/**************************************************************************** * Copyright (C) 2015 Intel Corporation. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. ***************************************************************************/ #include "swr_screen.h" #include "swr_context.h" #include "swr_resource.h" #include "swr_fence.h" #include "swr_query.h" #include "jit_api.h" #include "util/u_draw.h" #include "util/u_prim.h" /* * Draw vertex arrays, with optional indexing, optional instancing. */ static void swr_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) { struct swr_context *ctx = swr_context(pipe); if (!info->count_from_stream_output && !info->indirect && !info->primitive_restart && !u_trim_pipe_prim(info->mode, (unsigned*)&info->count)) return; if (!swr_check_render_cond(pipe)) return; if (info->indirect) { util_draw_indirect(pipe, info); return; } /* Update derived state, pass draw info to update function */ swr_update_derived(pipe, info); swr_update_draw_context(ctx); if (ctx->vs->pipe.stream_output.num_outputs) { if (!ctx->vs->soFunc[info->mode]) { STREAMOUT_COMPILE_STATE state = {0}; struct pipe_stream_output_info *so = &ctx->vs->pipe.stream_output; state.numVertsPerPrim = u_vertices_per_prim(info->mode); uint32_t offsets[MAX_SO_STREAMS] = {0}; uint32_t num = 0; for (uint32_t i = 0; i < so->num_outputs; i++) { assert(so->output[i].stream == 0); // @todo uint32_t output_buffer = so->output[i].output_buffer; if (so->output[i].dst_offset != offsets[output_buffer]) { // hole - need to fill state.stream.decl[num].bufferIndex = output_buffer; state.stream.decl[num].hole = true; state.stream.decl[num].componentMask = (1 << (so->output[i].dst_offset - offsets[output_buffer])) - 1; num++; offsets[output_buffer] = so->output[i].dst_offset; } unsigned attrib_slot = so->output[i].register_index; attrib_slot = swr_so_adjust_attrib(attrib_slot, ctx->vs); state.stream.decl[num].bufferIndex = output_buffer; state.stream.decl[num].attribSlot = attrib_slot; state.stream.decl[num].componentMask = ((1 << so->output[i].num_components) - 1) << so->output[i].start_component; state.stream.decl[num].hole = false; num++; offsets[output_buffer] += so->output[i].num_components; } state.stream.numDecls = num; HANDLE hJitMgr = swr_screen(pipe->screen)->hJitMgr; ctx->vs->soFunc[info->mode] = JitCompileStreamout(hJitMgr, state); debug_printf("so shader %p\n", ctx->vs->soFunc[info->mode]); assert(ctx->vs->soFunc[info->mode] && "Error: SoShader = NULL"); } ctx->api.pfnSwrSetSoFunc(ctx->swrContext, ctx->vs->soFunc[info->mode], 0); } struct swr_vertex_element_state *velems = ctx->velems; if (info->primitive_restart) velems->fsState.cutIndex = info->restart_index; else velems->fsState.cutIndex = 0; velems->fsState.bEnableCutIndex = info->primitive_restart; velems->fsState.bPartialVertexBuffer = (info->min_index > 0); swr_jit_fetch_key key; swr_generate_fetch_key(key, velems); auto search = velems->map.find(key); if (search != velems->map.end()) { velems->fsFunc = search->second; } else { HANDLE hJitMgr = swr_screen(ctx->pipe.screen)->hJitMgr; velems->fsFunc = JitCompileFetch(hJitMgr, velems->fsState); debug_printf("fetch shader %p\n", velems->fsFunc); assert(velems->fsFunc && "Error: FetchShader = NULL"); velems->map.insert(std::make_pair(key, velems->fsFunc)); } ctx->api.pfnSwrSetFetchFunc(ctx->swrContext, velems->fsFunc); /* Set up frontend state * XXX setup provokingVertex & topologyProvokingVertex */ SWR_FRONTEND_STATE feState = {0}; // feState.vsVertexSize seeds the PA size that is used as an interface // between all the shader stages, so it has to be large enough to // incorporate all interfaces between stages // max of gs and vs num_outputs feState.vsVertexSize = ctx->vs->info.base.num_outputs; if (ctx->gs && ctx->gs->info.base.num_outputs > feState.vsVertexSize) { feState.vsVertexSize = ctx->gs->info.base.num_outputs; } if (ctx->vs->info.base.num_outputs) { // gs does not adjust for position in SGV slot at input from vs if (!ctx->gs) feState.vsVertexSize--; } // other (non-SGV) slots start at VERTEX_ATTRIB_START_SLOT feState.vsVertexSize += VERTEX_ATTRIB_START_SLOT; // The PA in the clipper does not handle BE vertex sizes // different from FE. Increase vertexsize only for the cases that needed it // primid needs a slot if (ctx->fs->info.base.uses_primid) feState.vsVertexSize++; // sprite coord enable if (ctx->rasterizer->sprite_coord_enable) feState.vsVertexSize++; if (ctx->rasterizer->flatshade_first) { feState.provokingVertex = {1, 0, 0}; } else { feState.provokingVertex = {2, 1, 2}; } enum pipe_prim_type topology; if (ctx->gs) topology = (pipe_prim_type)ctx->gs->info.base.