER: case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS: case PIPE_CAP_QUERY_BUFFER_OBJECT: case PIPE_CAP_QUERY_MEMORY_INFO: case PIPE_CAP_PCI_GROUP: case PIPE_CAP_PCI_BUS: case PIPE_CAP_PCI_DEVICE: case PIPE_CAP_PCI_FUNCTION: case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT: case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR: case PIPE_CAP_CULL_DISTANCE: case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES: case PIPE_CAP_TGSI_VOTE: case PIPE_CAP_MAX_WINDOW_RECTANGLES: case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED: case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS: case PIPE_CAP_TGSI_ARRAY_COMPONENTS: case PIPE_CAP_TGSI_FS_FBFETCH: case PIPE_CAP_INT64: case PIPE_CAP_INT64_DIVMOD: case PIPE_CAP_DOUBLES: case PIPE_CAP_BINDLESS_TEXTURE: case PIPE_CAP_POST_DEPTH_COVERAGE: case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX: case PIPE_CAP_TGSI_BALLOT: case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE: case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE: case PIPE_CAP_TGSI_CLOCK: case PIPE_CAP_TGSI_TEX_TXF_LZ: case PIPE_CAP_NATIVE_FENCE_FD: case PIPE_CAP_FENCE_SIGNAL: case PIPE_CAP_TGSI_MUL_ZERO_WINS: case PIPE_CAP_NIR_SAMPLERS_AS_DEREF: case PIPE_CAP_QUERY_SO_OVERFLOW: case PIPE_CAP_MEMOBJ: case PIPE_CAP_LOAD_CONSTBUF: case PIPE_CAP_TILE_RASTER_ORDER: case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS: case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: case PIPE_CAP_CONTEXT_PRIORITY_MASK: case PIPE_CAP_CONSTBUF0_FLAGS: return 0; /* Geometry shader output, unsupported. */ case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES: case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: return 0; /* Texturing. */ case PIPE_CAP_MAX_TEXTURE_2D_LEVELS: case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: return VC5_MAX_MIP_LEVELS; case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: return 256; case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: return 2048; /* Render targets. */ case PIPE_CAP_MAX_RENDER_TARGETS: return 4; /* Queries. */ case PIPE_CAP_QUERY_TIME_ELAPSED: case PIPE_CAP_QUERY_TIMESTAMP: return 0; case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE: return 2048; case PIPE_CAP_ENDIANNESS: return PIPE_ENDIAN_LITTLE; case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT: return 64; case PIPE_CAP_VENDOR_ID: return 0x14E4; case PIPE_CAP_DEVICE_ID: return 0xFFFFFFFF; case PIPE_CAP_ACCELERATED: return 1; case PIPE_CAP_VIDEO_MEMORY: { uint64_t system_memory; if (!os_get_total_physical_memory(&system_memory)) return 0; return (int)(system_memory >> 20); } case PIPE_CAP_UMA: return 1; default: fprintf(stderr, "unknown param %d\n", param); return 0; } } static float vc5_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param) { switch (param) { case PIPE_CAPF_MAX_LINE_WIDTH: case PIPE_CAPF_MAX_LINE_WIDTH_AA: return 32; case PIPE_CAPF_MAX_POINT_WIDTH: case PIPE_CAPF_MAX_POINT_WIDTH_AA: return 512.0f; case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY: return 0.0f; case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS: return 16.0f; default: fprintf(stderr, "unknown paramf %d\n", param); return 0; } } static int vc5_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, enum pipe_shader_cap param) { if (shader != PIPE_SHADER_VERTEX && shader != PIPE_SHADER_FRAGMENT) { return 0; } /* this is probably not totally correct.. but it's a start: */ switch (param) { case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: return 