/**************************************************************************** * Copyright (C) 2015 Intel Corporation. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. ***************************************************************************/ // llvm redefines DEBUG #pragma push_macro("DEBUG") #undef DEBUG #include "JitManager.h" #pragma pop_macro("DEBUG") #include "common/os.h" #include "jit_api.h" #include "state_llvm.h" #include "gallivm/lp_bld_tgsi.h" #include "util/u_format.h" #include "util/u_memory.h" #include "util/u_inlines.h" #include "util/u_helpers.h" #include "util/u_framebuffer.h" #include "util/u_viewport.h" #include "swr_state.h" #include "swr_context.h" #include "swr_context_llvm.h" #include "swr_screen.h" #include "swr_resource.h" #include "swr_tex_sample.h" #include "swr_scratch.h" #include "swr_shader.h" #include "swr_fence.h" /* These should be pulled out into separate files as necessary * Just initializing everything here to get going. */ static void * swr_create_blend_state(struct pipe_context *pipe, const struct pipe_blend_state *blend) { struct swr_blend_state *state = CALLOC_STRUCT(swr_blend_state); memcpy(&state->pipe, blend, sizeof(*blend)); struct pipe_blend_state *pipe_blend = &state->pipe; for (int target = 0; target < std::min(SWR_NUM_RENDERTARGETS, PIPE_MAX_COLOR_BUFS); target++) { struct pipe_rt_blend_state *rt_blend = &pipe_blend->rt[target]; SWR_RENDER_TARGET_BLEND_STATE &blendState = state->blendState.renderTarget[target]; RENDER_TARGET_BLEND_COMPILE_STATE &compileState = state->compileState[target]; if (target != 0 && !pipe_blend->independent_blend_enable) { memcpy(&compileState, &state->compileState[0], sizeof(RENDER_TARGET_BLEND_COMPILE_STATE)); continue; } compileState.blendEnable = rt_blend->blend_enable; if (compileState.blendEnable) { compileState.sourceAlphaBlendFactor = swr_convert_blend_factor(rt_blend->alpha_src_factor); compileState.destAlphaBlendFactor = swr_convert_blend_factor(rt_blend->alpha_dst_factor); compileState.sourceBlendFactor = swr_convert_blend_factor(rt_blend->rgb_src_factor); compileState.destBlendFactor = swr_convert_blend_factor(rt_blend->rgb_dst_factor); compileState.colorBlendFunc = swr_convert_blend_func(rt_blend->rgb_func); compileState.alphaBlendFunc = swr_convert_blend_func(rt_blend->alpha_func); } compileState.logicOpEnable = state->pipe.logicop_enable; if (compileState.logicOpEnable) { compileState.logicOpFunc = swr_convert_logic_op(state->pipe.logicop_func); } blendState.writeDisableRed = (rt_blend->colormask & PIPE_MASK_R) ? 0 : 1; blendState.writeDisableGreen = (rt_blend->colormask & PIPE_MASK_G) ? 0 : 1; blendState.writeDisableBlue = (rt_blend->colormask & PIPE_MASK_B) ? 0 : 1; blendState.writeDisableAlpha = (rt_blend->colormask & PIPE_MASK_A) ? 0 : 1; if (rt_blend->colormask == 0) compileState.blendEnable = false; } return state; } static void swr_bind_blend_state(struct pipe_context *pipe, void *blend) { struct swr_context *ctx = swr_context(pipe); if (ctx->blend == blend) return; ctx->blend = (swr_blend_state *)blend; ctx->dirty |= SWR_NEW_BLEND; } static void swr_delete_blend_state(struct pipe_context *pipe, void *blend) { FREE(blend); } static void swr_set_blend_color(struct pipe_context *pipe, const struct pipe_blend_color *color) { struct swr_context *ctx = swr_context(pipe); ctx->blend_color = *color; ctx->dirty |= SWR_NEW_BLEND; } static void swr_set_stencil_ref(struct pipe_context *pipe, const struct pipe_stencil_ref *ref) { struct swr_context *ctx = swr_context(pipe); ctx->stencil_ref = *ref; ctx->dirty |= SWR_NEW_DEPTH_STENCIL_ALPHA; } static void * swr_create_depth_stencil_state( struct pipe_context *pipe, const struct pipe_depth_stencil_alpha_state *depth_stencil) { struct pipe_depth_stencil_alpha_state *state; state = (pipe_depth_stencil_alpha_state *)mem_dup(depth_stencil, sizeof *depth_stencil); return state; } static void swr_bind_depth_stencil_state(struct pipe_context *pipe, void *depth_stencil) { struct swr_context *ctx = swr_context(pipe); if (ctx->depth_stencil == (pipe_depth_stencil_alpha_state *)depth_stencil) return; ctx->depth_stencil = (pipe_depth_stencil_alpha_state *)depth_stencil; ctx->dirty |= SWR_NEW_DEPTH_STENCIL_ALPHA; } static void swr_delete_depth_stencil_state(struct pipe_context *pipe, void *depth) { FREE(depth); } static void * swr_create_rasterizer_state(struct pipe_context *pipe, const struct pipe_rasterizer_state *rast) { struct pipe_rasterizer_state *state; state = (pipe_rasterizer_state *)mem_dup(rast, sizeof *rast); return state; } static void swr_bind_rasterizer_state(struct pipe_context *pipe, void *handle) { struct swr_context *ctx = swr_context(pipe); const struct pipe_rasterizer_state *rasterizer = (const struct pipe_rasterizer_state *)handle; if (ctx->rasterizer == (pipe_rasterizer_state *)rasterizer) return; ctx->rasterizer = (pipe_rasterizer_state *)rasterizer; ctx->dirty |= SWR_NEW_RASTERIZER; } static void swr_delete_rasterizer_state(struct pipe_context *pipe, void *rasterizer) { FREE(rasterizer); } static void * swr_create_sampler_state(struct pipe_context *pipe, const struct pipe_sampler_state *sampler) { struct pipe_sampler_state *state = (pipe_sampler_state *)mem_dup(sampler, sizeof *sampler); return