/* * Copyright © 2014 Broadcom * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef VC4_QIR_H #define VC4_QIR_H #include #include #include #include #include #include #include "util/macros.h" #include "glsl/nir/nir.h" #include "util/list.h" #include "util/u_math.h" #include "vc4_screen.h" #include "vc4_qpu_defines.h" #include "kernel/vc4_packet.h" #include "pipe/p_state.h" struct nir_builder; enum qfile { QFILE_NULL, QFILE_TEMP, QFILE_VARY, QFILE_UNIF, QFILE_VPM, /** * Stores an immediate value in the index field that can be turned * into a small immediate field by qpu_encode_small_immediate(). */ QFILE_SMALL_IMM, }; struct qreg { enum qfile file; uint32_t index; int pack; }; enum qop { QOP_UNDEF, QOP_MOV, QOP_FMOV, QOP_MMOV, QOP_FADD, QOP_FSUB, QOP_FMUL, QOP_V8MULD, QOP_V8MIN, QOP_V8MAX, QOP_V8ADDS, QOP_V8SUBS, QOP_MUL24, QOP_FMIN, QOP_FMAX, QOP_FMINABS, QOP_FMAXABS, QOP_ADD, QOP_SUB, QOP_SHL, QOP_SHR, QOP_ASR, QOP_MIN, QOP_MAX, QOP_AND, QOP_OR, QOP_XOR, QOP_NOT, QOP_FTOI, QOP_ITOF, QOP_RCP, QOP_RSQ, QOP_EXP2, QOP_LOG2, QOP_VW_SETUP, QOP_VR_SETUP, QOP_TLB_DISCARD_SETUP, QOP_TLB_STENCIL_SETUP, QOP_TLB_Z_WRITE, QOP_TLB_COLOR_WRITE, QOP_TLB_COLOR_WRITE_MS, QOP_TLB_COLOR_READ, QOP_MS_MASK, QOP_VARY_ADD_C, QOP_FRAG_X, QOP_FRAG_Y, QOP_FRAG_Z, QOP_FRAG_W, QOP_FRAG_REV_FLAG, /** Texture x coordinate parameter write */ QOP_TEX_S, /** Texture y coordinate parameter write */ QOP_TEX_T, /** Texture border color parameter or cube map z coordinate write */ QOP_TEX_R, /** Texture LOD bias parameter write */ QOP_TEX_B, /** * Texture-unit 4-byte read with address provided direct in S * cooordinate. * * The first operand is the offset from the start of the UBO, and the * second is the uniform that has the UBO's base pointer. */ QOP_TEX_DIRECT, /** * Signal of texture read being necessary and then reading r4 into * the destination */ QOP_TEX_RESULT, }; struct queued_qpu_inst { struct list_head link; uint64_t inst; }; struct qinst { struct list_head link; enum qop op; struct qreg dst; struct qreg *src; bool sf; uint8_t cond; }; enum qstage { /** * Coordinate shader, runs during binning, before the VS, and just * outputs position. */ QSTAGE_COORD, QSTAGE_VERT, QSTAGE_FRAG, }; enum quniform_contents { /** * Indicates that a constant 32-bit value is copied from the program's * uniform contents. */ QUNIFORM_CONSTANT, /** * Indicates that the program's uniform contents are used as an index * into the GL uniform storage. */ QUNIFORM_UNIFORM, /** @{ * Scaling factors from clip coordinates to relative to the viewport * center. * * This is used by the coordinate and vertex shaders to produce the * 32-bit entry consisting of 2 16-bit fields with 12.4 signed fixed * point offsets from the viewport ccenter. */ QUNIFORM_VIEWPORT_X_SCALE, QUNIFORM_VIEWPORT_Y_SCALE, /** @} */ QUNIFORM_VIEWPORT_Z_OFFSET, QUNIFORM_VIEWPORT_Z_SCALE, QUNIFORM_USER_CLIP_PLANE, /** * A reference to a texture config parameter 0 uniform. * * This is a uniform implicitly loaded with a QPU_W_TMU* write, which * defines texture type, miplevels, and