/**************************************************************************** * Copyright (C) 2015 Intel Corporation. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. ***************************************************************************/ #include "util/u_memory.h" #include "util/u_inlines.h" #include "util/u_format.h" #include "util/u_atomic.h" extern "C" { #include "util/u_transfer.h" #include "util/u_surface.h" } #include "swr_context.h" #include "swr_memory.h" #include "swr_screen.h" #include "swr_resource.h" #include "swr_scratch.h" #include "swr_query.h" #include "swr_fence.h" #include "api.h" #include "backend.h" static struct pipe_surface * swr_create_surface(struct pipe_context *pipe, struct pipe_resource *pt, const struct pipe_surface *surf_tmpl) { struct pipe_surface *ps; ps = CALLOC_STRUCT(pipe_surface); if (ps) { pipe_reference_init(&ps->reference, 1); pipe_resource_reference(&ps->texture, pt); ps->context = pipe; ps->format = surf_tmpl->format; if (pt->target != PIPE_BUFFER) { assert(surf_tmpl->u.tex.level <= pt->last_level); ps->width = u_minify(pt->width0, surf_tmpl->u.tex.level); ps->height = u_minify(pt->height0, surf_tmpl->u.tex.level); ps->u.tex.level = surf_tmpl->u.tex.level; ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer; ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer; if (ps->u.tex.first_layer != ps->u.tex.last_layer) { debug_printf("creating surface with multiple layers, rendering " "to first layer only\n"); } } else { /* setting width as number of elements should get us correct * renderbuffer width */ ps->width = surf_tmpl->u.buf.last_element - surf_tmpl->u.buf.first_element + 1; ps->height = pt->height0; ps->u.buf.first_element = surf_tmpl->u.buf.first_element; ps->u.buf.last_element = surf_tmpl->u.buf.last_element; assert(ps->u.buf.first_element <= ps->u.buf.last_element); assert(ps->u.buf.last_element < ps->width); } } return ps; } static void swr_surface_destroy(struct pipe_context *pipe, struct pipe_surface *surf) { assert(surf->texture); struct pipe_resource *resource = surf->texture; /* If the resource has been drawn to, store tiles. */ swr_store_dirty_resource(pipe, resource, SWR_TILE_RESOLVED); pipe_resource_reference(&resource, NULL); FREE(surf); } static void * swr_transfer_map(struct pipe_context *pipe, struct pipe_resource *resource, unsigned level, unsigned usage, const struct pipe_box *box, struct pipe_transfer **transfer) { struct swr_screen *screen = swr_screen(pipe->screen); struct swr_resource *spr = swr_resource(resource); struct pipe_transfer *pt; enum pipe_format format = resource->format; assert(resource); assert(level <= resource->last_level); /* If mapping an attached rendertarget, store tiles to surface and set * postStoreTileState to SWR_TILE_INVALID so tiles get reloaded on next use * and nothing needs to be done at unmap. */ swr_store_dirty_resource(pipe, resource, SWR_TILE_INVALID); if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) { /* If resource is in use, finish fence before mapping. * Unless requested not to block, then if not done return NULL map */ if (usage & PIPE_TRANSFER_DONTBLOCK) { if (swr_is_fence_pending(screen->flush_fence)) return NULL; } else { if (spr->status) { /* But, if there's no fence pending, submit one. * XXX: Remove once draw timestamps are finished. */ if (!swr_is_fence_pending(screen->flush_fence)) swr_fence_submit(swr_context(pipe), screen->flush_fence); swr_fence_finish(pipe->screen, NULL, screen->flush_fence, 0); swr_resource_unused(resource); } } } pt = CALLOC_STRUCT(pipe_transfer); if (!pt) return NULL; pipe_resource_reference(&pt->resource, resource); pt->level = level; pt->box = *box; pt->stride = spr->row_stride[level]; pt->layer_stride = spr->img_stride[level]; /* if we're mapping the depth/stencil, copy in stencil */ if (spr->base.format == PIPE_FORMAT_Z24_UNORM_S8_UINT && spr->has_stencil) { for (unsigned i = 0; i < spr->alignedWidth * spr->alignedHeight; i++) { spr->swr.pBaseAddress[4 * i + 3] = spr->secondary.pBaseAddress[i]; } } else if (spr->base.format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT && spr->has_stencil) { for (unsigned i = 0; i < spr->alignedWidth * spr->alignedHeight; i++) { spr->swr.pBaseAddress[8 * i + 4] = spr->secondary.pBaseAddress[i]; } } unsigned