state; } static void swr_bind_sampler_states(struct pipe_context *pipe, enum pipe_shader_type shader, unsigned start, unsigned num, void **samplers) { struct swr_context *ctx = swr_context(pipe); unsigned i; assert(shader < PIPE_SHADER_TYPES); assert(start + num <= ARRAY_SIZE(ctx->samplers[shader])); /* set the new samplers */ ctx->num_samplers[shader] = num; for (i = 0; i < num; i++) { ctx->samplers[shader][start + i] = (pipe_sampler_state *)samplers[i]; } ctx->dirty |= SWR_NEW_SAMPLER; } static void swr_delete_sampler_state(struct pipe_context *pipe, void *sampler) { FREE(sampler); } static struct pipe_sampler_view * swr_create_sampler_view(struct pipe_context *pipe, struct pipe_resource *texture, const struct pipe_sampler_view *templ) { struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view); if (view) { *view = *templ; view->reference.count = 1; view->texture = NULL; pipe_resource_reference(&view->texture, texture); view->context = pipe; } return view; } static void swr_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader, unsigned start, unsigned num, struct pipe_sampler_view **views) { struct swr_context *ctx = swr_context(pipe); uint i; assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS); assert(shader < PIPE_SHADER_TYPES); assert(start + num <= ARRAY_SIZE(ctx->sampler_views[shader])); /* set the new sampler views */ ctx->num_sampler_views[shader] = num; for (i = 0; i < num; i++) { /* Note: we're using pipe_sampler_view_release() here to work around * a possible crash when the old view belongs to another context that * was already destroyed. */ pipe_sampler_view_release(pipe, &ctx->sampler_views[shader][start + i]); pipe_sampler_view_reference(&ctx->sampler_views[shader][start + i], views[i]); } ctx->dirty |= SWR_NEW_SAMPLER_VIEW; } static void swr_sampler_view_destroy(struct pipe_context *pipe, struct pipe_sampler_view *view) { pipe_resource_reference(&view->texture, NULL); FREE(view); } static void * swr_create_vs_state(struct pipe_context *pipe, const struct pipe_shader_state *vs) { struct swr_vertex_shader *swr_vs = new swr_vertex_shader; if (!swr_vs) return NULL; swr_vs->pipe.tokens = tgsi_dup_tokens(vs->tokens); swr_vs->pipe.stream_output = vs->stream_output; lp_build_tgsi_info(vs->tokens, &swr_vs->info); swr_vs->soState = {0}; if (swr_vs->pipe.stream_output.num_outputs) { pipe_stream_output_info *stream_output = &swr_vs->pipe.stream_output; swr_vs->soState.soEnable = true; // soState.rasterizerDisable set on state dirty // soState.streamToRasterizer not used for (uint32_t i = 0; i < stream_output->num_outputs; i++) { swr_vs->soState.streamMasks[stream_output->output[i].stream] |= 1 << (stream_output->output[i].register_index - 1); } for (uint32_t i = 0; i < MAX_SO_STREAMS; i++) { swr_vs->soState.streamNumEntries[i] = _mm_popcnt_u32(swr_vs->soState.streamMasks[i]); } } return swr_vs; } static void swr_bind_vs_state(struct pipe_context *pipe, void *vs) { struct swr_context *ctx = swr_context(pipe); if (ctx->vs == vs) return; ctx->vs = (swr_vertex_shader *)vs; ctx->dirty |= SWR_NEW_VS; } static void swr_delete_vs_state(struct pipe_context *pipe, void *vs) { struct swr_vertex_shader *swr_vs = (swr_vertex_shader *)vs; FREE((void *)swr_vs->pipe.tokens); delete swr_vs; } static void * swr_create_fs_state(struct pipe_context *pipe, const struct pipe_shader_state *fs) { struct swr_fragment_shader *swr_fs = new swr_fragment_shader; if (!swr_fs) return NULL; swr_fs->pipe.tokens = tgsi_dup_tokens(fs->tokens); lp_build_tgsi_info(fs->tokens, &swr_fs->info); return swr_fs; } static void swr_bind_fs_state(struct pipe_context *pipe, void *fs) { struct swr_context *ctx = swr_context(pipe); if (ctx->fs == fs) return; ctx->fs = (swr_fragment_shader *)fs; ctx->dirty |= SWR_NEW_FS; } static void swr_delete_fs_state(struct pipe_context *pipe, void *fs) { struct swr_fragment_shader *swr_fs = (swr_fragment_shader *)fs; FREE((void *)swr_fs->pipe.tokens); delete swr_fs; } static void swr_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, const struct pipe_constant_buffer *cb) { struct swr_context *ctx = swr_context(pipe); struct pipe_resource *constants = cb ? cb->buffer : NULL; assert(shader < PIPE_SHADER_TYPES); assert(index < ARRAY_SIZE(ctx->constants[shader])); /* note: reference counting */ util_copy_constant_buffer(&ctx->constants[shader][index], cb); if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { ctx->dirty |= SWR_NEW_VSCONSTANTS; } else if (shader == PIPE_SHADER_FRAGMENT) { ctx->dirty |= SWR_NEW_FSCONSTANTS; } if (cb && cb->user_buffer) { pipe_resource_reference(&constants, NULL); } } static void * swr_create_vertex_elements_state(struct pipe_context *pipe, unsigned num_elements, const struct pipe_vertex_element *attribs) { struct swr_vertex_element_state *velems; assert(num_elements <= PIPE_MAX_ATTRIBS); velems = CALLOC_STRUCT(swr_vertex_element_state); if (velems) { velems->fsState.numAttribs = num_elements; for (unsigned i = 0; i < num_elements; i++) { // XXX: we should do this keyed on the VS usage info const struct util_format_description *desc = util_format_description(attribs[i].src_format); velems->fsState.layout[i].AlignedByteOffset = attribs[i].src_offset; velems->fsState.layout[i].Format = mesa_to_swr_format(attribs[i].src_format); velems->fsState.layout[i].StreamIndex = attribs[i].vertex_buffer_index; velems->fsState.layout[i].InstanceEnable = attribs[i].instance_divisor != 0; velems->fsState.layout[i].ComponentControl0 = desc->channel[0].type != UTIL_FORMAT_TYPE_VOID ? ComponentControl::StoreSrc : ComponentControl::Store0; velems->fsState.layout[i].ComponentControl1 = desc->channel[1].type != UTIL_FORMAT_TYPE_VOID ? ComponentControl::StoreSrc : ComponentControl::Store0; velems->fsState.layout[i].ComponentControl2 = desc->channel[2].type != UTIL_FORMAT_TYPE_VOID ? ComponentControl::StoreSrc : ComponentControl::Store0; velems->fsState.layout[i].ComponentControl3 = desc->channel[3].type != UTIL_FORMAT_TYPE_VOID ? ComponentControl::StoreSrc : ComponentControl::Store1Fp; velems->fsState.layout[i].ComponentPacking = ComponentEnable::XYZW; velems->fsState.layout[i].InstanceDataStepRate = attribs[i].instance_divisor; /* Calculate the pitch of each stream */ const SWR_FORMAT_INFO &swr_desc = GetFormatInfo( mesa_to_swr_format(attribs[i].src_format)); velems->stream_pitch[attribs[i].vertex_buffer_index] += swr_desc.Bpp; } } return velems; } static void swr_bind_vertex_elements_state(struct pipe_context *pipe, void *velems) { struct swr_context *ctx = swr_context(pipe); struct swr_vertex_element_state *swr_velems = (struct swr_vertex_element_state *)velems; ctx->velems = swr_velems; ctx->dirty |= SWR_NEW_VERTEX; } static void swr_delete_vertex_elements_state(struct pipe_context *pipe, void *velems) { /* XXX Need to destroy fetch shader? */ FREE(velems); } static void swr_set_vertex_buffers(struct pipe_context *pipe, unsigned start_slot, unsigned num_elements, const struct pipe_vertex_buffer *buffers) { struct swr_context *ctx = swr_context(pipe); assert(num_elements <= PIPE_MAX_ATTRIBS); util_set_vertex_buffers_count(ctx->vertex_buffer, &ctx->num_vertex_buffers, buffers, start_slot, num_elements); ctx->dirty |= SWR_NEW_VERTEX; } static void swr_set_index_buffer(struct pipe_context *pipe, const struct pipe_index_buffer *ib) { struct swr_context *ctx = swr_context(pipe); if (ib) memcpy(&ctx->index_buffer, ib, sizeof(ctx->index_buffer)); else memset(&ctx->index_buffer, 0, sizeof(ctx->index_buffer)); ctx->dirty |= SWR_NEW_VERTEX; } static void swr_set_polygon_stipple(struct pipe_context *pipe, const struct pipe_poly_stipple *stipple) { struct swr_context *ctx = swr_context(pipe); ctx->poly_stipple = *stipple; /* struct copy */ ctx->dirty |= SWR_NEW_STIPPLE; } static void swr_set_clip_state(struct pipe_context *pipe, const struct pipe_clip_state *clip) { struct swr_context *ctx = swr_context(pipe); ctx->clip = *clip; /* XXX Unimplemented, but prevents crash */ ctx->dirty |= SWR_NEW_CLIP; } static void swr_set_scissor_states(struct pipe_context *pipe, unsigned start_slot, unsigned num_viewports, const struct pipe_scissor_state *scissor) { struct swr_context *ctx = swr_context(pipe); ctx->scissor = *scissor; ctx->swr_scissor.xmin = scissor->minx; ctx->swr_scissor.xmax = scissor->maxx; ctx->swr_scissor.ymin = scissor->miny; ctx->swr_scissor.ymax = scissor->maxy; ctx->dirty |= SWR_NEW_SCISSOR; } static void swr_set_viewport_states(struct pipe_context *pipe, unsigned start_slot, unsigned num_viewports, const struct pipe_viewport_state *vpt) { struct swr_context *ctx = swr_context(pipe); ctx->viewport = *vpt; ctx->dirty |= SWR_NEW_VIEWPORT; } static void swr_set_framebuffer_state(struct pipe_context *pipe, const struct pipe_framebuffer_state *fb) { struct swr_context *ctx = swr_context(pipe); boolean changed = !util_framebuffer_state_equal(&ctx->framebuffer, fb); assert(fb->width <= KNOB_GUARDBAND_WIDTH); assert(fb->height <= KNOB_GUARDBAND_HEIGHT); if (changed) { unsigned i; for (i = 0; i < fb->nr_cbufs; ++i) pipe_surface_reference(&ctx->framebuffer.cbufs[i], fb->cbufs[i]); for (; i < ctx->framebuffer.nr_cbufs; ++i) pipe_surface_reference(&ctx->framebuffer.cbufs[i], NULL); ctx->framebuffer.nr_cbufs = fb->nr_cbufs; ctx->framebuffer.width = fb->width; ctx->framebuffer.height = fb->height; pipe_surface_reference(&ctx->framebuffer.zsbuf, fb->zsbuf); ctx->dirty |= SWR_NEW_FRAMEBUFFER; } } static void swr_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask) { struct swr_context *ctx = swr_context(pipe); if (sample_mask != ctx->sample_mask) { ctx->sample_mask = sample_mask; ctx->dirty |= SWR_NEW_RASTERIZER; } } /* * Update resource in-use status * All resources bound to color or depth targets marked as WRITE resources. * VBO Vertex/index buffers and texture views marked as READ resources. */ void swr_update_resource_status(struct pipe_context *pipe, const struct pipe_draw_info *p_draw_info) { struct swr_context *ctx = swr_context(pipe); struct pipe_framebuffer_state *fb = &ctx->framebuffer; /* colorbuffer targets */ if (fb->nr_cbufs) for (uint32_t i = 0; i < fb->nr_cbufs; ++i) if (fb->cbufs[i]) swr_resource_write(fb->cbufs[i]->texture); /* depth/stencil target */ if (fb->zsbuf) swr_resource_write(fb->zsbuf->texture); /* VBO vertex buffers */ for (uint32_t i = 0; i < ctx->num_vertex_buffers; i++) { struct pipe_vertex_buffer *vb = &ctx->vertex_buffer[i]; if (!vb->user_buffer) swr_resource_read(vb->buffer); } /* VBO index buffer */ if (p_draw_info && p_draw_info->indexed) { struct