such. It will be found as a * parameter to the first QOP_TEX_[STRB] instruction in a sequence. */ QUNIFORM_TEXTURE_CONFIG_P0, /** * A reference to a texture config parameter 1 uniform. * * This is a uniform implicitly loaded with a QPU_W_TMU* write, which * defines texture width, height, filters, and wrap modes. It will be * found as a parameter to the second QOP_TEX_[STRB] instruction in a * sequence. */ QUNIFORM_TEXTURE_CONFIG_P1, /** A reference to a texture config parameter 2 cubemap stride uniform */ QUNIFORM_TEXTURE_CONFIG_P2, QUNIFORM_TEXTURE_MSAA_ADDR, QUNIFORM_UBO_ADDR, QUNIFORM_TEXRECT_SCALE_X, QUNIFORM_TEXRECT_SCALE_Y, QUNIFORM_TEXTURE_BORDER_COLOR, QUNIFORM_BLEND_CONST_COLOR_X, QUNIFORM_BLEND_CONST_COLOR_Y, QUNIFORM_BLEND_CONST_COLOR_Z, QUNIFORM_BLEND_CONST_COLOR_W, QUNIFORM_BLEND_CONST_COLOR_RGBA, QUNIFORM_BLEND_CONST_COLOR_AAAA, QUNIFORM_STENCIL, QUNIFORM_ALPHA_REF, QUNIFORM_SAMPLE_MASK, }; struct vc4_varying_slot { uint8_t slot; uint8_t swizzle; }; struct vc4_compiler_ubo_range { /** * offset in bytes from the start of the ubo where this range is * uploaded. * * Only set once used is set. */ uint32_t dst_offset; /** * offset in bytes from the start of the gallium uniforms where the * data comes from. */ uint32_t src_offset; /** size in bytes of this ubo range */ uint32_t size; /** * Set if this range is used by the shader for indirect uniforms * access. */ bool used; }; struct vc4_key { struct vc4_uncompiled_shader *shader_state; struct { enum pipe_format format; uint8_t swizzle[4]; union { struct { unsigned compare_mode:1; unsigned compare_func:3; unsigned wrap_s:3; unsigned wrap_t:3; }; struct { uint16_t msaa_width, msaa_height; }; }; } tex[VC4_MAX_TEXTURE_SAMPLERS]; uint8_t ucp_enables; }; struct vc4_fs_key { struct vc4_key base; enum pipe_format color_format; bool depth_enabled; bool stencil_enabled; bool stencil_twoside; bool stencil_full_writemasks; bool is_points; bool is_lines; bool alpha_test; bool point_coord_upper_left; bool light_twoside; bool msaa; bool sample_coverage; bool sample_alpha_to_coverage; bool sample_alpha_to_one; uint8_t alpha_test_func; uint8_t logicop_func; uint32_t point_sprite_mask; struct pipe_rt_blend_state blend; }; struct vc4_vs_key { struct vc4_key base; /** * This is a proxy for the array of FS input semantics, which is * larger than we would want to put in the key. */ uint64_t compiled_fs_id; enum pipe_format attr_formats[8]; bool is_coord; bool per_vertex_point_size; }; struct vc4_compile { struct vc4_context *vc4; nir_shader *s; nir_function_impl *impl; struct exec_list *cf_node_list; /** * Mapping from nir_register * or nir_ssa_def * to array of struct * qreg for the values. */ struct hash_table *def_ht; /* For each temp, the instruction generating its value. */ struct qinst **defs; uint32_t defs_array_size; /** * Inputs to the shader, arranged by TGSI declaration order. * * Not all fragment shader QFILE_VARY reads are present in this array. */ struct qreg *inputs; struct qreg *outputs; bool msaa_per_sample_output; struct qreg