/* * Copyright © 2014 Broadcom * Copyright (C) 2012 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "util/u_blit.h" #include "util/u_memory.h" #include "util/u_format.h" #include "util/u_inlines.h" #include "util/u_surface.h" #include "util/u_upload_mgr.h" #include "vc4_screen.h" #include "vc4_context.h" #include "vc4_resource.h" #include "vc4_tiling.h" static bool miptree_debug = false; static bool vc4_resource_bo_alloc(struct vc4_resource *rsc) { struct pipe_resource *prsc = &rsc->base.b; struct pipe_screen *pscreen = prsc->screen; struct vc4_bo *bo; if (miptree_debug) { fprintf(stderr, "alloc %p: size %d + offset %d -> %d\n", rsc, rsc->slices[0].size, rsc->slices[0].offset, rsc->slices[0].offset + rsc->slices[0].size + rsc->cube_map_stride * (prsc->array_size - 1)); } bo = vc4_bo_alloc(vc4_screen(pscreen), rsc->slices[0].offset + rsc->slices[0].size + rsc->cube_map_stride * (prsc->array_size - 1), "resource"); if (bo) { vc4_bo_unreference(&rsc->bo); rsc->bo = bo; return true; } else { return false; } } static void vc4_resource_transfer_unmap(struct pipe_context *pctx, struct pipe_transfer *ptrans) { struct vc4_context *vc4 = vc4_context(pctx); struct vc4_transfer *trans = vc4_transfer(ptrans); if (trans->map) { struct vc4_resource *rsc; struct vc4_resource_slice *slice; if (trans->ss_resource) { rsc = vc4_resource(trans->ss_resource); slice = &rsc->slices[0]; } else { rsc = vc4_resource(ptrans->resource); slice = &rsc->slices[ptrans->level]; } if (ptrans->usage & PIPE_TRANSFER_WRITE) { vc4_store_tiled_image(rsc->bo->map + slice->offset + ptrans->box.z * rsc->cube_map_stride, slice->stride, trans->map, ptrans->stride, slice->tiling, rsc->cpp, &ptrans->box); } free(trans->map); } if (trans->ss_resource && (ptrans->usage & PIPE_TRANSFER_WRITE)) { struct pipe_blit_info blit; memset(&blit, 0, sizeof(blit)); blit.src.resource = trans->ss_resource; blit.src.format = trans->ss_resource->format; blit.src.box.width = trans->ss_box.width; blit.src.box.height = trans->ss_box.height; blit.src.box.depth = 1; blit.dst.resource = ptrans->resource; blit.dst.format = ptrans->resource->format; blit.dst.level = ptrans->level; blit.dst.box = trans->ss_box; blit.mask = util_format_get_mask(ptrans->resource->format); blit.filter = PIPE_TEX_FILTER_NEAREST; pctx->blit(pctx, &blit); pipe_resource_reference(&trans->ss_resource, NULL); } pipe_resource_reference(&ptrans->resource, NULL); slab_free(&vc4->transfer_pool, ptrans); } static struct pipe_resource * vc4_get_temp_resource(struct pipe_context *pctx, struct pipe_resource *prsc, const struct pipe_box *box) { struct pipe_resource temp_setup; memset(&temp_setup, 0, sizeof(temp_setup)); temp_setup.target = prsc->target; temp_setup.format = prsc->format; temp_setup.width0 = box->width; temp_setup.height0 = box->height; temp_setup.depth0 = 1; temp_setup.array_size = 1; return pctx->screen->resource_create(pctx->screen, &temp_setup); } static void * vc4_resource_transfer_map(struct pipe_context *pctx, struct pipe_resource *prsc, unsigned level, unsigned usage, const struct pipe_box *box, struct pipe_transfer **pptrans) { struct vc4_context *vc4 = vc4_context(pctx); struct vc4_resource *rsc = vc4_resource(prsc); struct vc4_transfer *trans; struct pipe_transfer *ptrans; enum pipe_format format = prsc->format; char *buf; /* Upgrade DISCARD_RANGE to WHOLE_RESOURCE if the whole resource is * being mapped. */ if ((usage & PIPE_TRANSFER_DISCARD_RANGE) && !(usage & PIPE_TRANSFER_UNSYNCHRONIZED) && !