/* * Copyright © 2014 Broadcom * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "vc4_context.h" void vc4_emit_state(struct pipe_context *pctx) { struct vc4_context *vc4 = vc4_context(pctx); struct vc4_cl_out *bcl = cl_start(&vc4->bcl); if (vc4->dirty & (VC4_DIRTY_SCISSOR | VC4_DIRTY_VIEWPORT | VC4_DIRTY_RASTERIZER)) { float *vpscale = vc4->viewport.scale; float *vptranslate = vc4->viewport.translate; float vp_minx = -fabsf(vpscale[0]) + vptranslate[0]; float vp_maxx = fabsf(vpscale[0]) + vptranslate[0]; float vp_miny = -fabsf(vpscale[1]) + vptranslate[1]; float vp_maxy = fabsf(vpscale[1]) + vptranslate[1]; /* Clip to the scissor if it's enabled, but still clip to the * drawable regardless since that controls where the binner * tries to put things. * * Additionally, always clip the rendering to the viewport, * since the hardware does guardband clipping, meaning * primitives would rasterize outside of the view volume. */ uint32_t minx, miny, maxx, maxy; if (!vc4->rasterizer->base.scissor) { minx = MAX2(vp_minx, 0); miny = MAX2(vp_miny, 0); maxx = MIN2(vp_maxx, vc4->draw_width); maxy = MIN2(vp_maxy, vc4->draw_height); } else { minx = MAX2(vp_minx, vc4->scissor.minx); miny = MAX2(vp_miny, vc4->scissor.miny); maxx = MIN2(vp_maxx, vc4->scissor.maxx); maxy = MIN2(vp_maxy, vc4->scissor.maxy); } cl_u8(&bcl, VC4_PACKET_CLIP_WINDOW); cl_u16(&bcl, minx); cl_u16(&bcl, miny); cl_u16(&bcl, maxx - minx); cl_u16(&bcl, maxy - miny); vc4->draw_min_x = MIN2(vc4->draw_min_x, minx); vc4->draw_min_y = MIN2(vc4->draw_min_y, miny); vc4->draw_max_x = MAX2(vc4->draw_max_x, maxx); vc4->draw_max_y = MAX2(vc4->draw_max_y, maxy); } if (vc4->dirty & (VC4_DIRTY_RASTERIZER | VC4_DIRTY_ZSA)) { uint8_t ez_enable_mask_out = ~0; /* HW-2905: If the RCL ends up doing a full-res load when * multisampling, then early Z tracking may end up with values * from the previous tile due to a HW bug. Disable it to * avoid that. * * We should be able to skip this when the Z is cleared, but I * was seeing bad rendering on glxgears -samples 4 even in * that case. */ if (vc4->msaa) ez_enable_mask_out &= ~VC4_CONFIG_BITS_EARLY_Z; cl_u8(&bcl, VC4_PACKET_CONFIGURATION_BITS); cl_u8(&bcl, vc4->rasterizer->config_bits[0] | vc4->zsa->config_bits[0]); cl_u8(&bcl, vc4->rasterizer->config_bits[1] | vc4->zsa->config_bits[1]); cl_u8(&bcl, (vc4->rasterizer->config_bits[2] | vc4->zsa->config_bits[2]) & ez_enable_mask_out); } if (vc4->dirty & VC4_DIRTY_RASTERIZER) { cl_u8(&bcl, VC4_PACKET_DEPTH_OFFSET); cl_u16(&bcl, vc4->rasterizer->offset_factor); cl_u16(&bcl, vc4->rasterizer->offset_units); cl_u8(&bcl, VC4_PACKET_POINT_SIZE); cl_f(&bcl, vc4->rasterizer->point_size); cl_u8(&bcl, VC4_PACKET_LINE_WIDTH); cl_f(&bcl, vc4->rasterizer->base.line_width); } if (vc4->dirty & VC4_DIRTY_VIEWPORT) { cl_u8(&bcl, VC4_PACKET_CLIPPER_XY_SCALING); cl_f(&bcl, vc4->viewport.scale[0] * 16.0f); cl_f(&bcl, vc4->viewport.scale[1] * 16.0f); cl_u8(&bcl, VC4_PACKET_CLIPPER_Z_SCALING); cl_f(&bcl, vc4->viewport.translate[2]); cl_f(&bcl, vc4->viewport.scale[2]); cl_u8(&bcl, VC4_PACKET_VIEWPORT_OFFSET); cl_u16(&bcl, 16 * vc4->viewport.translate[0]); cl_u16(&bcl, 16 * vc4->viewport.translate[1]); } if (vc4->dirty & VC4_DIRTY_FLAT_SHADE_FLAGS) { cl_u8(&bcl, VC4_PACKET_FLAT_SHADE_FLAGS); cl_u32(&bcl, vc4->rasterizer->base.flatshade ? vc4->prog.fs->color_inputs : 0); } cl_end(&vc4->bcl, bcl); }