/* * Copyright © 2014-2018 NVIDIA Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include #include "util/u_debug.h" #include "util/u_inlines.h" #include "util/u_upload_mgr.h" #include "tegra_context.h" #include "tegra_resource.h" #include "tegra_screen.h" static void tegra_destroy(struct pipe_context *pcontext) { struct tegra_context *context = to_tegra_context(pcontext); if (context->base.stream_uploader) u_upload_destroy(context->base.stream_uploader); context->gpu->destroy(context->gpu); free(context); } static void tegra_draw_vbo(struct pipe_context *pcontext, const struct pipe_draw_info *pinfo) { struct tegra_context *context = to_tegra_context(pcontext); struct pipe_draw_indirect_info indirect; struct pipe_draw_info info; if (pinfo && (pinfo->indirect || pinfo->index_size)) { memcpy(&info, pinfo, sizeof(info)); if (pinfo->indirect) { memcpy(&indirect, pinfo->indirect, sizeof(indirect)); indirect.buffer = tegra_resource_unwrap(info.indirect->buffer); info.indirect = &indirect; } if (pinfo->index_size && !pinfo->has_user_indices) info.index.resource = tegra_resource_unwrap(info.index.resource); pinfo = &info; } context->gpu->draw_vbo(context->gpu, pinfo); } static void tegra_render_condition(struct pipe_context *pcontext, struct pipe_query *query, bool condition, unsigned int mode) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->render_condition(context->gpu, query, condition, mode); } static struct pipe_query * tegra_create_query(struct pipe_context *pcontext, unsigned int query_type, unsigned int index) { struct tegra_context *context = to_tegra_context(pcontext); return context->gpu->create_query(context->gpu, query_type, index); } static struct pipe_query * tegra_create_batch_query(struct pipe_context *pcontext, unsigned int num_queries, unsigned int *queries) { struct tegra_context *context = to_tegra_context(pcontext); return context->gpu->create_batch_query(context->gpu, num_queries, queries); } static void tegra_destroy_query(struct pipe_context *pcontext, struct pipe_query *query) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->destroy_query(context->gpu, query); } static bool tegra_begin_query(struct pipe_context *pcontext, struct pipe_query *query) { struct tegra_context *context = to_tegra_context(pcontext); return context->gpu->begin_query(context->gpu, query); } static bool tegra_end_query(struct pipe_context *pcontext, struct pipe_query *query) { struct tegra_context *context = to_tegra_context(pcontext); return context->gpu->end_query(context->gpu, query); } static bool tegra_get_query_result(struct pipe_context *pcontext, struct pipe_query *query, bool wait, union pipe_query_result *result) { struct tegra_context *context = to_tegra_context(pcontext); return context->gpu->get_query_result(context->gpu, query, wait, result); } static void tegra_get_query_result_resource(struct pipe_context *pcontext, struct pipe_query *query, bool wait, enum pipe_query_value_type result_type, int index, struct pipe_resource *resource, unsigned int offset) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->get_query_result_resource(context->gpu, query, wait, result_type, index, resource, offset); } static void tegra_set_active_query_state(struct pipe_context *pcontext, bool enable) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->set_active_query_state(context->gpu, enable); } static void * tegra_create_blend_state(struct pipe_context *pcontext, const struct pipe_blend_state *cso) { struct tegra_context *context = to_tegra_context(pcontext); return context->gpu->create_blend_state(context->gpu, cso); } static void tegra_bind_blend_state(struct pipe_context *pcontext, void *so) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->bind_blend_state(context->gpu, so); } static void tegra_delete_blend_state(struct pipe_context *pcontext, void *so) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->delete_blend_state(context->gpu, so); } static void * tegra_create_sampler_state(struct pipe_context *pcontext, const struct pipe_sampler_state *cso) { struct tegra_context *context = to_tegra_context(pcontext); return context->gpu->create_sampler_state(context->gpu, cso); } static void tegra_bind_sampler_states(struct pipe_context *pcontext, unsigned shader, unsigned start_slot, unsigned num_samplers, void **samplers) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->bind_sampler_states(context->gpu, shader, start_slot, num_samplers, samplers); } static void tegra_delete_sampler_state(struct pipe_context *pcontext, void *so) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->delete_sampler_state(context->gpu, so); } static void * tegra_create_rasterizer_state(struct