/* * Copyright © 2017 Broadcom * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "util/u_format.h" #include "vc5_context.h" #include "vc5_tiling.h" #include "broadcom/cle/v3d_packet_v33_pack.h" static void load_raw(struct vc5_cl *cl, struct pipe_surface *psurf, int buffer) { struct vc5_surface *surf = vc5_surface(psurf); struct vc5_resource *rsc = vc5_resource(psurf->texture); cl_emit(cl, LOAD_TILE_BUFFER_GENERAL, load) { load.raw_mode = true; load.buffer_to_load = buffer; load.address = cl_address(rsc->bo, surf->offset); load.padded_height_of_output_image_in_uif_blocks = surf->padded_height_of_output_image_in_uif_blocks; } } static void store_raw(struct vc5_cl *cl, struct pipe_surface *psurf, int buffer, bool color_clear, bool z_clear, bool s_clear) { struct vc5_surface *surf = vc5_surface(psurf); struct vc5_resource *rsc = vc5_resource(psurf->texture); cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) { store.raw_mode = true; store.buffer_to_store = buffer; store.address = cl_address(rsc->bo, surf->offset); store.disable_colour_buffers_clear_on_write = !color_clear; store.disable_z_buffer_clear_on_write = !z_clear; store.disable_stencil_buffer_clear_on_write = !s_clear; store.padded_height_of_output_image_in_uif_blocks = surf->padded_height_of_output_image_in_uif_blocks; } } static int zs_buffer_from_pipe_bits(int pipe_clear_bits) { switch (pipe_clear_bits & PIPE_CLEAR_DEPTHSTENCIL) { case PIPE_CLEAR_DEPTHSTENCIL: return ZSTENCIL; case PIPE_CLEAR_DEPTH: return Z; case PIPE_CLEAR_STENCIL: return STENCIL; default: return NONE; } } /* The HW queues up the load until the tile coordinates show up, but can only * track one at a time. If we need to do more than one load, then we need to * flush out the previous load by emitting the tile coordinates and doing a * dummy store. */ static void flush_last_load(struct vc5_cl *cl) { cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords); cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) { store.buffer_to_store = NONE; } } static void vc5_rcl_emit_generic_per_tile_list(struct vc5_job *job, int last_cbuf) { /* Emit the generic list in our indirect state -- the rcl will just * have pointers into it. */ struct vc5_cl *cl = &job->indirect; vc5_cl_ensure_space(cl, 200, 1); struct vc5_cl_reloc tile_list_start = cl_get_address(cl); const uint32_t pipe_clear_color_buffers = (PIPE_CLEAR_COLOR0 | PIPE_CLEAR_COLOR1 | PIPE_CLEAR_COLOR2 | PIPE_CLEAR_COLOR3); const uint32_t first_color_buffer_bit = (ffs(PIPE_CLEAR_COLOR0) - 1); uint32_t read_but_not_cleared = job->resolve & ~job->cleared; for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) { uint32_t bit = PIPE_CLEAR_COLOR0 << i; if (!(read_but_not_cleared & bit)) continue; struct pipe_surface *psurf = job->cbufs[i]; if (!psurf || psurf->texture->nr_samples <= 1) continue; load_raw(cl, psurf, RENDER_TARGET_0 + i); read_but_not_cleared &= ~bit; if (read_but_not_cleared) flush_last_load(cl); } if (job->zsbuf && job->zsbuf->texture->nr_samples > 1 && read_but_not_cleared & PIPE_CLEAR_DEPTHSTENCIL) { load_raw(cl, job->zsbuf, zs_buffer_from_pipe_bits(read_but_not_cleared)); read_but_not_cleared &= ~PIPE_CLEAR_DEPTHSTENCIL; if (read_but_not_cleared) cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords); } /* The initial reload will be queued until we get the * tile coordinates. */ if (read_but_not_cleared) { cl_emit(cl, RELOAD_TILE_COLOUR_BUFFER, load) { load.disable_colour_buffer_load = (~read_but_not_cleared & pipe_clear_color_buffers) >> first_color_buffer_bit; load.enable_z_load = read_but_not_cleared & PIPE_CLEAR_DEPTH; load.enable_stencil_load = read_but_not_cleared & PIPE_CLEAR_STENCIL; } } /* Tile Coordinates triggers the reload and sets where the stores * go. There must be one per store packet. */ cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords); /* The binner starts out writing tiles assuming that the initial mode * is triangles, so make sure that's the case. */ cl_emit(cl, PRIMITIVE_LIST_FORMAT, fmt) { fmt.data_type = LIST_INDEXED; fmt.primitive_type = LIST_TRIANGLES; } cl_emit(cl, BRANCH_TO_IMPLICIT_TILE_LIST, branch); bool needs_color_clear = job->cleared & pipe_clear_color_buffers; bool needs_z_clear = job->cleared & PIPE_CLEAR_DEPTH; bool needs_s_clear = job->cleared & PIPE_CLEAR_STENCIL; /* Note that only the color RT being stored will be cleared by a * STORE_GENERAL, or all of them if the buffer is NONE. */ bool msaa_color_clear = (needs_color_clear && (job->cleared & pipe_clear_color_buffers) == (job->resolve & pipe_clear_color_buffers)); uint32_t stores_pending = job->resolve; /* Use raw stores for any MSAA surfaces. These output UIF tiled * images where each 4x MSAA pixel is a 2x2 quad, and the format will * be that of the internal_type/internal_bpp, rather than the format * from GL's perspective. */ for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) { uint32_t bit = PIPE_CLEAR_COLOR0 << i; if (!(job->resolve & bit)) continue; struct pipe_surface *psurf = job->cbufs[i]; if (!psurf || psurf->texture->nr_samples <= 1) continue; stores_pending &= ~bit; store_raw(cl, psurf, RENDER_TARGET_0 + i, !stores_pending && msaa_color_clear, !stores_pending && needs_z_clear, !stores_pending && needs_s_clear); if (stores_pending) cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords); } if (job->resolve & PIPE_CLEAR_DEPTHSTENCIL && job->zsbuf && job->zsbuf->texture->nr_samples > 1) { stores_pending &= ~PIPE_CLEAR_DEPTHSTENCIL; store_raw(cl, job->zsbuf, zs_buffer_from_pipe_bits(job->resolve), false, !stores_pending && needs_z_clear, !stores_pending && needs_s_clear); if (stores_pending) cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords); } if (stores_pending) { cl_emit(cl, STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED, store) { store.disable_color_buffer_write = (~stores_pending >> first_color_buffer_bit) & 0xf; store.enable_z_write = stores_pending & PIPE_CLEAR_DEPTH; store.enable_stencil_write = stores_pending & PIPE_CLEAR_STENCIL; /* Note that when set this will clear all of the color * buffers. */ store.disable_colour_buffers_clear_on_write = !needs_color_clear; store.disable_z_buffer_clear_on_write = !needs_z_clear; store.disable_stencil_buffer_clear_on_write = !needs_s_clear; }; } else if (needs_color_clear && !msaa_color_clear) { /* If we had MSAA color stores that didn't match the set of * MSAA color clears, then we need to clear the color buffers * now. */ cl_emit(&job->rcl, STORE_TILE_BUFFER_GENERAL, store) { store.buffer_to_store = NONE; } } cl_emit(cl, RETURN_FROM_SUB_LIST, ret); cl_emit(&job->rcl, START_ADDRESS_OF_GENERIC_TILE_LIST, branch) { branch.start = tile_list_start; branch.end = cl_get_address(cl); } } #define div_round_up(a, b) (((a) + (b) - 1) / b) void vc5_emit_rcl(struct vc5_job *job) { /* The RCL list should be empty. */ assert(!job->rcl.bo); vc5_cl_ensure_space_with_branch(&job->rcl, 200 + 256 * cl_packet_length(SUPERTILE_COORDINATES)); job->submit.rcl_start = job->rcl.bo->offset; vc5_job_add_bo(job, job->rcl.bo); int