/**************************************************************************** * Copyright (C) 2015 Intel Corporation. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. ***************************************************************************/ #include "swr_context.h" #include "swr_public.h" #include "swr_screen.h" #include "swr_resource.h" #include "swr_fence.h" #include "gen_knobs.h" #include "pipe/p_screen.h" #include "pipe/p_defines.h" #include "util/u_memory.h" #include "util/u_format.h" #include "util/u_inlines.h" #include "util/u_cpu_detect.h" #include "util/u_format_s3tc.h" #include "util/u_string.h" #include "state_tracker/sw_winsys.h" #include "jit_api.h" #include "memory/TilingFunctions.h" #include #include /* * Max texture sizes * XXX Check max texture size values against core and sampler. */ #define SWR_MAX_TEXTURE_SIZE (2 * 1024 * 1024 * 1024ULL) /* 2GB */ #define SWR_MAX_TEXTURE_2D_LEVELS 14 /* 8K x 8K for now */ #define SWR_MAX_TEXTURE_3D_LEVELS 12 /* 2K x 2K x 2K for now */ #define SWR_MAX_TEXTURE_CUBE_LEVELS 14 /* 8K x 8K for now */ #define SWR_MAX_TEXTURE_ARRAY_LAYERS 512 /* 8K x 512 / 8K x 8K x 512 */ /* Default max client_copy_limit */ #define SWR_CLIENT_COPY_LIMIT 8192 /* Flag indicates creation of alternate surface, to prevent recursive loop * in resource creation when msaa_force_enable is set. */ #define SWR_RESOURCE_FLAG_ALT_SURFACE (PIPE_RESOURCE_FLAG_DRV_PRIV << 0) static const char * swr_get_name(struct pipe_screen *screen) { static char buf[100]; util_snprintf(buf, sizeof(buf), "SWR (LLVM %u.%u, %u bits)", HAVE_LLVM >> 8, HAVE_LLVM & 0xff, lp_native_vector_width ); return buf; } static const char * swr_get_vendor(struct pipe_screen *screen) { return "Intel Corporation"; } static boolean swr_is_format_supported(struct pipe_screen *_screen, enum pipe_format format, enum pipe_texture_target target, unsigned sample_count, unsigned bind) { struct swr_screen *screen = swr_screen(_screen); struct sw_winsys *winsys = screen->winsys; const struct util_format_description *format_desc; assert(target == PIPE_BUFFER || target == PIPE_TEXTURE_1D || target == PIPE_TEXTURE_1D_ARRAY || target == PIPE_TEXTURE_2D || target == PIPE_TEXTURE_2D_ARRAY || target == PIPE_TEXTURE_RECT || target == PIPE_TEXTURE_3D || target == PIPE_TEXTURE_CUBE || target == PIPE_TEXTURE_CUBE_ARRAY); format_desc = util_format_description(format); if (!format_desc) return FALSE; if ((sample_count > screen->msaa_max_count) || !util_is_power_of_two(sample_count)) return FALSE; if (bind & PIPE_BIND_DISPLAY_TARGET) { if (!winsys->is_displaytarget_format_supported(winsys, bind, format)) return FALSE; } if (bind & PIPE_BIND_RENDER_TARGET) { if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) return FALSE; if (mesa_to_swr_format(format) == (SWR_FORMAT)-1) return FALSE; /* * Although possible, it is unnatural to render into compressed or YUV * surfaces. So disable these here to avoid going into weird paths * inside the state trackers. */ if (format_desc->block.width != 1 || format_desc->block.height != 1) return FALSE; } if (bind & PIPE_BIND_DEPTH_STENCIL) { if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS) return FALSE; if (mesa_to_swr_format(format) == (SWR_FORMAT)-1) return FALSE; } if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC || format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC) { return FALSE; } if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC && format != PIPE_FORMAT_ETC1_RGB8) { return FALSE; } return TRUE; } static int swr_get_param(struct pipe_screen *screen, enum pipe_cap param) { switch (param) { /* limits */ case PIPE_CAP_MAX_RENDER_TARGETS: return PIPE_MAX_COLOR_BUFS; case PIPE_CAP_MAX_TEXTURE_2D_LEVELS: return SWR_MAX_TEXTURE_2D_LEVELS; case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: return SWR_MAX_TEXTURE_3D_LEVELS; case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: return SWR_MAX_TEXTURE_CUBE_LEVELS; case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: return MAX_SO_STREAMS; case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS: case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS: return MAX_ATTRIBUTES * 4; case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES: case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: return 1024; case PIPE_CAP_MAX_VERTEX_STREAMS: return 1; case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE: return 