pipe_context *pcontext, const struct pipe_rasterizer_state *cso) { struct tegra_context *context = to_tegra_context(pcontext); return context->gpu->create_rasterizer_state(context->gpu, cso); } static void tegra_bind_rasterizer_state(struct pipe_context *pcontext, void *so) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->bind_rasterizer_state(context->gpu, so); } static void tegra_delete_rasterizer_state(struct pipe_context *pcontext, void *so) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->delete_rasterizer_state(context->gpu, so); } static void * tegra_create_depth_stencil_alpha_state(struct pipe_context *pcontext, const struct pipe_depth_stencil_alpha_state *cso) { struct tegra_context *context = to_tegra_context(pcontext); return context->gpu->create_depth_stencil_alpha_state(context->gpu, cso); } static void tegra_bind_depth_stencil_alpha_state(struct pipe_context *pcontext, void *so) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->bind_depth_stencil_alpha_state(context->gpu, so); } static void tegra_delete_depth_stencil_alpha_state(struct pipe_context *pcontext, void *so) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->delete_depth_stencil_alpha_state(context->gpu, so); } static void * tegra_create_fs_state(struct pipe_context *pcontext, const struct pipe_shader_state *cso) { struct tegra_context *context = to_tegra_context(pcontext); return context->gpu->create_fs_state(context->gpu, cso); } static void tegra_bind_fs_state(struct pipe_context *pcontext, void *so) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->bind_fs_state(context->gpu, so); } static void tegra_delete_fs_state(struct pipe_context *pcontext, void *so) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->delete_fs_state(context->gpu, so); } static void * tegra_create_vs_state(struct pipe_context *pcontext, const struct pipe_shader_state *cso) { struct tegra_context *context = to_tegra_context(pcontext); return context->gpu->create_vs_state(context->gpu, cso); } static void tegra_bind_vs_state(struct pipe_context *pcontext, void *so) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->bind_vs_state(context->gpu, so); } static void tegra_delete_vs_state(struct pipe_context *pcontext, void *so) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->delete_vs_state(context->gpu, so); } static void * tegra_create_gs_state(struct pipe_context *pcontext, const struct pipe_shader_state *cso) { struct tegra_context *context = to_tegra_context(pcontext); return context->gpu->create_gs_state(context->gpu, cso); } static void tegra_bind_gs_state(struct pipe_context *pcontext, void *so) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->bind_gs_state(context->gpu, so); } static void tegra_delete_gs_state(struct pipe_context *pcontext, void *so) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->delete_gs_state(context->gpu, so); } static void * tegra_create_tcs_state(struct pipe_context *pcontext, const struct pipe_shader_state *cso) { struct tegra_context *context = to_tegra_context(pcontext); return context->gpu->create_tcs_state(context->gpu, cso); } static void tegra_bind_tcs_state(struct pipe_context *pcontext, void *so) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->bind_tcs_state(context->gpu, so); } static void tegra_delete_tcs_state(struct pipe_context *pcontext, void *so) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->delete_tcs_state(context->gpu, so); } static void * tegra_create_tes_state(struct pipe_context *pcontext, const struct pipe_shader_state *cso) { struct tegra_context *context = to_tegra_context(pcontext); return context->gpu->create_tes_state(context->gpu, cso); } static void tegra_bind_tes_state(struct pipe_context *pcontext, void *so) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->bind_tes_state(context->gpu, so); } static void tegra_delete_tes_state(struct pipe_context *pcontext, void *so) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->delete_tes_state(context->gpu, so); } static void * tegra_create_vertex_elements_state(struct pipe_context *pcontext, unsigned num_elements, const struct pipe_vertex_element *elements) { struct tegra_context *context = to_tegra_context(pcontext); return context->gpu->create_vertex_elements_state(context->gpu, num_elements, elements); } static void tegra_bind_vertex_elements_state(struct pipe_context *pcontext, void *so) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->bind_vertex_elements_state(context->gpu, so); } static void tegra_delete_vertex_elements_state(struct pipe_context *pcontext, void *so) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->delete_vertex_elements_state(context->gpu, so); } static void