/* * Copyright © 2014 Broadcom * Copyright (C) 2012 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "pipe/p_state.h" #include "util/u_inlines.h" #include "util/u_math.h" #include "util/u_memory.h" #include "util/u_helpers.h" #include "vc4_context.h" static void * vc4_generic_cso_state_create(const void *src, uint32_t size) { void *dst = calloc(1, size); if (!dst) return NULL; memcpy(dst, src, size); return dst; } static void vc4_generic_cso_state_delete(struct pipe_context *pctx, void *hwcso) { free(hwcso); } static void vc4_set_blend_color(struct pipe_context *pctx, const struct pipe_blend_color *blend_color) { struct vc4_context *vc4 = vc4_context(pctx); vc4->blend_color = *blend_color; vc4->dirty |= VC4_DIRTY_BLEND_COLOR; } static void vc4_set_stencil_ref(struct pipe_context *pctx, const struct pipe_stencil_ref *stencil_ref) { struct vc4_context *vc4 = vc4_context(pctx); vc4->stencil_ref =* stencil_ref; vc4->dirty |= VC4_DIRTY_STENCIL_REF; } static void vc4_set_clip_state(struct pipe_context *pctx, const struct pipe_clip_state *clip) { fprintf(stderr, "clip todo\n"); } static void vc4_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask) { struct vc4_context *vc4 = vc4_context(pctx); vc4->sample_mask = (uint16_t)sample_mask; vc4->dirty |= VC4_DIRTY_SAMPLE_MASK; } static void * vc4_create_rasterizer_state(struct pipe_context *pctx, const struct pipe_rasterizer_state *cso) { struct vc4_rasterizer_state *so; so = CALLOC_STRUCT(vc4_rasterizer_state); if (!so) return NULL; so->base = *cso; if (!(cso->cull_face & PIPE_FACE_FRONT)) so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_PRIM_FRONT; if (!(cso->cull_face & PIPE_FACE_BACK)) so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_PRIM_BACK; /* XXX: per_vertex */ so->point_size = cso->point_size; if (cso->front_ccw) so->config_bits[0] |= VC4_CONFIG_BITS_CW_PRIMITIVES; if (cso->offset_tri) so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET; return so; } /* Blend state is baked into shaders. */ static void * vc4_create_blend_state(struct pipe_context *pctx, const struct pipe_blend_state *cso) { return vc4_generic_cso_state_create(cso, sizeof(*cso)); } static void * vc4_create_depth_stencil_alpha_state(struct pipe_context *pctx, const struct pipe_depth_stencil_alpha_state *cso) { struct vc4_depth_stencil_alpha_state *so; so = CALLOC_STRUCT(vc4_depth_stencil_alpha_state); if (!so) return NULL; so->base = *cso; if (cso->depth.enabled) { if (cso->depth.writemask) { so->config_bits[1] |= VC4_CONFIG_BITS_Z_UPDATE; } so->config_bits[1] |= (cso->depth.func << VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT); } else { so->config_bits[1] |= (PIPE_FUNC_ALWAYS << VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT); } return so; } static void vc4_set_polygon_stipple(struct pipe_context *pctx, const struct pipe_poly_stipple *stipple) { struct vc4_context *vc4 = vc4_context(pctx); vc4->stipple = *stipple; vc4->dirty |= VC4_DIRTY_STIPPLE; } static void vc4_set_scissor_states(struct pipe_context *pctx, unsigned start_slot, unsigned num_scissors, const struct pipe_scissor_state *scissor) { struct vc4_context *vc4 = vc4_context(pctx); vc4->scissor = *scissor; vc4->dirty |= VC4_DIRTY_SCISSOR; } static void vc4_set_viewport_states(struct pipe_context *pctx, unsigned start_slot, unsigned num_viewports, const struct pipe_viewport_state *viewport) { struct vc4_context *vc4 = vc4_context(pctx); vc4->viewport = *viewport; vc4->dirty |= VC4_DIRTY_VIEWPORT; } static void vc4_set_vertex_buffers(struct pipe_context *pctx, unsigned