pipe_index_buffer *ib = &ctx->index_buffer; if (!ib->user_buffer) swr_resource_read(ib->buffer); } /* texture sampler views */ for (uint32_t j : {PIPE_SHADER_VERTEX, PIPE_SHADER_FRAGMENT}) { for (uint32_t i = 0; i < ctx->num_sampler_views[j]; i++) { struct pipe_sampler_view *view = ctx->sampler_views[j][i]; if (view) swr_resource_read(view->texture); } } /* constant buffers */ for (uint32_t j : {PIPE_SHADER_VERTEX, PIPE_SHADER_FRAGMENT}) { for (uint32_t i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) { struct pipe_constant_buffer *cb = &ctx->constants[j][i]; if (cb->buffer) swr_resource_read(cb->buffer); } } } static void swr_update_texture_state(struct swr_context *ctx, unsigned shader_type, unsigned num_sampler_views, swr_jit_texture *textures) { for (unsigned i = 0; i < num_sampler_views; i++) { struct pipe_sampler_view *view = ctx->sampler_views[shader_type][i]; if (view) { struct pipe_resource *res = view->texture; struct swr_resource *swr_res = swr_resource(res); struct swr_jit_texture *jit_tex = &textures[i]; memset(jit_tex, 0, sizeof(*jit_tex)); jit_tex->width = res->width0; jit_tex->height = res->height0; jit_tex->depth = res->depth0; jit_tex->first_level = view->u.tex.first_level; jit_tex->last_level = view->u.tex.last_level; jit_tex->base_ptr = swr_res->swr.pBaseAddress; for (unsigned level = jit_tex->first_level; level <= jit_tex->last_level; level++) { jit_tex->row_stride[level] = swr_res->row_stride[level]; jit_tex->img_stride[level] = swr_res->img_stride[level]; jit_tex->mip_offsets[level] = swr_res->mip_offsets[level]; } } } } static void swr_update_sampler_state(struct swr_context *ctx, unsigned shader_type, unsigned num_samplers, swr_jit_sampler *samplers) { for (unsigned i = 0; i < num_samplers; i++) { const struct pipe_sampler_state *sampler = ctx->samplers[shader_type][i]; if (sampler) { samplers[i].min_lod = sampler->min_lod; samplers[i].max_lod = sampler->max_lod; samplers[i].lod_bias = sampler->lod_bias; COPY_4V(samplers[i].border_color, sampler->border_color.f); } } } static void swr_update_constants(struct swr_context *ctx, enum pipe_shader_type shaderType) { swr_draw_context *pDC = &ctx->swrDC; const float **constant; uint32_t *num_constants; struct swr_scratch_space *scratch; switch (shaderType) { case PIPE_SHADER_VERTEX: constant = pDC->constantVS; num_constants = pDC->num_constantsVS; scratch = &ctx->scratch->vs_constants; break; case PIPE_SHADER_FRAGMENT: constant = pDC->constantFS; num_constants = pDC->num_constantsFS; scratch = &ctx->scratch->fs_constants; break; default: debug_printf("Unsupported shader type constants\n"); return; } for (UINT i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) { const pipe_constant_buffer *cb = &ctx->constants[shaderType][i]; num_constants[i] = cb->buffer_size; if (cb->buffer) { constant[i] = (const float *)(swr_resource_data(cb->buffer) + cb->buffer_offset); } else { /* Need to copy these constants to scratch space */ if (cb->user_buffer && cb->buffer_size) { const void *ptr = ((const uint8_t *)cb->user_buffer + cb->buffer_offset); uint32_t size = AlignUp(cb->buffer_size, 4); ptr = swr_copy_to_scratch_space(ctx, scratch, ptr, size); constant[i] = (const float *)ptr; } } } } void swr_update_derived(struct pipe_context *pipe, const struct pipe_draw_info *p_draw_info) { struct swr_context *ctx = swr_context(pipe); struct swr_screen *screen = swr_screen(ctx->pipe.screen); /* Update screen->pipe to current pipe context. */ if (screen->pipe != pipe) screen->pipe = pipe; /* Any state that requires dirty flags to be re-triggered sets this mask */ /* For example, user_buffer vertex and index buffers. */ unsigned post_update_dirty_flags = 0; /* Render Targets */ if (ctx->dirty & SWR_NEW_FRAMEBUFFER) { struct pipe_framebuffer_state *fb = &ctx->framebuffer; SWR_SURFACE_STATE *new_attachment[SWR_NUM_ATTACHMENTS] = {0}; UINT i; /* colorbuffer targets */ if (fb->nr_cbufs) for (i = 0; i < fb->nr_cbufs; ++i) if (fb->cbufs[i]) { struct swr_resource *colorBuffer = swr_resource(fb->cbufs[i]->texture); new_attachment[SWR_ATTACHMENT_COLOR0 + i] = &colorBuffer->swr; } /* depth/stencil target */ if (fb->zsbuf) { struct swr_resource *depthStencilBuffer = swr_resource(fb->zsbuf->texture); if (depthStencilBuffer->has_depth) { new_attachment[SWR_ATTACHMENT_DEPTH] = &depthStencilBuffer->swr; if (depthStencilBuffer->has_stencil) new_attachment[SWR_ATTACHMENT_STENCIL] = &depthStencilBuffer->secondary; } else if (depthStencilBuffer->has_stencil) new_attachment[SWR_ATTACHMENT_STENCIL] = &depthStencilBuffer->swr; } /* Make the attachment updates */ swr_draw_context *pDC = &ctx->swrDC; SWR_SURFACE_STATE *renderTargets = pDC->renderTargets; unsigned need_fence = FALSE; for (i = 0; i < SWR_NUM_ATTACHMENTS; i++) { void *new_base = nullptr; if (new_attachment[i]) new_base = new_attachment[i]->pBaseAddress; /* StoreTile for changed target */ if (renderTargets[i].pBaseAddress != new_base) { if (renderTargets[i].pBaseAddress) { /* If changing attachment to a new target, mark tiles as * INVALID so they are reloaded from surface. * If detaching attachment, mark tiles as RESOLVED so core * won't try to load from non-existent target. */ enum SWR_TILE_STATE post_state = (new_attachment[i] ? SWR_TILE_INVALID : SWR_TILE_RESOLVED); swr_store_render_target(pipe, i, post_state); need_fence |= TRUE; } /* Make new attachment */ if (new_attachment[i]) renderTargets[i] = *new_attachment[i]; else if (renderTargets[i].pBaseAddress) renderTargets[i] = {0}; } } /* This fence ensures any attachment changes are resolved before the * next draw */ if (need_fence) swr_fence_submit(ctx, screen->flush_fence); } /* Raster state */ if (ctx->dirty & (SWR_NEW_RASTERIZER | SWR_NEW_VS | // clipping SWR_NEW_FRAMEBUFFER)) { pipe_rasterizer_state *rasterizer = ctx->rasterizer; pipe_framebuffer_state *fb = &ctx->framebuffer; SWR_RASTSTATE *rastState = &ctx->derived.rastState; rastState->cullMode = swr_convert_cull_mode(rasterizer->cull_face); rastState->frontWinding = rasterizer->front_ccw ? SWR_FRONTWINDING_CCW : SWR_FRONTWINDING_CW; rastState->scissorEnable = rasterizer->scissor; rastState->pointSize = rasterizer->point_size > 0.0f ? rasterizer->point_size : 1.0f; rastState->lineWidth = rasterizer->line_width > 0.0f ? rasterizer->line_width : 1.0f; rastState->pointParam = rasterizer->point_size_per_vertex; rastState->pointSpriteEnable = rasterizer->sprite_coord_enable; rastState->pointSpriteTopOrigin = rasterizer->sprite_coord_mode == PIPE_SPRITE_COORD_UPPER_LEFT; /* XXX TODO: Add multisample */ rastState->msaaRastEnable = false; rastState->rastMode = SWR_MSAA_RASTMODE_OFF_PIXEL; rastState->sampleCount = SWR_MULTISAMPLE_1X; rastState->forcedSampleCount = false; bool do_offset = false; switch (rasterizer->fill_front) { case PIPE_POLYGON_MODE_FILL: do_offset = rasterizer->offset_tri; break; case PIPE_POLYGON_MODE_LINE: do_offset = rasterizer->offset_line; break; case PIPE_POLYGON_MODE_POINT: do_offset = rasterizer->offset_point; break; } if (do_offset) { rastState->depthBias = rasterizer->offset_units; rastState->slopeScaledDepthBias = rasterizer->offset_scale; rastState->depthBiasClamp = rasterizer->offset_clamp; } else { rastState->depthBias = 0; rastState->slopeScaledDepthBias = 0; rastState->depthBiasClamp = 0; } struct pipe_surface *zb = fb->zsbuf; if (zb && swr_resource(zb->texture)->has_depth) rastState->depthFormat = swr_resource(zb->texture)->swr.format; rastState->depthClipEnable = rasterizer->depth_clip; rastState->clipHalfZ = rasterizer->clip_halfz; rastState->clipDistanceMask = ctx->vs->info.base.num_written_clipdistance ? ctx->vs->info.base.clipdist_writemask & rasterizer->clip_plane_enable : rasterizer->clip_plane_enable; rastState->cullDistanceMask = ctx->vs->info.base.culldist_writemask << ctx->vs->info.base.num_written_clipdistance; SwrSetRastState(ctx->swrContext, rastState); } /* Scissor */ if (ctx->dirty & SWR_NEW_SCISSOR) { SwrSetScissorRects(ctx->swrContext, 1, &ctx->swr_scissor); } /* Viewport */ if (ctx->dirty & (SWR_NEW_VIEWPORT | SWR_NEW_FRAMEBUFFER | SWR_NEW_RASTERIZER)) { pipe_viewport_state *state = &ctx->viewport; pipe_framebuffer_state *fb = &ctx->framebuffer; pipe_rasterizer_state *rasterizer = ctx->rasterizer; SWR_VIEWPORT *vp = &ctx->derived.vp; SWR_VIEWPORT_MATRICES *vpm = &ctx->derived.vpm; vp->x = state->translate[0] - state->scale[0]; vp->width = state->translate[0] + state->scale[0]; vp->y = state->translate[1] - fabs(state->scale[1]); vp->height = state->translate[1] + fabs(state->scale[1]); util_viewport_zmin_zmax(state, rasterizer->clip_halfz, &vp->minZ, &vp->maxZ); vpm->m00[0] = state->scale[0]; vpm->m11[0] = state->scale[1]; vpm->m22[0] = state->scale[2]; vpm->m30[0] = state->translate[0]; vpm->m31[0] = state->translate[1]; vpm->m32[0] = state->translate[2]; /* Now that the matrix is calculated, clip the view coords to screen * size. OpenGL allows for -ve x,y in the viewport. */ vp->x = std::max(vp->x, 0.0f); vp->y = std::max(vp->y, 0.0f); vp->width = std::min(vp->width, (float)fb->width); vp->height = std::min(vp->height, (float)fb->height); SwrSetViewports(ctx->swrContext, 1, vp, vpm); } /* Set vertex & index buffers */ /* (using draw info if called by swr_draw_vbo) */ if (ctx->dirty & SWR_NEW_VERTEX) { uint32_t size, pitch, max_vertex, partial_inbounds; const uint8_t *p_data; /* If being called by swr_draw_vbo, copy draw details */ struct pipe_draw_info info = {0}; if (p_draw_info) info = *p_draw_info; /* vertex buffers */ SWR_VERTEX_BUFFER_STATE swrVertexBuffers[PIPE_MAX_ATTRIBS]; for (UINT i = 0; i < ctx->num_vertex_buffers; i++) { struct pipe_vertex_buffer *vb = &ctx->vertex_buffer[i]; pitch = vb->stride; if (!vb->user_buffer) { /* VBO * size is based on buffer->width0 rather than info.max_index * to prevent having to validate VBO on each draw */ size = vb->buffer->width0; max_vertex = size / pitch; partial_inbounds = size % pitch; p_data = swr_resource_data(vb->buffer) + vb->buffer_offset; } else { /* Client buffer * client memory is one-time use, re-trigger SWR_NEW_VERTEX to * revalidate on each draw */ post_update_dirty_flags |= SWR_NEW_VERTEX; if (pitch) { size = (info.max_index - info.min_index + 1) * pitch; } else { /* pitch = 0, means constant value * set size to 1 vertex */ size = ctx->velems->stream_pitch[i]; } max_vertex = info.max_index + 1; partial_inbounds = 0; /* Copy only needed vertices to scratch space */ size = AlignUp(size, 4); const void *ptr = (const uint8_t *) vb->user_buffer + info.min_index * pitch; ptr = swr_copy_to_scratch_space( ctx, &ctx->scratch->vertex_buffer, ptr, size); p_data = (const uint8_t *)ptr - info.min_index * pitch; } swrVertexBuffers[i] = {0}; swrVertexBuffers[i].index = i; swrVertexBuffers[i].pitch = pitch; swrVertexBuffers[i].pData = p_data; swrVertexBuffers[i].size = size; swrVertexBuffers[i].maxVertex = max_vertex; swrVertexBuffers[i].partialInboundsSize = partial_inbounds; } SwrSetVertexBuffers( ctx->swrContext, ctx->num_vertex_buffers, swrVertexBuffers); /* index buffer, if required (info passed in by swr_draw_vbo) */ SWR_FORMAT index_type = R32_UINT; /* Default for non-indexed draws */ if (info.indexed) { struct pipe_index_buffer *ib = &ctx->index_buffer; pitch = ib->index_size ? ib->index_size : sizeof(uint32_t); index_type = swr_convert_index_type(pitch); if (!ib->user_buffer) { /* VBO * size is based on buffer->width0 rather than info.count * to prevent having to validate VBO on each draw */ size = ib->buffer->width0; p_data = swr_resource_data(ib->buffer) + ib->offset; } else { /* Client buffer * client memory is one-time use, re-trigger SWR_NEW_VERTEX to * revalidate on each draw */ post_update_dirty_flags |= SWR_NEW_VERTEX; size = info.count * pitch; size = AlignUp(size, 4); /* Copy indices to scratch space */ const void *ptr = ib->user_buffer; ptr = swr_copy_to_scratch_space( ctx, &ctx->scratch->index_buffer, ptr, size); p_data = (const uint8_t *)ptr; } SWR_INDEX_BUFFER_STATE swrIndexBuffer; swrIndexBuffer.format = swr_convert_index_type(ib->index_size); swrIndexBuffer.pIndices = p_data; swrIndexBuffer.size = size; SwrSetIndexBuffer(ctx->swrContext, &swrIndexBuffer); } struct swr_vertex_element_state *velems = ctx->velems; if (velems && velems->fsState.indexType != index_type) { velems->fsFunc = NULL; velems->fsState.indexType = index_type; } } /* VertexShader */ if (ctx->dirty & (SWR_NEW_VS | SWR_NEW_RASTERIZER | // for clip planes SWR_NEW_SAMPLER | SWR_NEW_SAMPLER_VIEW | SWR_NEW_FRAMEBUFFER)) { swr_jit_vs_key key; swr_generate_vs_key(key, ctx, ctx->vs); auto search = ctx->vs->map.find(key); PFN_VERTEX_FUNC func; if (search != ctx->vs->map.end()) { func = search->second->shader; } else { func = swr_compile_vs(ctx, key); } SwrSetVertexFunc(ctx->swrContext, func); /* JIT sampler state */ if (ctx->dirty & SWR_NEW_SAMPLER) { swr_update_sampler_state(ctx, PIPE_SHADER_VERTEX, key.nr_samplers, ctx->swrDC.samplersVS); } /* JIT sampler view state */ if (ctx->dirty & (SWR_NEW_SAMPLER_VIEW | SWR_NEW_FRAMEBUFFER)) { swr_update_texture_state(ctx, PIPE_SHADER_VERTEX, key.nr_sampler_views, ctx->swrDC.texturesVS); } } /* FragmentShader */ if (ctx->dirty & (SWR_NEW_FS | SWR_NEW_SAMPLER | SWR_NEW_SAMPLER_VIEW | SWR_NEW_RASTERIZER | SWR_NEW_FRAMEBUFFER)) { swr_jit_fs_key key; swr_generate_fs_key(key, ctx, ctx->fs); auto search = ctx->fs->map.find(key); PFN_PIXEL_KERNEL func; if (search != ctx->fs->map.end()) { func = search->second->shader; } else { func = swr_compile_fs(ctx, key); } SWR_PS_STATE psState = {0}; psState.pfnPixelShader = func; psState.killsPixel = ctx->fs->info.base.uses_kill; psState.inputCoverage = SWR_INPUT_COVERAGE_NORMAL; psState.writesODepth = ctx->fs->info.base.writes_z; psState.usesSourceDepth = ctx->fs->info.base.reads_z; psState.shadingRate = SWR_SHADING_RATE_PIXEL; // XXX psState.numRenderTargets = ctx->framebuffer.nr_cbufs; psState.posOffset = SWR_PS_POSITION_SAMPLE_NONE; // XXX msaa uint32_t barycentricsMask = 0; #if 0 // when we switch to mesa-master if (ctx->fs->info.base.uses_persp_center || ctx->fs->info.base.uses_linear_center) barycentricsMask |= SWR_BARYCENTRIC_PER_PIXEL_MASK; if (ctx->fs->info.base.uses_persp_centroid || ctx->fs->info.base.uses_linear_centroid) barycentricsMask |= SWR_BARYCENTRIC_CENTROID_MASK; if (ctx->fs->info.base.uses_persp_sample || ctx->fs->info.base.uses_linear_sample) barycentricsMask |= SWR_BARYCENTRIC_PER_SAMPLE_MASK; #else for (unsigned i = 0; i < ctx->fs->info.base.num_inputs; i++) { switch (ctx->fs->info.base.input_interpolate_loc[i]) { case TGSI_INTERPOLATE_LOC_CENTER: barycentricsMask |= SWR_BARYCENTRIC_PER_PIXEL_MASK; break; case TGSI_INTERPOLATE_LOC_CENTROID: barycentricsMask |= SWR_BARYCENTRIC_CENTROID_MASK; break; case TGSI_INTERPOLATE_LOC_SAMPLE: barycentricsMask |= SWR_BARYCENTRIC_PER_SAMPLE_MASK; break; } } #endif psState.barycentricsMask = barycentricsMask; psState.usesUAV = false; // XXX psState.forceEarlyZ = false; SwrSetPixelShaderState(ctx->swrContext, &psState); /* JIT sampler state */ if (ctx->dirty & SWR_NEW_SAMPLER) { swr_update_sampler_state(ctx, PIPE_SHADER_FRAGMENT, key.nr_samplers, ctx->swrDC.samplersFS); } /* JIT sampler view state */ if (ctx->dirty & (SWR_NEW_SAMPLER_VIEW | SWR_NEW_FRAMEBUFFER)) { swr_update_texture_state(ctx, PIPE_SHADER_FRAGMENT, key.nr_sampler_views, ctx->swrDC.texturesFS); } } /* VertexShader Constants */ if (ctx->dirty & SWR_NEW_VSCONSTANTS) { swr_update_constants(ctx, PIPE_SHADER_VERTEX); } /* FragmentShader Constants */ if (ctx->dirty & SWR_NEW_FSCONSTANTS) { swr_update_constants(ctx, PIPE_SHADER_FRAGMENT); } /* Depth/stencil state */ if (ctx->dirty & (SWR_NEW_DEPTH_STENCIL_ALPHA | SWR_NEW_FRAMEBUFFER)) { struct pipe_depth_state *depth = &(ctx->depth_stencil->depth); struct pipe_stencil_state *stencil = ctx->depth_stencil->stencil; SWR_DEPTH_STENCIL_STATE depthStencilState = {{0}}; SWR_DEPTH_BOUNDS_STATE depthBoundsState = {0}; /* XXX, incomplete. Need to flesh out stencil & alpha test state struct pipe_stencil_state *front_stencil = ctx->depth_stencil.stencil[0]; struct pipe_stencil_state *back_stencil = ctx->depth_stencil.stencil[1]; struct pipe_alpha_state alpha; */ if (stencil[0].enabled) { depthStencilState.stencilWriteEnable = 1; depthStencilState.stencilTestEnable = 1; depthStencilState.stencilTestFunc = swr_convert_depth_func(stencil[0].func); depthStencilState.stencilPassDepthPassOp = swr_convert_stencil_op(stencil[0].zpass_op); depthStencilState.stencilPassDepthFailOp = swr_convert_stencil_op(stencil[0].zfail_op); depthStencilState.stencilFailOp = swr_convert_stencil_op(stencil[0].fail_op); depthStencilState.stencilWriteMask = stencil[0].writemask; depthStencilState.stencilTestMask = stencil[0].valuemask; depthStencilState.stencilRefValue = ctx->stencil_ref.ref_value[0]; } if (stencil[1].enabled) { depthStencilState.doubleSidedStencilTestEnable = 1; depthStencilState.backfaceStencilTestFunc = swr_convert_depth_func(stencil[1].func); depthStencilState.backfaceStencilPassDepthPassOp = swr_convert_stencil_op(stencil[1].zpass_op); depthStencilState.backfaceStencilPassDepthFailOp = swr_convert_stencil_op(stencil[1].zfail_op); depthStencilState.backfaceStencilFailOp = swr_convert_stencil_op(stencil[1].fail_op); depthStencilState.backfaceStencilWriteMask = stencil[1].writemask; depthStencilState.backfaceStencilTestMask = stencil[1].valuemask; depthStencilState.backfaceStencilRefValue = ctx->stencil_ref.ref_value[1]; } depthStencilState.depthTestEnable = depth->enabled; depthStencilState.depthTestFunc = swr_convert_depth_func(depth->func); depthStencilState.depthWriteEnable = depth->writemask; SwrSetDepthStencilState(ctx->swrContext, &depthStencilState); depthBoundsState.depthBoundsTestEnable = depth->bounds_test; depthBoundsState.depthBoundsTestMinValue = depth->bounds_min; depthBoundsState.depthBoundsTestMaxValue = depth->bounds_max; SwrSetDepthBoundsState(ctx->swrContext, &depthBoundsState); } /* Blend State */ if (ctx->dirty & (SWR_NEW_BLEND | SWR_NEW_FRAMEBUFFER | SWR_NEW_DEPTH_STENCIL_ALPHA)) { struct pipe_framebuffer_state *fb = &ctx->framebuffer; SWR_BLEND_STATE blendState; memcpy(&blendState, &ctx->blend->blendState, sizeof(blendState)); blendState.constantColor[0] = ctx->blend_color.color[0]; blendState.constantColor[1] = ctx->blend_color.color[1]; blendState.constantColor[2] = ctx->blend_color.color[2]; blendState.constantColor[3] = ctx->blend_color.color[3]; blendState.alphaTestReference = *((uint32_t*)&ctx->depth_stencil->alpha.ref_value); // XXX MSAA blendState.sampleMask = 0; blendState.sampleCount = SWR_MULTISAMPLE_1X; /* If there are no color buffers bound, disable writes on RT0 * and skip loop */ if (fb->nr_cbufs == 0) { blendState.renderTarget[0].writeDisableRed = 1; blendState.renderTarget[0].writeDisableGreen = 1; blendState.renderTarget[0].writeDisableBlue = 1; blendState.renderTarget[0].writeDisableAlpha = 1; SwrSetBlendFunc(ctx->swrContext, 0, NULL); } else for (int target = 0; target < std::min(SWR_NUM_RENDERTARGETS, PIPE_MAX_COLOR_BUFS); target++) { if (!fb->cbufs[target]) continue; struct swr_resource *colorBuffer = swr_resource(fb->cbufs[target]->texture); BLEND_COMPILE_STATE compileState; memset(&compileState, 0, sizeof(compileState)); compileState.format = colorBuffer->swr.format; memcpy(&compileState.blendState, &ctx->blend->compileState[target], sizeof(compileState.blendState)); const SWR_FORMAT_INFO& info = GetFormatInfo(compileState.format); if (compileState.blendState.logicOpEnable && ((info.type[0] == SWR_TYPE_FLOAT) || info.isSRGB)) { compileState.blendState.logicOpEnable = false; } if (compileState.blendState.blendEnable == false && compileState.blendState.logicOpEnable == false && ctx->depth_stencil->alpha.enabled == 0) { SwrSetBlendFunc(ctx->swrContext, target, NULL); continue; } compileState.desc.alphaTestEnable = ctx->depth_stencil->alpha.enabled; compileState.desc.independentAlphaBlendEnable = (compileState.blendState.sourceBlendFactor != compileState.blendState.sourceAlphaBlendFactor) || (compileState.blendState.destBlendFactor != compileState.blendState.destAlphaBlendFactor) || (compileState.blendState.colorBlendFunc != compileState.blendState.alphaBlendFunc); compileState.desc.alphaToCoverageEnable = ctx->blend->pipe.alpha_to_coverage; compileState.desc.sampleMaskEnable = 0; // XXX compileState.desc.numSamples = 1; // XXX compileState.alphaTestFunction = swr_convert_depth_func(ctx->depth_stencil->alpha.func); compileState.alphaTestFormat = ALPHA_TEST_FLOAT32; // xxx compileState.Canonicalize(); PFN_BLEND_JIT_FUNC func = NULL; auto search = ctx->blendJIT->find(compileState); if (search != ctx->blendJIT->end()) { func = search->second; } else { HANDLE hJitMgr = screen->hJitMgr; func = JitCompileBlend(hJitMgr, compileState); debug_printf("BLEND shader %p\n", func); assert(func && "Error: BlendShader = NULL"); ctx->blendJIT->insert(std::make_pair(compileState, func)); } SwrSetBlendFunc(ctx->swrContext, target, func); } SwrSetBlendState(ctx->swrContext, &blendState); } if (ctx->dirty & SWR_NEW_STIPPLE) { /* XXX