tegra_set_blend_color(struct pipe_context *pcontext, const struct pipe_blend_color *color) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->set_blend_color(context->gpu, color); } static void tegra_set_stencil_ref(struct pipe_context *pcontext, const struct pipe_stencil_ref *ref) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->set_stencil_ref(context->gpu, ref); } static void tegra_set_sample_mask(struct pipe_context *pcontext, unsigned int mask) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->set_sample_mask(context->gpu, mask); } static void tegra_set_min_samples(struct pipe_context *pcontext, unsigned int samples) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->set_min_samples(context->gpu, samples); } static void tegra_set_clip_state(struct pipe_context *pcontext, const struct pipe_clip_state *state) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->set_clip_state(context->gpu, state); } static void tegra_set_constant_buffer(struct pipe_context *pcontext, unsigned int shader, unsigned int index, const struct pipe_constant_buffer *buf) { struct tegra_context *context = to_tegra_context(pcontext); struct pipe_constant_buffer buffer; if (buf && buf->buffer) { memcpy(&buffer, buf, sizeof(buffer)); buffer.buffer = tegra_resource_unwrap(buffer.buffer); buf = &buffer; } context->gpu->set_constant_buffer(context->gpu, shader, index, buf); } static void tegra_set_framebuffer_state(struct pipe_context *pcontext, const struct pipe_framebuffer_state *fb) { struct tegra_context *context = to_tegra_context(pcontext); struct pipe_framebuffer_state state; unsigned i; if (fb) { memcpy(&state, fb, sizeof(state)); for (i = 0; i < fb->nr_cbufs; i++) state.cbufs[i] = tegra_surface_unwrap(fb->cbufs[i]); while (i < PIPE_MAX_COLOR_BUFS) state.cbufs[i++] = NULL; state.zsbuf = tegra_surface_unwrap(fb->zsbuf); fb = &state; } context->gpu->set_framebuffer_state(context->gpu, fb); } static void tegra_set_polygon_stipple(struct pipe_context *pcontext, const struct pipe_poly_stipple *stipple) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->set_polygon_stipple(context->gpu, stipple); } static void tegra_set_scissor_states(struct pipe_context *pcontext, unsigned start_slot, unsigned num_scissors, const struct pipe_scissor_state *scissors) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->set_scissor_states(context->gpu, start_slot, num_scissors, scissors); } static void tegra_set_window_rectangles(struct pipe_context *pcontext, bool include, unsigned int num_rectangles, const struct pipe_scissor_state *rectangles) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->set_window_rectangles(context->gpu, include, num_rectangles, rectangles); } static void tegra_set_viewport_states(struct pipe_context *pcontext, unsigned start_slot, unsigned num_viewports, const struct pipe_viewport_state *viewports) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->set_viewport_states(context->gpu, start_slot, num_viewports, viewports); } static void tegra_set_sampler_views(struct pipe_context *pcontext, unsigned shader, unsigned start_slot, unsigned num_views, struct pipe_sampler_view **pviews) { struct pipe_sampler_view *views[PIPE_MAX_SHADER_SAMPLER_VIEWS]; struct tegra_context *context = to_tegra_context(pcontext); unsigned i; for (i = 0; i < num_views; i++) views[i] = tegra_sampler_view_unwrap(pviews[i]); context->gpu->set_sampler_views(context->gpu, shader, start_slot, num_views, views); } static void tegra_set_tess_state(struct pipe_context *pcontext, const float default_outer_level[4], const float default_inner_level[2]) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->set_tess_state(context->gpu, default_outer_level, default_inner_level); } static void tegra_set_debug_callback(struct pipe_context *pcontext, const struct pipe_debug_callback *callback) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->set_debug_callback(context->gpu, callback); } static void tegra_set_shader_buffers(struct pipe_context *pcontext, unsigned int shader, unsigned start, unsigned count, const struct pipe_shader_buffer *buffers, unsigned writable_bitmask) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->set_shader_buffers(context->gpu, shader, start, count, buffers, writable_bitmask); } static void tegra_set_shader_images(struct pipe_context *pcontext, unsigned int shader, unsigned start, unsigned count, const struct pipe_image_view *images) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->set_shader_images(context->gpu, shader, start, count, images); } static void tegra_set_vertex_buffers(struct pipe_context *pcontext, unsigned start_slot, unsigned num_buffers, const struct pipe_vertex_buffer *buffers) { struct tegra_context *context = to_tegra_context(pcontext); struct pipe_vertex_buffer buf[PIPE_MAX_SHADER_INPUTS]; unsigned i; if (num_buffers && buffers) { memcpy(buf, buffers, num_buffers * sizeof(struct pipe_vertex_buffer)); for (i = 0; i < num_buffers; i++) { if (!buf[i].is_user_buffer) buf[i].buffer.resource = tegra_resource_unwrap(buf[i].buffer.resource); } buffers = buf; } context->gpu->set_vertex_buffers(context->gpu, start_slot, num_buffers, buffers); } static struct pipe_stream_output_target * tegra_create_stream_output_target(struct pipe_context *pcontext, struct pipe_resource *presource, unsigned buffer_offset, unsigned buffer_size) { struct tegra_resource *resource = to_tegra_resource(presource); struct tegra_context *context = to_tegra_context(pcontext); return context->gpu->create_stream_output_target(context->gpu, resource->gpu, buffer_offset, buffer_size); } static void tegra_stream_output_target_destroy(struct pipe_context *pcontext, struct pipe_stream_output_target *target) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->stream_output_target_destroy(context->gpu, target); } static void tegra_set_stream_output_targets(struct pipe_context *pcontext, unsigned num_targets, struct pipe_stream_output_target **targets, const unsigned *offsets) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->set_stream_output_targets(context->gpu, num_targets, targets, offsets); } static void tegra_resource_copy_region(struct pipe_context *pcontext, struct pipe_resource *pdst, unsigned int dst_level, unsigned int dstx, unsigned int dsty, unsigned int dstz, struct pipe_resource *psrc, unsigned int src_level, const struct pipe_box *src_box) { struct tegra_context *context = to_tegra_context(pcontext); struct tegra_resource *dst = to_tegra_resource(pdst); struct tegra_resource *src = to_tegra_resource(psrc); context->gpu->resource_copy_region(context->gpu, dst->gpu, dst_level, dstx, dsty, dstz, src->gpu, src_level, src_box); } static void tegra_blit(struct pipe_context *pcontext, const struct pipe_blit_info *pinfo) { struct tegra_context *context = to_tegra_context(pcontext); struct pipe_blit_info info; if (pinfo) { memcpy(&info, pinfo, sizeof(info)); info.dst.resource = tegra_resource_unwrap(info.dst.resource); info.src.resource = tegra_resource_unwrap(info.src.resource); pinfo = &info; } context->gpu->blit(context->gpu, pinfo); } static void tegra_clear(struct pipe_context *pcontext, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->clear(context->gpu, buffers, color, depth, stencil); } static void tegra_clear_render_target(struct pipe_context *pcontext, struct pipe_surface *pdst, const union pipe_color_union *color, unsigned int dstx, unsigned int dsty, unsigned int width, unsigned int height, bool render_condition) { struct tegra_context *context = to_tegra_context(pcontext); struct tegra_surface *dst = to_tegra_surface(pdst); context->gpu->clear_render_target(context->gpu, dst->gpu, color, dstx, dsty, width, height, render_condition); } static void tegra_clear_depth_stencil(struct pipe_context *pcontext, struct pipe_surface *pdst, unsigned int flags, double depth, unsigned int stencil, unsigned int dstx, unsigned int dsty, unsigned int width, unsigned int height, bool render_condition) { struct tegra_context *context = to_tegra_context(pcontext); struct tegra_surface *dst = to_tegra_surface(pdst); context->gpu->clear_depth_stencil(context->gpu, dst->gpu, flags, depth, stencil, dstx, dsty, width, height, render_condition); } static void tegra_clear_texture(struct pipe_context *pcontext, struct pipe_resource *presource, unsigned int level, const struct pipe_box *box, const void *data) { struct tegra_resource *resource = to_tegra_resource(presource); struct tegra_context *context = to_tegra_context(pcontext); context->gpu->clear_texture(context->gpu, resource->gpu, level, box, data); } static void tegra_clear_buffer(struct pipe_context *pcontext, struct pipe_resource *presource, unsigned int offset, unsigned int size, const void *value, int value_size) { struct tegra_resource *resource = to_tegra_resource(presource); struct tegra_context *context = to_tegra_context(pcontext); context->gpu->clear_buffer(context->gpu, resource->gpu, offset, size, value, value_size); } static void tegra_flush(struct pipe_context *pcontext, struct pipe_fence_handle **fence, unsigned flags) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->flush(context->gpu, fence, flags); } static void tegra_create_fence_fd(struct pipe_context *pcontext, struct pipe_fence_handle **fence, int fd, enum pipe_fd_type type) { struct tegra_context *context = to_tegra_context(pcontext); assert(type == PIPE_FD_TYPE_NATIVE_SYNC); context->gpu->create_fence_fd(context->gpu, fence, fd, type); } static void tegra_fence_server_sync(struct pipe_context *pcontext, struct pipe_fence_handle *fence) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->fence_server_sync(context->gpu, fence); } static struct pipe_sampler_view * tegra_create_sampler_view(struct pipe_context *pcontext, struct pipe_resource *presource, const struct pipe_sampler_view *template) { struct tegra_resource *resource = to_tegra_resource(presource); struct tegra_context *context = to_tegra_context(pcontext); struct tegra_sampler_view *view; view = calloc(1, sizeof(*view)); if (!view) return NULL; view->gpu = context->gpu->create_sampler_view(context->gpu, resource->gpu, template); memcpy(&view->base, view->gpu, sizeof(*view->gpu)); /* overwrite to prevent reference from being released */ view->base.texture = NULL; pipe_reference_init(&view->base.reference, 1); pipe_resource_reference(&view->base.texture, presource); view->base.context = pcontext; return &view->base; } static void tegra_sampler_view_destroy(struct pipe_context *pcontext, struct pipe_sampler_view *pview) { struct tegra_sampler_view *view = to_tegra_sampler_view(pview); pipe_resource_reference(&view->base.texture, NULL); pipe_sampler_view_reference(&view->gpu, NULL); free(view); } static struct pipe_surface * tegra_create_surface(struct pipe_context *pcontext, struct pipe_resource *presource, const struct pipe_surface *template) { struct tegra_resource *resource = to_tegra_resource(presource); struct tegra_context *context = to_tegra_context(pcontext); struct tegra_surface *surface; surface = calloc(1, sizeof(*surface)); if (!surface) return NULL; surface->gpu = context->gpu->create_surface(context->gpu, resource->gpu, template); if (!surface->gpu) { free(surface); return NULL; } memcpy(&surface->base, surface->gpu, sizeof(*surface->gpu)); /* overwrite to prevent reference from being released */ surface->base.texture = NULL; pipe_reference_init(&surface->base.reference, 1); pipe_resource_reference(&surface->base.texture, presource); surface->base.context = &context->base; return &surface->base; } static void tegra_surface_destroy(struct pipe_context *pcontext, struct pipe_surface *psurface) { struct tegra_surface *surface = to_tegra_surface(psurface); pipe_resource_reference(&surface->base.texture, NULL); pipe_surface_reference(&surface->gpu, NULL); free(surface); } static void * tegra_transfer_map(struct pipe_context *pcontext, struct pipe_resource *presource, unsigned level, unsigned usage, const struct pipe_box *box, struct pipe_transfer **ptransfer) { struct tegra_resource *resource = to_tegra_resource(presource); struct tegra_context *context = to_tegra_context(pcontext); struct tegra_transfer *transfer; transfer = calloc(1, sizeof(*transfer)); if (!transfer) return NULL; transfer->map = context->gpu->transfer_map(context->gpu, resource->gpu, level, usage, box, &transfer->gpu); memcpy(&transfer->base, transfer->gpu, sizeof(*transfer->gpu)); transfer->base.resource = NULL; pipe_resource_reference(&transfer->base.resource, presource); *ptransfer = &transfer->base; return transfer->map; } static void tegra_transfer_flush_region(struct pipe_context *pcontext, struct pipe_transfer *ptransfer, const struct pipe_box *box) { struct tegra_transfer *transfer = to_tegra_transfer(ptransfer); struct tegra_context *context = to_tegra_context(pcontext); context->gpu->transfer_flush_region(context->gpu, transfer->gpu, box); } static void tegra_transfer_unmap(struct pipe_context *pcontext, struct pipe_transfer *ptransfer) { struct tegra_transfer *transfer = to_tegra_transfer(ptransfer); struct tegra_context *context = to_tegra_context(pcontext); context->gpu->transfer_unmap(context->gpu, transfer->gpu); pipe_resource_reference(&transfer->base.resource, NULL); free(transfer); } static void tegra_buffer_subdata(struct pipe_context *pcontext, struct pipe_resource *presource, unsigned usage, unsigned offset, unsigned size, const void *data) { struct tegra_resource *resource = to_tegra_resource(presource); struct tegra_context *context = to_tegra_context(pcontext); context->gpu->buffer_subdata(context->gpu, resource->gpu, usage, offset, size, data); } static void tegra_texture_subdata(struct pipe_context *pcontext, struct pipe_resource *presource, unsigned level, unsigned usage, const struct pipe_box *box, const void *data, unsigned stride, unsigned layer_stride) { struct tegra_resource *resource = to_tegra_resource(presource); struct tegra_context *context = to_tegra_context(pcontext); context->gpu->texture_subdata(context->gpu, resource->gpu, level, usage, box, data, stride, layer_stride); } static void tegra_texture_barrier(struct pipe_context *pcontext, unsigned int flags) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->texture_barrier(context->gpu, flags); } static void tegra_memory_barrier(struct pipe_context *pcontext, unsigned int flags) { struct tegra_context *context = to_tegra_context(pcontext); if (!