/* * Copyright © 2014 Broadcom * Copyright (C) 2012 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "util/u_memory.h" #include "util/u_format.h" #include "util/u_inlines.h" #include "util/u_surface.h" #include "util/u_blitter.h" #include "vc4_screen.h" #include "vc4_context.h" #include "vc4_resource.h" #include "vc4_tiling.h" static void vc4_resource_transfer_unmap(struct pipe_context *pctx, struct pipe_transfer *ptrans) { struct vc4_context *vc4 = vc4_context(pctx); struct vc4_transfer *trans = vc4_transfer(ptrans); struct pipe_resource *prsc = ptrans->resource; struct vc4_resource *rsc = vc4_resource(prsc); struct vc4_resource_slice *slice = &rsc->slices[ptrans->level]; if (trans->map) { if (ptrans->usage & PIPE_TRANSFER_WRITE) { vc4_store_tiled_image(rsc->bo->map + slice->offset + ptrans->box.z * rsc->cube_map_stride, slice->stride, trans->map, ptrans->stride, slice->tiling, rsc->cpp, &ptrans->box); } free(trans->map); } pipe_resource_reference(&ptrans->resource, NULL); util_slab_free(&vc4->transfer_pool, ptrans); } static void * vc4_resource_transfer_map(struct pipe_context *pctx, struct pipe_resource *prsc, unsigned level, unsigned usage, const struct pipe_box *box, struct pipe_transfer **pptrans) { struct vc4_context *vc4 = vc4_context(pctx); struct vc4_resource *rsc = vc4_resource(prsc); struct vc4_resource_slice *slice = &rsc->slices[level]; struct vc4_transfer *trans; struct pipe_transfer *ptrans; enum pipe_format format = prsc->format; char *buf; if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) { uint32_t size = rsc->bo->size; vc4_bo_unreference(&rsc->bo); rsc->bo = vc4_bo_alloc(vc4->screen, size, "resource"); } if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) vc4_flush_for_bo(pctx, rsc->bo); if (usage & PIPE_TRANSFER_WRITE) rsc->writes++; trans = util_slab_alloc(&vc4->transfer_pool); if (!trans) return NULL; /* XXX: Handle DONTBLOCK, DISCARD_RANGE, PERSISTENT, COHERENT. */ /* util_slab_alloc() doesn't zero: */ memset(trans, 0, sizeof(*trans)); ptrans = &trans->base; pipe_resource_reference(&ptrans->resource, prsc); ptrans->level = level; ptrans->usage = usage; ptrans->box = *box; /* Note that the current kernel implementation is synchronous, so no * need to do syncing stuff here yet. */ buf = vc4_bo_map(rsc->bo); if (!buf) { fprintf(stderr, "Failed to map bo\n"); goto fail; } *pptrans = ptrans; if (rsc->tiled) { uint32_t utile_w = vc4_utile_width(rsc->cpp); uint32_t utile_h = vc4_utile_height(rsc->cpp); /* No direct mappings of tiled, since we need to manually * tile/untile. */ if (usage & PIPE_TRANSFER_MAP_DIRECTLY) return NULL; /* We need to align the box to utile boundaries, since that's * what load/store operate on. */ uint32_t box_start_x = ptrans->box.x & (utile_w - 1); uint32_t box_start_y = ptrans->box.y & (utile_h - 1); ptrans->box.width += box_start_x; ptrans->box.x -= box_start_x; ptrans->box.height += box_start_y; ptrans->box.y -= box_start_y; ptrans->box.width = align(ptrans->box.width, utile_w); ptrans->box.height = align(ptrans->box.height, utile_h); ptrans->stride = ptrans->box.width * rsc->cpp; ptrans->layer_stride = ptrans->stride; trans->map = malloc(ptrans->stride * ptrans->box.height); if (usage & PIPE_TRANSFER_READ) { vc4_load_tiled_image(trans->map, ptrans->stride, buf + slice->offset + box->z * rsc->cube_map_stride, slice->stride, slice->tiling, rsc->cpp, &ptrans->box); } return (trans->map + box_start_x * rsc->cpp + box_start_y * ptrans->stride); } else { ptrans->stride = slice->stride; ptrans->layer_stride = ptrans->stride; return buf + slice->offset + box->y / util_format_get_blockheight(format) * ptrans->stride + box->x / util_format_get_blockwidth(format) * rsc->cpp + box->z * rsc->cube_map_stride; } fail: vc4_resource_transfer_unmap(pctx, ptrans); return NULL; } static void vc4_resource_destroy(struct pipe_screen *pscreen, struct pipe_resource *prsc) { struct vc4_resource *rsc = vc4_resource(prsc); pipe_resource_reference(&rsc->shadow_parent, NULL); vc4_bo_unreference(&rsc->bo); free(rsc); } static boolean vc4_resource_get_handle(struct pipe_screen *pscreen, struct pipe_resource *prsc, struct winsys_handle *handle) { struct vc4_resource *rsc = vc4_resource(prsc); return vc4_screen_bo_get_handle(pscreen, rsc->bo, rsc->slices[0].stride, handle); } static const struct u_resource_vtbl vc4_resource_vtbl = { .resource_get_handle = vc4_resource_get_handle, .resource_destroy = vc4_resource_destroy, .transfer_map = vc4_resource_transfer_map, .transfer_flush_region = u_default_transfer_flush_region, .transfer_unmap = vc4_resource_transfer_unmap, .transfer_inline_write = u_default_transfer_inline_write, }; static void vc4_setup_slices(struct vc4_resource *rsc) { struct pipe_resource *prsc = &rsc->base.b; uint32_t width = prsc->width0; uint32_t height = prsc->height0; uint32_t pot_width = util_next_power_of_two(width); uint32_t pot_height = util_next_power_of_two(height); uint32_t offset = 0; uint32_t utile_w = vc4_utile_width(rsc->cpp); uint32_t utile_h = vc4_utile_height(rsc->cpp); for (int i = prsc->last_level; i >= 0; i--) { struct vc4_resource_slice *slice = &rsc->slices[i]; uint32_t level_width, level_height; if (i == 0) { level_width = width; level_height = height; } else { level_width = u_minify(pot_width, i); level_height = u_minify(pot_height, i); } if (rsc->tiled == VC4_TILING_FORMAT_LINEAR) { slice->tiling = VC4_TILING_FORMAT_LINEAR; level_width = align(level_width, 16); } else { if (vc4_size_is_lt(level_width, level_height, rsc->cpp)) { slice->tiling = VC4_TILING_FORMAT_LT; level_width = align(level_width, utile_w); level_height = align(level_height, utile_h); } else { slice->tiling = VC4_TILING_FORMAT_T; level_width = align(level_width, 4 * 2 * utile_w); level_height = align(level_height, 4 * 2 * utile_h); } } slice->offset = offset; slice->stride = level_width * rsc->cpp; slice->size = level_height * slice->stride; offset += slice->size; } /* The texture base pointer that has to point to level 0 doesn't have * intra-page bits, so we have to align it, and thus shift up all the * smaller slices. */ uint32_t page_align_offset = (align(rsc->slices[0].offset, 4096) - rsc->slices[0].offset); if (page_align_offset) { for (int i = 0; i <= prsc->last_level; i++) rsc->slices[i].offset += page_align_offset; } /* Cube map faces appear as whole miptrees at a page-aligned offset * from the first face's miptree. */ if (prsc->target == PIPE_TEXTURE_CUBE) { rsc->cube_map_stride = align(rsc->slices[0].offset + rsc->slices[0].size, 4096); } } static struct vc4_resource * vc4_resource_setup(struct pipe_screen *pscreen, const struct pipe_resource *tmpl) { struct vc4_resource *rsc = CALLOC_STRUCT(vc4_resource); if (!rsc) return NULL; struct pipe_resource *prsc = &rsc->base.b; *prsc = *tmpl; pipe_reference_init(&prsc->reference, 1); prsc->screen = pscreen; rsc->base.vtbl = &vc4_resource_vtbl; rsc->cpp = util_format_get_blocksize(tmpl->format); assert(rsc->cpp); return rsc; } static enum vc4_texture_data_type get_resource_texture_format(struct pipe_resource *prsc) { struct vc4_resource *rsc = vc4_resource(prsc); uint8_t format = vc4_get_tex_format(prsc->format); if (!rsc->tiled) { assert(format == VC4_TEXTURE_TYPE_RGBA8888); return VC4_TEXTURE_TYPE_RGBA32R; } return format; } struct pipe_resource * vc4_resource_create(struct pipe_screen *pscreen, const struct pipe_resource *tmpl) { struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl); struct