color_reads[VC4_MAX_SAMPLES]; struct qreg sample_colors[VC4_MAX_SAMPLES]; uint32_t inputs_array_size; uint32_t outputs_array_size; uint32_t uniforms_array_size; struct vc4_compiler_ubo_range *ubo_ranges; uint32_t ubo_ranges_array_size; /** Number of uniform areas declared in ubo_ranges. */ uint32_t num_uniform_ranges; /** Number of uniform areas used for indirect addressed loads. */ uint32_t num_ubo_ranges; uint32_t next_ubo_dst_offset; struct qreg line_x, point_x, point_y; struct qreg discard; uint8_t vattr_sizes[8]; /* Bitfield for whether a given channel of a sampler needs sRGB * decode. */ uint8_t tex_srgb_decode[VC4_MAX_TEXTURE_SAMPLERS]; /** * Array of the VARYING_SLOT_* of all FS QFILE_VARY reads. * * This includes those that aren't part of the VPM varyings, like * point/line coordinates. */ struct vc4_varying_slot *input_slots; uint32_t num_input_slots; uint32_t input_slots_array_size; /** * An entry per outputs[] in the VS indicating what the VARYING_SLOT_* * of the output is. Used to emit from the VS in the order that the * FS needs. */ struct vc4_varying_slot *output_slots; struct pipe_shader_state *shader_state; struct vc4_key *key; struct vc4_fs_key *fs_key; struct vc4_vs_key *vs_key; uint32_t *uniform_data; enum quniform_contents *uniform_contents; uint32_t uniform_array_size; uint32_t num_uniforms; uint32_t num_outputs; uint32_t num_texture_samples; uint32_t output_position_index; uint32_t output_color_index; uint32_t output_point_size_index; uint32_t output_sample_mask_index; struct qreg undef; enum qstage stage; uint32_t num_temps; struct list_head instructions; uint32_t immediates[1024]; struct list_head qpu_inst_list; uint64_t *qpu_insts; uint32_t qpu_inst_count; uint32_t qpu_inst_size; uint32_t num_inputs; uint32_t program_id; uint32_t variant_id; }; /* Special nir_load_input intrinsic index for loading the current TLB * destination color. */ #define VC4_NIR_TLB_COLOR_READ_INPUT 2000000000 #define VC4_NIR_MS_MASK_OUTPUT 2000000000 /* Special offset for nir_load_uniform values to get a QUNIFORM_* * state-dependent value. */ #define VC4_NIR_STATE_UNIFORM_OFFSET 1000000000 struct vc4_compile *qir_compile_init(void); void qir_compile_destroy(struct vc4_compile *c); struct qinst *qir_inst(enum qop op, struct qreg dst, struct qreg src0, struct qreg src1); struct qinst *qir_inst4(enum qop op, struct qreg dst, struct qreg a, struct qreg b, struct qreg c, struct qreg d); void qir_remove_instruction(struct vc4_compile *c, struct qinst *qinst); struct qreg qir_uniform(struct vc4_compile *c, enum quniform_contents contents, uint32_t data); void qir_schedule_instructions(struct vc4_compile *c); void qir_reorder_uniforms(struct vc4_compile *c); void qir_emit(struct vc4_compile *c, struct qinst *inst); static inline struct qinst * qir_emit_nodef(struct vc4_compile *c, struct qinst *inst) { list_addtail(&inst->link, &c->instructions); return inst; } struct qreg qir_get_temp(struct vc4_compile *c); int qir_get_op_nsrc(enum qop qop); bool qir_reg_equals(struct qreg a, struct qreg b); bool