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM]; else topology = info->mode; switch (topology) { case PIPE_PRIM_TRIANGLE_FAN: feState.topologyProvokingVertex = feState.provokingVertex.triFan; break; case PIPE_PRIM_TRIANGLE_STRIP: case PIPE_PRIM_TRIANGLES: feState.topologyProvokingVertex = feState.provokingVertex.triStripList; break; case PIPE_PRIM_QUAD_STRIP: case PIPE_PRIM_QUADS: if (ctx->rasterizer->flatshade_first) feState.topologyProvokingVertex = 0; else feState.topologyProvokingVertex = 3; break; case PIPE_PRIM_LINES: case PIPE_PRIM_LINE_LOOP: case PIPE_PRIM_LINE_STRIP: feState.topologyProvokingVertex = feState.provokingVertex.lineStripList; break; default: feState.topologyProvokingVertex = 0; } feState.bEnableCutIndex = info->primitive_restart; ctx->api.pfnSwrSetFrontendState(ctx->swrContext, &feState); if (info->index_size) ctx->api.pfnSwrDrawIndexedInstanced(ctx->swrContext, swr_convert_prim_topology(info->mode), info->count, info->instance_count, info->start, info->index_bias, info->start_instance); else ctx->api.pfnSwrDrawInstanced(ctx->swrContext, swr_convert_prim_topology(info->mode), info->count, info->instance_count, info->start, info->start_instance); /* On large client-buffer draw, we used client buffer directly, without * copy. Block until draw is finished. * VMD is an example application that benefits from this. */ if (ctx->dirty & SWR_LARGE_CLIENT_DRAW) { struct swr_screen *screen = swr_screen(pipe->screen); swr_fence_submit(ctx, screen->flush_fence); swr_fence_finish(pipe->screen, NULL, screen->flush_fence, 0); } } static void swr_flush(struct pipe_context *pipe, struct pipe_fence_handle **fence, unsigned flags) { struct swr_context *ctx = swr_context(pipe); struct swr_screen *screen = swr_screen(pipe->screen); struct pipe_surface *cb = ctx->framebuffer.cbufs[0]; /* If the current renderTarget is the display surface, store tiles back to * the surface, in preparation for present (swr_flush_frontbuffer). * Other renderTargets get stored back when attachment changes or * swr_surface_destroy */ if (cb && swr_resource(cb->texture)->display_target) swr_store_dirty_resource(pipe, cb->texture, SWR_TILE_RESOLVED); if (fence) swr_fence_reference(pipe->screen, fence, screen->flush_fence); } void swr_finish(struct pipe_context *pipe) { struct pipe_fence_handle *fence = nullptr; swr_flush(pipe, &fence, 0); swr_fence_finish(pipe->screen, NULL, fence, 0); swr_fence_reference(pipe->screen, &fence, NULL); } /* * Invalidate tiles so they can be reloaded back when needed */ void swr_invalidate_render_target(struct pipe_context *pipe, uint32_t attachment, uint16_t width, uint16_t height) { struct swr_context *ctx = swr_context(pipe); /* grab the rect from the passed in arguments */ swr_update_draw_context(ctx); SWR_RECT full_rect = {0, 0, (int32_t)width, (int32_t)height}; ctx->api.pfnSwrInvalidateTiles(ctx->swrContext, 1 << attachment, full_rect); } /* * Store SWR HotTiles back to renderTarget surface. */ void swr_store_render_target(struct pipe_context *pipe, uint32_t attachment, enum SWR_TILE_STATE post_tile_state) { struct swr_context *ctx = swr_context(pipe); struct swr_draw_context *pDC = &ctx->swrDC; struct SWR_SURFACE_STATE *renderTarget = &pDC->renderTargets[attachment]; /* Only proceed if there's a valid surface to store to */ if (renderTarget->xpBaseAddress) { swr_update_draw_context(ctx); SWR_RECT full_rect = {0, 0, (int32_t)u_minify(renderTarget->width, renderTarget->lod), (int32_t)u_minify(renderTarget->height, renderTarget->lod)}; ctx->api.pfnSwrStoreTiles(ctx->swrContext, 1 << attachment, post_tile_state, full_rect); } } void swr_store_dirty_resource(struct pipe_context *pipe, struct pipe_resource *resource, enum SWR_TILE_STATE post_tile_state) { /* Only store resource if it has been written to */ if (swr_resource(resource)->status & SWR_RESOURCE_WRITE) { struct swr_context *ctx = swr_context(pipe); struct swr_screen *screen = swr_screen(pipe->screen); struct swr_resource *spr = swr_resource(resource); swr_draw_context *pDC = &ctx->swrDC; SWR_SURFACE_STATE *renderTargets = pDC->renderTargets; for (uint32_t i = 0; i < SWR_NUM_ATTACHMENTS; i++) if (renderTargets[i].xpBaseAddress == spr->swr.xpBaseAddress || (spr->secondary.xpBaseAddress && renderTargets[i].xpBaseAddress == spr->secondary.xpBaseAddress)) { swr_store_render_target(pipe, i, post_tile_state); /* Mesa thinks depth/stencil are fused, so we'll never get an * explicit resource for stencil. So, if checking depth, then * also check for stencil. */ if (spr->has_stencil && (i == SWR_ATTACHMENT_DEPTH)) { swr_store_render_target( pipe, SWR_ATTACHMENT_STENCIL, post_tile_state); } /* This fence signals StoreTiles completion */ swr_fence_submit(ctx, screen->flush_fence); break; } } } void swr_draw_init(struct pipe_context *pipe) { pipe->draw_vbo = swr_draw_vbo; pipe->flush = swr_flush; }