/* * Copyright © 2014-2017 Broadcom * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file v3dx_job.c * * V3D version-specific functions for submitting VC5 render jobs to the * kernel. */ #include "v3d_context.h" #include "broadcom/cle/v3dx_pack.h" void v3dX(bcl_epilogue)(struct v3d_context *v3d, struct v3d_job *job) { v3d_cl_ensure_space_with_branch(&job->bcl, cl_packet_length(OCCLUSION_QUERY_COUNTER) + #if V3D_VERSION >= 41 cl_packet_length(TRANSFORM_FEEDBACK_SPECS) + #endif cl_packet_length(FLUSH_ALL_STATE)); if (job->oq_enabled) { /* Disable the OQ at the end of the CL, so that the * draw calls at the start of the CL don't inherit the * OQ counter. */ cl_emit(&job->bcl, OCCLUSION_QUERY_COUNTER, counter); } /* Disable TF at the end of the CL, so that the next job to be * run doesn't start out trying to write TF primitives. On * V3D 3.x, it's only the TF primitive mode that triggers TF * writes. */ #if V3D_VERSION >= 41 if (job->tf_enabled) { cl_emit(&job->bcl, TRANSFORM_FEEDBACK_SPECS, tfe) { tfe.enable = false; }; } #endif /* V3D_VERSION >= 41 */ /* The FLUSH_ALL emits any unwritten state changes in each * tile. We can use this to reset any state that needs to be * present at the start of the next tile, as we do with * OCCLUSION_QUERY_COUNTER above. */ cl_emit(&job->bcl, FLUSH_ALL_STATE, flush); }