/* * Copyright © 2015 Broadcom * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "util/u_format.h" #include "util/u_surface.h" #include "util/u_blitter.h" #include "vc4_context.h" static struct pipe_surface * vc4_get_blit_surface(struct pipe_context *pctx, struct pipe_resource *prsc, unsigned level) { struct pipe_surface tmpl; memset(&tmpl, 0, sizeof(tmpl)); tmpl.format = prsc->format; tmpl.u.tex.level = level; tmpl.u.tex.first_layer = 0; tmpl.u.tex.last_layer = 0; return pctx->create_surface(pctx, prsc, &tmpl); } static bool vc4_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info) { struct vc4_context *vc4 = vc4_context(pctx); if (util_format_is_depth_or_stencil(info->dst.resource->format)) return false; if ((info->mask & PIPE_MASK_RGBA) == 0) return false; if (info->dst.box.x != 0 || info->dst.box.y != 0 || info->src.box.x != 0 || info->src.box.y != 0 || info->dst.box.width != info->src.box.width || info->dst.box.height != info->src.box.height) { return false; } if (info->dst.resource->format != info->src.resource->format) return false; vc4_flush(pctx); struct pipe_surface *dst_surf = vc4_get_blit_surface(pctx, info->dst.resource, info->dst.level); struct pipe_surface *src_surf = vc4_get_blit_surface(pctx, info->src.resource, info->src.level); pipe_surface_reference(&vc4->color_read, src_surf); pipe_surface_reference(&vc4->color_write, dst_surf); pipe_surface_reference(&vc4->zs_read, NULL); pipe_surface_reference(&vc4->zs_write, NULL); vc4->draw_min_x = 0; vc4->draw_min_y = 0; vc4->draw_max_x = dst_surf->width; vc4->draw_max_y = dst_surf->height; vc4->draw_width = dst_surf->width; vc4->draw_height = dst_surf->height; vc4->needs_flush = true; vc4_job_submit(vc4); pipe_surface_reference(&dst_surf, NULL); pipe_surface_reference(&src_surf, NULL); return true; } static bool vc4_render_blit(struct pipe_context *ctx, struct pipe_blit_info *info) { struct vc4_context *vc4 = vc4_context(ctx); if (!util_blitter_is_blit_supported(vc4->blitter, info)) { fprintf(stderr, "blit unsupported %s -> %s\n", util_format_short_name(info->src.resource->format), util_format_short_name(info->dst.resource->format)); return false; } util_blitter_save_vertex_buffer_slot(vc4->blitter, vc4->vertexbuf.vb); util_blitter_save_vertex_elements(vc4->blitter, vc4->vtx); util_blitter_save_vertex_shader(vc4->blitter, vc4->prog.bind_vs); util_blitter_save_rasterizer(vc4->blitter, vc4->rasterizer); util_blitter_save_viewport(vc4->blitter, &vc4->viewport); util_blitter_save_scissor(vc4->blitter, &vc4->scissor); util_blitter_save_fragment_shader(vc4->blitter, vc4->prog.bind_fs); util_blitter_save_blend(vc4->blitter, vc4->blend); util_blitter_save_depth_stencil_alpha(vc4->blitter, vc4->zsa); util_blitter_save_stencil_ref(vc4->blitter, &vc4->stencil_ref); util_blitter_save_sample_mask(vc4->blitter, vc4->sample_mask); util_blitter_save_framebuffer(vc4->blitter, &vc4->framebuffer); util_blitter_save_fragment_sampler_states(vc4->blitter, vc4->fragtex.num_samplers, (void **)vc4->fragtex.samplers); util_blitter_save_fragment_sampler_views(vc4->blitter, vc4->fragtex.num_textures, vc4->fragtex.textures); util_blitter_blit(vc4->blitter, info); return true; } /* Optimal hardware path for blitting pixels. * Scaling, format conversion, up- and downsampling (resolve) are allowed. */ void vc4_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info) { struct pipe_blit_info info = *blit_info; if (info.src.resource->nr_samples > 1 && info.dst.resource->nr_samples <= 1 && !util_format_is_depth_or_stencil(info.src.resource->format) && !util_format_is_pure_integer(info.src.resource->format)) { fprintf(stderr, "color resolve unimplemented\n"); return; } if (vc4_tile_blit(pctx, blit_info)) return; if (util_try_blit_via_copy_region(pctx, &info)) { return; /* done */ } if (info.mask & PIPE_MASK_S) { fprintf(stderr, "cannot blit stencil, skipping\n"); info.mask &= ~PIPE_MASK_S; } vc4_render_blit(pctx, &info); }