/* * Copyright © 2014 Broadcom * Copyright (C) 2012 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "pipe/p_state.h" #include "util/u_inlines.h" #include "util/u_math.h" #include "util/u_memory.h" #include "util/u_helpers.h" #include "vc4_context.h" static void * vc4_generic_cso_state_create(const void *src, uint32_t size) { void *dst = calloc(1, size); if (!dst) return NULL; memcpy(dst, src, size); return dst; } static void vc4_generic_cso_state_delete(struct pipe_context *pctx, void *hwcso) { free(hwcso); } static void vc4_set_blend_color(struct pipe_context *pctx, const struct pipe_blend_color *blend_color) { struct vc4_context *vc4 = vc4_context(pctx); vc4->blend_color.f = *blend_color; for (int i = 0; i < 4; i++) vc4->blend_color.ub[i] = float_to_ubyte(blend_color->color[i]); vc4->dirty |= VC4_DIRTY_BLEND_COLOR; } static void vc4_set_stencil_ref(struct pipe_context *pctx, const struct pipe_stencil_ref *stencil_ref) { struct vc4_context *vc4 = vc4_context(pctx); vc4->stencil_ref =* stencil_ref; vc4->dirty |= VC4_DIRTY_STENCIL_REF; } static void vc4_set_clip_state(struct pipe_context *pctx, const struct pipe_clip_state *clip) { struct vc4_context *vc4 = vc4_context(pctx); vc4->clip = *clip; vc4->dirty |= VC4_DIRTY_CLIP; } static void vc4_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask) { struct vc4_context *vc4 = vc4_context(pctx); vc4->sample_mask = sample_mask & ((1 << VC4_MAX_SAMPLES) - 1); vc4->dirty |= VC4_DIRTY_SAMPLE_MASK; } static uint16_t float_to_187_half(float f) { return fui(f) >> 16; } static void * vc4_create_rasterizer_state(struct pipe_context *pctx, const struct pipe_rasterizer_state *cso) { struct vc4_rasterizer_state *so; struct V3D21_DEPTH_OFFSET depth_offset = { V3D21_DEPTH_OFFSET_header }; struct V3D21_POINT_SIZE point_size = { V3D21_POINT_SIZE_header }; struct V3D21_LINE_WIDTH line_width = { V3D21_LINE_WIDTH_header }; so = CALLOC_STRUCT(vc4_rasterizer_state); if (!so) return NULL; so->base = *cso; if (!(cso->cull_face & PIPE_FACE_FRONT)) so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_PRIM_FRONT; if (!(cso->cull_face & PIPE_FACE_BACK)) so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_PRIM_BACK; /* Workaround: HW-2726 PTB does not handle zero-size points (BCM2835, * BCM21553). */ point_size.point_size = MAX2(cso->point_size, .125f); line_width.line_width = cso->line_width; if (cso->front_ccw) so->config_bits[0] |= VC4_CONFIG_BITS_CW_PRIMITIVES; if (cso->offset_tri) { so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET; depth_offset.depth_offset_units = float_to_187_half(cso->offset_units); depth_offset.depth_offset_factor = float_to_187_half(cso->offset_scale); } if (cso->multisample) so->config_bits[0] |= VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X; V3D21_DEPTH_OFFSET_pack(NULL, so->packed.depth_offset, &depth_offset); V3D21_POINT_SIZE_pack(NULL, so->packed.point_size, &point_size); V3D21_LINE_WIDTH_pack(NULL, so->packed.line_width, &line_width); if (cso->tile_raster_order_fixed) { so->tile_raster_order_flags |= VC4_SUBMIT_CL_FIXED_RCL_ORDER; if (cso->tile_raster_order_increasing_x) { so->tile_raster_order_flags |= VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X; } if (cso->tile_raster_order_increasing_y) { so->tile_raster_order_flags |= VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y; } } return so; } /* Blend state is baked into shaders. */ static void * vc4_create_blend_state(struct pipe_context *pctx, const struct pipe_blend_state *cso) { return vc4_generic_cso_state_create(cso, sizeof(*cso)); } /** * The TLB_STENCIL_SETUP data has a little bitfield for common writemask * values, so you don't have to do