/* * Copyright © 2014-2017 Broadcom * Copyright (C) 2012 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "util/os_misc.h" #include "pipe/p_defines.h" #include "pipe/p_screen.h" #include "pipe/p_state.h" #include "util/u_debug.h" #include "util/u_memory.h" #include "util/u_format.h" #include "util/u_hash_table.h" #include "util/u_screen.h" #include "util/u_transfer_helper.h" #include "util/ralloc.h" #include #include "v3d_screen.h" #include "v3d_context.h" #include "v3d_resource.h" #include "compiler/v3d_compiler.h" static const char * v3d_screen_get_name(struct pipe_screen *pscreen) { struct v3d_screen *screen = v3d_screen(pscreen); if (!screen->name) { screen->name = ralloc_asprintf(screen, "V3D %d.%d", screen->devinfo.ver / 10, screen->devinfo.ver % 10); } return screen->name; } static const char * v3d_screen_get_vendor(struct pipe_screen *pscreen) { return "Broadcom"; } static void v3d_screen_destroy(struct pipe_screen *pscreen) { struct v3d_screen *screen = v3d_screen(pscreen); util_hash_table_destroy(screen->bo_handles); v3d_bufmgr_destroy(pscreen); slab_destroy_parent(&screen->transfer_pool); if (using_v3d_simulator) v3d_simulator_destroy(screen); v3d_compiler_free(screen->compiler); u_transfer_helper_destroy(pscreen->transfer_helper); close(screen->fd); ralloc_free(pscreen); } static bool v3d_has_feature(struct v3d_screen *screen, enum drm_v3d_param feature) { struct drm_v3d_get_param p = { .param = feature, }; int ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &p); if (ret != 0) return false; return p.value; } static int v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) { struct v3d_screen *screen = v3d_screen(pscreen); switch (param) { /* Supported features (boolean caps). */ case PIPE_CAP_VERTEX_COLOR_CLAMPED: case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: case PIPE_CAP_FRAGMENT_COLOR_CLAMPED: case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT: case PIPE_CAP_NPOT_TEXTURES: case PIPE_CAP_SHAREABLE_SHADERS: case PIPE_CAP_BLEND_EQUATION_SEPARATE: case PIPE_CAP_TEXTURE_MULTISAMPLE: case PIPE_CAP_TEXTURE_SWIZZLE: case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: case PIPE_CAP_START_INSTANCE: case PIPE_CAP_TGSI_INSTANCEID: case PIPE_CAP_SM3: case PIPE_CAP_TEXTURE_QUERY_LOD: case PIPE_CAP_PRIMITIVE_RESTART: case PIPE_CAP_OCCLUSION_QUERY: case PIPE_CAP_POINT_SPRITE: case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: case PIPE_CAP_COMPUTE: case PIPE_CAP_DRAW_INDIRECT: case PIPE_CAP_MULTI_DRAW_INDIRECT: case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET: case PIPE_CAP_TGSI_CAN_READ_OUTPUTS: case PIPE_CAP_TGSI_PACK_HALF_FLOAT: case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR: return 1; case PIPE_CAP_GENERATE_MIPMAP: return v3d_has_feature(screen, DRM_V3D_PARAM_SUPPORTS_TFU); case PIPE_CAP_INDEP_BLEND_ENABLE: return screen->devinfo.ver >= 40; case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT: return 256; case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS: if (screen->devinfo.ver < 40) return 0; return 4; case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT: return 4; case PIPE_CAP_GLSL_FEATURE_LEVEL: return 400; case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY: return 140; case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: return 1; case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: return 0; case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: if (screen->devinfo.ver >= 40) return 0; else return 1; case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: if (screen->devinfo.ver >= 40) return 1; else return 0; case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES: case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: case PIPE_CAP_MIXED_COLOR_DEPTH_BITS: return 1; case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: return 4; /* Texturing. */ case PIPE_CAP_MAX_TEXTURE_2D_LEVELS: case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: return VC5_MAX_MIP_LEVELS; case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: return 2048; /* Render targets. */ case PIPE_CAP_MAX_RENDER_TARGETS: return 4; case PIPE_CAP_VENDOR_ID: return 0x14E4; case PIPE_CAP_ACCELERATED: return 1; case PIPE_CAP_VIDEO_MEMORY: { uint64_t system_memory; if (!os_get_total_physical_memory(&system_memory)) return 0; return (int)(system_memory >> 20); } case PIPE_CAP_UMA: return 1; default: return u_pipe_screen_get_param_defaults(pscreen, param); } } static float v3d_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param) { switch (param) { case PIPE_CAPF_MAX_LINE_WIDTH: case PIPE_CAPF_MAX_LINE_WIDTH_AA: return 32; case PIPE_CAPF_MAX_POINT_WIDTH: case PIPE_CAPF_MAX_POINT_WIDTH_AA: return 512.0f; case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY: return 0.0f; case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS: return 16.0f; case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE: case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE: case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY: return 0.0f; default: fprintf(stderr, "unknown paramf %d\n", param); return 0; } } static int v3d_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, enum pipe_shader_cap param) { if (shader != PIPE_SHADER_VERTEX && shader != PIPE_SHADER_FRAGMENT) { return 0; } /* this is probably not totally correct.. but it's a start: */ switch (param) { case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: return 16384; case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: return UINT_MAX; case PIPE_SHADER_CAP_MAX_INPUTS: if (shader == PIPE_SHADER_FRAGMENT) return VC5_MAX_FS_INPUTS / 4; else return VC5_MAX_ATTRIBUTES; case PIPE_SHADER_CAP_MAX_OUTPUTS: if (shader == PIPE_SHADER_FRAGMENT) return 4; else return VC5_MAX_FS_INPUTS / 4; case PIPE_SHADER_CAP_MAX_TEMPS: return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: return 16 * 1024 * sizeof(float); case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: return 16; case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: return 0; case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: return 0; case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: return 1; case PIPE_SHADER_CAP_SUBROUTINES: return 0; case PIPE_SHADER_CAP_INTEGERS: return 1; case PIPE_SHADER_CAP_FP16: case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED: case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED: case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED: case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED: case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE: case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED: case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS: case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS: return 0; case PIPE_SHADER_CAP_SCALAR_ISA: return 1; case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: case PIPE_SHADER_CAP_MAX_SHADER_IMAGES: case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS: return VC5_MAX_TEXTURE_SAMPLERS; case PIPE_SHADER_CAP_PREFERRED_IR: return PIPE_SHADER_IR_NIR; case PIPE_SHADER_CAP_SUPPORTED_IRS: return 0; case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: return 32; case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD: case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS: return 0; default: fprintf(stderr, "unknown shader param %d\n", param); return 0; } return 0; } static boolean v3d_screen_is_format_supported(struct pipe_screen *pscreen, enum pipe_format format, enum pipe_texture_target target, unsigned sample_count, unsigned storage_sample_count, unsigned usage) { struct v3d_screen *screen = v3d_screen(pscreen); if (MAX2(1, sample_count) != MAX2(1, storage_sample_count)) return false; if (sample_count > 1 && sample_count != VC5_MAX_SAMPLES) return FALSE; if (target >= PIPE_MAX_TEXTURE_TYPES) { return FALSE; } if (usage & PIPE_BIND_VERTEX_BUFFER) { switch (format) { case PIPE_FORMAT_R32G32B32A32_FLOAT: case PIPE_FORMAT_R32G32B32_FLOAT: case PIPE_FORMAT_R32G32_FLOAT: case PIPE_FORMAT_R32_FLOAT: case PIPE_FORMAT_R32G32B32A32_SNORM: case PIPE_FORMAT_R32G32B32_SNORM: case PIPE_FORMAT_R32G32_SNORM: case PIPE_FORMAT_R32_SNORM: case PIPE_FORMAT_R32G32B32A32_SSCALED: case PIPE_FORMAT_R32G32B32_SSCALED: case PIPE_FORMAT_R32G32_SSCALED: case PIPE_FORMAT_R32_SSCALED: case PIPE_FORMAT_R16G16B16A16_UNORM: case PIPE_FORMAT_R16G16B16_UNORM: case PIPE_FORMAT_R16G16_UNORM: case PIPE_FORMAT_R16_UNORM: case PIPE_FORMAT_R16G16B16A16_SNORM: case PIPE_FORMAT_R16G16B16_SNORM: case PIPE_FORMAT_R16G16_SNORM: case PIPE_FORMAT_R16_SNORM: case PIPE_FORMAT_R16G16B16A16_USCALED: case PIPE_FORMAT_R16G16B16_USCALED: case PIPE_FORMAT_R16G16_USCALED: case PIPE_FORMAT_R16_USCALED: case PIPE_FORMAT_R16G16B16A16_SSCALED: case