2048; case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: return SWR_MAX_TEXTURE_ARRAY_LAYERS; case PIPE_CAP_MIN_TEXEL_OFFSET: return -8; case PIPE_CAP_MAX_TEXEL_OFFSET: return 7; case PIPE_CAP_GLSL_FEATURE_LEVEL: return 330; case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT: return 16; case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT: return 64; case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE: return 65536; case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT: return 0; case PIPE_CAP_MAX_VIEWPORTS: return 1; case PIPE_CAP_ENDIANNESS: return PIPE_ENDIAN_NATIVE; case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET: case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET: return 0; /* supported features */ case PIPE_CAP_NPOT_TEXTURES: case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES: case PIPE_CAP_MIXED_COLOR_DEPTH_BITS: case PIPE_CAP_SM3: case PIPE_CAP_POINT_SPRITE: case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS: case PIPE_CAP_OCCLUSION_QUERY: case PIPE_CAP_QUERY_TIME_ELAPSED: case PIPE_CAP_QUERY_PIPELINE_STATISTICS: case PIPE_CAP_TEXTURE_MIRROR_CLAMP: case PIPE_CAP_TEXTURE_SWIZZLE: case PIPE_CAP_BLEND_EQUATION_SEPARATE: case PIPE_CAP_INDEP_BLEND_ENABLE: case PIPE_CAP_INDEP_BLEND_FUNC: case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: case PIPE_CAP_DEPTH_CLIP_DISABLE: case PIPE_CAP_PRIMITIVE_RESTART: case PIPE_CAP_TGSI_INSTANCEID: case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: case PIPE_CAP_START_INSTANCE: case PIPE_CAP_SEAMLESS_CUBE_MAP: case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: case PIPE_CAP_CONDITIONAL_RENDER: case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: case PIPE_CAP_USER_VERTEX_BUFFERS: case PIPE_CAP_USER_CONSTANT_BUFFERS: case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS: case PIPE_CAP_QUERY_TIMESTAMP: case PIPE_CAP_TEXTURE_BUFFER_OBJECTS: case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT: case PIPE_CAP_DRAW_INDIRECT: case PIPE_CAP_UMA: case PIPE_CAP_CONDITIONAL_RENDER_INVERTED: case PIPE_CAP_CLIP_HALFZ: case PIPE_CAP_POLYGON_OFFSET_CLAMP: case PIPE_CAP_DEPTH_BOUNDS_TEST: case PIPE_CAP_CLEAR_TEXTURE: case PIPE_CAP_TEXTURE_FLOAT_LINEAR: case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR: case PIPE_CAP_CULL_DISTANCE: case PIPE_CAP_CUBE_MAP_ARRAY: case PIPE_CAP_DOUBLES: return 1; /* MSAA support * If user has explicitly set max_sample_count = 1 (via SWR_MSAA_MAX_COUNT) * then disable all MSAA support and go back to old (FAKE_SW_MSAA) caps. */ case PIPE_CAP_TEXTURE_MULTISAMPLE: case PIPE_CAP_MULTISAMPLE_Z_RESOLVE: return (swr_screen(screen)->msaa_max_count > 1) ? 1 : 0; case PIPE_CAP_FAKE_SW_MSAA: return (swr_screen(screen)->msaa_max_count > 1) ? 0 : 1; /* fetch jit change for 2-4GB buffers requires alignment */ case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY: case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY: case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY: return 1; /* unsupported features */ case PIPE_CAP_ANISOTROPIC_FILTER: case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK: case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: case PIPE_CAP_SHADER_STENCIL_EXPORT: case PIPE_CAP_TEXTURE_BARRIER: case PIPE_CAP_FRAGMENT_COLOR_CLAMPED: case PIPE_CAP_VERTEX_COLOR_CLAMPED: case PIPE_CAP_COMPUTE: case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT: case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS: case PIPE_CAP_TGSI_TEXCOORD: case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER: case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS: case PIPE_CAP_TEXTURE_GATHER_SM5: case PIPE_CAP_TEXTURE_QUERY_LOD: case PIPE_CAP_SAMPLE_SHADING: case PIPE_CAP_TEXTURE_GATHER_OFFSETS: case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION: case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE: case PIPE_CAP_SAMPLER_VIEW_TARGET: case PIPE_CAP_VERTEXID_NOBASE: case PIPE_CAP_RESOURCE_FROM_USER_MEMORY: case PIPE_CAP_DEVICE_RESET_STATUS_QUERY: case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS: case PIPE_CAP_TGSI_TXQS: case PIPE_CAP_FORCE_PERSAMPLE_INTERP: case PIPE_CAP_SHAREABLE_SHADERS: case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS: case PIPE_CAP_DRAW_PARAMETERS: case PIPE_CAP_TGSI_PACK_HALF_FLOAT: case PIPE_CAP_MULTI_DRAW_INDIRECT: case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS: case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL: case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL: case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT: case PIPE_CAP_INVALIDATE_BUFFER: case PIPE_CAP_GENERATE_MIPMAP: case PIPE_CAP_STRING_MARKER: case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY: case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS: case PIPE_CAP_QUERY_BUFFER_OBJECT: case PIPE_CAP_QUERY_MEMORY_INFO: case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR: case PIPE_CAP_PCI_GROUP: case PIPE_CAP_PCI_BUS: case PIPE_CAP_PCI_DEVICE: case PIPE_CAP_PCI_FUNCTION: case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT: case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES: case PIPE_CAP_TGSI_VOTE: case PIPE_CAP_MAX_WINDOW_RECTANGLES: case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED: case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS: case PIPE_CAP_TGSI_ARRAY_COMPONENTS: case PIPE_CAP_TGSI_CAN_READ_OUTPUTS: case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: case PIPE_CAP_NATIVE_FENCE_FD: case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY: case PIPE_CAP_TGSI_FS_FBFETCH: case PIPE_CAP_TGSI_MUL_ZERO_WINS: case PIPE_CAP_INT64: case PIPE_CAP_INT64_DIVMOD: case PIPE_CAP_TGSI_TEX_TXF_LZ: case PIPE_CAP_TGSI_CLOCK: case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE: case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE: case PIPE_CAP_TGSI_BALLOT: case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT: case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX: case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION: case PIPE_CAP_POST_DEPTH_COVERAGE: case PIPE_CAP_BINDLESS_TEXTURE: case PIPE_CAP_NIR_SAMPLERS_AS_DEREF: case PIPE_CAP_QUERY_SO_OVERFLOW: case PIPE_CAP_MEMOBJ: case PIPE_CAP_LOAD_CONSTBUF: case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS: case PIPE_CAP_TILE_RASTER_ORDER: case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET: case PIPE_CAP_CONTEXT_PRIORITY_MASK: return 0; case PIPE_CAP_VENDOR_ID: return 0xFFFFFFFF; case PIPE_CAP_DEVICE_ID: return 0xFFFFFFFF; case PIPE_CAP_ACCELERATED: return 0; case PIPE_CAP_VIDEO_MEMORY: { /* XXX: Do we want to return the full amount of system memory ? */ uint64_t system_memory; if (!os_get_total_physical_memory(&system_memory)) return 0; return (int)(system_memory >> 20); } } /* should only get here on unhandled cases */ debug_printf("Unexpected PIPE_CAP %d query\n", param); return 0; } static int swr_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader, enum pipe_shader_cap param) { if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_GEOMETRY) return gallivm_get_shader_param(param); // Todo: tesselation, compute return 0; } static float swr_get_paramf(struct pipe_screen *screen, enum pipe_capf param) { switch (param) { case PIPE_CAPF_MAX_LINE_WIDTH: case PIPE_CAPF_MAX_LINE_WIDTH_AA: case PIPE_CAPF_MAX_POINT_WIDTH: return 255.0; /* arbitrary */ case PIPE_CAPF_MAX_POINT_WIDTH_AA: return 0.0; case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY: return 0.0; case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS: return 16.0; /* arbitrary */ case PIPE_CAPF_GUARD_BAND_LEFT: case PIPE_CAPF_GUARD_BAND_TOP: case PIPE_CAPF_GUARD_BAND_RIGHT: case PIPE_CAPF_GUARD_BAND_BOTTOM: return 0.0; } /* should only get here on unhandled cases */ debug_printf("Unexpected PIPE_CAPF %d query\n", param); return 0.0; } SWR_FORMAT mesa_to_swr_format(enum pipe_format format) { static const std::map mesa2swr = { /* depth / stencil */ {PIPE_FORMAT_Z16_UNORM, R16_UNORM}, // z {PIPE_FORMAT_Z32_FLOAT, R32_FLOAT}, // z {PIPE_FORMAT_Z24_UNORM_S8_UINT, R24_UNORM_X8_TYPELESS}, // z {PIPE_FORMAT_Z24X8_UNORM, R24_UNORM_X8_TYPELESS}, // z {PIPE_FORMAT_Z32_FLOAT_S8X24_UINT, R32_FLOAT_X8X24_TYPELESS}, // z /* alpha */ {PIPE_FORMAT_A8_UNORM, A8_UNORM}, {PIPE_FORMAT_A16_UNORM, A16_UNORM}, {PIPE_FORMAT_A16_FLOAT, A16_FLOAT}, {PIPE_FORMAT_A32_FLOAT, A32_FLOAT}, /* odd sizes, bgr */ {PIPE_FORMAT_B5G6R5_UNORM, B5G6R5_UNORM}, {PIPE_FORMAT_B5G6R5_SRGB, B5G6R5_UNORM_SRGB}, {PIPE_FORMAT_B5G5R5A1_UNORM, B5G5R5A1_UNORM}, {PIPE_FORMAT_B5G5R5X1_UNORM, B5G5R5X1_UNORM}, {PIPE_FORMAT_B4G4R4A4_UNORM, B4G4R4A4_UNORM}, {PIPE_FORMAT_B8G8R8A8_UNORM, B8G8R8A8_UNORM}, {PIPE_FORMAT_B8G8R8A8_SRGB, B8G8R8A8_UNORM_SRGB}, {PIPE_FORMAT_B8G8R8X8_UNORM, B8G8R8X8_UNORM}, {PIPE_FORMAT_B8G8R8X8_SRGB, B8G8R8X8_UNORM_SRGB}, /* rgb10a2 */ {PIPE_FORMAT_R10G10B10A2_UNORM, R10G10B10A2_UNORM}, {PIPE_FORMAT_R10G10B10A2_SNORM, R10G10B10A2_SNORM}, {PIPE_FORMAT_R10G10B10A2_USCALED, R10G10B10A2_USCALED}, {PIPE_FORMAT_R10G10B10A2_SSCALED, R10G10B10A2_SSCALED}, {PIPE_FORMAT_R10G10B10A2_UINT, R10G10B10A2_UINT}, /* rgb10x2 */ {PIPE_FORMAT_R10G10B10X2_USCALED, R10G10B10X2_USCALED}, /* bgr10a2 */ {PIPE_FORMAT_B10G10R10A2_UNORM, B10G10R10A2_UNORM}, {PIPE_FORMAT_B10G10R10A2_SNORM, B10G10R10A2_SNORM}, {PIPE_FORMAT_B10G10R10A2_USCALED, B10G10R10A2_USCALED}, {PIPE_FORMAT_B10G10R10A2_SSCALED, B10G10R10A2_SSCALED}, {PIPE_FORMAT_B10G10R10A2_UINT, B10G10R10A2_UINT}, /* bgr10x2 */ {PIPE_FORMAT_B10G10R10X2_UNORM, B10G10R10X2_UNORM}, /* r11g11b10 */ {PIPE_FORMAT_R11G11B10_FLOAT, R11G11B10_FLOAT}, /* 32 bits per component */ {PIPE_FORMAT_R32_FLOAT, R32_FLOAT}, {PIPE_FORMAT_R32G32_FLOAT, R32G32_FLOAT}, {PIPE_FORMAT_R32G32B32_FLOAT, R32G32B32_FLOAT}, {PIPE_FORMAT_R32G32B32A32_FLOAT, R32G32B32A32_FLOAT}, {PIPE_FORMAT_R32G32B32X32_FLOAT, R32G32B32X32_FLOAT}, {PIPE_FORMAT_R32_USCALED, R32_USCALED}, {PIPE_FORMAT_R32G32_USCALED, R32G32_USCALED}, {PIPE_FORMAT_R32G32B32_USCALED, R32G32B32_USCALED}, {PIPE_FORMAT_R32G32B32A32_USCALED, R32G32B32A32_USCALED}, {PIPE_FORMAT_R32_SSCALED, R32_SSCALED}, {PIPE_FORMAT_R32G32_SSCALED, R32G32_SSCALED}, {PIPE_FORMAT_R32G32B32_SSCALED, R32G32B32_SSCALED}, {PIPE_FORMAT_R32G32B32A32_SSCALED, R32G32B32A32_SSCALED}, {PIPE_FORMAT_R32_UINT, R32_UINT}, {PIPE_FORMAT_R32G32_UINT, R32G32_UINT}, {PIPE_FORMAT_R32G32B32_UINT, R32G32B32_UINT}, {PIPE_FORMAT_R32G32B32A32_UINT, R32G32B32A32_UINT}, {PIPE_FORMAT_R32_SINT, R32_SINT}, {PIPE_FORMAT_R32G32_SINT, R32G32_SINT}, {PIPE_FORMAT_R32G32B32_SINT, R32G32B32_SINT}, {PIPE_FORMAT_R32G32B32A32_SINT, R32G32B32A32_SINT}, /* 16 bits per component */ {PIPE_FORMAT_R16_UNORM, R16_UNORM}, {PIPE_FORMAT_R16G16_UNORM, R16G16_UNORM}, {PIPE_FORMAT_R16G16B16_UNORM, R16G16B16_UNORM}, {PIPE_FORMAT_R16G16B16A16_UNORM, R16G16B16A16_UNORM}, {PIPE_FORMAT_R16G16B16X16_UNORM, R16G16B16X16_UNORM}, {PIPE_FORMAT_R16_USCALED, R16_USCALED}, {PIPE_FORMAT_R16G16_USCALED, R16G16_USCALED}, {PIPE_FORMAT_R16G16B16_USCALED, R16G16B16_USCALED}, {PIPE_FORMAT_R16G16B16A16_USCALED, R16G16B16A16_USCALED}, {PIPE_FORMAT_R16_SNORM, R16_SNORM}, {PIPE_FORMAT_R16G16_SNORM, R16G16_SNORM}, {PIPE_FORMAT_R16G16B16_SNORM, R16G16B16_SNORM}, {PIPE_FORMAT_R16G16B16A16_SNORM, R16G16B16A16_SNORM}, {PIPE_FORMAT_R16_SSCALED, R16_SSCALED}, {PIPE_FORMAT_R16G16_SSCALED, R16G16_SSCALED}, {PIPE_FORMAT_R16G16B16_SSCALED, R16G16B16_SSCALED}, {PIPE_FORMAT_R16G16B16A16_SSCALED, R16G16B16A16_SSCALED}, {PIPE_FORMAT_R16_UINT, R16_UINT}, {PIPE_FORMAT_R16G16_UINT, R16G16_UINT}, {PIPE_FORMAT_R16G16B16_UINT, R16G16B16_UINT}, {PIPE_FORMAT_R16G16B16A16_UINT, R16G16B16A16_UINT}, {PIPE_FORMAT_R16_SINT, R16_SINT}, {PIPE_FORMAT_R16G16_SINT, R16G16_SINT}, {PIPE_FORMAT_R16G16B16_SINT, R16G16B16_SINT}, {PIPE_FORMAT_R16G16B16A16_SINT, R16G16B16A16_SINT}, {PIPE_FORMAT_R16_FLOAT, R16_FLOAT}, {PIPE_FORMAT_R16G16_FLOAT, R16G16_FLOAT}, {PIPE_FORMAT_R16G16B16_FLOAT, R16G16B16_FLOAT}, {PIPE_FORMAT_R16G16B16A16_FLOAT, R16G16B16A16_FLOAT}, {PIPE_FORMAT_R16G16B16X16_FLOAT, R16G16B16X16_FLOAT}, /* 8 bits per component */ {PIPE_FORMAT_R8_UNORM, R8_UNORM}, {PIPE_FORMAT_R8G8_UNORM, R8G8_UNORM}, {PIPE_FORMAT_R8G8B8_UNORM, R8G8B8_UNORM}, {PIPE_FORMAT_R8G8B8_SRGB, R8G8B8_UNORM_SRGB}, {PIPE_FORMAT_R8G8B8A8_UNORM, R8G8B8A8_UNORM}, {PIPE_FORMAT_R8G8B8A8_SRGB, R8G8B8A8_UNORM_SRGB}, {PIPE_FORMAT_R8G8B8X8_UNORM, R8G8B8X8_UNORM}, {PIPE_FORMAT_R8G8B8X8_SRGB, R8G8B8X8_UNORM_SRGB}, {PIPE_FORMAT_R8_USCALED, R8_USCALED}, {PIPE_FORMAT_R8G8_USCALED, R8G8_USCALED}, {PIPE_FORMAT_R8G8B8_USCALED, R8G8B8_USCALED}, {PIPE_FORMAT_R8G8B8A8_USCALED, R8G8B8A8_USCALED}, {PIPE_FORMAT_R8_SNORM, R8_SNORM}, {PIPE_FORMAT_R8G8_SNORM, R8G8_SNORM}, {PIPE_FORMAT_R8G8B8_SNORM, R8G8B8_SNORM}, {PIPE_FORMAT_R8G8B8A8_SNORM, R8G8B8A8_SNORM}, {PIPE_FORMAT_R8_SSCALED, R8_SSCALED}, {PIPE_FORMAT_R8G8_SSCALED, R8G8_SSCALED}, {PIPE_FORMAT_R8G8B8_SSCALED, R8G8B8_SSCALED}, {PIPE_FORMAT_R8G8B8A8_SSCALED, R8G8B8A8_SSCALED}, {PIPE_FORMAT_R8_UINT, R8_UINT}, {PIPE_FORMAT_R8G8_UINT, R8G8_UINT}, {PIPE_FORMAT_R8G8B8_UINT, R8G8B8_UINT}, {PIPE_FORMAT_R8G8B8A8_UINT, R8G8B8A8_UINT}, {PIPE_FORMAT_R8_SINT, R8_SINT}, {PIPE_FORMAT_R8G8_SINT, R8G8_SINT}, {PIPE_FORMAT_R8G8B8_SINT, R8G8B8_SINT}, {PIPE_FORMAT_R8G8B8A8_SINT, R8G8B8A8_SINT}, /* These formats are valid for vertex data, but should not be used * for render targets. */ {PIPE_FORMAT_R32_FIXED, R32_SFIXED}, {PIPE_FORMAT_R32G32_FIXED, R32G32_SFIXED}, {PIPE_FORMAT_R32G32B32_FIXED, R32G32B32_SFIXED}, {PIPE_FORMAT_R32G32B32A32_FIXED, R32G32B32A32_SFIXED}, {PIPE_FORMAT_R64_FLOAT, R64_FLOAT}, {PIPE_FORMAT_R64G64_FLOAT, R64G64_FLOAT}, {PIPE_FORMAT_R64G64B64_FLOAT, R64G64B64_FLOAT}, {PIPE_FORMAT_R64G64B64A64_FLOAT, R64G64B64A64_FLOAT}, /* These formats have entries in SWR but don't have Load/StoreTile * implementations. That means these aren't renderable, and thus having * a mapping entry here is detrimental. */ /* {PIPE_FORMAT_L8_UNORM, L8_UNORM}, {PIPE_FORMAT_I8_UNORM, I8_UNORM}, {PIPE_FORMAT_L8A8_UNORM, L8A8_UNORM}, {PIPE_FORMAT_L16_UNORM, L16_UNORM}, {PIPE_FORMAT_UYVY, YCRCB_SWAPUVY}, {PIPE_FORMAT_L8_SRGB, L8_UNORM_SRGB}, {PIPE_FORMAT_L8A8_SRGB, L8A8_UNORM_SRGB}, {PIPE_FORMAT_DXT1_RGBA, BC1_UNORM}, {PIPE_FORMAT_DXT3_RGBA, BC2_UNORM}, {PIPE_FORMAT_DXT5_RGBA, BC3_UNORM}, {PIPE_FORMAT_DXT1_SRGBA, BC1_UNORM_SRGB}, {PIPE_FORMAT_DXT3_SRGBA, BC2_UNORM_SRGB}, {PIPE_FORMAT_DXT5_SRGBA, BC3_UNORM_SRGB}, {PIPE_FORMAT_RGTC1_UNORM, BC4_UNORM}, {PIPE_FORMAT_RGTC1_SNORM, BC4_SNORM}, {PIPE_FORMAT_RGTC2_UNORM, BC5_UNORM}, {PIPE_FORMAT_RGTC2_SNORM, BC5_SNORM}, {PIPE_FORMAT_L16A16_UNORM, L16A16_UNORM}, {PIPE_FORMAT_I16_UNORM, I16_UNORM}, {PIPE_FORMAT_L16_FLOAT, L16_FLOAT}, {PIPE_FORMAT_L16A16_FLOAT, L16A16_FLOAT}, {PIPE_FORMAT_I16_FLOAT, I16_FLOAT}, {PIPE_FORMAT_L32_FLOAT, L32_FLOAT}, {PIPE_FORMAT_L32A32_FLOAT, L32A32_FLOAT}, {PIPE_FORMAT_I32_FLOAT, I32_FLOAT}, {PIPE_FORMAT_I8_UINT, I8_UINT}, {PIPE_FORMAT_L8_UINT, L8_UINT}, {PIPE_FORMAT_L8A8_UINT, L8A8_UINT}, {PIPE_FORMAT_I8_SINT, I8_SINT}, {PIPE_FORMAT_L8_SINT, L8_SINT}, {PIPE_FORMAT_L8A8_SINT, L8A8_SINT}, */ }; auto it = mesa2swr.find(format); if (it == mesa2swr.end()) return (SWR_FORMAT)-1; else return it->second; } static boolean swr_displaytarget_layout(struct swr_screen *screen, struct swr_resource *res) { struct sw_winsys *winsys = screen->winsys; struct sw_displaytarget *dt; const unsigned width = align(res->swr.width, res->swr.halign); const unsigned height = align(res->swr.height, res->swr.valign); UINT stride; dt = winsys->displaytarget_create(winsys, res->base.bind, res->base.format, width, height, 64, NULL, &stride); if (dt == NULL) return FALSE; void *map = winsys->displaytarget_map(winsys, dt, 0); res->display_target = dt; res->swr.xpBaseAddress = (gfxptr_t)map; /* Clear the display target surface */ if (map) memset(map, 0, height * stride); winsys->displaytarget_unmap(winsys, dt); return TRUE; } static bool swr_texture_layout(struct swr_screen *screen, struct swr_resource *res, boolean allocate) { struct pipe_resource *pt = &res->base; pipe_format fmt = pt->format; const struct util_format_description *desc = util_format_description(fmt); res->has_depth = util_format_has_depth(desc); res->has_stencil = util_format_has_stencil(desc); if (res->has_stencil && !res->has_depth) fmt = PIPE_FORMAT_R8_UINT; /* We always use the SWR layout. For 2D and 3D textures this looks like: * * |<------- pitch ------->| * +=======================+------- * |Array 0 | ^ * | | | * | Level 0 | | * | | | * | | qpitch * +-----------+-----------+ | * | | L2L2L2L2 | | * | Level 1 | L3L3 | | * | | L4 | v * +===========+===========+------- * |Array 1 | * | | * | Level 0 | * | | * | | * +-----------+-----------+ * | | L2L2L2L2 | * | Level 1 | L3L3 | * | | L4 | * +===========+===========+ * * The overall width in bytes is known as the pitch, while the overall * height in rows is the qpitch. Array slices are laid out logically below * one another, qpitch rows apart. For 3D surfaces, the "level" values are * just invalid for the higher array numbers (since depth is also * minified). 1D and 1D array surfaces are stored effectively the same way, * except that pitch never plays into it. All the levels are logically * adjacent to each other on the X axis. The qpitch becomes the number of * elements between array slices, while the pitch is unused. * * Each level's sizes are subject to the valign and halign settings of the * surface. For compressed formats that swr is unaware of, we will use an * appropriately-sized uncompressed format, and scale the widths/heights. * * This surface is stored inside res->swr. For depth/stencil textures, * res->secondary will have an identically-laid-out but R8_UINT-formatted * stencil tree. In the Z32F_S8 case, the primary surface still has 64-bpp * texels, to simplify map/unmap logic which copies the stencil values * in/out. */ res->swr.width = pt->width0; res->swr.height = pt->height0; res->swr.type = swr_convert_target_type(pt->target); res->swr.tileMode = SWR_TILE_NONE; res->swr.format = mesa_to_swr_format(fmt); res->swr.numSamples = std::max(1u, pt->nr_samples); if (pt->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) { res->swr.halign = KNOB_MACROTILE_X_DIM; res->swr.valign = KNOB_MACROTILE_Y_DIM; /* If SWR_MSAA_FORCE_ENABLE is set, turn on MSAA and override requested * surface sample count. */ if (screen->msaa_force_enable) { res->swr.numSamples = screen->msaa_max_count; fprintf(stderr,"swr_texture_layout: forcing sample count: %d\n", res->swr.numSamples); } } else { res->swr.halign = 1; res->swr.valign = 1; } unsigned halign = res->swr.halign * util_format_get_blockwidth(fmt); unsigned width = align(pt->width0, halign); if (pt->target == PIPE_TEXTURE_1D || pt->target == PIPE_TEXTURE_1D_ARRAY) { for (int level = 1; level <= pt->last_level; level++) width += align(u_minify(pt->width0, level), halign); res->swr.pitch = util_format_get_blocksize(fmt); res->swr.qpitch = util_format_get_nblocksx(fmt, width); } else { // The pitch is the overall width of the texture in bytes. Most of the // time this is the pitch of level 0 since all the other levels fit // underneath it. However in some degenerate situations, the width of // level1 + level2 may be larger. In that case, we use those // widths. This can happen if, e.g. halign is 32, and the width of level // 0 is 32 or less. In that case, the aligned levels 1 and 2 will also // be 32 each, adding up to 64. unsigned valign = res->swr.valign * util_format_get_blockheight(fmt); if (pt->last_level > 1) { width = std::max( width, align(u_minify(pt->width0, 1), halign) + align(u_minify(pt->width0, 2), halign)); } res->swr.pitch = util_format_get_stride(fmt, width); // The qpitch is controlled by either the height of the second LOD, or // the combination of all the later LODs. unsigned height = align(pt->height0, valign); if (pt->last_level == 1) { height += align(u_minify(pt->height0, 1), valign); } else if (pt->last_level > 1) { unsigned level1 = align(u_minify(pt->height0, 1), valign); unsigned level2 = 0; for (int level = 2; level <= pt->last_level; level++) { level2 += align(u_minify(pt->height0, level), valign); } height += std::max(level1, level2); } res->swr.qpitch = util_format_get_nblocksy(fmt, height); } if (pt->target == PIPE_TEXTURE_3D) res->swr.depth = pt->depth0; else res->swr.depth = pt->array_size; // Fix up swr format if necessary so that LOD offset computation works if (res->swr.format == (SWR_FORMAT)-1) { switch (util_format_get_blocksize(fmt)) { default: unreachable("Unexpected format block size"); case 1: res->swr.format = R8_UINT; break; case 2: res->swr.format = R16_UINT; break; case 4: res->swr.format = R32_UINT; break; case 8: if (util_format_is_compressed(fmt)) res->swr.format = BC4_UNORM; else res->swr.format = R32G32_UINT; break; case 16: if (util_format_is_compressed(fmt)) res->swr.format = BC5_UNORM; else res->swr.format = R32G32B32A32_UINT; break; } } for (int level = 0; level <= pt->last_level; level++) { res->mip_offsets[level] = ComputeSurfaceOffset(0, 0, 0, 0, 0, level, &res->swr); } size_t total_size = (uint64_t)res->swr.depth * res->swr.qpitch * res->swr.pitch * res->swr.numSamples; if (total_size > SWR_MAX_TEXTURE_SIZE) return false; if (allocate) { res->swr.xpBaseAddress = (gfxptr_t)AlignedMalloc(total_size, 64); if (!res->swr.xpBaseAddress) return false; if (res->has_depth && res->has_stencil) { res->secondary = res->swr; res->secondary.format = R8_UINT; res->secondary.pitch = res->swr.pitch / util_format_get_blocksize(fmt); for (int level = 0; level <= pt->last_level; level++) { res->secondary_mip_offsets[level] = ComputeSurfaceOffset(0, 0, 0, 0, 0, level, &res->secondary); } total_size = res->secondary.depth * res->secondary.qpitch * res->secondary.pitch * res->secondary.numSamples; res->secondary.xpBaseAddress = (gfxptr_t) AlignedMalloc(total_size, 64); if (!res->secondary.xpBaseAddress) { AlignedFree((void *)res->swr.xpBaseAddress); return false; } } } return true; } static boolean swr_can_create_resource(struct pipe_screen *screen, const struct pipe_resource *templat) { struct swr_resource res; memset(&res, 0, sizeof(res)); res.base = *templat; return swr_texture_layout(swr_screen(screen), &res, false); } /* Helper function that conditionally creates a single-sample resolve resource * and attaches it to main multisample resource. */ static boolean swr_create_resolve_resource(struct pipe_screen *_screen, struct swr_resource *msaa_res) { struct swr_screen *screen = swr_screen(_screen); /* If resource is multisample, create a single-sample resolve resource */ if (msaa_res->base.nr_samples > 1 || (screen->msaa_force_enable && !