(prsc->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT) && prsc->last_level == 0 && prsc->width0 == box->width && prsc->height0 == box->height && prsc->depth0 == box->depth && prsc->array_size == 1) { usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE; } if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) { if (vc4_resource_bo_alloc(rsc)) { /* If it might be bound as one of our vertex buffers, * make sure we re-emit vertex buffer state. */ if (prsc->bind & PIPE_BIND_VERTEX_BUFFER) vc4->dirty |= VC4_DIRTY_VTXBUF; } else { /* If we failed to reallocate, flush users so that we * don't violate any syncing requirements. */ vc4_flush_jobs_reading_resource(vc4, prsc); } } else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) { /* If we're writing and the buffer is being used by the CL, we * have to flush the CL first. If we're only reading, we need * to flush if the CL has written our buffer. */ if (usage & PIPE_TRANSFER_WRITE) vc4_flush_jobs_reading_resource(vc4, prsc); else vc4_flush_jobs_writing_resource(vc4, prsc); } if (usage & PIPE_TRANSFER_WRITE) { rsc->writes++; rsc->initialized_buffers = ~0; } trans = slab_alloc(&vc4->transfer_pool); if (!trans) return NULL; /* XXX: Handle DONTBLOCK, DISCARD_RANGE, PERSISTENT, COHERENT. */ /* slab_alloc_st() doesn't zero: */ memset(trans, 0, sizeof(*trans)); ptrans = &trans->base; pipe_resource_reference(&ptrans->resource, prsc); ptrans->level = level; ptrans->usage = usage; ptrans->box = *box; /* If the resource is multisampled, we need to resolve to single * sample. This seems like it should be handled at a higher layer. */ if (prsc->nr_samples > 1) { trans->ss_resource = vc4_get_temp_resource(pctx, prsc, box); if (!trans->ss_resource) goto fail; assert(!trans->ss_resource->nr_samples); /* The ptrans->box gets modified for tile alignment, so save * the original box for unmap time. */ trans->ss_box = *box; if (usage & PIPE_TRANSFER_READ) { struct pipe_blit_info blit; memset(&blit, 0, sizeof(blit)); blit.src.resource = ptrans->resource; blit.src.format = ptrans->resource->format; blit.src.level = ptrans->level; blit.src.box = trans->ss_box; blit.dst.resource = trans->ss_resource; blit.dst.format = trans->ss_resource->format; blit.dst.box.width = trans->ss_box.width; blit.dst.box.height = trans->ss_box.height; blit.dst.box.depth = 1; blit.mask = util_format_get_mask(prsc->format); blit.filter = PIPE_TEX_FILTER_NEAREST; pctx->blit(pctx, &blit); vc4_flush_jobs_writing_resource(vc4, blit.dst.resource); } /* The rest of the mapping process should use our temporary. */ prsc = trans->ss_resource; rsc = vc4_resource(prsc); ptrans->box.x = 0; ptrans->box.y = 0; ptrans->box.z = 0; } /* Note that the current kernel implementation is synchronous, so no * need to do syncing stuff here yet. */ if (usage & PIPE_TRANSFER_UNSYNCHRONIZED) buf = vc4_bo_map_unsynchronized(rsc->bo); else buf = vc4_bo_map(rsc->bo); if (!buf) { fprintf(stderr, "Failed to map bo\n"); goto fail; } *pptrans = ptrans; struct vc4_resource_slice *slice = &rsc->slices[level]; if (rsc->tiled) { uint32_t utile_w = vc4_utile_width(rsc->cpp); uint32_t utile_h = vc4_utile_height(rsc->cpp); /* No direct mappings of tiled, since we need to manually * tile/untile. */ if (usage & PIPE_TRANSFER_MAP_DIRECTLY) return NULL; /* We need to align the box to utile boundaries, since that's * what load/store operate on. */ uint32_t orig_width = ptrans->box.width; uint32_t orig_height = ptrans->box.height; uint32_t box_start_x = ptrans->box.x & (utile_w - 1); uint32_t box_start_y = ptrans->box.y & (utile_h - 1); ptrans->box.width += box_start_x; ptrans->box.x -= box_start_x; ptrans->box.height += box_start_y; ptrans->box.y -= box_start_y; ptrans->box.width = align(ptrans->box.width, utile_w); ptrans->box.height = align(ptrans->box.height, utile_h); ptrans->stride = ptrans->box.width * rsc->cpp; ptrans->layer_stride = ptrans->stride * ptrans->box.height; trans->map = malloc(ptrans->layer_stride * ptrans->box.depth); if (usage & PIPE_TRANSFER_READ || ptrans->box.width != orig_width || ptrans->box.height != orig_height) { vc4_load_tiled_image(trans->map, ptrans->stride, buf + slice->offset + ptrans->box.z * rsc->cube_map_stride, slice->stride, slice->tiling, rsc->cpp, &ptrans->box); } return (trans->map + box_start_x * rsc->cpp + box_start_y * ptrans->stride); } else { ptrans->stride = slice->stride; ptrans->layer_stride = ptrans->stride; return buf + slice->offset + ptrans->box.y / util_format_get_blockheight(format) * ptrans->stride + ptrans->box.x / util_format_get_blockwidth(format) * rsc->cpp + ptrans->box.z * rsc->cube_map_stride; } fail: vc4_resource_transfer_unmap(pctx, ptrans); return NULL; } static void vc4_resource_destroy(struct pipe_screen *pscreen, struct pipe_resource *prsc) { struct vc4_resource *rsc = vc4_resource(prsc); pipe_resource_reference(&rsc->shadow_parent, NULL); vc4_bo_unreference(&rsc->bo); free(rsc); } static boolean vc4_resource_get_handle(struct pipe_screen *pscreen, struct pipe_resource *prsc, struct winsys_handle *handle) { struct vc4_resource *rsc = vc4_resource(prsc); return vc4_screen_bo_get_handle(pscreen, rsc->bo, rsc->slices[0].stride, handle); } static const struct u_resource_vtbl vc4_resource_vtbl = { .resource_get_handle = vc4_resource_get_handle, .resource_destroy = vc4_resource_destroy, .transfer_map = vc4_resource_transfer_map, .transfer_flush_region = u_default_transfer_flush_region, .transfer_unmap = vc4_resource_transfer_unmap, }; static void vc4_setup_slices(struct vc4_resource *rsc) { struct pipe_resource *prsc = &rsc->base.b; uint32_t width = prsc->width0; uint32_t height = prsc->height0; uint32_t pot_width = util_next_power_of_two(width); uint32_t pot_height = util_next_power_of_two(height); uint32_t offset = 0; uint32_t utile_w = vc4_utile_width(rsc->cpp); uint32_t utile_h = vc4_utile_height(rsc->cpp); for (int i = prsc->last_level; i >= 0; i--) { struct vc4_resource_slice *slice = &rsc->slices[i]; uint32_t level_width, level_height; if (i == 0) { level_width = width; level_height = height; } else { level_width = u_minify(pot_width, i); level_height = u_minify(pot_height, i); } if (!rsc->tiled) { slice->tiling = VC4_TILING_FORMAT_LINEAR; if (prsc->nr_samples > 1) { /* MSAA (4x) surfaces are stored as raw tile buffer contents. */ level_width = align(level_width, 32); level_height = align(level_height, 32); } else { level_width = align(level_width, utile_w); } } else { if (vc4_size_is_lt(level_width, level_height, rsc->cpp)) { slice->tiling = VC4_TILING_FORMAT_LT; level_width = align(level_width, utile_w); level_height = align(level_height, utile_h); } else { slice->tiling = VC4_TILING_FORMAT_T; level_width = align(level_width, 4 * 2 * utile_w); level_height = align(level_height, 4 * 2 * utile_h); } } slice->offset = offset; slice->stride = (level_width * rsc->cpp * MAX2(prsc->nr_samples, 1)); slice->size = level_height * slice->stride; offset += slice->size; if (miptree_debug) { static const char