16384; case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: return UINT_MAX; case PIPE_SHADER_CAP_MAX_INPUTS: if (shader == PIPE_SHADER_FRAGMENT) return VC5_MAX_FS_INPUTS / 4; else return 16; case PIPE_SHADER_CAP_MAX_OUTPUTS: if (shader == PIPE_SHADER_FRAGMENT) return 4; else return VC5_MAX_FS_INPUTS / 4; case PIPE_SHADER_CAP_MAX_TEMPS: return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: return 16 * 1024 * sizeof(float); case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: return 16; case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: return 0; case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: return 0; case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: return 1; case PIPE_SHADER_CAP_SUBROUTINES: return 0; case PIPE_SHADER_CAP_INTEGERS: return 1; case PIPE_SHADER_CAP_FP16: case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED: case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED: case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED: case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED: case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE: case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED: case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS: case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS: return 0; case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: case PIPE_SHADER_CAP_MAX_SHADER_IMAGES: case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS: return VC5_MAX_TEXTURE_SAMPLERS; case PIPE_SHADER_CAP_PREFERRED_IR: return PIPE_SHADER_IR_NIR; case PIPE_SHADER_CAP_SUPPORTED_IRS: return 0; case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: return 32; case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD: case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS: return 0; default: fprintf(stderr, "unknown shader param %d\n", param); return 0; } return 0; } static boolean vc5_screen_is_format_supported(struct pipe_screen *pscreen, enum pipe_format format, enum pipe_texture_target target, unsigned sample_count, unsigned usage) { struct vc5_screen *screen = vc5_screen(pscreen); if (sample_count > 1 && sample_count != VC5_MAX_SAMPLES) return FALSE; if ((target >= PIPE_MAX_TEXTURE_TYPES) || !util_format_is_supported(format, usage)) { return FALSE; } if (usage & PIPE_BIND_VERTEX_BUFFER) { switch (format) { case PIPE_FORMAT_R32G32B32A32_FLOAT: case PIPE_FORMAT_R32G32B32_FLOAT: case PIPE_FORMAT_R32G32_FLOAT: case PIPE_FORMAT_R32_FLOAT: case PIPE_FORMAT_R32G32B32A32_SNORM: case PIPE_FORMAT_R32G32B32_SNORM: case PIPE_FORMAT_R32G32_SNORM: case PIPE_FORMAT_R32_SNORM: case PIPE_FORMAT_R32G32B32A32_SSCALED: case PIPE_FORMAT_R32G32B32_SSCALED: case PIPE_FORMAT_R32G32_SSCALED: case PIPE_FORMAT_R32_SSCALED: case PIPE_FORMAT_R16G16B16A16_UNORM: case PIPE_FORMAT_R16G16B16_UNORM: case PIPE_FORMAT_R16G16_UNORM: case PIPE_FORMAT_R16_UNORM: case PIPE_FORMAT_R16G16B16A16_SNORM: case PIPE_FORMAT_R16G16B16_SNORM: case PIPE_FORMAT_R16G16_SNORM: case PIPE_FORMAT_R16_SNORM: case PIPE_FORMAT_R16G16B16A16_USCALED: case PIPE_FORMAT_R16G16B16_USCALED: case PIPE_FORMAT_R16G16_USCALED: case PIPE_FORMAT_R16_USCALED: case PIPE_FORMAT_R16G16B16A16_SSCALED: case PIPE_FORMAT_R16G16B16_SSCALED: case PIPE_FORMAT_R16G16_SSCALED: case PIPE_FORMAT_R16_SSCALED: case PIPE_FORMAT_R8G8B8A8_UNORM: case PIPE_FORMAT_R8G8B8_UNORM: case PIPE_FORMAT_R8G8_UNORM: case PIPE_FORMAT_R8_UNORM: case PIPE_FORMAT_R8G8B8A8_SNORM: case PIPE_FORMAT_R8G8B8_SNORM: case PIPE_FORMAT_R8G8_SNORM: case PIPE_FORMAT_R8_SNORM: case PIPE_FORMAT_R8G8B8A8_USCALED: case PIPE_FORMAT_R8G8B8_USCALED: case PIPE_FORMAT_R8G8_USCALED: case PIPE_FORMAT_R8_USCALED: case PIPE_FORMAT_R8G8B8A8_SSCALED: case PIPE_FORMAT_R8G8B8_SSCALED: case PIPE_FORMAT_R8G8_SSCALED: case PIPE_FORMAT_R8_SSCALED: break; default: return FALSE; } } if ((usage & PIPE_BIND_RENDER_TARGET) && !vc5_rt_format_supported(&screen->devinfo, format)) { return FALSE; } if ((usage & PIPE_BIND_SAMPLER_VIEW) && !vc5_tex_format_supported(&screen->devinfo, format)) { return FALSE; } if ((usage & PIPE_BIND_DEPTH_STENCIL) && !(format == PIPE_FORMAT_S8_UINT_Z24_UNORM || format == PIPE_FORMAT_X8Z24_UNORM || format == PIPE_FORMAT_Z16_UNORM || format == PIPE_FORMAT_Z32_FLOAT || format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)) { return FALSE; } if ((usage & PIPE_BIND_INDEX_BUFFER) && !(format == PIPE_FORMAT_I8_UINT || format == PIPE_FORMAT_I16_UINT || format == PIPE_FORMAT_I32_UINT)) { return FALSE; } return TRUE; } #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x))) static unsigned handle_hash(void *key) { return PTR_TO_UINT(key); } static int handle_compare(void *key1, void *key2) { return PTR_TO_UINT(key1) != PTR_TO_UINT(key2); } static bool vc5_get_device_info(struct vc5_screen *screen) { struct drm_vc5_get_param ident0 = { .param = DRM_VC5_PARAM_V3D_CORE0_IDENT0, }; struct drm_vc5_get_param ident1 = { .param = DRM_VC5_PARAM_V3D_CORE0_IDENT1, }; int ret; ret = vc5_ioctl(screen->fd, DRM_IOCTL_VC5_GET_PARAM, &ident0); if (ret != 0) { fprintf(stderr, "Couldn't get V3D core IDENT0: %s\n", strerror(errno)); return false; } ret = vc5_ioctl(screen->fd, DRM_IOCTL_VC5_GET_PARAM, &ident1); if (ret != 0) { fprintf(stderr, "Couldn't get V3D core IDENT1: %s\n", strerror(errno)); return false; } uint32_t major = (ident0.value >> 24) & 0xff; uint32_t minor = (ident1.value >> 0) & 0xf; screen->devinfo.ver = major * 10 + minor; switch (screen->devinfo.ver) { case 33: case 41: case 42: break; default: fprintf(stderr, "V3D %d.%d not supported by this version of Mesa.\n", screen->devinfo.ver / 10, screen->devinfo.ver % 10); return false; } return true; } static const void * vc5_screen_get_compiler_options(struct pipe_screen *pscreen, enum pipe_shader_ir ir, unsigned shader) { return &v3d_nir_options; } struct pipe_screen * vc5_screen_create(int fd) { struct vc5_screen *screen = rzalloc(NULL, struct vc5_screen); struct pipe_screen *pscreen; pscreen = &screen->base; pscreen->destroy = vc5_screen_destroy; pscreen->get_param = vc5_screen_get_param; pscreen->get_paramf = vc5_screen_get_paramf; pscreen->get_shader_param = vc5_screen_get_shader_param; pscreen->context_create = vc5_context_create; pscreen->is_format_supported = vc5_screen_is_format_supported; screen->fd = fd; list_inithead(&screen->bo_cache.time_list); (void)mtx_init(&screen->bo_handles_mutex, mtx_plain); screen->bo_handles = util_hash_table_create(handle_hash, handle_compare); #if defined(USE_VC5_SIMULATOR) vc5_simulator_init(screen); #endif if (!vc5_get_device_info(screen)) goto fail; slab_create_parent(&screen->transfer_pool, sizeof(struct vc5_transfer), 16); vc5_fence_init(screen); v3d_process_debug_variable(); vc5_resource_screen_init(pscreen); screen->compiler = v3d_compiler_init(&screen->devinfo); pscreen->get_name = vc5_screen_get_name; pscreen->get_vendor = vc5_screen_get_vendor; pscreen->get_device_vendor = vc5_screen_get_vendor; pscreen->get_compiler_options = vc5_screen_get_compiler_options; return pscreen; fail: close(fd); ralloc_free(pscreen); return NULL; }