qir_has_side_effects(struct vc4_compile *c, struct qinst *inst); bool qir_has_side_effect_reads(struct vc4_compile *c, struct qinst *inst); bool qir_is_multi_instruction(struct qinst *inst); bool qir_is_mul(struct qinst *inst); bool qir_is_raw_mov(struct qinst *inst); bool qir_is_tex(struct qinst *inst); bool qir_is_float_input(struct qinst *inst); bool qir_depends_on_flags(struct qinst *inst); bool qir_writes_r4(struct qinst *inst); struct qreg qir_follow_movs(struct vc4_compile *c, struct qreg reg); void qir_dump(struct vc4_compile *c); void qir_dump_inst(struct vc4_compile *c, struct qinst *inst); const char *qir_get_stage_name(enum qstage stage); void qir_optimize(struct vc4_compile *c); bool qir_opt_algebraic(struct vc4_compile *c); bool qir_opt_constant_folding(struct vc4_compile *c); bool qir_opt_copy_propagation(struct vc4_compile *c); bool qir_opt_cse(struct vc4_compile *c); bool qir_opt_dead_code(struct vc4_compile *c); bool qir_opt_small_immediates(struct vc4_compile *c); bool qir_opt_vpm_writes(struct vc4_compile *c); void vc4_nir_lower_blend(struct vc4_compile *c); void vc4_nir_lower_io(struct vc4_compile *c); nir_ssa_def *vc4_nir_get_state_uniform(struct nir_builder *b, enum quniform_contents contents); nir_ssa_def *vc4_nir_get_swizzled_channel(struct nir_builder *b, nir_ssa_def **srcs, int swiz); void vc4_nir_lower_txf_ms(struct vc4_compile *c); void qir_lower_uniforms(struct vc4_compile *c); uint32_t qpu_schedule_instructions(struct vc4_compile *c); void qir_SF(struct vc4_compile *c, struct qreg src); static inline struct qreg qir_uniform_ui(struct vc4_compile *c, uint32_t ui) { return qir_uniform(c, QUNIFORM_CONSTANT, ui); } static inline struct qreg qir_uniform_f(struct vc4_compile *c, float f) { return qir_uniform(c, QUNIFORM_CONSTANT, fui(f)); } #define QIR_ALU0(name) \ static inline struct qreg \ qir_##name(struct vc4_compile *c) \ { \ struct qreg t = qir_get_temp(c); \ qir_emit(c, qir_inst(QOP_##name, t, c->undef, c->undef)); \ return t; \ } #define QIR_ALU1(name) \ static inline struct qreg \ qir_##name(struct vc4_compile *c, struct qreg a) \ { \ struct qreg t = qir_get_temp(c); \ qir_emit(c, qir_inst(QOP_##name, t, a, c->undef)); \ return t; \ } \ static inline struct qinst * \ qir_##name##_dest(struct vc4_compile *c, struct qreg dest, \ struct qreg a) \ { \ return qir_emit_nodef(c, qir_inst(QOP_##name, dest, a, \ c->undef)); \ } #define QIR_ALU2(name) \ static inline struct qreg \ qir_##name(struct vc4_compile *c, struct qreg a, struct qreg b) \ { \ struct qreg t = qir_get_temp(c); \ qir_emit(c, qir_inst(QOP_##name, t, a, b)); \ return t; \ } \ static inline void \ qir_##name##_dest(struct vc4_compile *c, struct qreg dest, \ struct qreg a, struct qreg b) \ { \ qir_emit_nodef(c, qir_inst(QOP_##name, dest, a, b)); \ } #define QIR_NODST_1(name) \ static inline void \ qir_##name(struct vc4_compile *c, struct qreg a) \ { \ qir_emit(c, qir_inst(QOP_##name, c->undef, a, c->undef)); \ } #define QIR_NODST_2(name) \ static inline void \ qir_##name(struct vc4_compile *c, struct