PIPE_FORMAT_R16G16B16_SSCALED: case PIPE_FORMAT_R16G16_SSCALED: case PIPE_FORMAT_R16_SSCALED: case PIPE_FORMAT_R8G8B8A8_UNORM: case PIPE_FORMAT_R8G8B8_UNORM: case PIPE_FORMAT_R8G8_UNORM: case PIPE_FORMAT_R8_UNORM: case PIPE_FORMAT_R8G8B8A8_SNORM: case PIPE_FORMAT_R8G8B8_SNORM: case PIPE_FORMAT_R8G8_SNORM: case PIPE_FORMAT_R8_SNORM: case PIPE_FORMAT_R8G8B8A8_USCALED: case PIPE_FORMAT_R8G8B8_USCALED: case PIPE_FORMAT_R8G8_USCALED: case PIPE_FORMAT_R8_USCALED: case PIPE_FORMAT_R8G8B8A8_SSCALED: case PIPE_FORMAT_R8G8B8_SSCALED: case PIPE_FORMAT_R8G8_SSCALED: case PIPE_FORMAT_R8_SSCALED: case PIPE_FORMAT_R10G10B10A2_UNORM: case PIPE_FORMAT_B10G10R10A2_UNORM: case PIPE_FORMAT_R10G10B10A2_SNORM: case PIPE_FORMAT_B10G10R10A2_SNORM: case PIPE_FORMAT_R10G10B10A2_USCALED: case PIPE_FORMAT_B10G10R10A2_USCALED: case PIPE_FORMAT_R10G10B10A2_SSCALED: case PIPE_FORMAT_B10G10R10A2_SSCALED: break; default: return FALSE; } } if ((usage & PIPE_BIND_RENDER_TARGET) && !v3d_rt_format_supported(&screen->devinfo, format)) { return FALSE; } if ((usage & PIPE_BIND_SAMPLER_VIEW) && !v3d_tex_format_supported(&screen->devinfo, format)) { return FALSE; } if ((usage & PIPE_BIND_DEPTH_STENCIL) && !(format == PIPE_FORMAT_S8_UINT_Z24_UNORM || format == PIPE_FORMAT_X8Z24_UNORM || format == PIPE_FORMAT_Z16_UNORM || format == PIPE_FORMAT_Z32_FLOAT || format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)) { return FALSE; } if ((usage & PIPE_BIND_INDEX_BUFFER) && !(format == PIPE_FORMAT_I8_UINT || format == PIPE_FORMAT_I16_UINT || format == PIPE_FORMAT_I32_UINT)) { return FALSE; } return TRUE; } #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x))) static unsigned handle_hash(void *key) { return PTR_TO_UINT(key); } static int handle_compare(void *key1, void *key2) { return PTR_TO_UINT(key1) != PTR_TO_UINT(key2); } static bool v3d_get_device_info(struct v3d_screen *screen) { struct drm_v3d_get_param ident0 = { .param = DRM_V3D_PARAM_V3D_CORE0_IDENT0, }; struct drm_v3d_get_param ident1 = { .param = DRM_V3D_PARAM_V3D_CORE0_IDENT1, }; int ret; ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident0); if (ret != 0) { fprintf(stderr, "Couldn't get V3D core IDENT0: %s\n", strerror(errno)); return false; } ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident1); if (ret != 0) { fprintf(stderr, "Couldn't get V3D core IDENT1: %s\n", strerror(errno)); return false; } uint32_t major = (ident0.value >> 24) & 0xff; uint32_t minor = (ident1.value >> 0) & 0xf; screen->devinfo.ver = major * 10 + minor; screen->devinfo.vpm_size = (ident1.value >> 28 & 0xf) * 8192; switch (screen->devinfo.ver) { case 33: case 41: case 42: break; default: fprintf(stderr, "V3D %d.%d not supported by this version of Mesa.\n", screen->devinfo.ver / 10, screen->devinfo.ver % 10); return false; } return true; } static const void * v3d_screen_get_compiler_options(struct pipe_screen *pscreen, enum pipe_shader_ir ir, unsigned shader) { return &v3d_nir_options; } struct pipe_screen * v3d_screen_create(int fd, struct renderonly *ro) { struct v3d_screen *screen = rzalloc(NULL, struct v3d_screen); struct pipe_screen *pscreen; pscreen = &screen->base; pscreen->destroy = v3d_screen_destroy; pscreen->get_param = v3d_screen_get_param; pscreen->get_paramf = v3d_screen_get_paramf; pscreen->get_shader_param = v3d_screen_get_shader_param; pscreen->context_create = v3d_context_create; pscreen->is_format_supported = v3d_screen_is_format_supported; screen->fd = fd; if (ro) { screen->ro = renderonly_dup(ro); if (!screen->ro) { fprintf(stderr, "Failed to dup renderonly object\n"); ralloc_free(screen); return NULL; } } list_inithead(&screen->bo_cache.time_list); (void)mtx_init(&screen->bo_handles_mutex, mtx_plain); screen->bo_handles = util_hash_table_create(handle_hash, handle_compare); #if defined(USE_V3D_SIMULATOR) v3d_simulator_init(screen); #endif if (!v3d_get_device_info(screen)) goto fail; slab_create_parent(&screen->transfer_pool, sizeof(struct v3d_transfer), 16); v3d_fence_init(screen); v3d_process_debug_variable(); v3d_resource_screen_init(pscreen); screen->compiler = v3d_compiler_init(&screen->devinfo); pscreen->get_name = v3d_screen_get_name; pscreen->get_vendor = v3d_screen_get_vendor; pscreen->get_device_vendor = v3d_screen_get_vendor; pscreen->get_compiler_options = v3d_screen_get_compiler_options; return pscreen; fail: close(fd); ralloc_free(pscreen); return NULL; }