(msaa_res->base.flags & SWR_RESOURCE_FLAG_ALT_SURFACE))) { /* Create a single-sample copy of the resource. Copy the original * resource parameters and set flag to prevent recursion when re-calling * resource_create */ struct pipe_resource alt_template = msaa_res->base; alt_template.nr_samples = 0; alt_template.flags |= SWR_RESOURCE_FLAG_ALT_SURFACE; /* Note: Display_target is a special single-sample resource, only the * display_target has been created already. */ if (msaa_res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT | PIPE_BIND_SHARED)) { /* Allocate the multisample buffers. */ if (!swr_texture_layout(screen, msaa_res, true)) return false; /* Alt resource will only be bound as PIPE_BIND_RENDER_TARGET * remove the DISPLAY_TARGET, SCANOUT, and SHARED bindings */ alt_template.bind = PIPE_BIND_RENDER_TARGET; } /* Allocate single-sample resolve surface */ struct pipe_resource *alt; alt = _screen->resource_create(_screen, &alt_template); if (!alt) return false; /* Attach it to the multisample resource */ msaa_res->resolve_target = alt; /* Hang resolve surface state off the multisample surface state to so * StoreTiles knows where to resolve the surface. */ msaa_res->swr.xpAuxBaseAddress = (gfxptr_t)&swr_resource(alt)->swr; } return true; /* success */ } static struct pipe_resource * swr_resource_create(struct pipe_screen *_screen, const struct pipe_resource *templat) { struct swr_screen *screen = swr_screen(_screen); struct swr_resource *res = CALLOC_STRUCT(swr_resource); if (!res) return NULL; res->base = *templat; pipe_reference_init(&res->base.reference, 1); res->base.screen = &screen->base; if (swr_resource_is_texture(&res->base)) { if (res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT | PIPE_BIND_SHARED)) { /* displayable surface * first call swr_texture_layout without allocating to finish * filling out the SWR_SURFACE_STATE in res */ swr_texture_layout(screen, res, false); if (!swr_displaytarget_layout(screen, res)) goto fail; } else { /* texture map */ if (!swr_texture_layout(screen, res, true)) goto fail; } /* If resource was multisample, create resolve resource and attach * it to multisample resource. */ if (!swr_create_resolve_resource(_screen, res)) goto fail; } else { /* other data (vertex buffer, const buffer, etc) */ assert(util_format_get_blocksize(templat->format) == 1); assert(templat->height0 == 1); assert(templat->depth0 == 1); assert(templat->last_level == 0); /* Easiest to just call swr_texture_layout, as it sets up * SWR_SURFACE_STATE in res */ if (!swr_texture_layout(screen, res, true)) goto fail; } return &res->base; fail: FREE(res); return NULL; } static void swr_resource_destroy(struct pipe_screen *p_screen, struct pipe_resource *pt) { struct swr_screen *screen = swr_screen(p_screen); struct swr_resource *spr = swr_resource(pt); if (spr->display_target) { /* If resource is display target, winsys manages the buffer and will * free it on displaytarget_destroy. */ swr_fence_finish(p_screen, NULL, screen->flush_fence, 0); struct sw_winsys *winsys = screen->winsys; winsys->displaytarget_destroy(winsys, spr->display_target); if (spr->swr.numSamples > 1) { /* Free an attached resolve resource */ struct swr_resource *alt = swr_resource(spr->resolve_target); swr_fence_work_free(screen->flush_fence, (void*)(alt->swr.xpBaseAddress), true); /* Free multisample buffer */ swr_fence_work_free(screen->flush_fence, (void*)(spr->swr.xpBaseAddress), true); } } else { /* For regular resources, defer deletion */ swr_resource_unused(pt); if (spr->swr.numSamples > 1) { /* Free an attached resolve resource */ struct swr_resource *alt = swr_resource(spr->resolve_target); swr_fence_work_free(screen->flush_fence, (void*)(alt->swr.xpBaseAddress), true); } swr_fence_work_free(screen->flush_fence, (void*)(spr->swr.xpBaseAddress), true); swr_fence_work_free(screen->flush_fence, (void*)(spr->secondary.xpBaseAddress), true); /* If work queue grows too large, submit a fence to force queue to * drain. This is mainly to decrease the amount of memory used by the * piglit streaming-texture-leak test */ if (screen->pipe && swr_fence(screen->flush_fence)->work.count > 64) swr_fence_submit(swr_context(screen->pipe), screen->flush_fence); } FREE(spr); } static void swr_flush_frontbuffer(struct pipe_screen *p_screen, struct pipe_resource *resource, unsigned level, unsigned layer, void *context_private, struct pipe_box *sub_box) { struct swr_screen *screen = swr_screen(p_screen); struct sw_winsys *winsys = screen->winsys; struct swr_resource *spr = swr_resource(resource); struct pipe_context *pipe = screen->pipe; struct swr_context *ctx = swr_context(pipe); if (pipe) { swr_fence_finish(p_screen, NULL, screen->flush_fence, 0); swr_resource_unused(resource); ctx->api.pfnSwrEndFrame(ctx->swrContext); } /* Multisample resolved into resolve_target at flush with store_resource */ if (pipe && spr->swr.numSamples > 1) { struct pipe_resource *resolve_target = spr->resolve_target; /* Once resolved, copy into display target */ SWR_SURFACE_STATE *resolve = &swr_resource(resolve_target)->swr; void *map = winsys->displaytarget_map(winsys, spr->display_target, PIPE_TRANSFER_WRITE); memcpy(map, (void*)(resolve->xpBaseAddress), resolve->pitch * resolve->height); winsys->displaytarget_unmap(winsys, spr->display_target); } debug_assert(spr->display_target); if (spr->display_target) winsys->displaytarget_display( winsys, spr->display_target, context_private, sub_box); } static void swr_destroy_screen(struct pipe_screen *p_screen) { struct swr_screen *screen = swr_screen(p_screen); struct sw_winsys *winsys = screen->winsys; fprintf(stderr, "SWR destroy screen!\n"); swr_fence_finish(p_screen, NULL, screen->flush_fence, 0); swr_fence_reference(p_screen, &screen->flush_fence, NULL); JitDestroyContext(screen->hJitMgr); #if USE_SIMD16_SHADERS JitDestroyContext(screen->hJitMgr16); #endif if (winsys->destroy) winsys->destroy(winsys); FREE(screen); } static void swr_validate_env_options(struct swr_screen *screen) { /* The client_copy_limit sets a maximum on the amount of user-buffer memory * copied to scratch space on a draw. Past this, the draw will access * user-buffer directly and then block. This is faster than queuing many * large client draws. */ screen->client_copy_limit = SWR_CLIENT_COPY_LIMIT; int client_copy_limit = debug_get_num_option("SWR_CLIENT_COPY_LIMIT", SWR_CLIENT_COPY_LIMIT); if (client_copy_limit > 0) screen->client_copy_limit = client_copy_limit; /* XXX msaa under development, disable by default for now */ screen->msaa_max_count = 1; /* was SWR_MAX_NUM_MULTISAMPLES; */ /* validate env override values, within range and power of 2 */ int msaa_max_count = debug_get_num_option("SWR_MSAA_MAX_COUNT", 1); if (msaa_max_count != 1) { if ((msaa_max_count < 1) || (msaa_max_count > SWR_MAX_NUM_MULTISAMPLES) || !util_is_power_of_two(msaa_max_count)) { fprintf(stderr, "SWR_MSAA_MAX_COUNT invalid: %d\n", msaa_max_count); fprintf(stderr, "must be power of 2 between 1 and %d" \ " (or 1 to disable msaa)\n", SWR_MAX_NUM_MULTISAMPLES); msaa_max_count = 1; } fprintf(stderr, "SWR_MSAA_MAX_COUNT: %d\n", msaa_max_count); if (msaa_max_count == 1) fprintf(stderr, "(msaa disabled)\n"); screen->msaa_max_count = msaa_max_count; } screen->msaa_force_enable = debug_get_bool_option( "SWR_MSAA_FORCE_ENABLE", false); if (screen->msaa_force_enable) fprintf(stderr, "SWR_MSAA_FORCE_ENABLE: true\n"); } PUBLIC struct pipe_screen * swr_create_screen_internal(struct sw_winsys *winsys) { struct swr_screen *screen = CALLOC_STRUCT(swr_screen); if (!screen) return NULL; if (!lp_build_init()) { FREE(screen); return NULL; } screen->winsys = winsys; screen->base.get_name = swr_get_name; screen->base.get_vendor = swr_get_vendor; screen->base.is_format_supported = swr_is_format_supported; screen->base.context_create = swr_create_context; screen->base.can_create_resource = swr_can_create_resource; screen->base.destroy = swr_destroy_screen; screen->base.get_param = swr_get_param; screen->base.get_shader_param = swr_get_shader_param; screen->base.get_paramf = swr_get_paramf; screen->base.resource_create = swr_resource_create; screen->base.resource_destroy = swr_resource_destroy; screen->base.flush_frontbuffer = swr_flush_frontbuffer; // Pass in "" for architecture for run-time determination screen->hJitMgr = JitCreateContext(KNOB_SIMD_WIDTH, "", "swr"); #if USE_SIMD16_SHADERS screen->hJitMgr16 = JitCreateContext(16, "", "swr"); #endif swr_fence_init(&screen->base); swr_validate_env_options(screen); return &screen->base; }