start_slot, unsigned count, const struct pipe_vertex_buffer *vb) { struct vc4_context *vc4 = vc4_context(pctx); struct vc4_vertexbuf_stateobj *so = &vc4->vertexbuf; util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb, start_slot, count); so->count = util_last_bit(so->enabled_mask); vc4->dirty |= VC4_DIRTY_VTXBUF; } static void vc4_set_index_buffer(struct pipe_context *pctx, const struct pipe_index_buffer *ib) { struct vc4_context *vc4 = vc4_context(pctx); if (ib) { pipe_resource_reference(&vc4->indexbuf.buffer, ib->buffer); vc4->indexbuf.index_size = ib->index_size; vc4->indexbuf.offset = ib->offset; vc4->indexbuf.user_buffer = ib->user_buffer; } else { pipe_resource_reference(&vc4->indexbuf.buffer, NULL); } vc4->dirty |= VC4_DIRTY_INDEXBUF; } static void vc4_blend_state_bind(struct pipe_context *pctx, void *hwcso) { struct vc4_context *vc4 = vc4_context(pctx); vc4->blend = hwcso; vc4->dirty |= VC4_DIRTY_BLEND; } static void vc4_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso) { struct vc4_context *vc4 = vc4_context(pctx); vc4->rasterizer = hwcso; vc4->dirty |= VC4_DIRTY_RASTERIZER; } static void vc4_zsa_state_bind(struct pipe_context *pctx, void *hwcso) { struct vc4_context *vc4 = vc4_context(pctx); vc4->zsa = hwcso; vc4->dirty |= VC4_DIRTY_ZSA; } static void * vc4_vertex_state_create(struct pipe_context *pctx, unsigned num_elements, const struct pipe_vertex_element *elements) { struct vc4_vertex_stateobj *so = CALLOC_STRUCT(vc4_vertex_stateobj); if (!so) return NULL; memcpy(so->pipe, elements, sizeof(*elements) * num_elements); so->num_elements = num_elements; return so; } static void vc4_vertex_state_bind(struct pipe_context *pctx, void *hwcso) { struct vc4_context *vc4 = vc4_context(pctx); vc4->vtx = hwcso; vc4->dirty |= VC4_DIRTY_VTXSTATE; } static void vc4_set_constant_buffer(struct pipe_context *pctx, uint shader, uint index, struct pipe_constant_buffer *cb) { struct vc4_context *vc4 = vc4_context(pctx); struct vc4_constbuf_stateobj *so = &vc4->constbuf[shader]; assert(index == 0); /* Note that the state tracker can unbind constant buffers by * passing NULL here. */ if (unlikely(!cb)) { so->enabled_mask &= ~(1 << index); so->dirty_mask &= ~(1 << index); return; } assert(!cb->buffer); so->cb[index].buffer_offset = cb->buffer_offset; so->cb[index].buffer_size = cb->buffer_size; so->cb[index].user_buffer = cb->user_buffer; so->enabled_mask |= 1 << index; so->dirty_mask |= 1 << index; vc4->dirty |= VC4_DIRTY_CONSTBUF; } static void vc4_set_framebuffer_state(struct pipe_context *pctx, const struct pipe_framebuffer_state *framebuffer) { struct vc4_context *vc4 = vc4_context(pctx); struct pipe_framebuffer_state *cso = &vc4->framebuffer; unsigned i; vc4_flush(pctx); for (i = 0; i < framebuffer->nr_cbufs; i++) pipe_surface_reference(&cso->cbufs[i], framebuffer->cbufs[i]); for (; i < vc4->framebuffer.nr_cbufs; i++) pipe_surface_reference(&cso->cbufs[i], NULL); cso->nr_cbufs = framebuffer->nr_cbufs; cso->width = framebuffer->width; cso->height = framebuffer->height; pipe_surface_reference(&cso->zsbuf, framebuffer->zsbuf); vc4->dirty |= VC4_DIRTY_FRAMEBUFFER; } static struct vc4_texture_stateobj * vc4_get_stage_tex(struct vc4_context *vc4, unsigned shader) { vc4->dirty |= VC4_DIRTY_TEXSTATE; switch (shader) { case PIPE_SHADER_FRAGMENT: vc4->dirty |= VC4_DIRTY_FRAGTEX; return &vc4->fragtex; break; case PIPE_SHADER_VERTEX: vc4->dirty |= VC4_DIRTY_VERTTEX; return &vc4->verttex; break; default: fprintf(stderr, "Unknown shader target %d\n", shader); abort(); } } static void * vc4_create_sampler_state(struct pipe_context *pctx, const struct pipe_sampler_state *cso) { return vc4_generic_cso_state_create(cso, sizeof(*cso)); } static void vc4_sampler_states_bind(struct pipe_context *pctx, unsigned shader, unsigned start, unsigned nr, void **hwcso) { struct vc4_context *vc4 = vc4_context(pctx); struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader); assert(start == 0); unsigned i; unsigned new_nr = 0; for (i = 0; i < nr; i++) { if (hwcso[i]) new_nr = i + 1; stage_tex->samplers[i] = hwcso[i]; stage_tex->dirty_samplers |= (1 << i); } for (; i < stage_tex->num_samplers; i++) { stage_tex->samplers[i] = NULL; stage_tex->dirty_samplers |= (1 << i); } stage_tex->num_samplers = new_nr; } static struct pipe_sampler_view * vc4_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc, const struct pipe_sampler_view *cso) { struct pipe_sampler_view *so = malloc(sizeof(*so)); if (!so) return NULL; *so = *cso; pipe_reference(NULL, &prsc->reference); so->texture = prsc; so->reference.count = 1; so->context = pctx; return so; } static void vc4_sampler_view_destroy(struct pipe_context *pctx, struct pipe_sampler_view *view) { pipe_resource_reference(&view->texture, NULL); free(view); } static void vc4_set_sampler_views(struct pipe_context *pctx, unsigned shader, unsigned start, unsigned nr, struct pipe_sampler_view **views) { struct vc4_context *vc4 = vc4_context(pctx); struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader); unsigned i; unsigned new_nr = 0; assert(start == 0); vc4->dirty |= VC4_DIRTY_TEXSTATE; for (i = 0; i < nr; i++) { if (views[i]) new_nr = i + 1; pipe_sampler_view_reference(&stage_tex->textures[i], views[i]); stage_tex->dirty_samplers |= (1 << i); } for (; i < stage_tex->num_textures; i++) { pipe_sampler_view_reference(&stage_tex->textures[i], NULL); stage_tex->dirty_samplers |= (1 << i); } stage_tex->num_textures = new_nr; } void vc4_state_init(struct pipe_context *pctx) { pctx->set_blend_color = vc4_set_blend_color; pctx->set_stencil_ref = vc4_set_stencil_ref; pctx->set_clip_state = vc4_set_clip_state; pctx->set_sample_mask = vc4_set_sample_mask; pctx->set_constant_buffer = vc4_set_constant_buffer; pctx->set_framebuffer_state = vc4_set_framebuffer_state; pctx->set_polygon_stipple = vc4_set_polygon_stipple; pctx->set_scissor_states = vc4_set_scissor_states; pctx->set_viewport_states = vc4_set_viewport_states; pctx->set_vertex_buffers = vc4_set_vertex_buffers; pctx->set_index_buffer = vc4_set_index_buffer; pctx->create_blend_state = vc4_create_blend_state; pctx->bind_blend_state = vc4_blend_state_bind; pctx->delete_blend_state = vc4_generic_cso_state_delete; pctx->create_rasterizer_state = vc4_create_rasterizer_state; pctx->bind_rasterizer_state = vc4_rasterizer_state_bind; pctx->delete_rasterizer_state = vc4_generic_cso_state_delete; pctx->create_depth_stencil_alpha_state = vc4_create_depth_stencil_alpha_state; pctx->bind_depth_stencil_alpha_state = vc4_zsa_state_bind; pctx->delete_depth_stencil_alpha_state = vc4_generic_cso_state_delete; pctx->create_vertex_elements_state = vc4_vertex_state_create; pctx->delete_vertex_elements_state = vc4_generic_cso_state_delete; pctx->bind_vertex_elements_state = vc4_vertex_state_bind; pctx->create_sampler_state = vc4_create_sampler_state; pctx->delete_sampler_state = vc4_generic_cso_state_delete; pctx->bind_sampler_states = vc4_sampler_states_bind; pctx->create_sampler_view = vc4_create_sampler_view; pctx->sampler_view_destroy = vc4_sampler_view_destroy; pctx->set_sampler_views = vc4_set_sampler_views; }