(flags & ~PIPE_BARRIER_UPDATE)) return; context->gpu->memory_barrier(context->gpu, flags); } static struct pipe_video_codec * tegra_create_video_codec(struct pipe_context *pcontext, const struct pipe_video_codec *template) { struct tegra_context *context = to_tegra_context(pcontext); return context->gpu->create_video_codec(context->gpu, template); } static struct pipe_video_buffer * tegra_create_video_buffer(struct pipe_context *pcontext, const struct pipe_video_buffer *template) { struct tegra_context *context = to_tegra_context(pcontext); return context->gpu->create_video_buffer(context->gpu, template); } static void * tegra_create_compute_state(struct pipe_context *pcontext, const struct pipe_compute_state *template) { struct tegra_context *context = to_tegra_context(pcontext); return context->gpu->create_compute_state(context->gpu, template); } static void tegra_bind_compute_state(struct pipe_context *pcontext, void *so) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->bind_compute_state(context->gpu, so); } static void tegra_delete_compute_state(struct pipe_context *pcontext, void *so) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->delete_compute_state(context->gpu, so); } static void tegra_set_compute_resources(struct pipe_context *pcontext, unsigned int start, unsigned int count, struct pipe_surface **resources) { struct tegra_context *context = to_tegra_context(pcontext); /* XXX unwrap resources */ context->gpu->set_compute_resources(context->gpu, start, count, resources); } static void tegra_set_global_binding(struct pipe_context *pcontext, unsigned int first, unsigned int count, struct pipe_resource **resources, uint32_t **handles) { struct tegra_context *context = to_tegra_context(pcontext); /* XXX unwrap resources */ context->gpu->set_global_binding(context->gpu, first, count, resources, handles); } static void tegra_launch_grid(struct pipe_context *pcontext, const struct pipe_grid_info *info) { struct tegra_context *context = to_tegra_context(pcontext); /* XXX unwrap info->indirect? */ context->gpu->launch_grid(context->gpu, info); } static void tegra_get_sample_position(struct pipe_context *pcontext, unsigned int count, unsigned int index, float *value) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->get_sample_position(context->gpu, count, index, value); } static uint64_t tegra_get_timestamp(struct pipe_context *pcontext) { struct tegra_context *context = to_tegra_context(pcontext); return context->gpu->get_timestamp(context->gpu); } static void tegra_flush_resource(struct pipe_context *pcontext, struct pipe_resource *presource) { struct tegra_resource *resource = to_tegra_resource(presource); struct tegra_context *context = to_tegra_context(pcontext); context->gpu->flush_resource(context->gpu, resource->gpu); } static void tegra_invalidate_resource(struct pipe_context *pcontext, struct pipe_resource *presource) { struct tegra_resource *resource = to_tegra_resource(presource); struct tegra_context *context = to_tegra_context(pcontext); context->gpu->invalidate_resource(context->gpu, resource->gpu); } static enum pipe_reset_status tegra_get_device_reset_status(struct pipe_context *pcontext) { struct tegra_context *context = to_tegra_context(pcontext); return context->gpu->get_device_reset_status(context->gpu); } static void tegra_set_device_reset_callback(struct pipe_context *pcontext, const struct pipe_device_reset_callback *cb) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->set_device_reset_callback(context->gpu, cb); } static void tegra_dump_debug_state(struct pipe_context *pcontext, FILE *stream, unsigned int flags) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->dump_debug_state(context->gpu, stream, flags); } static void tegra_emit_string_marker(struct pipe_context *pcontext, const char *string, int length) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->emit_string_marker(context->gpu, string, length); } static bool tegra_generate_mipmap(struct pipe_context *pcontext, struct pipe_resource *presource, enum pipe_format format, unsigned int base_level, unsigned int last_level, unsigned int first_layer, unsigned int last_layer) { struct tegra_resource *resource = to_tegra_resource(presource); struct tegra_context *context = to_tegra_context(pcontext); return context->gpu->generate_mipmap(context->gpu, resource->gpu, format, base_level, last_level, first_layer, last_layer); } static