a separate writemask setup. */ static uint8_t tlb_stencil_setup_writemask(uint8_t mask) { switch (mask) { case 0x1: return 0; case 0x3: return 1; case 0xf: return 2; case 0xff: return 3; default: return 0xff; } } static uint32_t tlb_stencil_setup_bits(const struct pipe_stencil_state *state, uint8_t writemask_bits) { static const uint8_t op_map[] = { [PIPE_STENCIL_OP_ZERO] = 0, [PIPE_STENCIL_OP_KEEP] = 1, [PIPE_STENCIL_OP_REPLACE] = 2, [PIPE_STENCIL_OP_INCR] = 3, [PIPE_STENCIL_OP_DECR] = 4, [PIPE_STENCIL_OP_INVERT] = 5, [PIPE_STENCIL_OP_INCR_WRAP] = 6, [PIPE_STENCIL_OP_DECR_WRAP] = 7, }; uint32_t bits = 0; if (writemask_bits != 0xff) bits |= writemask_bits << 28; bits |= op_map[state->zfail_op] << 25; bits |= op_map[state->zpass_op] << 22; bits |= op_map[state->fail_op] << 19; bits |= state->func << 16; /* Ref is filled in at uniform upload time */ bits |= state->valuemask << 0; return bits; } static void * vc4_create_depth_stencil_alpha_state(struct pipe_context *pctx, const struct pipe_depth_stencil_alpha_state *cso) { struct vc4_depth_stencil_alpha_state *so; so = CALLOC_STRUCT(vc4_depth_stencil_alpha_state); if (!so) return NULL; so->base = *cso; /* We always keep the early Z state correct, since a later state using * early Z may want it. */ so->config_bits[2] |= VC4_CONFIG_BITS_EARLY_Z_UPDATE; if (cso->depth.enabled) { if (cso->depth.writemask) { so->config_bits[1] |= VC4_CONFIG_BITS_Z_UPDATE; } so->config_bits[1] |= (cso->depth.func << VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT); /* We only handle early Z in the < direction because otherwise * we'd have to runtime guess which direction to set in the * render config. */ if ((cso->depth.func == PIPE_FUNC_LESS || cso->depth.func == PIPE_FUNC_LEQUAL) && (!cso->stencil[0].enabled || (cso->stencil[0].zfail_op == PIPE_STENCIL_OP_KEEP && (!cso->stencil[1].enabled || cso->stencil[1].zfail_op == PIPE_STENCIL_OP_KEEP)))) { so->config_bits[2] |= VC4_CONFIG_BITS_EARLY_Z; } } else { so->config_bits[1] |= (PIPE_FUNC_ALWAYS << VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT); } if (cso->stencil[0].enabled) { const struct pipe_stencil_state *front = &cso->stencil[0]; const struct pipe_stencil_state *back = &cso->stencil[1]; uint8_t front_writemask_bits = tlb_stencil_setup_writemask(front->writemask); uint8_t back_writemask = front->writemask; uint8_t back_writemask_bits = front_writemask_bits; so->stencil_uniforms[0] = tlb_stencil_setup_bits(front, front_writemask_bits); if (back->enabled) { back_writemask = back->writemask; back_writemask_bits = tlb_stencil_setup_writemask(back->writemask); so->stencil_uniforms[0] |= (1 << 30); so->stencil_uniforms[1] = tlb_stencil_setup_bits(back, back_writemask_bits); so->stencil_uniforms[1] |= (2 << 30); } else { so->stencil_uniforms[0] |= (3 << 30); } if (front_writemask_bits == 0xff || back_writemask_bits == 0xff) { so->stencil_uniforms[2] = (front->writemask | (back_writemask << 8)); } } return so; } static void vc4_set_polygon_stipple(struct pipe_context *pctx, const struct pipe_poly_stipple *stipple) { struct vc4_context *vc4 = vc4_context(pctx); vc4->stipple = *stipple; vc4->dirty |= VC4_DIRTY_STIPPLE; } static void vc4_set_scissor_states(struct pipe_context *pctx, unsigned start_slot, unsigned num_scissors, const struct pipe_scissor_state *scissor) { struct vc4_context *vc4 = vc4_context(pctx); vc4->scissor = *scissor; vc4->dirty |= VC4_DIRTY_SCISSOR; } static void vc4_set_viewport_states(struct pipe_context *pctx, unsigned start_slot, unsigned num_viewports, const struct pipe_viewport_state *viewport) { struct vc4_context *vc4 = vc4_context(pctx); vc4->viewport = *viewport; vc4->dirty |= VC4_DIRTY_VIEWPORT; } static void vc4_set_vertex_buffers(struct pipe_context *pctx, unsigned start_slot, unsigned count, const struct pipe_vertex_buffer *vb) { struct vc4_context *vc4 = vc4_context(pctx); struct vc4_vertexbuf_stateobj *so = &vc4->vertexbuf; util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb, start_slot, count); so->count = util_last_bit(so->enabled_mask); vc4->dirty |= VC4_DIRTY_VTXBUF; } static void vc4_blend_state_bind(struct pipe_context *pctx, void *hwcso) { struct vc4_context *vc4 = vc4_context(pctx); vc4->blend = hwcso; vc4->dirty |= VC4_DIRTY_BLEND; } static void vc4_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso) { struct vc4_context *vc4 = vc4_context(pctx); struct vc4_rasterizer_state *rast = hwcso; if (vc4->rasterizer && rast && vc4->rasterizer->base.flatshade != rast->base.flatshade) { vc4->dirty |= VC4_DIRTY_FLAT_SHADE_FLAGS; } vc4->rasterizer = hwcso; vc4->dirty |= VC4_DIRTY_RASTERIZER; } static void vc4_zsa_state_bind(struct pipe_context *pctx, void *hwcso) { struct vc4_context *vc4 = vc4_context(pctx); vc4->zsa = hwcso; vc4->dirty |= VC4_DIRTY_ZSA; } static void * vc4_vertex_state_create(struct pipe_context *pctx, unsigned num_elements, const struct pipe_vertex_element *elements) { struct vc4_vertex_stateobj *so = CALLOC_STRUCT(vc4_vertex_stateobj); if (!so) return NULL; memcpy(so->pipe, elements, sizeof(*elements) * num_elements); so->num_elements = num_elements; return so; } static void vc4_vertex_state_bind(struct pipe_context *pctx, void *hwcso) { struct vc4_context *vc4 = vc4_context(pctx); vc4->vtx = hwcso; vc4->dirty |= VC4_DIRTY_VTXSTATE; } static void vc4_set_constant_buffer(struct pipe_context *pctx, enum pipe_shader_type shader, uint index, const struct pipe_constant_buffer *cb) { struct vc4_context *vc4 = vc4_context(pctx); struct vc4_constbuf_stateobj *so = &vc4->constbuf[shader]; assert(index == 0); /* Note that the state tracker can unbind constant buffers by * passing NULL here. */ if (unlikely(!cb)) { so->enabled_mask &= ~(1 << index); so->dirty_mask &= ~(1 << index); return; } assert(!cb->buffer); so->cb[index].buffer_offset = cb->buffer_offset; so->cb[index].buffer_size = cb->buffer_size; so->cb[index].user_buffer = cb->user_buffer; so->enabled_mask |= 1 << index; so->dirty_mask |= 1 << index; vc4->dirty |= VC4_DIRTY_CONSTBUF; } static void vc4_set_framebuffer_state(struct pipe_context *pctx, const struct pipe_framebuffer_state *framebuffer) { struct vc4_context *vc4 = vc4_context(pctx); struct pipe_framebuffer_state *cso = &vc4->framebuffer; unsigned i; vc4->job = NULL; for (i = 0; i < framebuffer->nr_cbufs; i++) pipe_surface_reference(&cso->cbufs[i], framebuffer->cbufs[i]); for (; i < vc4->framebuffer.nr_cbufs; i++) pipe_surface_reference(&cso->cbufs[i], NULL); cso->nr_cbufs = framebuffer->nr_cbufs; pipe_surface_reference(&cso->zsbuf, framebuffer->zsbuf); cso->width = framebuffer->width; cso->height = framebuffer->height; /* Nonzero texture mipmap levels are laid out as if they were in * power-of-two-sized spaces. The renderbuffer config infers its * stride from the width parameter, so we need to configure our * framebuffer. Note that if the z/color buffers were mismatched * sizes, we wouldn't be able to do this. */ if (cso->cbufs[0] && cso->cbufs[0]->u.tex.level) { struct vc4_resource *rsc = vc4_resource(cso->cbufs[0]->texture); cso->width = (rsc->slices[cso->cbufs[0]->u.tex.level].stride / rsc->cpp); } else if (cso->zsbuf && cso->zsbuf->u.tex.level){ struct vc4_resource *rsc = vc4_resource(cso->zsbuf->texture); cso->width = (rsc->slices[cso->zsbuf->u.tex.level].stride / rsc->cpp); } vc4->dirty |= VC4_DIRTY_FRAMEBUFFER; } static