/* * Copyright © 2014 Broadcom * Copyright (C) 2012 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "pipe/p_defines.h" #include "util/u_blit.h" #include "util/u_memory.h" #include "util/u_format.h" #include "util/u_inlines.h" #include "util/u_surface.h" #include "util/u_transfer_helper.h" #include "util/u_upload_mgr.h" #include "drm_fourcc.h" #include "vc4_drm.h" #include "vc4_screen.h" #include "vc4_context.h" #include "vc4_resource.h" #include "vc4_tiling.h" static bool vc4_resource_bo_alloc(struct vc4_resource *rsc) { struct pipe_resource *prsc = &rsc->base; struct pipe_screen *pscreen = prsc->screen; struct vc4_bo *bo; if (vc4_debug & VC4_DEBUG_SURFACE) { fprintf(stderr, "alloc %p: size %d + offset %d -> %d\n", rsc, rsc->slices[0].size, rsc->slices[0].offset, rsc->slices[0].offset + rsc->slices[0].size + rsc->cube_map_stride * (prsc->array_size - 1)); } bo = vc4_bo_alloc(vc4_screen(pscreen), rsc->slices[0].offset + rsc->slices[0].size + rsc->cube_map_stride * (prsc->array_size - 1), "resource"); if (bo) { vc4_bo_unreference(&rsc->bo); rsc->bo = bo; return true; } else { return false; } } static void vc4_resource_transfer_unmap(struct pipe_context *pctx, struct pipe_transfer *ptrans) { struct vc4_context *vc4 = vc4_context(pctx); struct vc4_transfer *trans = vc4_transfer(ptrans); if (trans->map) { struct vc4_resource *rsc = vc4_resource(ptrans->resource); struct vc4_resource_slice *slice = &rsc->slices[ptrans->level]; if (ptrans->usage & PIPE_TRANSFER_WRITE) { vc4_store_tiled_image(rsc->bo->map + slice->offset + ptrans->box.z * rsc->cube_map_stride, slice->stride, trans->map, ptrans->stride, slice->tiling, rsc->cpp, &ptrans->box); } free(trans->map); } pipe_resource_reference(&ptrans->resource, NULL); slab_free(&vc4->transfer_pool, ptrans); } static void * vc4_resource_transfer_map(struct pipe_context *pctx, struct pipe_resource *prsc, unsigned level, unsigned usage, const struct pipe_box *box, struct pipe_transfer **pptrans) { struct vc4_context *vc4 = vc4_context(pctx); struct vc4_resource *rsc = vc4_resource(prsc); struct vc4_transfer *trans; struct pipe_transfer *ptrans; enum pipe_format format = prsc->format; char *buf; /* Upgrade DISCARD_RANGE to WHOLE_RESOURCE if the whole resource is * being mapped. */ if ((usage & PIPE_TRANSFER_DISCARD_RANGE) && !(usage & PIPE_TRANSFER_UNSYNCHRONIZED) && !(prsc->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT) && prsc->last_level == 0 && prsc->width0 == box->width && prsc->height0 == box->height && prsc->depth0 == box->depth && prsc->array_size == 1 && rsc->bo->private) { usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE; } if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) { if (vc4_resource_bo_alloc(rsc)) { /* If it might be bound as one of our vertex buffers, * make sure we re-emit vertex buffer state. */ if (prsc->bind & PIPE_BIND_VERTEX_BUFFER) vc4->dirty |= VC4_DIRTY_VTXBUF; } else { /* If we failed to reallocate, flush users so that we * don't violate any syncing requirements. */ vc4_flush_jobs_reading_resource(vc4, prsc); } } else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) { /* If we're writing and the buffer is being used by the CL, we * have to flush the CL first. If we're only reading, we need * to flush if the CL has written our buffer. */ if (usage & PIPE_TRANSFER_WRITE) vc4_flush_jobs_reading_resource(vc4, prsc); else vc4_flush_jobs_writing_resource(vc4, prsc); } if (usage & PIPE_TRANSFER_WRITE) { rsc->writes++; rsc->initialized_buffers = ~0; } trans = slab_alloc(&vc4->transfer_pool); if (!trans) return NULL; /* XXX: Handle DONTBLOCK, DISCARD_RANGE, PERSISTENT, COHERENT. */ /* slab_alloc_st() doesn't zero: */ memset(trans, 0, sizeof(*trans)); ptrans = &trans->base; pipe_resource_reference(&ptrans->resource, prsc); ptrans->level = level; ptrans->usage = usage; ptrans->box = *box; if (usage & PIPE_TRANSFER_UNSYNCHRONIZED) buf = vc4_bo_map_unsynchronized(rsc->bo); else buf = vc4_bo_map(rsc->bo); if (!buf) { fprintf(stderr, "Failed to map bo\n"); goto fail; } *pptrans = ptrans; struct vc4_resource_slice *slice = &rsc->slices[level]; if (rsc->tiled) { /* No direct mappings of tiled, since we need to manually * tile/untile. */ if (usage & PIPE_TRANSFER_MAP_DIRECTLY) return NULL; if (format == PIPE_FORMAT_ETC1_RGB8) { /* ETC1 is arranged as 64-bit blocks, where each block * is 4x4 pixels. Texture tiling operates on the * 64-bit block the way it would an uncompressed * pixels. */ assert(!(ptrans->box.x & 3)); assert(!(ptrans->box.y & 3)); ptrans->box.x >>= 2; ptrans->box.y >>= 2; ptrans->box.width = (ptrans->box.width + 3) >> 2; ptrans->box.height = (ptrans->box.height + 3) >> 2; } ptrans->stride = ptrans->box.width * rsc->cpp; ptrans->layer_stride = ptrans->stride * ptrans->box.height; trans->map = malloc(ptrans->layer_stride * ptrans->box.depth); if (usage & PIPE_TRANSFER_READ) { vc4_load_tiled_image(trans->map, ptrans->stride, buf + slice->offset + ptrans->box.z * rsc->cube_map_stride, slice->stride, slice->tiling, rsc->cpp, &ptrans->box); } return trans->map; } else { ptrans->stride = slice->stride; ptrans->layer_stride = ptrans->stride; return buf + slice->offset + ptrans->box.y / util_format_get_blockheight(format) * ptrans->stride + ptrans->box.x / util_format_get_blockwidth(format) * rsc->cpp + ptrans->box.z * rsc->cube_map_stride; } fail: vc4_resource_transfer_unmap(pctx, ptrans); return NULL; } static void vc4_texture_subdata(struct pipe_context *pctx, struct pipe_resource *prsc, unsigned level, unsigned usage, const struct pipe_box *box, const void *data, unsigned stride, unsigned layer_stride) { struct vc4_resource *rsc = vc4_resource(prsc); struct vc4_resource_slice *slice = &rsc->slices[level]; /* For a direct mapping, we can just take the u_transfer path. */ if (!rsc->tiled || box->depth != 1 || (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE)) { return u_default_texture_subdata(pctx, prsc, level, usage, box, data, stride, layer_stride); } /* Otherwise, map and store the texture data directly into the tiled * texture. */ void *buf; if (usage & PIPE_TRANSFER_UNSYNCHRONIZED) buf = vc4_bo_map_unsynchronized(rsc->bo); else buf = vc4_bo_map(rsc->bo); vc4_store_tiled_image(buf + slice->offset + box->z * rsc->cube_map_stride, slice->stride, (void *)data, stride, slice->tiling, rsc->cpp, box); } static void vc4_resource_destroy(struct pipe_screen *pscreen, struct pipe_resource *prsc) { struct vc4_screen *screen = vc4_screen(pscreen); struct vc4_resource *rsc = vc4_resource(prsc); vc4_bo_unreference(&rsc->bo); if (rsc->scanout) renderonly_scanout_destroy(rsc->scanout, screen->ro); free(rsc); } static boolean vc4_resource_get_handle(struct pipe_screen *pscreen, struct pipe_context *pctx, struct pipe_resource *prsc, struct winsys_handle *whandle, unsigned usage) { struct vc4_screen *screen = vc4_screen(pscreen); struct vc4_resource *rsc = vc4_resource(prsc); whandle->stride = rsc->slices[0].stride; whandle->offset = 0; /* If we're passing some reference to our BO out to some other part of * the system, then we can't do any optimizations about only us being * the