uint64_t tegra_create_texture_handle(struct pipe_context *pcontext, struct pipe_sampler_view *view, const struct pipe_sampler_state *state) { struct tegra_context *context = to_tegra_context(pcontext); return context->gpu->create_texture_handle(context->gpu, view, state); } static void tegra_delete_texture_handle(struct pipe_context *pcontext, uint64_t handle) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->delete_texture_handle(context->gpu, handle); } static void tegra_make_texture_handle_resident(struct pipe_context *pcontext, uint64_t handle, bool resident) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->make_texture_handle_resident(context->gpu, handle, resident); } static uint64_t tegra_create_image_handle(struct pipe_context *pcontext, const struct pipe_image_view *image) { struct tegra_context *context = to_tegra_context(pcontext); return context->gpu->create_image_handle(context->gpu, image); } static void tegra_delete_image_handle(struct pipe_context *pcontext, uint64_t handle) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->delete_image_handle(context->gpu, handle); } static void tegra_make_image_handle_resident(struct pipe_context *pcontext, uint64_t handle, unsigned access, bool resident) { struct tegra_context *context = to_tegra_context(pcontext); context->gpu->make_image_handle_resident(context->gpu, handle, access, resident); } struct pipe_context * tegra_screen_context_create(struct pipe_screen *pscreen, void *priv, unsigned int flags) { struct tegra_screen *screen = to_tegra_screen(pscreen); struct tegra_context *context; context = calloc(1, sizeof(*context)); if (!context) return NULL; context->gpu = screen->gpu->context_create(screen->gpu, priv, flags); if (!context->gpu) { debug_error("failed to create GPU context\n"); goto free; } context->base.screen = &screen->base; context->base.priv = priv; /* * Create custom stream and const uploaders. Note that technically nouveau * already creates uploaders that could be reused, but that would make the * resource unwrapping rather complicate. The reason for that is that both * uploaders create resources based on the context that they were created * from, which means that nouveau's uploader will use the nouveau context * which means that those resources must not be unwrapped. So before each * resource is unwrapped, the code would need to check that it does not * correspond to the uploaders' buffers. * * However, duplicating the uploaders here sounds worse than it is. The * default implementation that nouveau uses allocates buffers lazily, and * since it is never used, no buffers will every be allocated and the only * memory wasted is that occupied by the nouveau uploader itself. */ context->base.stream_uploader = u_upload_create_default(&context->base); if (!context->base.stream_uploader) goto destroy; context->base.const_uploader = context->base.stream_uploader; context->base.destroy = tegra_destroy; context->base.draw_vbo = tegra_draw_vbo; context->base.render_condition = tegra_render_condition; context->base.create_query = tegra_create_query; context->base.create_batch_query = tegra_create_batch_query; context->base.destroy_query = tegra_destroy_query; context->base.begin_query = tegra_begin_query; context->base.end_query = tegra_end_query; context->base.get_query_result = tegra_get_query_result; context->base.get_query_result_resource = tegra_get_query_result_resource; context->base.set_active_query_state = tegra_set_active_query_state; context->base.create_blend_state = tegra_create_blend_state; context->base.bind_blend_state = tegra_bind_blend_state; context->base.delete_blend_state = tegra_delete_blend_state; context->base.create_sampler_state = tegra_create_sampler_state; context->base.bind_sampler_states = tegra_bind_sampler_states; context->base.delete_sampler_state = tegra_delete_sampler_state; context->base.create_rasterizer_state = tegra_create_rasterizer_state; context->base.bind_rasterizer_state = tegra_bind_rasterizer_state; context->base.delete_rasterizer_state = tegra_delete_rasterizer_state; context->base.create_depth_stencil_alpha_state = tegra_create_depth_stencil_alpha_state; context->base.bind_depth_stencil_alpha_state = tegra_bind_depth_stencil_alpha_state; context->base.delete_depth_stencil_alpha_state = tegra_delete_depth_stencil_alpha_state; context->base.create_fs_state = tegra_create_fs_state; context->base.bind_fs_state = tegra_bind_fs_state; context->base.delete_fs_state = tegra_delete_fs_state; context->base.create_vs_state = tegra_create_vs_state; context->base.bind_vs_state = tegra_bind_vs_state; context->base.delete_vs_state = tegra_delete_vs_state; context->base.create_gs_state = tegra_create_gs_state; context->base.bind_gs_state = tegra_bind_gs_state; context->base.delete_gs_state = tegra_delete_gs_state; context->base.create_tcs_state = tegra_create_tcs_state; context->base.bind_tcs_state = tegra_bind_tcs_state; context->base.delete_tcs_state = tegra_delete_tcs_state; context->base.create_tes_state = tegra_create_tes_state; context->base.bind_tes_state = tegra_bind_tes_state; context->base.delete_tes_state = tegra_delete_tes_state; context->base.create_vertex_elements_state = tegra_create_vertex_elements_state; context->base.bind_vertex_elements_state = tegra_bind_vertex_elements_state; context->base.delete_vertex_elements_state = tegra_delete_vertex_elements_state; context->base.set_blend_color = tegra_set_blend_color; context->base.set_stencil_ref = tegra_set_stencil_ref; context->base.set_sample_mask = tegra_set_sample_mask; context->base.set_min_samples = tegra_set_min_samples; context->base.set_clip_state = tegra_set_clip_state; context->base.set_constant_buffer = tegra_set_constant_buffer; context->base.set_framebuffer_state = tegra_set_framebuffer_state; context->base.set_polygon_stipple = tegra_set_polygon_stipple; context->base.set_scissor_states = tegra_set_scissor_states; context->base.set_window_rectangles = tegra_set_window_rectangles; context->base.set_viewport_states = tegra_set_viewport_states; context->base.set_sampler_views = tegra_set_sampler_views; context->base.set_tess_state = tegra_set_tess_state; context->base.set_debug_callback = tegra_set_debug_callback; context->base.set_shader_buffers = tegra_set_shader_buffers; context->base.set_shader_images = tegra_set_shader_images; context->base.set_vertex_buffers = tegra_set_vertex_buffers; context->base.create_stream_output_target = tegra_create_stream_output_target; context->base.stream_output_target_destroy = tegra_stream_output_target_destroy; context->base.set_stream_output_targets = tegra_set_stream_output_targets; context->base.resource_copy_region = tegra_resource_copy_region; context->base.blit = tegra_blit; context->base.clear = tegra_clear; context->base.clear_render_target = tegra_clear_render_target; context->base.clear_depth_stencil = tegra_clear_depth_stencil; context->base.clear_texture = tegra_clear_texture; context->base.clear_buffer = tegra_clear_buffer; context->base.flush = tegra_flush; context->base.create_fence_fd = tegra_create_fence_fd; context->base.fence_server_sync = tegra_fence_server_sync; context->base.create_sampler_view = tegra_create_sampler_view; context->base.sampler_view_destroy = tegra_sampler_view_destroy; context->base.create_surface = tegra_create_surface; context->base.surface_destroy = tegra_surface_destroy; context->base.transfer_map = tegra_transfer_map; context->base.transfer_flush_region = tegra_transfer_flush_region; context->base.transfer_unmap = tegra_transfer_unmap; context->base.buffer_subdata = tegra_buffer_subdata; context->base.texture_subdata = tegra_texture_subdata; context->base.texture_barrier = tegra_texture_barrier; context->base.memory_barrier = tegra_memory_barrier; context->base.create_video_codec = tegra_create_video_codec; context->base.create_video_buffer = tegra_create_video_buffer; context->base.create_compute_state = tegra_create_compute_state; context->base.bind_compute_state = tegra_bind_compute_state; context->base.delete_compute_state = tegra_delete_compute_state; context->base.set_compute_resources = tegra_set_compute_resources; context->base.set_global_binding = tegra_set_global_binding; context->base.launch_grid = tegra_launch_grid; context->base.get_sample_position = tegra_get_sample_position; context->base.get_timestamp = tegra_get_timestamp; context->base.flush_resource = tegra_flush_resource; context->base.invalidate_resource = tegra_invalidate_resource; context->base.get_device_reset_status = tegra_get_device_reset_status; context->base.set_device_reset_callback = tegra_set_device_reset_callback; context->base.dump_debug_state = tegra_dump_debug_state; context->base.emit_string_marker = tegra_emit_string_marker; context->base.generate_mipmap = tegra_generate_mipmap; context->base.create_texture_handle = tegra_create_texture_handle; context->base.delete_texture_handle = tegra_delete_texture_handle; context->base.make_texture_handle_resident = tegra_make_texture_handle_resident; context->base.create_image_handle = tegra_create_image_handle; context->base.delete_image_handle = tegra_delete_image_handle; context->base.make_image_handle_resident = tegra_make_image_handle_resident; return &context->base; destroy: context->gpu->destroy(context->gpu); free: free(context); return NULL; }