/**************************************************************************** * Copyright (C) 2015 Intel Corporation. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. ***************************************************************************/ #include "pipe/p_screen.h" #include "pipe/p_defines.h" #include "util/u_memory.h" #include "util/u_format.h" #include "util/u_inlines.h" #include "util/u_cpu_detect.h" #include "util/u_format_s3tc.h" #include "state_tracker/sw_winsys.h" extern "C" { #include "gallivm/lp_bld_limits.h" } #include "swr_public.h" #include "swr_screen.h" #include "swr_context.h" #include "swr_resource.h" #include "swr_fence.h" #include "gen_knobs.h" #include "jit_api.h" #include /* MSVC case instensitive compare */ #if defined(PIPE_CC_MSVC) #define strcasecmp lstrcmpiA #endif /* * Max texture sizes * XXX Check max texture size values against core and sampler. */ #define SWR_MAX_TEXTURE_SIZE (4 * 1048 * 1048 * 1024ULL) /* 4GB */ #define SWR_MAX_TEXTURE_2D_LEVELS 14 /* 8K x 8K for now */ #define SWR_MAX_TEXTURE_3D_LEVELS 12 /* 2K x 2K x 2K for now */ #define SWR_MAX_TEXTURE_CUBE_LEVELS 14 /* 8K x 8K for now */ #define SWR_MAX_TEXTURE_ARRAY_LAYERS 512 /* 8K x 512 / 8K x 8K x 512 */ static const char * swr_get_name(struct pipe_screen *screen) { return "SWR"; } static const char * swr_get_vendor(struct pipe_screen *screen) { return "Intel Corporation"; } static boolean swr_is_format_supported(struct pipe_screen *screen, enum pipe_format format, enum pipe_texture_target target, unsigned sample_count, unsigned bind) { struct sw_winsys *winsys = swr_screen(screen)->winsys; const struct util_format_description *format_desc; assert(target == PIPE_BUFFER || target == PIPE_TEXTURE_1D || target == PIPE_TEXTURE_1D_ARRAY || target == PIPE_TEXTURE_2D || target == PIPE_TEXTURE_2D_ARRAY || target == PIPE_TEXTURE_RECT || target == PIPE_TEXTURE_3D || target == PIPE_TEXTURE_CUBE || target == PIPE_TEXTURE_CUBE_ARRAY); format_desc = util_format_description(format); if (!format_desc) return FALSE; if (sample_count > 1) return FALSE; if (bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT | PIPE_BIND_SHARED)) { if (!winsys->is_displaytarget_format_supported(winsys, bind, format)) return FALSE; } if (bind & PIPE_BIND_RENDER_TARGET) { if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) return FALSE; if (mesa_to_swr_format(format) == (SWR_FORMAT)-1) return FALSE; /* * Although possible, it is unnatural to render into compressed or YUV * surfaces. So disable these here to avoid going into weird paths * inside the state trackers. */ if (format_desc->block.width != 1 || format_desc->block.height != 1) return FALSE; } if (bind & PIPE_BIND_DEPTH_STENCIL) { if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS) return FALSE; if (mesa_to_swr_format(format) == (SWR_FORMAT)-1) return FALSE; } if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC || format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC) { return FALSE; } if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC && format != PIPE_FORMAT_ETC1_RGB8) { return FALSE; } if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) { return util_format_s3tc_enabled; } return TRUE; } static int swr_get_param(struct pipe_screen *screen, enum pipe_cap param) { switch (param) { case PIPE_CAP_NPOT_TEXTURES: case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES: return 1; case PIPE_CAP_TWO_SIDED_STENCIL: return 1; case PIPE_CAP_SM3: return 1; case PIPE_CAP_ANISOTROPIC_FILTER: return 0; case PIPE_CAP_POINT_SPRITE: return 1; case PIPE_CAP_MAX_RENDER_TARGETS: return PIPE_MAX_COLOR_BUFS; case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS: return 1; case PIPE_CAP_OCCLUSION_QUERY: case PIPE_CAP_QUERY_TIME_ELAPSED: case PIPE_CAP_QUERY_PIPELINE_STATISTICS: return 1; case PIPE_CAP_TEXTURE_MIRROR_CLAMP: return 1; case PIPE_CAP_TEXTURE_SHADOW_MAP: return 1; case PIPE_CAP_TEXTURE_SWIZZLE: return 1; case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK: return 0; case PIPE_CAP_MAX_TEXTURE_2D_LEVELS: return