nr_cbufs = 0; for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) { if (job->cbufs[i]) nr_cbufs = i + 1; } /* Comon config must be the first TILE_RENDERING_MODE_CONFIGURATION * and Z_STENCIL_CLEAR_VALUES must be last. The ones in between are * optional updates to the previous HW state. */ cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_COMMON_CONFIGURATION, config) { config.enable_z_store = job->resolve & PIPE_CLEAR_DEPTH; config.enable_stencil_store = job->resolve & PIPE_CLEAR_STENCIL; config.early_z_disable = !job->uses_early_z; config.image_width_pixels = job->draw_width; config.image_height_pixels = job->draw_height; config.number_of_render_targets_minus_1 = MAX2(nr_cbufs, 1) - 1; config.multisample_mode_4x = job->msaa; config.maximum_bpp_of_all_render_targets = job->internal_bpp; } for (int i = 0; i < nr_cbufs; i++) { struct pipe_surface *psurf = job->cbufs[i]; if (!psurf) continue; struct vc5_surface *surf = vc5_surface(psurf); struct vc5_resource *rsc = vc5_resource(psurf->texture); uint32_t config_pad = 0; uint32_t clear_pad = 0; /* XXX: Set the pad for raster. */ if (surf->tiling == VC5_TILING_UIF_NO_XOR || surf->tiling == VC5_TILING_UIF_XOR) { int uif_block_height = vc5_utile_height(rsc->cpp) * 2; uint32_t implicit_padded_height = (align(job->draw_height, uif_block_height) / uif_block_height); if (surf->padded_height_of_output_image_in_uif_blocks - implicit_padded_height < 15) { config_pad = (surf->padded_height_of_output_image_in_uif_blocks - implicit_padded_height); } else { config_pad = 15; clear_pad = surf->padded_height_of_output_image_in_uif_blocks; } } cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_RENDER_TARGET_CONFIG, rt) { rt.address = cl_address(rsc->bo, surf->offset); rt.internal_type = surf->internal_type; rt.output_image_format = surf->format; rt.memory_format = surf->tiling; rt.internal_bpp = surf->internal_bpp; rt.render_target_number = i; rt.pad = config_pad; if (job->resolve & PIPE_CLEAR_COLOR0 << i) rsc->writes++; } cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_CLEAR_COLORS_PART1, clear) { clear.clear_color_low_32_bits = job->clear_color[i][0]; clear.clear_color_next_24_bits = job->clear_color[i][1] & 0xffffff; clear.render_target_number = i; }; if (surf->internal_bpp >= V3D_INTERNAL_BPP_64) { cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_CLEAR_COLORS_PART2, clear) { clear.clear_color_mid_low_32_bits = ((job->clear_color[i][1] >> 24) | (job->clear_color[i][2] << 8)); clear.clear_color_mid_high_24_bits = ((job->clear_color[i][2] >> 24) | ((job->clear_color[i][3] & 0xffff) << 8)); clear.render_target_number = i; }; } if (surf->internal_bpp >= V3D_INTERNAL_BPP_128 || clear_pad) { cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_CLEAR_COLORS_PART3, clear) { clear.uif_padded_height_in_uif_blocks = clear_pad; clear.clear_color_high_16_bits = job->clear_color[i][3] >> 16; clear.render_target_number = i; }; } } /* TODO: Don't bother emitting if we don't load/clear Z/S. */ if (job->zsbuf) { struct pipe_surface *psurf = job->zsbuf; struct vc5_surface *surf = vc5_surface(psurf); struct vc5_resource *rsc = vc5_resource(psurf->texture); cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_Z_STENCIL_CONFIG, zs) { zs.address = cl_address(rsc->bo, surf->offset); zs.internal_type = surf->internal_type; zs.output_image_format = surf->format; zs.padded_height_of_output_image_in_uif_blocks = surf->padded_height_of_output_image_in_uif_blocks; assert(surf->tiling != VC5_TILING_RASTER); zs.memory_format = surf->tiling; } if (job->resolve & PIPE_CLEAR_DEPTHSTENCIL) rsc->writes++; /* Emit the separate stencil packet if we have a resource for * it. The HW will only load/store this buffer if the * Z/Stencil config doesn't have stencil in its format. */ if (rsc->separate_stencil) { cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_Z_STENCIL_CONFIG, zs) { zs.address = cl_address(rsc->separate_stencil->bo, surf->separate_stencil_offset); zs.z_stencil_id = 1; /* Separate stencil */ zs.padded_height_of_output_image_in_uif_blocks = surf->separate_stencil_padded_height_of_output_image_in_uif_blocks; assert(surf->tiling != VC5_TILING_RASTER); zs.memory_format = surf->separate_stencil_tiling; } } } /* Ends rendering mode config. */ cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_Z_STENCIL_CLEAR_VALUES, clear) { clear.z_clear_value = job->clear_z; clear.stencil_vg_mask_clear_value = job->clear_s; }; /* Always set initial block size before the first branch, which needs * to match the value from binning mode config. */ cl_emit(&job->rcl, TILE_LIST_INITIAL_BLOCK_SIZE, init) { init.use_auto_chained_tile_lists = true; init.size_of_first_block_in_chained_tile_lists = TILE_ALLOCATION_BLOCK_SIZE_64B; } uint32_t supertile_w = 1, supertile_h = 1; /* If doing multicore binning, we would need to initialize each core's * tile list here. */ cl_emit(&job->rcl, MULTICORE_RENDERING_TILE_LIST_SET_BASE, list) { list.address = cl_address(job->tile_alloc, 0); } cl_emit(&job->rcl, MULTICORE_RENDERING_SUPERTILE_CONFIGURATION, config) { uint32_t frame_w_in_supertiles, frame_h_in_supertiles; const uint32_t max_supertiles = 256; /* Size up our supertiles until we get under the limit. */ for (;;) { frame_w_in_supertiles = div_round_up(job->draw_tiles_x, supertile_w); frame_h_in_supertiles = div_round_up(job->draw_tiles_y, supertile_h); if (frame_w_in_supertiles * frame_h_in_supertiles < max_supertiles) { break; } if (supertile_w < supertile_h) supertile_w++; else supertile_h++; } config.total_frame_width_in_tiles = job->draw_tiles_x; config.total_frame_height_in_tiles = job->draw_tiles_y; config.supertile_width_in_tiles_minus_1 = supertile_w - 1; config.supertile_height_in_tiles_minus_1 = supertile_h - 1; config.total_frame_width_in_supertiles = frame_w_in_supertiles; config.total_frame_height_in_supertiles = frame_h_in_supertiles; } /* Start by clearing the tile buffer. */ cl_emit(&job->rcl, TILE_COORDINATES, coords) { coords.tile_column_number = 0; coords.tile_row_number = 0; } cl_emit(&job->rcl, STORE_TILE_BUFFER_GENERAL, store) { store.buffer_to_store = NONE; } cl_emit(&job->rcl, FLUSH_VCD_CACHE, flush); vc5_rcl_emit_generic_per_tile_list(job, nr_cbufs - 1); cl_emit(&job->rcl, WAIT_ON_SEMAPHORE, sem); /* XXX: Use Morton order */ uint32_t supertile_w_in_pixels = job->tile_width * supertile_w; uint32_t supertile_h_in_pixels = job->tile_height * supertile_h; uint32_t min_x_supertile = job->draw_min_x / supertile_w_in_pixels; uint32_t min_y_supertile = job->draw_min_y / supertile_h_in_pixels; uint32_t max_x_supertile = (job->draw_max_x - 1) / supertile_w_in_pixels; uint32_t max_y_supertile = (job->draw_max_y - 1) / supertile_h_in_pixels; for (int y = min_y_supertile; y <= max_y_supertile; y++) { for (int x = min_x_supertile; x <= max_x_supertile; x++) { cl_emit(&job->rcl, SUPERTILE_COORDINATES, coords) { coords.column_number_in_supertiles = x; coords.row_number_in_supertiles = y; } } } cl_emit(&job->rcl, END_OF_RENDERING, end); }