ones seeing it (like BO caching or shadow update avoidance). */ rsc->bo->private = false; if (rsc->tiled) whandle->modifier = DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED; else whandle->modifier = DRM_FORMAT_MOD_LINEAR; switch (whandle->type) { case WINSYS_HANDLE_TYPE_SHARED: if (screen->ro) { /* This could probably be supported, assuming that a * control node was used for pl111. */ fprintf(stderr, "flink unsupported with pl111\n"); return FALSE; } return vc4_bo_flink(rsc->bo, &whandle->handle); case WINSYS_HANDLE_TYPE_KMS: if (screen->ro && renderonly_get_handle(rsc->scanout, whandle)) return TRUE; whandle->handle = rsc->bo->handle; return TRUE; case WINSYS_HANDLE_TYPE_FD: /* FDs are cross-device, so we can export directly from vc4. */ whandle->handle = vc4_bo_get_dmabuf(rsc->bo); return whandle->handle != -1; } return FALSE; } static void vc4_setup_slices(struct vc4_resource *rsc, const char *caller) { struct pipe_resource *prsc = &rsc->base; uint32_t width = prsc->width0; uint32_t height = prsc->height0; if (prsc->format == PIPE_FORMAT_ETC1_RGB8) { width = (width + 3) >> 2; height = (height + 3) >> 2; } uint32_t pot_width = util_next_power_of_two(width); uint32_t pot_height = util_next_power_of_two(height); uint32_t offset = 0; uint32_t utile_w = vc4_utile_width(rsc->cpp); uint32_t utile_h = vc4_utile_height(rsc->cpp); for (int i = prsc->last_level; i >= 0; i--) { struct vc4_resource_slice *slice = &rsc->slices[i]; uint32_t level_width, level_height; if (i == 0) { level_width = width; level_height = height; } else { level_width = u_minify(pot_width, i); level_height = u_minify(pot_height, i); } if (!rsc->tiled) { slice->tiling = VC4_TILING_FORMAT_LINEAR; if (prsc->nr_samples > 1) { /* MSAA (4x) surfaces are stored as raw tile buffer contents. */ level_width = align(level_width, 32); level_height = align(level_height, 32); } else { level_width = align(level_width, utile_w); } } else { if (vc4_size_is_lt(level_width, level_height, rsc->cpp)) { slice->tiling = VC4_TILING_FORMAT_LT; level_width = align(level_width, utile_w); level_height = align(level_height, utile_h); } else { slice->tiling = VC4_TILING_FORMAT_T; level_width = align(level_width, 4 * 2 * utile_w); level_height = align(level_height, 4 * 2 * utile_h); } } slice->offset = offset; slice->stride = (level_width * rsc->cpp * MAX2(prsc->nr_samples, 1)); slice->size = level_height * slice->stride; offset += slice->size; if (vc4_debug & VC4_DEBUG_SURFACE) { static const char tiling_chars[] = { [VC4_TILING_FORMAT_LINEAR] = 'R', [VC4_TILING_FORMAT_LT] = 'L', [VC4_TILING_FORMAT_T] = 'T' }; fprintf(stderr, "rsc %s %p (format %s: vc4 %d), %dx%d: " "level %d (%c) -> %dx%d, stride %d@0x%08x\n", caller, rsc, util_format_short_name(prsc->format), rsc->vc4_format, prsc->width0, prsc->height0, i, tiling_chars[slice->tiling], level_width, level_height, slice->stride, slice->offset); } } /* The texture base pointer that has to point to level 0 doesn't have * intra-page bits, so we have to align it, and thus shift up all the * smaller slices. */ uint32_t page_align_offset = (align(rsc->slices[0].offset, 4096) - rsc->slices[0].offset); if (page_align_offset) { for (int i = 0; i <= prsc->last_level; i++) rsc->slices[i].offset += page_align_offset; } /* Cube map faces appear as whole miptrees at a page-aligned offset * from the first face's miptree. */ if (prsc->target == PIPE_TEXTURE_CUBE) { rsc->cube_map_stride = align(rsc->slices[0].offset + rsc->slices[0].size, 4096); } } static struct vc4_resource * vc4_resource_setup(struct