SWR_MAX_TEXTURE_2D_LEVELS; case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: return SWR_MAX_TEXTURE_3D_LEVELS; case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: return SWR_MAX_TEXTURE_CUBE_LEVELS; case PIPE_CAP_BLEND_EQUATION_SEPARATE: return 1; case PIPE_CAP_INDEP_BLEND_ENABLE: return 1; case PIPE_CAP_INDEP_BLEND_FUNC: return 1; case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: return 0; // Don't support lower left frag coord. case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: return 1; case PIPE_CAP_DEPTH_CLIP_DISABLE: return 1; case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: return MAX_SO_STREAMS; case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS: case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS: return MAX_ATTRIBUTES; case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES: case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: return 1024; case PIPE_CAP_MAX_VERTEX_STREAMS: return 1; case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE: return 2048; case PIPE_CAP_PRIMITIVE_RESTART: return 1; case PIPE_CAP_SHADER_STENCIL_EXPORT: return 1; case PIPE_CAP_TGSI_INSTANCEID: case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: case PIPE_CAP_START_INSTANCE: return 1; case PIPE_CAP_SEAMLESS_CUBE_MAP: case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: return 1; case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: return SWR_MAX_TEXTURE_ARRAY_LAYERS; case PIPE_CAP_MIN_TEXEL_OFFSET: return -8; case PIPE_CAP_MAX_TEXEL_OFFSET: return 7; case PIPE_CAP_CONDITIONAL_RENDER: return 1; case PIPE_CAP_TEXTURE_BARRIER: return 0; case PIPE_CAP_FRAGMENT_COLOR_CLAMPED: case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: /* draw module */ case PIPE_CAP_VERTEX_COLOR_CLAMPED: /* draw module */ return 1; case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: return 1; case PIPE_CAP_GLSL_FEATURE_LEVEL: return 330; case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: return 1; case PIPE_CAP_COMPUTE: return 0; case PIPE_CAP_USER_VERTEX_BUFFERS: case PIPE_CAP_USER_INDEX_BUFFERS: case PIPE_CAP_USER_CONSTANT_BUFFERS: case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT: return 1; case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT: return 16; case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS: case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY: case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY: case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY: case PIPE_CAP_TEXTURE_MULTISAMPLE: return 0; case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT: return 64; case PIPE_CAP_QUERY_TIMESTAMP: return 1; case PIPE_CAP_CUBE_MAP_ARRAY: return 0; case PIPE_CAP_TEXTURE_BUFFER_OBJECTS: return 1; case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE: return 65536; case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT: return 0; case PIPE_CAP_TGSI_TEXCOORD: case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER: return 0; case PIPE_CAP_MAX_VIEWPORTS: return 1; case PIPE_CAP_ENDIANNESS: return PIPE_ENDIAN_NATIVE; case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS: case PIPE_CAP_TEXTURE_GATHER_SM5: return 0; case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT: return 1; case PIPE_CAP_TEXTURE_QUERY_LOD: case PIPE_CAP_SAMPLE_SHADING: case PIPE_CAP_TEXTURE_GATHER_OFFSETS: case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION: case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE: case PIPE_CAP_SAMPLER_VIEW_TARGET: return 0; case PIPE_CAP_FAKE_SW_MSAA: return 1; case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET: case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET: return 0; case PIPE_CAP_DRAW_INDIRECT: return 1; case PIPE_CAP_VENDOR_ID: return 0xFFFFFFFF; case PIPE_CAP_DEVICE_ID: return 0xFFFFFFFF; case PIPE_CAP_ACCELERATED: return 0; case PIPE_CAP_VIDEO_MEMORY: { /* XXX: Do we want to return the full amount of system memory ? */ uint64_t system_memory; if (!os_get_total_physical_memory(&system_memory)) return 0; return (int)(system_memory >> 20); } case PIPE_CAP_UMA: return 1; case PIPE_CAP_CONDITIONAL_RENDER_INVERTED: return 1; case PIPE_CAP_CLIP_HALFZ: return 1; case PIPE_CAP_VERTEXID_NOBASE: return 0; case PIPE_CAP_POLYGON_OFFSET_CLAMP: return 1; case PIPE_CAP_MULTISAMPLE_Z_RESOLVE: return 0; case PIPE_CAP_RESOURCE_FROM_USER_MEMORY: return 0; // xxx case PIPE_CAP_DEVICE_RESET_STATUS_QUERY: return 0; case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS: return 0; case PIPE_CAP_DEPTH_BOUNDS_TEST: return 0; // xxx case PIPE_CAP_TEXTURE_FLOAT_LINEAR: case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR: return 1; case PIPE_CAP_CULL_DISTANCE: return 1; case PIPE_CAP_TGSI_TXQS: case PIPE_CAP_FORCE_PERSAMPLE_INTERP: case PIPE_CAP_SHAREABLE_SHADERS: case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS: case PIPE_CAP_CLEAR_TEXTURE: case PIPE_CAP_DRAW_PARAMETERS: case PIPE_CAP_TGSI_PACK_HALF_FLOAT: case PIPE_CAP_MULTI_DRAW_INDIRECT: case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS: case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL: case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL: case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT: case PIPE_CAP_INVALIDATE_BUFFER: case PIPE_CAP_GENERATE_MIPMAP: case PIPE_CAP_STRING_MARKER: case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY: case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS: case PIPE_CAP_QUERY_BUFFER_OBJECT: case PIPE_CAP_QUERY_MEMORY_INFO: case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR: case PIPE_CAP_PCI_GROUP: case PIPE_CAP_PCI_BUS: case PIPE_CAP_PCI_DEVICE: case PIPE_CAP_PCI_FUNCTION: case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT: case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES: case PIPE_CAP_TGSI_VOTE: case PIPE_CAP_MAX_WINDOW_RECTANGLES: case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED: case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS: return 0; } /* should only get here on unhandled cases */ debug_printf("Unexpected PIPE_CAP %d query\n", param); return 0; } static int swr_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param) { if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_FRAGMENT) return gallivm_get_shader_param(param); // Todo: geometry, tesselation, compute return 0; } static float swr_get_paramf(struct pipe_screen *screen, enum pipe_capf param) { switch (param) { case PIPE_CAPF_MAX_LINE_WIDTH: case PIPE_CAPF_MAX_LINE_WIDTH_AA: case PIPE_CAPF_MAX_POINT_WIDTH: return 255.0; /* arbitrary */ case PIPE_CAPF_MAX_POINT_WIDTH_AA: return 0.0; case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY: return 0.0; case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS: return 0.0; case PIPE_CAPF_GUARD_BAND_LEFT: case PIPE_CAPF_GUARD_BAND_TOP: case PIPE_CAPF_GUARD_BAND_RIGHT: case PIPE_CAPF_GUARD_BAND_BOTTOM: return 0.0; } /* should only get here on unhandled cases */ debug_printf("Unexpected PIPE_CAPF %d query\n", param); return 0.0; } SWR_FORMAT mesa_to_swr_format(enum pipe_format format) { const struct util_format_description *format_desc = util_format_description(format); if (!format_desc) return (SWR_FORMAT)-1; // more robust check would be comparing all attributes of the formats // luckily format names are mostly standardized for (int i = 0; i < NUM_SWR_FORMATS; i++) { const SWR_FORMAT_INFO &swr_desc = GetFormatInfo((SWR_FORMAT)i); if (!strcasecmp(format_desc->short_name, swr_desc.name)) return (SWR_FORMAT)i; } // ... with some exceptions switch (format) { case PIPE_FORMAT_R8G8B8A8_SRGB: return R8G8B8A8_UNORM_SRGB; case PIPE_FORMAT_B8G8R8A8_SRGB: return B8G8R8A8_UNORM_SRGB; case PIPE_FORMAT_I8_UNORM: return R8_UNORM; case PIPE_FORMAT_Z16_UNORM: return R16_UNORM; case PIPE_FORMAT_Z24X8_UNORM: case PIPE_FORMAT_Z24_UNORM_S8_UINT: return R24_UNORM_X8_TYPELESS; case PIPE_FORMAT_Z32_FLOAT: return R32_FLOAT; case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: return R32_FLOAT_X8X24_TYPELESS; case PIPE_FORMAT_L8A8_UNORM: return R8G8_UNORM; default: break; } debug_printf("asked to convert