tiling_chars[] = { [VC4_TILING_FORMAT_LINEAR] = 'R', [VC4_TILING_FORMAT_LT] = 'L', [VC4_TILING_FORMAT_T] = 'T' }; fprintf(stderr, "rsc setup %p (format %s: vc4 %d), %dx%d: " "level %d (%c) -> %dx%d, stride %d@0x%08x\n", rsc, util_format_short_name(prsc->format), rsc->vc4_format, prsc->width0, prsc->height0, i, tiling_chars[slice->tiling], level_width, level_height, slice->stride, slice->offset); } } /* The texture base pointer that has to point to level 0 doesn't have * intra-page bits, so we have to align it, and thus shift up all the * smaller slices. */ uint32_t page_align_offset = (align(rsc->slices[0].offset, 4096) - rsc->slices[0].offset); if (page_align_offset) { for (int i = 0; i <= prsc->last_level; i++) rsc->slices[i].offset += page_align_offset; } /* Cube map faces appear as whole miptrees at a page-aligned offset * from the first face's miptree. */ if (prsc->target == PIPE_TEXTURE_CUBE) { rsc->cube_map_stride = align(rsc->slices[0].offset + rsc->slices[0].size, 4096); } } static struct vc4_resource * vc4_resource_setup(struct pipe_screen *pscreen, const struct pipe_resource *tmpl) { struct vc4_resource *rsc = CALLOC_STRUCT(vc4_resource); if (!rsc) return NULL; struct pipe_resource *prsc = &rsc->base.b; *prsc = *tmpl; pipe_reference_init(&prsc->reference, 1); prsc->screen = pscreen; rsc->base.vtbl = &vc4_resource_vtbl; if (prsc->nr_samples <= 1) rsc->cpp = util_format_get_blocksize(tmpl->format); else rsc->cpp = sizeof(uint32_t); assert(rsc->cpp); return rsc; } static enum vc4_texture_data_type get_resource_texture_format(struct pipe_resource *prsc) { struct vc4_resource *rsc = vc4_resource(prsc); uint8_t format = vc4_get_tex_format(prsc->format); if (!rsc->tiled) { if (prsc->nr_samples > 1) { return ~0; } else { assert(format == VC4_TEXTURE_TYPE_RGBA8888); return VC4_TEXTURE_TYPE_RGBA32R; } } return format; } struct pipe_resource * vc4_resource_create(struct pipe_screen *pscreen, const struct pipe_resource *tmpl) { struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl); struct pipe_resource *prsc = &rsc->base.b; /* We have to make shared be untiled, since we don't have any way to * communicate metadata about tiling currently. */ if (tmpl->target == PIPE_BUFFER || tmpl->nr_samples > 1 || (tmpl->bind & (PIPE_BIND_SCANOUT | PIPE_BIND_LINEAR | PIPE_BIND_SHARED | PIPE_BIND_CURSOR))) { rsc->tiled = false; } else { rsc->tiled = true; } if (tmpl->target != PIPE_BUFFER) rsc->vc4_format = get_resource_texture_format(prsc); vc4_setup_slices(rsc); if (!vc4_resource_bo_alloc(rsc)) goto fail; return prsc; fail: vc4_resource_destroy(pscreen, prsc); return NULL; } static struct pipe_resource * vc4_resource_from_handle(struct pipe_screen *pscreen, const struct pipe_resource *tmpl, struct winsys_handle *handle, unsigned usage) { struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl); struct pipe_resource *prsc = &rsc->base.b; struct vc4_resource_slice *slice = &rsc->slices[0]; uint32_t expected_stride = align(prsc->width0, vc4_utile_width(rsc->cpp)) * rsc->cpp; if (!rsc) return NULL; if (handle->stride != expected_stride) { static bool warned = false; if (!warned) { warned = true; fprintf(stderr, "Attempting to import %dx%d %s with " "unsupported stride %d instead of %d\n", prsc->width0, prsc->height0, util_format_short_name(prsc->format), handle->stride, expected_stride); } goto fail; } rsc->tiled = false; rsc->bo = vc4_screen_bo_from_handle(pscreen, handle); if (!rsc->bo) goto fail; slice->stride = handle->stride; slice->tiling = VC4_TILING_FORMAT_LINEAR; rsc->vc4_format = get_resource_texture_format(prsc); if (miptree_debug) { fprintf(stderr, "rsc import %p (format %d), %dx%d: " "level 0 (R) -> stride %d@0x%08x\n", rsc, rsc->vc4_format, prsc->width0, prsc->height0, slice->stride, slice->offset); } return prsc; fail: vc4_resource_destroy(pscreen, prsc); return NULL; } static struct pipe_surface * vc4_create_surface(struct pipe_context *pctx, struct pipe_resource *ptex, const struct pipe_surface *surf_tmpl) { struct vc4_surface *surface = CALLOC_STRUCT(vc4_surface); struct vc4_resource *rsc = vc4_resource(ptex); if (!surface) return NULL; assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer); struct pipe_surface *psurf = &surface->base; unsigned level = surf_tmpl->u.tex.level; pipe_reference_init(&psurf->reference, 1); pipe_resource_reference(&psurf->texture, ptex); psurf->context = pctx; psurf->format = surf_tmpl->format; psurf->width = u_minify(ptex->width0, level); psurf->height = u_minify(ptex->height0, level); psurf->u.tex.level = level; psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer; psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer; surface->offset = (rsc->slices[level].offset + psurf->u.tex.first_layer * rsc->cube_map_stride); surface->tiling = rsc->slices[level].tiling; return &surface->base; } static void vc4_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf) { pipe_resource_reference(&psurf->texture, NULL); FREE(psurf); } static void vc4_dump_surface_non_msaa(struct pipe_surface *psurf) { struct pipe_resource *prsc = psurf->texture; struct vc4_resource *rsc = vc4_resource(prsc); uint32_t *map = vc4_bo_map(rsc->bo); uint32_t stride = rsc->slices[0].stride / 4; uint32_t width = psurf->width; uint32_t height = psurf->height; uint32_t chunk_w = width / 79; uint32_t chunk_h = height / 40; uint32_t found_colors[10]; uint32_t num_found_colors = 0; if (rsc->vc4_format != VC4_TEXTURE_TYPE_RGBA32R) { fprintf(stderr, "%s: Unsupported format %s\n", __func__, util_format_short_name(psurf->format)); return; } for (int by = 0; by < height; by += chunk_h) { for (int bx = 0; bx < width; bx += chunk_w) { int all_found_color = -1; /* nothing found */ for (int y = by; y < MIN2(height, by + chunk_h); y++) { for (int x = bx; x < MIN2(width, bx + chunk_w); x++) { uint32_t pix = map[y * stride + x]; int i; for (i = 0; i < num_found_colors; i++) { if (pix == found_colors[i]) break; } if (i == num_found_colors && num_found_colors < ARRAY_SIZE(found_colors)) { found_colors[num_found_colors++] = pix; } if (i < num_found_colors) { if (all_found_color == -1) all_found_color = i; else if (i != all_found_color) all_found_color = ARRAY_SIZE(found_colors); } } } /* If all pixels for this chunk have a consistent * value, then print a character for it. Either a * fixed name (particularly common for piglit tests), * or a runtime-generated number. */ if (all_found_color >= 0 && all_found_color < ARRAY_SIZE(found_colors)) { static const struct { uint32_t val; const char *c; } named_colors[] = { { 0xff000000, "█" }, { 0x00000000, "█" }, { 0xffff0000, "r" }, { 0xff00ff00, "g" }, { 0xff0000ff, "b" }, { 0xffffffff, "w" }, }; int i; for (i = 0; i < ARRAY_SIZE(named_colors); i++) { if (named_colors[i].val == found_colors[all_found_color]) { fprintf(stderr, "%s", named_colors[i].c); break; } } /* For unnamed colors, print a number and the * numbers will have values printed at the * end. */ if (i == ARRAY_SIZE(named_colors)) { fprintf(stderr, "%c", '0' + all_found_color); } } else { /* If there's no consistent color, print this. */ fprintf(stderr, "."); } } fprintf(stderr, "\n"); } for (int i = 0; i < num_found_colors; i++) { fprintf(stderr, "color %d: 0x%08x\n", i, found_colors[i]); } } static uint32_t vc4_surface_msaa_get_sample(struct pipe_surface *psurf, uint32_t x, uint32_t y, uint32_t sample) { struct pipe_resource *prsc = psurf->texture; struct vc4_resource *rsc = vc4_resource(prsc); uint32_t tile_w = 32, tile_h = 32; uint32_t tiles_w = DIV_ROUND_UP(psurf->width, 32); uint32_t tile_x = x / tile_w; uint32_t tile_y = y / tile_h; uint32_t *tile = (vc4_bo_map(rsc->bo) + VC4_TILE_BUFFER_SIZE * (tile_y * tiles_w + tile_x)); uint32_t subtile_x = x % tile_w; uint32_t subtile_y = y % tile_h; uint32_t quad_samples = VC4_MAX_SAMPLES * 4; uint32_t tile_stride = quad_samples * tile_w / 2; return *((uint32_t *)tile + (subtile_y >> 1) * tile_stride + (subtile_x >> 1) * quad_samples + ((subtile_y & 1) << 1) + (subtile_x & 1) + sample); } static void vc4_dump_surface_msaa_char(struct pipe_surface *psurf, uint32_t start_x, uint32_t start_y, uint32_t w, uint32_t h) { bool all_same_color = true; uint32_t all_pix = 0; for (int y = start_y; y < start_y + h; y++) { for (int x = start_x; x < start_x + w; x++) { for (int s = 0; s < VC4_MAX_SAMPLES; s++) { uint32_t pix = vc4_surface_msaa_get_sample(psurf, x, y, s); if (x == start_x && y == start_y) all_pix = pix; else if (all_pix != pix) all_same_color = false; } } } if (all_same_color) { static const struct { uint32_t val; const char *c; } named_colors[] = { { 0xff000000, "█" }, { 0x00000000, "█" }, { 0xffff0000, "r" }, { 0xff00ff00, "g" }, { 0xff0000ff, "b" }, { 0xffffffff, "w" }, }; int i; for (i = 0; i < ARRAY_SIZE(named_colors); i++) { if (named_colors[i].val == all_pix) { fprintf(stderr, "%s", named_colors[i].c); return; } } fprintf(stderr, "x"); } else { fprintf(stderr, "."); } } static void vc4_dump_surface_msaa(struct pipe_surface *psurf) { uint32_t tile_w = 32, tile_h = 32; uint32_t tiles_w = DIV_ROUND_UP(psurf->width, tile_w); uint32_t tiles_h = DIV_ROUND_UP(psurf->height, tile_h); uint32_t char_w = 140, char_h = 60; uint32_t char_w_per_tile = char_w / tiles_w - 1; uint32_t char_h_per_tile = char_h / tiles_h - 1; uint32_t found_colors[10]; uint32_t num_found_colors = 0; fprintf(stderr, "Surface: %dx%d (%dx MSAA)\n", psurf->width, psurf->height, psurf->texture->nr_samples); for (int x = 0; x < (char_w_per_tile + 1) * tiles_w; x++) fprintf(stderr, "-"); fprintf(stderr, "\n"); for (int ty = 0; ty < psurf->height; ty += tile_h) { for (int y = 0; y < char_h_per_tile; y++) { for (int tx = 0; tx < psurf->width; tx += tile_w) { for (int x = 0; x < char_w_per_tile; x++) { uint32_t bx1 = (x * tile_w / char_w_per_tile); uint32_t bx2 = ((x + 1) * tile_w / char_w_per_tile); uint32_t by1 = (y * tile_h / char_h_per_tile); uint32_t by2 = ((y + 1) * tile_h / char_h_per_tile); vc4_dump_surface_msaa_char(psurf, tx + bx1, ty + by1, bx2 - bx1, by2 - by1); } fprintf(stderr, "|"); } fprintf(stderr, "\n"); } for (int x = 0; x < (char_w_per_tile + 1) * tiles_w; x++) fprintf(stderr, "-"); fprintf(stderr, "\n"); } for (int i = 0; i < num_found_colors; i++) { fprintf(stderr, "color %d: 0x%08x\n", i, found_colors[i]); } } /** Debug routine to dump the contents of an 8888 surface to the console */ void vc4_dump_surface(struct pipe_surface *psurf) { if (!psurf) return; if (psurf->texture->nr_samples > 1) vc4_dump_surface_msaa(psurf); else