struct vc4_texture_stateobj * vc4_get_stage_tex(struct vc4_context *vc4, enum pipe_shader_type shader) { switch (shader) { case PIPE_SHADER_FRAGMENT: vc4->dirty |= VC4_DIRTY_FRAGTEX; return &vc4->fragtex; break; case PIPE_SHADER_VERTEX: vc4->dirty |= VC4_DIRTY_VERTTEX; return &vc4->verttex; break; default: fprintf(stderr, "Unknown shader target %d\n", shader); abort(); } } static uint32_t translate_wrap(uint32_t p_wrap, bool using_nearest) { switch (p_wrap) { case PIPE_TEX_WRAP_REPEAT: return 0; case PIPE_TEX_WRAP_CLAMP_TO_EDGE: return 1; case PIPE_TEX_WRAP_MIRROR_REPEAT: return 2; case PIPE_TEX_WRAP_CLAMP_TO_BORDER: return 3; case PIPE_TEX_WRAP_CLAMP: return (using_nearest ? 1 : 3); default: fprintf(stderr, "Unknown wrap mode %d\n", p_wrap); assert(!"not reached"); return 0; } } static void * vc4_create_sampler_state(struct pipe_context *pctx, const struct pipe_sampler_state *cso) { static const uint8_t minfilter_map[6] = { VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR, VC4_TEX_P1_MINFILT_LIN_MIP_NEAR, VC4_TEX_P1_MINFILT_NEAR_MIP_LIN, VC4_TEX_P1_MINFILT_LIN_MIP_LIN, VC4_TEX_P1_MINFILT_NEAREST, VC4_TEX_P1_MINFILT_LINEAR, }; static const uint32_t magfilter_map[] = { [PIPE_TEX_FILTER_NEAREST] = VC4_TEX_P1_MAGFILT_NEAREST, [PIPE_TEX_FILTER_LINEAR] = VC4_TEX_P1_MAGFILT_LINEAR, }; bool either_nearest = (cso->mag_img_filter == PIPE_TEX_MIPFILTER_NEAREST || cso->min_img_filter == PIPE_TEX_MIPFILTER_NEAREST); struct vc4_sampler_state *so = CALLOC_STRUCT(vc4_sampler_state); if (!so) return NULL; memcpy(so, cso, sizeof(*cso)); so->texture_p1 = (VC4_SET_FIELD(magfilter_map[cso->mag_img_filter], VC4_TEX_P1_MAGFILT) | VC4_SET_FIELD(minfilter_map[cso->min_mip_filter * 2 + cso->min_img_filter], VC4_TEX_P1_MINFILT) | VC4_SET_FIELD(translate_wrap(cso->wrap_s, either_nearest), VC4_TEX_P1_WRAP_S) | VC4_SET_FIELD(translate_wrap(cso->wrap_t, either_nearest), VC4_TEX_P1_WRAP_T)); return so; } static void vc4_sampler_states_bind(struct pipe_context *pctx, enum pipe_shader_type shader, unsigned start, unsigned nr, void **hwcso) { struct vc4_context *vc4 = vc4_context(pctx); struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader); assert(start == 0); unsigned i; unsigned new_nr = 0; for (i = 0; i < nr; i++) { if (hwcso[i]) new_nr = i + 1; stage_tex->samplers[i] = hwcso[i]; } for (; i < stage_tex->num_samplers; i++) { stage_tex->samplers[i] = NULL; } stage_tex->num_samplers = new_nr; } static struct pipe_sampler_view * vc4_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc, const struct pipe_sampler_view *cso) { struct vc4_sampler_view *so = CALLOC_STRUCT(vc4_sampler_view); struct vc4_resource *rsc = vc4_resource(prsc); if (!so) return NULL; so->base = *cso; so->base.texture = NULL; pipe_resource_reference(&so->base.texture, prsc); so->base.reference.count = 1; so->base.context = pctx; /* There is no hardware level clamping, and the start address of a * texture may be misaligned, so in that case we have to copy to a * temporary. * * Also, Raspberry Pi doesn't support sampling from raster textures, * so we also have to copy to a temporary then. */ if ((cso->u.tex.first_level && (cso->u.tex.first_level != cso->u.tex.last_level)) || rsc->vc4_format == VC4_TEXTURE_TYPE_RGBA32R || rsc->vc4_format == ~0) { struct vc4_resource *shadow_parent = rsc; struct pipe_resource tmpl = { .target = prsc->target, .format = prsc->format, .width0 = u_minify(prsc->width0, cso->u.tex.first_level), .height0 = u_minify(prsc->height0, cso->u.tex.first_level), .bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET, .last_level = cso->u.tex.last_level - cso->u.tex.first_level, .nr_samples = prsc->nr_samples, }; /* Create