/* * Copyright © 2014-2017 Broadcom * Copyright (C) 2012 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /* This file generates the per-v3d-version function prototypes. It must only * be included from v3d_context.h. */ struct v3d_hw; struct v3d_format; void v3dX(emit_state)(struct pipe_context *pctx); void v3dX(emit_rcl)(struct v3d_job *job); void v3dX(draw_init)(struct pipe_context *pctx); void v3dX(state_init)(struct pipe_context *pctx); void v3dX(bcl_epilogue)(struct v3d_context *v3d, struct v3d_job *job); void v3dX(simulator_init_regs)(struct v3d_hw *v3d); int v3dX(simulator_get_param_ioctl)(struct v3d_hw *v3d, struct drm_v3d_get_param *args); void v3dX(simulator_submit_cl_ioctl)(struct v3d_hw *v3d, struct drm_v3d_submit_cl *args, uint32_t gmp_offset); int v3dX(simulator_submit_tfu_ioctl)(struct v3d_hw *v3d, struct drm_v3d_submit_tfu *args); int v3dX(simulator_submit_csd_ioctl)(struct v3d_hw *v3d, struct drm_v3d_submit_csd *args, uint32_t gmp_offset); const struct v3d_format *v3dX(get_format_desc)(enum pipe_format f); void v3dX(get_internal_type_bpp_for_output_format)(uint32_t format, uint32_t *type, uint32_t *bpp); bool v3dX(tfu_supports_tex_format)(uint32_t tex_format);