pipe_screen *pscreen, const struct pipe_resource *tmpl) { struct vc4_resource *rsc = CALLOC_STRUCT(vc4_resource); if (!rsc) return NULL; struct pipe_resource *prsc = &rsc->base; *prsc = *tmpl; pipe_reference_init(&prsc->reference, 1); prsc->screen = pscreen; if (prsc->nr_samples <= 1) rsc->cpp = util_format_get_blocksize(tmpl->format); else rsc->cpp = sizeof(uint32_t); assert(rsc->cpp); return rsc; } static enum vc4_texture_data_type get_resource_texture_format(struct pipe_resource *prsc) { struct vc4_resource *rsc = vc4_resource(prsc); uint8_t format = vc4_get_tex_format(prsc->format); if (!rsc->tiled) { if (prsc->nr_samples > 1) { return ~0; } else { if (format == VC4_TEXTURE_TYPE_RGBA8888) return VC4_TEXTURE_TYPE_RGBA32R; else return ~0; } } return format; } static bool find_modifier(uint64_t needle, const uint64_t *haystack, int count) { int i; for (i = 0; i < count; i++) { if (haystack[i] == needle) return true; } return false; } static struct pipe_resource * vc4_resource_create_with_modifiers(struct pipe_screen *pscreen, const struct pipe_resource *tmpl, const uint64_t *modifiers, int count) { struct vc4_screen *screen = vc4_screen(pscreen); struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl); struct pipe_resource *prsc = &rsc->base; bool linear_ok = find_modifier(DRM_FORMAT_MOD_LINEAR, modifiers, count); /* Use a tiled layout if we can, for better 3D performance. */ bool should_tile = true; /* VBOs/PBOs are untiled (and 1 height). */ if (tmpl->target == PIPE_BUFFER) should_tile = false; /* MSAA buffers are linear. */ if (tmpl->nr_samples > 1) should_tile = false; /* No tiling when we're sharing with another device (pl111). */ if (screen->ro && (tmpl->bind & PIPE_BIND_SCANOUT)) should_tile = false; /* Cursors are always linear, and the user can request linear as well. */ if (tmpl->bind & (PIPE_BIND_LINEAR | PIPE_BIND_CURSOR)) should_tile = false; /* No shared objects with LT format -- the kernel only has T-format * metadata. LT objects are small enough it's not worth the trouble to * give them metadata to tile. */ if ((tmpl->bind & (PIPE_BIND_SHARED | PIPE_BIND_SCANOUT)) && vc4_size_is_lt(prsc->width0, prsc->height0, rsc->cpp)) should_tile = false; /* If we're sharing or scanning out, we need the ioctl present to * inform the kernel or the other side. */ if ((tmpl->bind & (PIPE_BIND_SHARED | PIPE_BIND_SCANOUT)) && !screen->has_tiling_ioctl) should_tile = false; /* No user-specified modifier; determine our own. */ if (count == 1 && modifiers[0] == DRM_FORMAT_MOD_INVALID) { linear_ok = true; rsc->tiled = should_tile; } else if (should_tile && find_modifier(DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED, modifiers, count)) { rsc->tiled = true; } else if (linear_ok) { rsc->tiled = false; } else { fprintf(stderr, "Unsupported modifier requested\n"); return NULL; } if (tmpl->target != PIPE_BUFFER) rsc->vc4_format = get_resource_texture_format(prsc); vc4_setup_slices(rsc, "create"); if (!vc4_resource_bo_alloc(rsc)) goto fail; if (screen->has_tiling_ioctl) { uint64_t modifier; if (rsc->tiled) modifier = DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED; else modifier = DRM_FORMAT_MOD_LINEAR; struct drm_vc4_set_tiling set_tiling = { .handle = rsc->bo->handle, .modifier = modifier, }; int ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_SET_TILING, &set_tiling); if (ret != 0) goto fail; } if (screen->ro && tmpl->bind & PIPE_BIND_SCANOUT) { rsc->scanout = renderonly_scanout_for_resource(prsc, screen->ro, NULL); if (!rsc->scanout) goto