qreg a, struct qreg b) \ { \ qir_emit(c, qir_inst(QOP_##name, c->undef, a, b)); \ } #define QIR_PACK(name) \ static inline struct qreg \ qir_##name(struct vc4_compile *c, struct qreg dest, struct qreg a) \ { \ qir_emit_nodef(c, qir_inst(QOP_##name, dest, a, c->undef)); \ return dest; \ } QIR_ALU1(MOV) QIR_ALU1(FMOV) QIR_ALU1(MMOV) QIR_ALU2(FADD) QIR_ALU2(FSUB) QIR_ALU2(FMUL) QIR_ALU2(V8MULD) QIR_ALU2(V8MIN) QIR_ALU2(V8MAX) QIR_ALU2(V8ADDS) QIR_ALU2(V8SUBS) QIR_ALU2(MUL24) QIR_ALU2(FMIN) QIR_ALU2(FMAX) QIR_ALU2(FMINABS) QIR_ALU2(FMAXABS) QIR_ALU1(FTOI) QIR_ALU1(ITOF) QIR_ALU2(ADD) QIR_ALU2(SUB) QIR_ALU2(SHL) QIR_ALU2(SHR) QIR_ALU2(ASR) QIR_ALU2(MIN) QIR_ALU2(MAX) QIR_ALU2(AND) QIR_ALU2(OR) QIR_ALU2(XOR) QIR_ALU1(NOT) QIR_ALU1(RCP) QIR_ALU1(RSQ) QIR_ALU1(EXP2) QIR_ALU1(LOG2) QIR_ALU1(VARY_ADD_C) QIR_NODST_2(TEX_S) QIR_NODST_2(TEX_T) QIR_NODST_2(TEX_R) QIR_NODST_2(TEX_B) QIR_NODST_2(TEX_DIRECT) QIR_ALU0(FRAG_X) QIR_ALU0(FRAG_Y) QIR_ALU0(FRAG_Z) QIR_ALU0(FRAG_W) QIR_ALU0(FRAG_REV_FLAG) QIR_ALU0(TEX_RESULT) QIR_ALU0(TLB_COLOR_READ) QIR_NODST_1(TLB_COLOR_WRITE) QIR_NODST_1(TLB_COLOR_WRITE_MS) QIR_NODST_1(TLB_Z_WRITE) QIR_NODST_1(TLB_DISCARD_SETUP) QIR_NODST_1(TLB_STENCIL_SETUP) QIR_NODST_1(MS_MASK) static inline struct qreg qir_SEL(struct vc4_compile *c, uint8_t cond, struct qreg src0, struct qreg src1) { struct qreg t = qir_get_temp(c); struct qinst *a = qir_MOV_dest(c, t, src0); struct qinst *b = qir_MOV_dest(c, t, src1); a->cond = cond; b->cond = cond ^ 1; return t; } static inline struct qreg qir_UNPACK_8_F(struct vc4_compile *c, struct qreg src, int i) { struct qreg t = qir_FMOV(c, src); c->defs[t.index]->src[0].pack = QPU_UNPACK_8A + i; return t; } static inline struct qreg qir_UNPACK_8_I(struct vc4_compile *c, struct qreg src, int i) { struct qreg t = qir_MOV(c, src); c->defs[t.index]->src[0].pack = QPU_UNPACK_8A + i; return t; } static inline struct qreg qir_UNPACK_16_F(struct vc4_compile *c, struct qreg src, int i) { struct qreg t = qir_FMOV(c, src); c->defs[t.index]->src[0].pack = QPU_UNPACK_16A + i; return t; } static inline struct qreg qir_UNPACK_16_I(struct vc4_compile *c, struct qreg src, int i) { struct qreg t = qir_MOV(c, src); c->defs[t.index]->src[0].pack = QPU_UNPACK_16A + i; return t; } static inline void qir_PACK_8_F(struct vc4_compile *c, struct qreg dest, struct qreg val, int chan) { assert(!dest.pack); dest.pack = QPU_PACK_MUL_8A + chan; qir_emit(c, qir_inst(QOP_MMOV, dest, val, c->undef)); if (dest.file == QFILE_TEMP) c->defs[dest.index] = NULL; } static inline struct qreg qir_PACK_8888_F(struct vc4_compile *c, struct qreg val) { struct qreg dest = qir_MMOV(c, val); c->defs[dest.index]->dst.pack = QPU_PACK_MUL_8888; return dest; } static inline struct qreg qir_POW(struct vc4_compile *c, struct qreg x, struct qreg y) { return qir_EXP2(c, qir_FMUL(c, y, qir_LOG2(c, x))); } static inline void qir_VPM_WRITE(struct vc4_compile *c, struct qreg val) { static const struct qreg vpm = { QFILE_VPM, 0 }; qir_emit(c, qir_inst(QOP_MOV, vpm, val, c->undef)); } #endif /* VC4_QIR_H */