What to do with this one??? SWR doesn't stipple */ } if (ctx->dirty & (SWR_NEW_VS | SWR_NEW_SO | SWR_NEW_RASTERIZER)) { ctx->vs->soState.rasterizerDisable = ctx->rasterizer->rasterizer_discard; SwrSetSoState(ctx->swrContext, &ctx->vs->soState); pipe_stream_output_info *stream_output = &ctx->vs->pipe.stream_output; for (uint32_t i = 0; i < ctx->num_so_targets; i++) { SWR_STREAMOUT_BUFFER buffer = {0}; if (!ctx->so_targets[i]) continue; buffer.enable = true; buffer.pBuffer = (uint32_t *)swr_resource_data(ctx->so_targets[i]->buffer); buffer.bufferSize = ctx->so_targets[i]->buffer_size >> 2; buffer.pitch = stream_output->stride[i]; buffer.streamOffset = ctx->so_targets[i]->buffer_offset >> 2; SwrSetSoBuffers(ctx->swrContext, &buffer, i); } } if (ctx->dirty & SWR_NEW_CLIP) { // shader exporting clip distances overrides all user clip planes if (ctx->rasterizer->clip_plane_enable && !ctx->vs->info.base.num_written_clipdistance) { swr_draw_context *pDC = &ctx->swrDC; memcpy(pDC->userClipPlanes, ctx->clip.ucp, sizeof(pDC->userClipPlanes)); } } // set up backend state SWR_BACKEND_STATE backendState = {0}; backendState.numAttributes = ctx->vs->info.base.num_outputs - 1 + (ctx->rasterizer->sprite_coord_enable ? 1 : 0); for (unsigned i = 0; i < backendState.numAttributes; i++) backendState.numComponents[i] = 4; backendState.constantInterpolationMask = ctx->rasterizer->flatshade ? ctx->fs->flatConstantMask : ctx->fs->constantMask; backendState.pointSpriteTexCoordMask = ctx->fs->pointSpriteMask; SwrSetBackendState(ctx->swrContext, &backendState); /* Ensure that any in-progress attachment change StoreTiles finish */ if (swr_is_fence_pending(screen->flush_fence)) swr_fence_finish(pipe->screen, NULL, screen->flush_fence, 0); /* Finally, update the in-use status of all resources involved in draw */ swr_update_resource_status(pipe, p_draw_info); ctx->dirty = post_update_dirty_flags; } static struct pipe_stream_output_target * swr_create_so_target(struct pipe_context *pipe, struct pipe_resource *buffer, unsigned buffer_offset, unsigned buffer_size) { struct pipe_stream_output_target *target; target = CALLOC_STRUCT(pipe_stream_output_target); if (!target) return NULL; target->context = pipe; target->reference.count = 1; pipe_resource_reference(&target->buffer, buffer); target->buffer_offset = buffer_offset; target->buffer_size = buffer_size; return target; } static void swr_destroy_so_target(struct pipe_context *pipe, struct pipe_stream_output_target *target) { pipe_resource_reference(&target->buffer, NULL); FREE(target); } static void swr_set_so_targets(struct pipe_context *pipe, unsigned num_targets, struct pipe_stream_output_target **targets, const unsigned *offsets) { struct swr_context *swr = swr_context(pipe); uint32_t i; assert(num_targets < MAX_SO_STREAMS); for (i = 0; i < num_targets; i++) { pipe_so_target_reference( (struct pipe_stream_output_target **)&swr->so_targets[i], targets[i]); } for (/* fall-through */; i < swr->num_so_targets; i++) { pipe_so_target_reference( (struct pipe_stream_output_target **)&swr->so_targets[i], NULL); } swr->num_so_targets = num_targets; swr->dirty = SWR_NEW_SO; } void swr_state_init(struct pipe_context *pipe) { pipe->create_blend_state = swr_create_blend_state; pipe->bind_blend_state = swr_bind_blend_state; pipe->delete_blend_state = swr_delete_blend_state; pipe->create_depth_stencil_alpha_state = swr_create_depth_stencil_state; pipe->bind_depth_stencil_alpha_state = swr_bind_depth_stencil_state; pipe->delete_depth_stencil_alpha_state = swr_delete_depth_stencil_state; pipe->create_rasterizer_state = swr_create_rasterizer_state; pipe->bind_rasterizer_state = swr_bind_rasterizer_state; pipe->delete_rasterizer_state = swr_delete_rasterizer_state; pipe->create_sampler_state = swr_create_sampler_state; pipe->bind_sampler_states = swr_bind_sampler_states; pipe->delete_sampler_state = swr_delete_sampler_state; pipe->create_sampler_view = swr_create_sampler_view; pipe->set_sampler_views = swr_set_sampler_views; pipe->sampler_view_destroy = swr_sampler_view_destroy; pipe->create_vs_state = swr_create_vs_state; pipe->bind_vs_state = swr_bind_vs_state; pipe->delete_vs_state = swr_delete_vs_state; pipe->create_fs_state = swr_create_fs_state; pipe->bind_fs_state = swr_bind_fs_state; pipe->delete_fs_state = swr_delete_fs_state; pipe->set_constant_buffer = swr_set_constant_buffer; pipe->create_vertex_elements_state = swr_create_vertex_elements_state; pipe->bind_vertex_elements_state = swr_bind_vertex_elements_state; pipe->delete_vertex_elements_state = swr_delete_vertex_elements_state; pipe->set_vertex_buffers = swr_set_vertex_buffers; pipe->set_index_buffer = swr_set_index_buffer; pipe->set_polygon_stipple = swr_set_polygon_stipple; pipe->set_clip_state = swr_set_clip_state; pipe->set_scissor_states = swr_set_scissor_states; pipe->set_viewport_states = swr_set_viewport_states; pipe->set_framebuffer_state = swr_set_framebuffer_state; pipe->set_blend_color = swr_set_blend_color; pipe->set_stencil_ref = swr_set_stencil_ref; pipe->set_sample_mask = swr_set_sample_mask; pipe->create_stream_output_target = swr_create_so_target; pipe->stream_output_target_destroy = swr_destroy_so_target; pipe->set_stream_output_targets = swr_set_so_targets; }