unsupported format %s\n", format_desc->name); return (SWR_FORMAT)-1; } static boolean swr_displaytarget_layout(struct swr_screen *screen, struct swr_resource *res) { struct sw_winsys *winsys = screen->winsys; struct sw_displaytarget *dt; UINT stride; dt = winsys->displaytarget_create(winsys, res->base.bind, res->base.format, res->alignedWidth, res->alignedHeight, 64, NULL, &stride); if (dt == NULL) return FALSE; void *map = winsys->displaytarget_map(winsys, dt, 0); res->display_target = dt; res->swr.pBaseAddress = (uint8_t*) map; /* Clear the display target surface */ if (map) memset(map, 0, res->alignedHeight * stride); winsys->displaytarget_unmap(winsys, dt); return TRUE; } static boolean swr_texture_layout(struct swr_screen *screen, struct swr_resource *res, boolean allocate) { struct pipe_resource *pt = &res->base; pipe_format fmt = pt->format; const struct util_format_description *desc = util_format_description(fmt); res->has_depth = util_format_has_depth(desc); res->has_stencil = util_format_has_stencil(desc); if (res->has_stencil && !res->has_depth) fmt = PIPE_FORMAT_R8_UINT; res->swr.width = pt->width0; res->swr.height = pt->height0; res->swr.depth = pt->depth0; res->swr.type = swr_convert_target_type(pt->target); res->swr.tileMode = SWR_TILE_NONE; res->swr.format = mesa_to_swr_format(fmt); res->swr.numSamples = (1 << pt->nr_samples); SWR_FORMAT_INFO finfo = GetFormatInfo(res->swr.format); unsigned total_size = 0; unsigned width = pt->width0; unsigned height = pt->height0; unsigned depth = pt->depth0; unsigned layers = pt->array_size; for (int level = 0; level <= pt->last_level; level++) { unsigned alignedWidth, alignedHeight; unsigned num_slices; if (pt->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) { alignedWidth = align(width, KNOB_MACROTILE_X_DIM); alignedHeight = align(height, KNOB_MACROTILE_Y_DIM); } else { alignedWidth = width; alignedHeight = height; } if (level == 0) { res->alignedWidth = alignedWidth; res->alignedHeight = alignedHeight; } res->row_stride[level] = alignedWidth * finfo.Bpp; res->img_stride[level] = res->row_stride[level] * alignedHeight; res->mip_offsets[level] = total_size; if (pt->target == PIPE_TEXTURE_3D) num_slices = depth; else if (pt->target == PIPE_TEXTURE_1D_ARRAY || pt->target == PIPE_TEXTURE_2D_ARRAY || pt->target == PIPE_TEXTURE_CUBE || pt->target == PIPE_TEXTURE_CUBE_ARRAY) num_slices = layers; else num_slices = 1; total_size += res->img_stride[level] * num_slices; if (total_size > SWR_MAX_TEXTURE_SIZE) return FALSE; width = u_minify(width, 1); height = u_minify(height, 1); depth = u_minify(depth, 1); } res->swr.halign = res->alignedWidth; res->swr.valign = res->alignedHeight; res->swr.pitch = res->row_stride[0]; if (allocate) { res->swr.pBaseAddress = (uint8_t *)AlignedMalloc(total_size, 64); if (res->has_depth && res->has_stencil) { SWR_FORMAT_INFO finfo = GetFormatInfo(res->secondary.format); res->secondary.width = pt->width0; res->secondary.height = pt->height0; res->secondary.depth = pt->depth0; res->secondary.type = SURFACE_2D; res->secondary.tileMode = SWR_TILE_NONE; res->secondary.format = R8_UINT; res->secondary.numSamples = (1 << pt->nr_samples); res->secondary.pitch = res->alignedWidth * finfo.Bpp; res->secondary.pBaseAddress = (uint8_t *)AlignedMalloc( res->alignedHeight * res->secondary.pitch, 64); } } return TRUE; } static boolean swr_can_create_resource(struct pipe_screen *screen, const struct pipe_resource *templat) { struct swr_resource res; memset(&res, 0, sizeof(res)); res.base = *templat; return swr_texture_layout(swr_screen(screen), &res, false); } static struct pipe_resource * swr_resource_create(struct pipe_screen *_screen, const struct pipe_resource *templat) { struct swr_screen *screen = swr_screen(_screen); struct swr_resource *res = CALLOC_STRUCT(swr_resource); if (!res) return NULL; res->base = *templat; pipe_reference_init(&res->base.reference, 1); res->base.screen = &screen->base; if (swr_resource_is_texture(&res->base)) { if (res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT | PIPE_BIND_SHARED)) { /* displayable surface * first call swr_texture_layout without allocating to finish * filling out the SWR_SURFAE_STATE in res */ swr_texture_layout(screen, res, false); if (!swr_displaytarget_layout(screen, res)) goto fail; } else { /* texture map */ if (!swr_texture_layout(screen, res, true)) goto fail; } } else { /* other data (vertex buffer, const buffer, etc) */ assert(util_format_get_blocksize(templat->format) == 1); assert(templat->height0 == 1); assert(templat->depth0 == 1); assert(templat->last_level == 0); /* Easiest to just call swr_texture_layout, as it sets up * SWR_SURFAE_STATE in res */ if (!swr_texture_layout(screen, res, true)) goto fail; } return &res->base; fail: FREE(res); return NULL; } static void swr_resource_destroy(struct pipe_screen *p_screen, struct pipe_resource *pt) { struct swr_screen *screen = swr_screen(p_screen); struct swr_resource *spr = swr_resource(pt); struct pipe_context *pipe = screen->pipe; /* Only wait on fence if the resource is being used */ if (pipe && spr->status) { /* But, if there's no fence pending, submit one. * XXX: Remove once draw timestamps are implmented. */ if (!swr_is_fence_pending(screen->flush_fence)) swr_fence_submit(swr_context(pipe), screen->flush_fence); swr_fence_finish(p_screen, NULL, screen->flush_fence, 0); swr_resource_unused(pt); } /* * Free resource primary surface. If resource is display target, winsys * manages the buffer and will free it on displaytarget_destroy. */ if (spr->display_target) { /* display target */ struct sw_winsys *winsys = screen->winsys; winsys->displaytarget_destroy(winsys, spr->display_target); } else AlignedFree(spr->swr.pBaseAddress); AlignedFree(spr->secondary.pBaseAddress); FREE(spr); } static void swr_flush_frontbuffer(struct pipe_screen *p_screen, struct pipe_resource *resource, unsigned level, unsigned layer, void *context_private, struct pipe_box *sub_box) { struct swr_screen *screen = swr_screen(p_screen); struct sw_winsys *winsys = screen->winsys; struct swr_resource *spr = swr_resource(resource); struct pipe_context *pipe = screen->pipe; if (pipe) { swr_fence_finish(p_screen, NULL, screen->flush_fence, 0); swr_resource_unused(resource); SwrEndFrame(swr_context(pipe)->swrContext); } debug_assert(spr->display_target); if (spr->display_target) winsys->displaytarget_display( winsys, spr->display_target, context_private, sub_box); } static void swr_destroy_screen(struct pipe_screen *p_screen) { struct swr_screen *screen = swr_screen(p_screen); struct sw_winsys *winsys = screen->winsys; fprintf(stderr, "SWR destroy screen!\n"); swr_fence_finish(p_screen, NULL, screen->flush_fence, 0); swr_fence_reference(p_screen, &screen->flush_fence, NULL); JitDestroyContext(screen->hJitMgr); if (winsys->destroy) winsys->destroy(winsys); FREE(screen); } PUBLIC struct pipe_screen * swr_create_screen(struct sw_winsys *winsys) { struct swr_screen *screen = CALLOC_STRUCT(swr_screen); if (!screen) return NULL; if (!getenv("KNOB_MAX_PRIMS_PER_DRAW")) { g_GlobalKnobs.MAX_PRIMS_PER_DRAW.Value(49152); } screen->winsys = winsys; screen->base.get_name = swr_get_name; screen->base.get_vendor = swr_get_vendor; screen->base.is_format_supported = swr_is_format_supported; screen->base.context_create = swr_create_context; screen->base.can_create_resource = swr_can_create_resource; screen->base.destroy = swr_destroy_screen; screen->base.get_param = swr_get_param; screen->base.get_shader_param = swr_get_shader_param; screen->base.get_paramf = swr_get_paramf; screen->base.resource_create = swr_resource_create; screen->base.resource_destroy = swr_resource_destroy; screen->base.flush_frontbuffer = swr_flush_frontbuffer; screen->hJitMgr = JitCreateContext(KNOB_SIMD_WIDTH, KNOB_ARCH_STR); swr_fence_init(&screen->base); util_format_s3tc_init(); return &screen->base; } struct sw_winsys * swr_get_winsys(struct pipe_screen *pipe) { return ((struct swr_screen *)pipe)->winsys; } struct sw_displaytarget * swr_get_displaytarget(struct pipe_resource *resource) { return ((struct swr_resource *)resource)->display_target; }