pipe_resource *prsc = &rsc->base.b; /* We have to make shared be untiled, since we don't have any way to * communicate metadata about tiling currently. */ if (tmpl->target == PIPE_BUFFER || (tmpl->bind & (PIPE_BIND_SCANOUT | PIPE_BIND_LINEAR | PIPE_BIND_SHARED | PIPE_BIND_CURSOR))) { rsc->tiled = false; } else { rsc->tiled = true; } vc4_setup_slices(rsc); rsc->bo = vc4_bo_alloc(vc4_screen(pscreen), rsc->slices[0].offset + rsc->slices[0].size + rsc->cube_map_stride * (prsc->array_size - 1), "resource"); if (!rsc->bo) goto fail; if (tmpl->target != PIPE_BUFFER) rsc->vc4_format = get_resource_texture_format(prsc); return prsc; fail: vc4_resource_destroy(pscreen, prsc); return NULL; } static struct pipe_resource * vc4_resource_from_handle(struct pipe_screen *pscreen, const struct pipe_resource *tmpl, struct winsys_handle *handle) { struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl); struct pipe_resource *prsc = &rsc->base.b; struct vc4_resource_slice *slice = &rsc->slices[0]; if (!rsc) return NULL; rsc->tiled = false; rsc->bo = vc4_screen_bo_from_handle(pscreen, handle, &slice->stride); if (!rsc->bo) goto fail; #ifdef USE_VC4_SIMULATOR slice->stride = align(prsc->width0 * rsc->cpp, 16); #endif slice->tiling = VC4_TILING_FORMAT_LINEAR; rsc->vc4_format = get_resource_texture_format(prsc); return prsc; fail: vc4_resource_destroy(pscreen, prsc); return NULL; } static struct pipe_surface * vc4_create_surface(struct pipe_context *pctx, struct pipe_resource *ptex, const struct pipe_surface *surf_tmpl) { struct vc4_surface *surface = CALLOC_STRUCT(vc4_surface); struct vc4_resource *rsc = vc4_resource(ptex); if (!surface) return NULL; assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer); struct pipe_surface *psurf = &surface->base; unsigned level = surf_tmpl->u.tex.level; pipe_reference_init(&psurf->reference, 1); pipe_resource_reference(&psurf->texture, ptex); psurf->context = pctx; psurf->format = surf_tmpl->format; psurf->width = u_minify(ptex->width0, level); psurf->height = u_minify(ptex->height0, level); psurf->u.tex.level = level; psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer; psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer; surface->offset = rsc->slices[level].offset; surface->tiling = rsc->slices[level].tiling; return &surface->base; } static void vc4_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf) { pipe_resource_reference(&psurf->texture, NULL); FREE(psurf); } static void vc4_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource) { struct vc4_context *vc4 = vc4_context(pctx); /* XXX: Skip this if we don't have any queued drawing to it. */ vc4->base.flush(pctx, NULL, 0); } static bool render_blit(struct pipe_context *ctx, struct pipe_blit_info *info) { struct vc4_context *vc4 = vc4_context(ctx); if (!util_blitter_is_blit_supported(vc4->blitter, info)) { fprintf(stderr, "blit unsupported %s -> %s", util_format_short_name(info->src.resource->format), util_format_short_name(info->dst.resource->format)); return false; } util_blitter_save_vertex_buffer_slot(vc4->blitter, vc4->vertexbuf.vb); util_blitter_save_vertex_elements(vc4->blitter, vc4->vtx); util_blitter_save_vertex_shader(vc4->blitter, vc4->prog.bind_vs); util_blitter_save_rasterizer(vc4->blitter, vc4->rasterizer); util_blitter_save_viewport(vc4->blitter, &vc4->viewport); util_blitter_save_scissor(vc4->blitter, &vc4->scissor); util_blitter_save_fragment_shader(vc4->blitter, vc4->prog.bind_fs); util_blitter_save_blend(vc4->blitter, vc4->blend); util_blitter_save_depth_stencil_alpha(vc4->blitter, vc4->zsa); util_blitter_save_stencil_ref(vc4->blitter, &vc4->stencil_ref); util_blitter_save_sample_mask(vc4->blitter, vc4->sample_mask); util_blitter_save_framebuffer(vc4->blitter, &vc4->framebuffer); util_blitter_save_fragment_sampler_states(vc4->blitter, vc4->fragtex.num_samplers, (void **)vc4->fragtex.samplers); util_blitter_save_fragment_sampler_views(vc4->blitter, vc4->fragtex.num_textures, vc4->fragtex.textures); util_blitter_blit(vc4->blitter, info); return true; } /* Optimal hardware path for blitting pixels. * Scaling, format conversion, up- and downsampling (resolve) are allowed. */ static void vc4_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info) { struct pipe_blit_info info = *blit_info; if (info.src.resource->nr_samples > 1 && info.dst.resource->nr_samples <= 1 && !util_format_is_depth_or_stencil(info.src.resource->format) && !util_format_is_pure_integer(info.src.resource->format)) { fprintf(stderr, "color resolve unimplemented"); return; } if (util_try_blit_via_copy_region(pctx, &info)) { return; /* done */ } if (info.mask & PIPE_MASK_S) { fprintf(stderr, "cannot blit stencil, skipping"); info.mask &= ~PIPE_MASK_S; } render_blit(pctx, &info); } void vc4_update_shadow_baselevel_texture(struct pipe_context *pctx, struct pipe_sampler_view *view) { struct vc4_resource *shadow = vc4_resource(view->texture); struct vc4_resource *orig = vc4_resource(shadow->shadow_parent); assert(orig); if (shadow->writes == orig->writes) return; for (int i = 0; i <= shadow->base.b.last_level; i++) { struct pipe_box box = { .x = 0, .y = 0, .z = 0, .width = u_minify(shadow->base.b.width0, i), .height = u_minify(shadow->base.b.height0, i), .depth = 1, }; util_resource_copy_region(pctx, &shadow->base.b, i, 0, 0, 0, &orig->base.b, view->u.tex.first_level + i, &box); } shadow->writes = orig->writes; } /** * Converts a 4-byte index buffer to 2 bytes. * * Since GLES2 only has support for 1 and 2-byte indices, the hardware doesn't * include 4-byte index support, and we have to shrink it down. * * There's no fallback support for when indices end up being larger than 2^16, * though it will at least assertion fail. Also, if the original index data * was in user memory, it would be nice to not have uploaded it to a VBO * before translating. */ void vc4_update_shadow_index_buffer(struct pipe_context *pctx, const struct pipe_index_buffer *ib) { struct vc4_resource *shadow = vc4_resource(ib->buffer); struct vc4_resource *orig = vc4_resource(shadow->shadow_parent); uint32_t count = shadow->base.b.width0 / 2; if (shadow->writes == orig->writes) return; struct pipe_transfer *src_transfer; uint32_t *src = pipe_buffer_map_range(pctx, &orig->base.b, ib->offset, count * 4, PIPE_TRANSFER_READ, &src_transfer); struct pipe_transfer *dst_transfer; uint16_t *dst = pipe_buffer_map_range(pctx, &shadow->base.b, 0, count * 2, PIPE_TRANSFER_WRITE, &dst_transfer); for (int i = 0; i < count; i++) { uint32_t src_index = src[i]; assert(src_index <= 0xffff); dst[i] = src_index; } pctx->transfer_unmap(pctx, dst_transfer); pctx->transfer_unmap(pctx, src_transfer); shadow->writes = orig->writes; } void vc4_resource_screen_init(struct pipe_screen *pscreen) { pscreen->resource_create = vc4_resource_create; pscreen->resource_from_handle = vc4_resource_from_handle; pscreen->resource_get_handle = u_resource_get_handle_vtbl; pscreen->resource_destroy = u_resource_destroy_vtbl; } void vc4_resource_context_init(struct pipe_context *pctx) { pctx->transfer_map = u_transfer_map_vtbl; pctx->transfer_flush_region = u_transfer_flush_region_vtbl; pctx->transfer_unmap = u_transfer_unmap_vtbl; pctx->transfer_inline_write = u_transfer_inline_write_vtbl; pctx->create_surface = vc4_create_surface; pctx->surface_destroy = vc4_surface_destroy; pctx->resource_copy_region = util_resource_copy_region; pctx->blit = vc4_blit; pctx->flush_resource = vc4_flush_resource; }