offset = box->z * pt->layer_stride + util_format_get_nblocksy(format, box->y) * pt->stride + util_format_get_stride(format, box->x); *transfer = pt; return spr->swr.pBaseAddress + offset + spr->mip_offsets[level]; } static void swr_transfer_unmap(struct pipe_context *pipe, struct pipe_transfer *transfer) { assert(transfer->resource); struct swr_resource *res = swr_resource(transfer->resource); /* if we're mapping the depth/stencil, copy out stencil */ if (res->base.format == PIPE_FORMAT_Z24_UNORM_S8_UINT && res->has_stencil) { for (unsigned i = 0; i < res->alignedWidth * res->alignedHeight; i++) { res->secondary.pBaseAddress[i] = res->swr.pBaseAddress[4 * i + 3]; } } else if (res->base.format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT && res->has_stencil) { for (unsigned i = 0; i < res->alignedWidth * res->alignedHeight; i++) { res->secondary.pBaseAddress[i] = res->swr.pBaseAddress[8 * i + 4]; } } pipe_resource_reference(&transfer->resource, NULL); FREE(transfer); } static void swr_resource_copy(struct pipe_context *pipe, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { struct swr_screen *screen = swr_screen(pipe->screen); /* If either the src or dst is a renderTarget, store tiles before copy */ swr_store_dirty_resource(pipe, src, SWR_TILE_RESOLVED); swr_store_dirty_resource(pipe, dst, SWR_TILE_RESOLVED); swr_fence_finish(pipe->screen, NULL, screen->flush_fence, 0); swr_resource_unused(src); swr_resource_unused(dst); if ((dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) || (dst->target != PIPE_BUFFER && src->target != PIPE_BUFFER)) { util_resource_copy_region( pipe, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box); return; } debug_printf("unhandled swr_resource_copy\n"); } static void swr_blit(struct pipe_context *pipe, const struct pipe_blit_info *blit_info) { struct swr_context *ctx = swr_context(pipe); struct pipe_blit_info info = *blit_info; if (blit_info->render_condition_enable && !swr_check_render_cond(pipe)) return; if (info.src.resource->nr_samples > 1 && info.dst.resource->nr_samples <= 1 && !util_format_is_depth_or_stencil(info.src.resource->format) && !util_format_is_pure_integer(info.src.resource->format)) { debug_printf("swr: color resolve unimplemented\n"); return; } if (util_try_blit_via_copy_region(pipe, &info)) { return; /* done */ } if (info.mask & PIPE_MASK_S) { debug_printf("swr: cannot blit stencil, skipping\n"); info.mask &= ~PIPE_MASK_S; } if (!util_blitter_is_blit_supported(ctx->blitter, &info)) { debug_printf("swr: blit unsupported %s -> %s\n", util_format_short_name(info.src.resource->format), util_format_short_name(info.dst.resource->format)); return; } /* XXX turn off occlusion and streamout queries */ util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vertex_buffer); util_blitter_save_vertex_elements(ctx->blitter, (void *)ctx->velems); util_blitter_save_vertex_shader(ctx->blitter, (void *)ctx->vs); /*util_blitter_save_geometry_shader(ctx->blitter, (void*)ctx->gs);*/ util_blitter_save_so_targets( ctx->blitter, ctx->num_so_targets, (struct pipe_stream_output_target **)ctx->so_targets); util_blitter_save_rasterizer(ctx->blitter, (void *)ctx->rasterizer); util_blitter_save_viewport(ctx->blitter, &ctx->viewport); util_blitter_save_scissor(ctx->blitter, &ctx->scissor); util_blitter_save_fragment_shader(ctx->blitter, ctx->fs); util_blitter_save_blend(ctx->blitter, (void *)ctx->blend); util_blitter_save_depth_stencil_alpha(ctx->blitter, (void *)ctx->depth_stencil); util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref); util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask); util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer); util_blitter_save_fragment_sampler_states( ctx->blitter, ctx->num_samplers[PIPE_SHADER_FRAGMENT], (void **)ctx->samplers[PIPE_SHADER_FRAGMENT]); util_blitter_save_fragment_sampler_views( ctx->blitter, ctx->num_sampler_views[PIPE_SHADER_FRAGMENT], ctx->sampler_views[PIPE_SHADER_FRAGMENT]); util_blitter_save_render_condition(ctx->blitter, ctx->render_cond_query, ctx->render_cond_cond, ctx->render_cond_mode); util_blitter_blit(ctx->blitter, &info); } static void swr_destroy(struct pipe_context *pipe) { struct swr_context *ctx = swr_context(pipe); struct swr_screen *screen = swr_screen(pipe->screen); if (ctx->blitter) util_blitter_destroy(ctx->blitter); /* Idle core before deleting context */ SwrWaitForIdle(ctx->swrContext); for (unsigned i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { pipe_surface_reference(&ctx->framebuffer.cbufs[i], NULL); } pipe_surface_reference(&ctx->framebuffer.zsbuf, NULL); for (unsigned i = 0; i < ARRAY_SIZE(ctx->sampler_views[0]); i++) { pipe_sampler_view_reference(&ctx->sampler_views[PIPE_SHADER_FRAGMENT][i], NULL); } for (unsigned i = 0; i < ARRAY_SIZE(ctx->sampler_views[0]); i++) { pipe_sampler_view_reference(&ctx->sampler_views[PIPE_SHADER_VERTEX][i], NULL); } if (ctx->swrContext) SwrDestroyContext(ctx->swrContext); delete ctx->blendJIT; swr_destroy_scratch_buffers(ctx); /* Only update screen->pipe if current context is being destroyed */ assert(screen); if (screen->pipe == pipe) screen->pipe = NULL; FREE(ctx); } static void swr_render_condition(struct pipe_context *pipe, struct pipe_query *query, boolean condition, uint mode) { struct swr_context *ctx = swr_context(pipe); ctx->render_cond_query = query; ctx->render_cond_mode = mode; ctx->render_cond_cond = condition; } static void swr_UpdateStats(HANDLE hPrivateContext, const SWR_STATS *pStats) { swr_draw_context *pDC = (swr_draw_context*)hPrivateContext; if (!pDC) return; struct swr_query_result *pqr = (struct swr_query_result *)pDC->pStats; SWR_STATS *pSwrStats = &pqr->core; pSwrStats->DepthPassCount += pStats->DepthPassCount; pSwrStats->PsInvocations += pStats->PsInvocations; pSwrStats->CsInvocations += pStats->CsInvocations; } static void swr_UpdateStatsFE(HANDLE hPrivateContext, const SWR_STATS_FE *pStats) { swr_draw_context *pDC = (swr_draw_context*)hPrivateContext; if (!pDC) return; struct swr_query_result *pqr = (struct swr_query_result *)pDC->pStats; SWR_STATS_FE *pSwrStats = &pqr->coreFE; p_atomic_add(&pSwrStats->IaVertices, pStats->IaVertices); p_atomic_add(&pSwrStats->IaPrimitives, pStats->IaPrimitives); p_atomic_add(&pSwrStats->VsInvocations, pStats->VsInvocations); p_atomic_add(&pSwrStats->HsInvocations, pStats->HsInvocations); p_atomic_add(&pSwrStats->DsInvocations, pStats->DsInvocations); p_atomic_add(&pSwrStats->GsInvocations, pStats->GsInvocations); p_atomic_add(&pSwrStats->CInvocations, pStats->CInvocations); p_atomic_add(&pSwrStats->CPrimitives, pStats->CPrimitives); p_atomic_add(&pSwrStats->GsPrimitives, pStats->GsPrimitives); for (unsigned i = 0; i < 4; i++) { p_atomic_add(&pSwrStats->SoPrimStorageNeeded[i], pStats->SoPrimStorageNeeded[i]); p_atomic_add(&pSwrStats->SoNumPrimsWritten[i], pStats->SoNumPrimsWritten[i]); } } struct pipe_context * swr_create_context(struct pipe_screen *p_screen, void *priv, unsigned flags) { struct swr_context *ctx = CALLOC_STRUCT(swr_context); ctx->blendJIT = new std::unordered_map; SWR_CREATECONTEXT_INFO createInfo; memset(&createInfo, 0, sizeof(createInfo)); createInfo.privateStateSize = sizeof(swr_draw_context); createInfo.pfnLoadTile = swr_LoadHotTile; createInfo.pfnStoreTile = swr_StoreHotTile; createInfo.pfnClearTile = swr_StoreHotTileClear; createInfo.pfnUpdateStats = swr_UpdateStats; createInfo.pfnUpdateStatsFE = swr_UpdateStatsFE; ctx->swrContext = SwrCreateContext(&createInfo); /* Init Load/Store/ClearTiles Tables */ swr_InitMemoryModule(); InitBackendFuncTables(); if (ctx->swrContext == NULL) goto fail; ctx->pipe.screen = p_screen; ctx->pipe.destroy = swr_destroy; ctx->pipe.priv = priv; ctx->pipe.create_surface = swr_create_surface; ctx->pipe.surface_destroy = swr_surface_destroy; ctx->pipe.transfer_map = swr_transfer_map; ctx->pipe.transfer_unmap = swr_transfer_unmap; ctx->pipe.transfer_flush_region = u_default_transfer_flush_region; ctx->pipe.buffer_subdata = u_default_buffer_subdata; ctx->pipe.texture_subdata = u_default_texture_subdata; ctx->pipe.resource_copy_region = swr_resource_copy; ctx->pipe.render_condition = swr_render_condition; swr_state_init(&ctx->pipe); swr_clear_init(&ctx->pipe); swr_draw_init(&ctx->pipe); swr_query_init(&ctx->pipe); ctx->pipe.blit = swr_blit; ctx->blitter = util_blitter_create(&ctx->pipe); if (!ctx->blitter) goto fail; swr_init_scratch_buffers(ctx); return &ctx->pipe; fail: /* Should really validate the init steps and fail gracefully */ swr_destroy(&ctx->pipe); return NULL; }