/* * Copyright © 2014 Broadcom * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file vc4_tiling.c * * Handles information about the VC4 tiling formats, and loading and storing * from them. * * Texture mipmap levels on VC4 are (with the exception of 32-bit RGBA raster * textures for scanout) stored as groups of microtiles. If the texture is at * least 4x4 microtiles (utiles), then those microtiles are arranged in a sort * of Hilbert-fractal-ish layout (T), otherwise the microtiles are in raster * order (LT). * * Specifically, the T format has: * * - 64b utiles of pixels in a raster-order grid according to cpp. It's 4x4 * pixels at 32 bit depth. * * - 1k subtiles made of a 4x4 raster-order grid of 64b utiles (so usually * 16x16 pixels). * * - 4k tiles made of a 2x2 grid of 1k subtiles (so usually 32x32 pixels). On * even 4k tile rows, they're arranged as (BL, TL, TR, BR), and on odd rows * they're (TR, BR, BL, TL), where bottom left is start of memory. * * - an image made of 4k tiles in rows either left-to-right (even rows of 4k * tiles) or right-to-left (odd rows of 4k tiles). */ #include "vc4_screen.h" #include "vc4_context.h" #include "vc4_tiling.h" /** Return the width in pixels of a 64-byte microtile. */ uint32_t vc4_utile_width(int cpp) { switch (cpp) { case 1: case 2: return 8; case 4: return 4; case 8: return 2; default: fprintf(stderr, "unknown cpp: %d\n", cpp); abort(); } } /** Return the height in pixels of a 64-byte microtile. */ uint32_t vc4_utile_height(int cpp) { switch (cpp) { case 1: return 8; case 2: case 4: case 8: return 4; default: fprintf(stderr, "unknown cpp: %d\n", cpp); abort(); } } /** * The texture unit decides what tiling format a particular miplevel is using * this function, so we lay out our miptrees accordingly. */ bool vc4_size_is_lt(uint32_t width, uint32_t height, int cpp) { return (width <= 4 * vc4_utile_width(cpp) || height <= 4 * vc4_utile_height(cpp)); } void vc4_load_utile(void *dst, void *src, uint32_t dst_stride, uint32_t cpp) { uint32_t utile_h = vc4_utile_height(cpp); uint32_t row_size = 64 / utile_h; for (int y = 0; y < utile_h; y++) { memcpy(dst, src, row_size); dst += dst_stride; src += row_size; } } void vc4_store_utile(void *dst, void *src, uint32_t src_stride, uint32_t cpp) { uint32_t utile_h = vc4_utile_height(cpp); uint32_t row_size = 64 / utile_h; for (int y = 0; y < utile_h; y++) { memcpy(dst, src, row_size); dst += row_size; src += src_stride; } } static void check_box_utile_alignment(const struct pipe_box *box, int cpp) { assert(!(box->x & (vc4_utile_width(cpp) - 1))); assert(!(box->y & (vc4_utile_height(cpp) - 1))); assert(!(box->width & (vc4_utile_width(cpp) - 1))); assert(!(box->height & (vc4_utile_height(cpp) - 1))); } static void vc4_load_lt_image(void *dst, uint32_t dst_stride, void *src, uint32_t src_stride, int cpp, const struct pipe_box *box) { uint32_t utile_w = vc4_utile_width(cpp); uint32_t utile_h = vc4_utile_height(cpp); uint32_t xstart = box->x; uint32_t ystart = box->y; for (uint32_t y = 0; y < box->height; y += utile_h) { for (int x = 0; x < box->width; x += utile_w) { vc4_load_utile(dst + (dst_stride * y + x * cpp), src + ((ystart + y) * src_stride + (xstart + x) * 64 / utile_w), dst_stride, cpp); } } } static void vc4_store_lt_image(void *dst, uint32_t dst_stride, void *src, uint32_t src_stride, int cpp, const struct pipe_box *box) { uint32_t utile_w = vc4_utile_width(cpp); uint32_t utile_h = vc4_utile_height(cpp); uint32_t xstart = box->x; uint32_t ystart = box->y; for (uint32_t y = 0; y < box->height; y += utile_h) { for (int x = 0; x < box->width; x += utile_w) { vc4_store_utile(dst + ((ystart + y) * dst_stride + (xstart + x) * 64 / utile_w), src + (src_stride * y + x * cpp), src_stride, cpp); } } } /** * Takes a utile x and y (and the number of utiles of width of the image) and * returns the offset to the utile within a VC4_TILING_FORMAT_TF image. */ static uint32_t t_utile_address(uint32_t utile_x, uint32_t utile_y, uint32_t utile_stride) { /* T images have to be aligned to 8 utiles (4x4 subtiles, which are * 2x2 in a 4k tile). */ assert(!