fail; } vc4_bo_label(screen, rsc->bo, "%sresource %dx%d@%d/%d", (tmpl->bind & PIPE_BIND_SCANOUT) ? "scanout " : "", tmpl->width0, tmpl->height0, rsc->cpp * 8, prsc->last_level); return prsc; fail: vc4_resource_destroy(pscreen, prsc); return NULL; } struct pipe_resource * vc4_resource_create(struct pipe_screen *pscreen, const struct pipe_resource *tmpl) { const uint64_t mod = DRM_FORMAT_MOD_INVALID; return vc4_resource_create_with_modifiers(pscreen, tmpl, &mod, 1); } static struct pipe_resource * vc4_resource_from_handle(struct pipe_screen *pscreen, const struct pipe_resource *tmpl, struct winsys_handle *whandle, unsigned usage) { struct vc4_screen *screen = vc4_screen(pscreen); struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl); struct pipe_resource *prsc = &rsc->base; struct vc4_resource_slice *slice = &rsc->slices[0]; if (!rsc) return NULL; switch (whandle->type) { case WINSYS_HANDLE_TYPE_SHARED: rsc->bo = vc4_bo_open_name(screen, whandle->handle); break; case WINSYS_HANDLE_TYPE_FD: rsc->bo = vc4_bo_open_dmabuf(screen, whandle->handle); break; default: fprintf(stderr, "Attempt to import unsupported handle type %d\n", whandle->type); } if (!rsc->bo) goto fail; struct drm_vc4_get_tiling get_tiling = { .handle = rsc->bo->handle, }; int ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_TILING, &get_tiling); if (ret != 0) { whandle->modifier = DRM_FORMAT_MOD_LINEAR; } else if (whandle->modifier == DRM_FORMAT_MOD_INVALID) { whandle->modifier = get_tiling.modifier; } else if (whandle->modifier != get_tiling.modifier) { fprintf(stderr, "Modifier 0x%llx vs. tiling (0x%llx) mismatch\n", (long long)whandle->modifier, get_tiling.modifier); goto fail; } switch (whandle->modifier) { case DRM_FORMAT_MOD_LINEAR: rsc->tiled = false; break; case DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED: rsc->tiled = true; break; default: fprintf(stderr, "Attempt to import unsupported modifier 0x%llx\n", (long long)whandle->modifier); goto fail; } rsc->vc4_format = get_resource_texture_format(prsc); vc4_setup_slices(rsc, "import"); if (whandle->offset != 0) { if (rsc->tiled) { fprintf(stderr, "Attempt to import unsupported " "winsys offset %u\n", whandle->offset); goto fail; } rsc->slices[0].offset += whandle->offset; if (rsc->slices[0].offset + rsc->slices[0].size > rsc->bo->size) { fprintf(stderr, "Attempt to import " "with overflowing offset (%d + %d > %d)\n", whandle->offset, rsc->slices[0].size, rsc->bo->size); goto fail; } } if (screen->ro) { /* Make sure that renderonly has a handle to our buffer in the * display's fd, so that a later renderonly_get_handle() * returns correct handles or GEM names. */ rsc->scanout = renderonly_create_gpu_import_for_resource(prsc, screen->ro, NULL); if (!rsc->scanout) goto fail; } if (rsc->tiled && whandle->stride != slice->stride) { static bool warned = false; if (!warned) { warned = true; fprintf(stderr, "Attempting to import %dx%d %s with " "unsupported stride %d instead of %d\n", prsc->width0, prsc->height0, util_format_short_name(prsc->format), whandle->stride, slice->stride); } goto fail; } else if (!rsc->tiled) { slice->stride = whandle->stride; } return prsc; fail: vc4_resource_destroy(pscreen, prsc); return NULL; } static struct pipe_surface * vc4_create_surface(struct pipe_context *pctx, struct pipe_resource *ptex, const struct pipe_surface *surf_tmpl) { struct vc4_surface *surface = CALLOC_STRUCT(vc4_surface); struct vc4_resource *rsc = vc4_resource(ptex); if (!surface) return NULL; assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer); struct pipe_surface *psurf = &surface->base; unsigned level = surf_tmpl->u.tex.level; pipe_reference_init(&psurf->reference, 1); pipe_resource_reference(&psurf->texture, ptex); psurf->context = pctx; psurf->format = surf_tmpl->format; psurf->width = u_minify(ptex->width0, level); psurf->height = u_minify(ptex->height0, level); psurf->u.tex.level = level; psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer; psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer; surface->offset = (rsc->slices[level].offset + psurf->u.tex.first_layer * rsc->cube_map_stride); surface->tiling = rsc->slices[level].tiling; return &surface->base; } static void vc4_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf) { pipe_resource_reference(&psurf->texture, NULL); FREE(psurf); } static void vc4_dump_surface_non_msaa(struct pipe_surface *psurf) { struct pipe_resource *prsc = psurf->texture; struct vc4_resource *rsc = vc4_resource(prsc); uint32_t *map = vc4_bo_map(rsc->bo); uint32_t stride = rsc->slices[0].stride / 4; uint32_t width = psurf->width; uint32_t height = psurf->height; uint32_t chunk_w = width / 79; uint32_t chunk_h = height / 40; uint32_t found_colors[10]; uint32_t num_found_colors = 0; if (rsc->vc4_format != VC4_TEXTURE_TYPE_RGBA32R) { fprintf(stderr, "%s: Unsupported format %s\n", __func__, util_format_short_name(psurf->format)); return; } for (int by = 0; by < height; by += chunk_h) { for (int bx = 0; bx < width; bx += chunk_w) { int all_found_color = -1; /* nothing found */ for (int y = by; y < MIN2(height, by + chunk_h); y++) { for (int x = bx; x < MIN2(width, bx + chunk_w); x++) { uint32_t pix = map[y * stride + x]; int i; for (i = 0; i < num_found_colors; i++) { if (pix == found_colors[i]) break; } if (i == num_found_colors && num_found_colors < ARRAY_SIZE(found_colors)) { found_colors[num_found_colors++] = pix; } if (i < num_found_colors) { if (all_found_color == -1) all_found_color = i; else if (i != all_found_color) all_found_color = ARRAY_SIZE(found_colors); } } } /* If all pixels for this chunk have a consistent * value, then print a character for it. Either a * fixed name (particularly common for piglit tests), * or a runtime-generated number. */ if (all_found_color >= 0 && all_found_color < ARRAY_SIZE(found_colors)) { static const struct { uint32_t val; const char *c; } named_colors[] = { { 0xff000000, "█" }, { 0x00000000, "█" }, { 0xffff0000, "r" }, { 0xff00ff00, "g" }, { 0xff0000ff, "b" }, { 0xffffffff, "w" }, }; int i; for (i = 0; i < ARRAY_SIZE(named_colors); i++) { if (named_colors[i].val == found_colors[all_found_color]) { fprintf(stderr, "%s", named_colors[i].c); break; } } /* For unnamed colors, print a number and the * numbers will have values printed at the * end. */ if (i == ARRAY_SIZE(named_colors)) { fprintf(stderr, "%c", '0' + all_found_color); } } else { /* If there's no consistent color, print this. */ fprintf(stderr, "."); } } fprintf(stderr, "\n"); } for (int i = 0; i < num_found_colors; i++) { fprintf(stderr, "color %d: 0x%08x\n", i, found_colors[i]); } } static uint32_t vc4_surface_msaa_get_sample(struct pipe_surface *psurf, uint32_t x, uint32_t y, uint32_t sample) { struct pipe_resource *prsc = psurf->texture; struct vc4_resource *rsc = vc4_resource(prsc); uint32_t tile_w = 32, tile_h = 32; uint32_t tiles_w = DIV_ROUND_UP(psurf->width, 32); uint32_t tile_x = x / tile_w; uint32_t tile_y = y / tile_h; uint32_t *tile = (vc4_bo_map(rsc->bo) + VC4_TILE_BUFFER_SIZE * (tile_y * tiles_w + tile_x)); uint32_t subtile_x = x % tile_w; uint32_t subtile_y = y % tile_h; uint32_t