vc4_dump_surface_non_msaa(psurf); } static void vc4_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource) { /* All calls to flush_resource are followed by a flush of the context, * so there's nothing to do. */ } void vc4_update_shadow_baselevel_texture(struct pipe_context *pctx, struct pipe_sampler_view *view) { struct vc4_resource *shadow = vc4_resource(view->texture); struct vc4_resource *orig = vc4_resource(shadow->shadow_parent); assert(orig); if (shadow->writes == orig->writes && orig->bo->private) return; perf_debug("Updating %dx%d@%d shadow texture due to %s\n", orig->base.b.width0, orig->base.b.height0, view->u.tex.first_level, view->u.tex.first_level ? "base level" : "raster layout"); for (int i = 0; i <= shadow->base.b.last_level; i++) { unsigned width = u_minify(shadow->base.b.width0, i); unsigned height = u_minify(shadow->base.b.height0, i); struct pipe_blit_info info = { .dst = { .resource = &shadow->base.b, .level = i, .box = { .x = 0, .y = 0, .z = 0, .width = width, .height = height, .depth = 1, }, .format = shadow->base.b.format, }, .src = { .resource = &orig->base.b, .level = view->u.tex.first_level + i, .box = { .x = 0, .y = 0, .z = 0, .width = width, .height = height, .depth = 1, }, .format = orig->base.b.format, }, .mask = ~0, }; pctx->blit(pctx, &info); } shadow->writes = orig->writes; } /** * Converts a 4-byte index buffer to 2 bytes. * * Since GLES2 only has support for 1 and 2-byte indices, the hardware doesn't * include 4-byte index support, and we have to shrink it down. * * There's no fallback support for when indices end up being larger than 2^16, * though it will at least assertion fail. Also, if the original index data * was in user memory, it would be nice to not have uploaded it to a VBO * before translating. */ struct pipe_resource * vc4_get_shadow_index_buffer(struct pipe_context *pctx, const struct pipe_index_buffer *ib, uint32_t count, uint32_t *shadow_offset) { struct vc4_context *vc4 = vc4_context(pctx); struct vc4_resource *orig = vc4_resource(ib->buffer); perf_debug("Fallback conversion for %d uint indices\n", count); void *data; struct pipe_resource *shadow_rsc = NULL; u_upload_alloc(vc4->uploader, 0, count * 2, 4, shadow_offset, &shadow_rsc, &data); uint16_t *dst = data; struct pipe_transfer *src_transfer = NULL; const uint32_t *src; if (ib->user_buffer) { src = ib->user_buffer; } else { src = pipe_buffer_map_range(pctx, &orig->base.b, ib->offset, count * 4, PIPE_TRANSFER_READ, &src_transfer); } for (int i = 0; i < count; i++) { uint32_t src_index = src[i]; assert(src_index <= 0xffff); dst[i] = src_index; } if (src_transfer) pctx->transfer_unmap(pctx, src_transfer); return shadow_rsc; } void vc4_resource_screen_init(struct pipe_screen *pscreen) { pscreen->resource_create = vc4_resource_create; pscreen->resource_from_handle = vc4_resource_from_handle; pscreen->resource_get_handle = u_resource_get_handle_vtbl; pscreen->resource_destroy = u_resource_destroy_vtbl; } void vc4_resource_context_init(struct pipe_context *pctx) { pctx->transfer_map = u_transfer_map_vtbl; pctx->transfer_flush_region = u_transfer_flush_region_vtbl; pctx->transfer_unmap = u_transfer_unmap_vtbl; pctx->buffer_subdata = u_default_buffer_subdata; pctx->texture_subdata = u_default_texture_subdata; pctx->create_surface = vc4_create_surface; pctx->surface_destroy = vc4_surface_destroy; pctx->resource_copy_region = util_resource_copy_region; pctx->blit = vc4_blit; pctx->flush_resource = vc4_flush_resource; }