the shadow texture. The rest of the texture * parameter setup will use the shadow. */ prsc = vc4_resource_create(pctx->screen, &tmpl); if (!prsc) { free(so); return NULL; } rsc = vc4_resource(prsc); vc4_bo_label(vc4_screen(pctx->screen), rsc->bo, "tiling shadow %dx%d", tmpl.width0, tmpl.height0); /* Flag it as needing update of the contents from the parent. */ rsc->writes = shadow_parent->writes - 1; assert(rsc->vc4_format != VC4_TEXTURE_TYPE_RGBA32R); so->texture = prsc; } else { pipe_resource_reference(&so->texture, prsc); if (cso->u.tex.first_level) { so->force_first_level = true; } } so->texture_p0 = (VC4_SET_FIELD(rsc->slices[0].offset >> 12, VC4_TEX_P0_OFFSET) | VC4_SET_FIELD(rsc->vc4_format & 15, VC4_TEX_P0_TYPE) | VC4_SET_FIELD(so->force_first_level ? cso->u.tex.last_level : cso->u.tex.last_level - cso->u.tex.first_level, VC4_TEX_P0_MIPLVLS) | VC4_SET_FIELD(cso->target == PIPE_TEXTURE_CUBE, VC4_TEX_P0_CMMODE)); so->texture_p1 = (VC4_SET_FIELD(rsc->vc4_format >> 4, VC4_TEX_P1_TYPE4) | VC4_SET_FIELD(prsc->height0 & 2047, VC4_TEX_P1_HEIGHT) | VC4_SET_FIELD(prsc->width0 & 2047, VC4_TEX_P1_WIDTH)); if (prsc->format == PIPE_FORMAT_ETC1_RGB8) so->texture_p1 |= VC4_TEX_P1_ETCFLIP_MASK; return &so->base; } static void vc4_sampler_view_destroy(struct pipe_context *pctx, struct pipe_sampler_view *pview) { struct vc4_sampler_view *view = vc4_sampler_view(pview); pipe_resource_reference(&pview->texture, NULL); pipe_resource_reference(&view->texture, NULL); free(view); } static void vc4_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader, unsigned start, unsigned nr, struct pipe_sampler_view **views) { struct vc4_context *vc4 = vc4_context(pctx); struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader); unsigned i; unsigned new_nr = 0; assert(start == 0); for (i = 0; i < nr; i++) { if (views[i]) new_nr = i + 1; pipe_sampler_view_reference(&stage_tex->textures[i], views[i]); } for (; i < stage_tex->num_textures; i++) { pipe_sampler_view_reference(&stage_tex->textures[i], NULL); } stage_tex->num_textures = new_nr; } void vc4_state_init(struct pipe_context *pctx) { pctx->set_blend_color = vc4_set_blend_color; pctx->set_stencil_ref = vc4_set_stencil_ref; pctx->set_clip_state = vc4_set_clip_state; pctx->set_sample_mask = vc4_set_sample_mask; pctx->set_constant_buffer = vc4_set_constant_buffer; pctx->set_framebuffer_state = vc4_set_framebuffer_state; pctx->set_polygon_stipple = vc4_set_polygon_stipple; pctx->set_scissor_states = vc4_set_scissor_states; pctx->set_viewport_states = vc4_set_viewport_states; pctx->set_vertex_buffers = vc4_set_vertex_buffers; pctx->create_blend_state = vc4_create_blend_state; pctx->bind_blend_state = vc4_blend_state_bind; pctx->delete_blend_state = vc4_generic_cso_state_delete; pctx->create_rasterizer_state = vc4_create_rasterizer_state; pctx->bind_rasterizer_state = vc4_rasterizer_state_bind; pctx->delete_rasterizer_state = vc4_generic_cso_state_delete; pctx->create_depth_stencil_alpha_state = vc4_create_depth_stencil_alpha_state; pctx->bind_depth_stencil_alpha_state = vc4_zsa_state_bind; pctx->delete_depth_stencil_alpha_state = vc4_generic_cso_state_delete; pctx->create_vertex_elements_state = vc4_vertex_state_create; pctx->delete_vertex_elements_state = vc4_generic_cso_state_delete; pctx->bind_vertex_elements_state = vc4_vertex_state_bind; pctx->create_sampler_state = vc4_create_sampler_state; pctx->delete_sampler_state = vc4_generic_cso_state_delete; pctx->bind_sampler_states = vc4_sampler_states_bind; pctx->create_sampler_view = vc4_create_sampler_view; pctx->sampler_view_destroy = vc4_sampler_view_destroy; pctx->set_sampler_views = vc4_set_sampler_views; }