/* * Copyright © 2014-2017 Broadcom * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef VC5_CL_H #define VC5_CL_H #include #include "util/u_math.h" #include "util/macros.h" struct v3d_bo; struct v3d_job; struct v3d_cl; /** * Undefined structure, used for typechecking that you're passing the pointers * to these functions correctly. */ struct v3d_cl_out; /** A reference to a BO used in the CL packing functions */ struct v3d_cl_reloc { struct v3d_bo *bo; uint32_t offset; }; static inline void cl_pack_emit_reloc(struct v3d_cl *cl, const struct v3d_cl_reloc *); #define __gen_user_data struct v3d_cl #define __gen_address_type struct v3d_cl_reloc #define __gen_address_offset(reloc) (((reloc)->bo ? (reloc)->bo->offset : 0) + \ (reloc)->offset) #define __gen_emit_reloc cl_pack_emit_reloc struct v3d_cl { void *base; struct v3d_job *job; struct v3d_cl_out *next; struct v3d_bo *bo; uint32_t size; }; void v3d_init_cl(struct v3d_job *job, struct v3d_cl *cl); void v3d_destroy_cl(struct v3d_cl *cl); void v3d_dump_cl(void *cl, uint32_t size, bool is_render); uint32_t v3d_gem_hindex(struct v3d_job *job, struct v3d_bo *bo); struct PACKED unaligned_16 { uint16_t x; }; struct PACKED unaligned_32 { uint32_t x; }; static inline uint32_t cl_offset(struct v3d_cl *cl) { return (char *)cl->next - (char *)cl->base; } static inline struct v3d_cl_reloc cl_get_address(struct v3d_cl *cl) { return (struct v3d_cl_reloc){ .bo = cl->bo, .offset = cl_offset(cl) }; } static inline void cl_advance(struct v3d_cl_out **cl, uint32_t n) { (*cl) = (struct v3d_cl_out *)((char *)(*cl) + n); } static inline struct v3d_cl_out * cl_start(struct v3d_cl *cl) { return cl->next; } static inline void cl_end(struct v3d_cl *cl, struct v3d_cl_out *next) { cl->next = next; assert(cl_offset(cl) <= cl->size); } static inline void put_unaligned_32(struct v3d_cl_out *ptr, uint32_t val) { struct unaligned_32 *p = (void *)ptr; p->x = val; } static inline void put_unaligned_16(struct v3d_cl_out *ptr, uint16_t val) { struct unaligned_16 *p = (void *)ptr; p->x = val; } static inline void cl_u8(struct v3d_cl_out **cl, uint8_t n) { *(uint8_t *)(*cl) = n; cl_advance(cl, 1); } static inline void cl_u16(struct v3d_cl_out **cl, uint16_t n) { put_unaligned_16(*cl, n); cl_advance(cl, 2); } static inline void cl_u32(struct v3d_cl_out **cl, uint32_t n) { put_unaligned_32(*cl, n); cl_advance(cl, 4); } static inline void cl_aligned_u32(struct v3d_cl_out **cl, uint32_t n) { *(uint32_t *)(*cl) = n; cl_advance(cl, 4); } static inline void cl_aligned_reloc(struct v3d_cl *cl, struct v3d_cl_out **cl_out, struct v3d_bo *bo, uint32_t offset) { cl_aligned_u32(cl_out, bo->offset + offset); v3d_job_add_bo(cl->job, bo); } static inline void cl_ptr(struct v3d_cl_out **cl, void *ptr) { *(struct v3d_cl_out **)(*cl) = ptr; cl_advance(cl, sizeof(void *)); } static inline void cl_f(struct v3d_cl_out **cl, float f) { cl_u32(cl, fui(f)); } static inline void cl_aligned_f(struct v3d_cl_out **cl, float f) { cl_aligned_u32(cl, fui(f)); } /** * Reference to a BO with its associated offset, used in the pack process. */ static inline struct v3d_cl_reloc cl_address(struct v3d_bo *bo, uint32_t offset) { struct v3d_cl_reloc reloc = { .bo = bo, .offset = offset, }; return reloc; } uint32_t v3d_cl_ensure_space(struct v3d_cl *cl, uint32_t size, uint32_t align); void v3d_cl_ensure_space_with_branch(struct v3d_cl *cl, uint32_t size); #define cl_packet_header(packet) V3DX(packet ## _header) #define cl_packet_length(packet) V3DX(packet ## _length) #define cl_packet_pack(packet) V3DX(packet ## _pack) #define cl_packet_struct(packet) V3DX(packet) static inline void * cl_get_emit_space(struct v3d_cl_out **cl, size_t size) { void *addr = *cl; cl_advance(cl, size); return addr; } /* Macro for setting up an emit of a CL struct. A temporary unpacked struct * is created, which you get to set fields in of the form: * * cl_emit(bcl, FLAT_SHADE_FLAGS, flags) { * .flags.flat_shade_flags = 1 << 2, * } * * or default values only can be emitted with just: * * cl_emit(bcl, FLAT_SHADE_FLAGS, flags); * * The trick here is that we make a for loop that will execute the body * (either the block or the ';' after the macro invocation) exactly once. */ #define cl_emit(cl, packet, name) \ for (struct cl_packet_struct(packet) name = { \ cl_packet_header(packet) \ }, \ *_loop_terminate = &name; \ __builtin_expect(_loop_terminate != NULL, 1); \ ({ \ struct v3d_cl_out *cl_out = cl_start(cl); \ cl_packet_pack(packet)(cl, (uint8_t *)cl_out, &name); \ cl_advance(&cl_out, cl_packet_length(packet)); \ cl_end(cl, cl_out); \ _loop_terminate = NULL; \ })) \ #define cl_emit_with_prepacked(cl, packet, prepacked, name) \ for (struct cl_packet_struct(packet) name = { \ cl_packet_header(packet) \ }, \ *_loop_terminate = &name; \ __builtin_expect(_loop_terminate != NULL, 1); \ ({ \ struct v3d_cl_out *cl_out = cl_start(cl); \ uint8_t packed[cl_packet_length(packet)]; \ cl_packet_pack(packet)(cl, packed, &name); \ for (int _i = 0; _i < cl_packet_length(packet); _i++) \ ((uint8_t *)cl_out)[_i] = packed[_i] | (prepacked)[_i]; \ cl_advance(&cl_out, cl_packet_length(packet)); \ cl_end(cl, cl_out); \ _loop_terminate = NULL; \ })) \ #define cl_emit_prepacked(cl, packet) do { \ memcpy((cl)->next, packet, sizeof(*packet)); \ cl_advance(&(cl)->next, sizeof(*packet)); \ } while (0) #define v3dx_pack(packed, packet, name) \ for (struct cl_packet_struct(packet) name = { \ cl_packet_header(packet) \ }, \ *_loop_terminate = &name; \ __builtin_expect(_loop_terminate != NULL, 1); \ ({ \ cl_packet_pack(packet)(NULL, (uint8_t *)packed, &name); \ VG(VALGRIND_CHECK_MEM_IS_DEFINED((uint8_t *)packed, \ cl_packet_length(packet))); \ _loop_terminate = NULL; \ })) \ /** * Helper function called by the XML-generated pack functions for filling in * an address field in shader records. * * Since we have a private address space as of VC5, our BOs can have lifelong * offsets, and all the kernel needs to know is which BOs need to be paged in * for this exec. */ static inline void cl_pack_emit_reloc(struct v3d_cl *cl, const struct v3d_cl_reloc *reloc) { if (reloc->bo) v3d_job_add_bo(cl->job, reloc->bo); } #endif /* VC5_CL_H */