(utile_stride & 7)); uint32_t tile_stride = utile_stride >> 3; /* 4k tile offsets. */ uint32_t tile_x = utile_x >> 3; uint32_t tile_y = utile_y >> 3; bool odd_tile_y = tile_y & 1; /* Odd lines of 4k tiles go right-to-left. */ if (odd_tile_y) tile_x = tile_stride - tile_x - 1; uint32_t tile_offset = 4096 * (tile_y * tile_stride + tile_x); uint32_t stile_x = (utile_x >> 2) & 1; uint32_t stile_y = (utile_y >> 2) & 1; uint32_t stile_index = (stile_y << 1) + stile_x; static const uint32_t odd_stile_map[4] = {2, 1, 3, 0}; static const uint32_t even_stile_map[4] = {0, 3, 1, 2}; uint32_t stile_offset = 1024 * (odd_tile_y ? odd_stile_map[stile_index] : even_stile_map[stile_index]); uint32_t utile_offset = 64 * ((utile_y & 3) * 4 + (utile_x & 3)); #if 0 fprintf(stderr, "utile %d,%d -> %d + %d + %d (stride %d,%d) = %d\n", utile_x, utile_y, tile_offset, stile_offset, utile_offset, utile_stride, tile_stride, tile_offset + stile_offset + utile_offset); #endif return tile_offset + stile_offset + utile_offset; } static void vc4_load_t_image(void *dst, uint32_t dst_stride, void *src, uint32_t src_stride, int cpp, const struct pipe_box *box) { uint32_t utile_w = vc4_utile_width(cpp); uint32_t utile_h = vc4_utile_height(cpp); uint32_t utile_stride = src_stride / cpp / utile_w; uint32_t xstart = box->x / utile_w; uint32_t ystart = box->y / utile_h; for (uint32_t y = 0; y < box->height / utile_h; y++) { for (int x = 0; x < box->width / utile_w; x++) { vc4_load_utile(dst + (y * utile_h * dst_stride + x * utile_w * cpp), src + t_utile_address(xstart + x, ystart + y, utile_stride), dst_stride, cpp); } } } static void vc4_store_t_image(void *dst, uint32_t dst_stride, void *src, uint32_t src_stride, int cpp, const struct pipe_box *box) { uint32_t utile_w = vc4_utile_width(cpp); uint32_t utile_h = vc4_utile_height(cpp); uint32_t utile_stride = dst_stride / cpp / utile_w; uint32_t xstart = box->x / utile_w; uint32_t ystart = box->y / utile_h; for (uint32_t y = 0; y < box->height / utile_h; y++) { for (int x = 0; x < box->width / utile_w; x++) { vc4_store_utile(dst + t_utile_address(xstart + x, ystart + y, utile_stride), src + (y * utile_h * src_stride + x * utile_w * cpp), src_stride, cpp); } } } /** * Loads pixel data from the start (microtile-aligned) box in @src to the * start of @dst according to the given tiling format. */ void vc4_load_tiled_image(void *dst, uint32_t dst_stride, void *src, uint32_t src_stride, uint8_t tiling_format, int cpp, const struct pipe_box *box) { check_box_utile_alignment(box, cpp); if (tiling_format == VC4_TILING_FORMAT_LT) { vc4_load_lt_image(dst, dst_stride, src, src_stride, cpp, box); } else { assert(tiling_format == VC4_TILING_FORMAT_T); vc4_load_t_image(dst, dst_stride, src, src_stride, cpp, box); } } /** * Stores pixel data from the start of @src into a (microtile-aligned) box in * @dst according to the given tiling format. */ void vc4_store_tiled_image(void *dst, uint32_t dst_stride, void *src, uint32_t src_stride, uint8_t tiling_format, int cpp, const struct pipe_box *box) { check_box_utile_alignment(box, cpp); if (tiling_format == VC4_TILING_FORMAT_LT) { vc4_store_lt_image(dst, dst_stride, src, src_stride, cpp, box); } else { assert(tiling_format == VC4_TILING_FORMAT_T); vc4_store_t_image(dst, dst_stride, src, src_stride, cpp, box); } }