quad_samples = VC4_MAX_SAMPLES * 4; uint32_t tile_stride = quad_samples * tile_w / 2; return *((uint32_t *)tile + (subtile_y >> 1) * tile_stride + (subtile_x >> 1) * quad_samples + ((subtile_y & 1) << 1) + (subtile_x & 1) + sample); } static void vc4_dump_surface_msaa_char(struct pipe_surface *psurf, uint32_t start_x, uint32_t start_y, uint32_t w, uint32_t h) { bool all_same_color = true; uint32_t all_pix = 0; for (int y = start_y; y < start_y + h; y++) { for (int x = start_x; x < start_x + w; x++) { for (int s = 0; s < VC4_MAX_SAMPLES; s++) { uint32_t pix = vc4_surface_msaa_get_sample(psurf, x, y, s); if (x == start_x && y == start_y) all_pix = pix; else if (all_pix != pix) all_same_color = false; } } } if (all_same_color) { static const struct { uint32_t val; const char *c; } named_colors[] = { { 0xff000000, "█" }, { 0x00000000, "█" }, { 0xffff0000, "r" }, { 0xff00ff00, "g" }, { 0xff0000ff, "b" }, { 0xffffffff, "w" }, }; int i; for (i = 0; i < ARRAY_SIZE(named_colors); i++) { if (named_colors[i].val == all_pix) { fprintf(stderr, "%s", named_colors[i].c); return; } } fprintf(stderr, "x"); } else { fprintf(stderr, "."); } } static void vc4_dump_surface_msaa(struct pipe_surface *psurf) { uint32_t tile_w = 32, tile_h = 32; uint32_t tiles_w = DIV_ROUND_UP(psurf->width, tile_w); uint32_t tiles_h = DIV_ROUND_UP(psurf->height, tile_h); uint32_t char_w = 140, char_h = 60; uint32_t char_w_per_tile = char_w / tiles_w - 1; uint32_t char_h_per_tile = char_h / tiles_h - 1; fprintf(stderr, "Surface: %dx%d (%dx MSAA)\n", psurf->width, psurf->height, psurf->texture->nr_samples); for (int x = 0; x < (char_w_per_tile + 1) * tiles_w; x++) fprintf(stderr, "-"); fprintf(stderr, "\n"); for (int ty = 0; ty < psurf->height; ty += tile_h) { for (int y = 0; y < char_h_per_tile; y++) { for (int tx = 0; tx < psurf->width; tx += tile_w) { for (int x = 0; x < char_w_per_tile; x++) { uint32_t bx1 = (x * tile_w / char_w_per_tile); uint32_t bx2 = ((x + 1) * tile_w / char_w_per_tile); uint32_t by1 = (y * tile_h / char_h_per_tile); uint32_t by2 = ((y + 1) * tile_h / char_h_per_tile); vc4_dump_surface_msaa_char(psurf, tx + bx1, ty + by1, bx2 - bx1, by2 - by1); } fprintf(stderr, "|"); } fprintf(stderr, "\n"); } for (int x = 0; x < (char_w_per_tile + 1) * tiles_w; x++) fprintf(stderr, "-"); fprintf(stderr, "\n"); } } /** Debug routine to dump the contents of an 8888 surface to the console */ void vc4_dump_surface(struct pipe_surface *psurf) { if (!psurf) return; if (psurf->texture->nr_samples > 1) vc4_dump_surface_msaa(psurf); else vc4_dump_surface_non_msaa(psurf); } static void vc4_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource) { /* All calls to flush_resource are followed by a flush of the context, * so there's nothing to do. */ } void vc4_update_shadow_baselevel_texture(struct pipe_context *pctx, struct pipe_sampler_view *pview) { struct vc4_sampler_view *view = vc4_sampler_view(pview); struct vc4_resource *shadow = vc4_resource(view->texture); struct vc4_resource *orig = vc4_resource(pview->texture); assert(view->texture != pview->texture); if (shadow->writes == orig->writes && orig->bo->private) return; perf_debug("Updating %dx%d@%d shadow texture due to %s\n", orig->base.width0, orig->base.height0, pview->u.tex.first_level, pview->u.tex.first_level ? "base level" : "raster layout"); for (int i = 0; i <= shadow->base.last_level; i++) { unsigned width = u_minify(shadow->base.width0, i); unsigned height = u_minify(shadow->base.height0, i); struct pipe_blit_info info = { .dst = { .resource = &shadow->base, .level = i, .box = { .x = 0, .y = 0, .z = 0, .width = width, .height = height, .depth = 1, }, .format = shadow->base.format, }, .src = { .resource = &orig->base, .level = pview->u.tex.first_level + i, .box = { .x = 0, .y = 0, .z = 0, .width = width, .height = height, .depth = 1, }, .format = orig->base.format, }, .mask = ~0, }; pctx->blit(pctx, &info); } shadow->writes = orig->writes; } /** * Converts a 4-byte index buffer to 2 bytes. * * Since GLES2 only has support for 1 and 2-byte indices, the hardware doesn't * include 4-byte index support, and we have to shrink it down. * * There's no fallback support for when indices end up being larger than 2^16, * though it will at least assertion fail. Also, if the original index data * was in user memory, it would be nice to not have uploaded it to a VBO * before translating. */ struct pipe_resource * vc4_get_shadow_index_buffer(struct pipe_context *pctx, const struct pipe_draw_info *info, uint32_t offset, uint32_t count, uint32_t *shadow_offset) { struct vc4_context *vc4 = vc4_context(pctx); struct vc4_resource *orig = vc4_resource(info->index.resource); perf_debug("Fallback conversion for %d uint indices\n", count); void *data; struct pipe_resource *shadow_rsc = NULL; u_upload_alloc(vc4->uploader, 0, count * 2, 4, shadow_offset, &shadow_rsc, &data); uint16_t *dst = data; struct pipe_transfer *src_transfer = NULL; const uint32_t *src; if (info->has_user_indices) { src = info->index.user; } else { src = pipe_buffer_map_range(pctx, &orig->base, offset, count * 4, PIPE_TRANSFER_READ, &src_transfer); } for (int i = 0; i < count; i++) { uint32_t src_index = src[i]; assert(src_index <= 0xffff); dst[i] = src_index; } if (src_transfer) pctx->transfer_unmap(pctx, src_transfer); return shadow_rsc; } static const struct u_transfer_vtbl transfer_vtbl = { .resource_create = vc4_resource_create, .resource_destroy = vc4_resource_destroy, .transfer_map = vc4_resource_transfer_map, .transfer_unmap = vc4_resource_transfer_unmap, .transfer_flush_region = u_default_transfer_flush_region, }; void vc4_resource_screen_init(struct pipe_screen *pscreen) { struct vc4_screen *screen = vc4_screen(pscreen); pscreen->resource_create = vc4_resource_create; pscreen->resource_create_with_modifiers = vc4_resource_create_with_modifiers; pscreen->resource_from_handle = vc4_resource_from_handle; pscreen->resource_destroy = u_resource_destroy_vtbl; pscreen->resource_get_handle = vc4_resource_get_handle; pscreen->resource_destroy = vc4_resource_destroy; pscreen->transfer_helper = u_transfer_helper_create(&transfer_vtbl, false, false, false, true); /* Test if the kernel has GET_TILING; it will return -EINVAL if the * ioctl does not exist, but -ENOENT if we pass an impossible handle. * 0 cannot be a valid GEM object, so use that. */ struct drm_vc4_get_tiling get_tiling = { .handle = 0x0, }; int ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_TILING, &get_tiling); if (ret == -1 && errno == ENOENT) screen->has_tiling_ioctl = true; } void vc4_resource_context_init(struct pipe_context *pctx) { pctx->transfer_map = u_transfer_helper_transfer_map; pctx->transfer_flush_region = u_transfer_helper_transfer_flush_region; pctx->transfer_unmap = u_transfer_helper_transfer_unmap; pctx->buffer_subdata = u_default_buffer_subdata; pctx->texture_subdata = vc4_texture_subdata; pctx->create_surface = vc4_create_surface; pctx->surface_destroy = vc4_surface_destroy; pctx->resource_copy_region = util_resource_copy_region; pctx->blit = vc4_blit; pctx->flush_resource = vc4_flush_resource; }