/* * Copyright © 2014 Broadcom * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef VC4_CL_H #define VC4_CL_H #include #include "util/u_math.h" #ifdef USE_VC4_SIMULATOR #include "simpenrose/simpenrose.h" #endif #include "vc4_packet.h" struct vc4_bo; struct vc4_cl { void *base; void *next; void *end; uint32_t reloc_next; uint32_t reloc_count; }; void vc4_init_cl(struct vc4_context *vc4, struct vc4_cl *cl); void vc4_grow_cl(struct vc4_cl *cl); void vc4_reset_cl(struct vc4_cl *cl); uint32_t vc4_gem_hindex(struct vc4_context *vc4, struct vc4_bo *bo); static inline void cl_u8(struct vc4_cl *cl, uint8_t n) { if (cl->next + 1 > cl->end) vc4_grow_cl(cl); *(uint8_t *)cl->next = n; cl->next++; } static inline void cl_u16(struct vc4_cl *cl, uint32_t n) { if (cl->next + 2 > cl->end) vc4_grow_cl(cl); *(uint16_t *)cl->next = n; cl->next += 2; } static inline void cl_u32(struct vc4_cl *cl, uint32_t n) { if (cl->next + 4 > cl->end) vc4_grow_cl(cl); *(uint32_t *)cl->next = n; cl->next += 4; } static inline void cl_f(struct vc4_cl *cl, float f) { cl_u32(cl, fui(f)); } static inline void cl_start_reloc(struct vc4_cl *cl, uint32_t n) { assert(n == 1 || n == 2); assert(cl->reloc_count == 0); cl->reloc_count = n; #ifndef USE_VC4_SIMULATOR cl_u8(cl, GEM_HANDLES); cl->reloc_next = cl->next - cl->base; cl_u32(cl, 0); /* Space where hindex will be written. */ cl_u32(cl, 0); /* Space where hindex will be written. */ #endif } static inline void cl_start_shader_reloc(struct vc4_cl *cl, uint32_t n) { assert(cl->reloc_count == 0); cl->reloc_count = n; cl->reloc_next = cl->next - cl->base; #ifndef USE_VC4_SIMULATOR for (int i = 0; i < n; i++) cl_u32(cl, 0); /* Space where hindex will be written. */ #endif } static inline void cl_reloc(struct vc4_context *vc4, struct vc4_cl *cl, struct vc4_bo *bo, uint32_t offset) { #ifndef USE_VC4_SIMULATOR *(uint32_t *)(cl->base + cl->reloc_next) = vc4_gem_hindex(vc4, bo); cl->reloc_next += 4; #else offset += simpenrose_hw_addr(bo->map); #endif cl->reloc_count--; cl_u32(cl, offset); } #endif /* VC4_CL_H */