/**************************************************************************** * Copyright (C) 2015 Intel Corporation. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. ***************************************************************************/ #include "swr_context.h" #include "swr_query.h" static void swr_clear(struct pipe_context *pipe, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { struct swr_context *ctx = swr_context(pipe); struct pipe_framebuffer_state *fb = &ctx->framebuffer; UINT clearMask = 0; unsigned layers = 0; if (!swr_check_render_cond(pipe)) return; swr_update_derived(pipe); if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) { for (unsigned i = 0; i < fb->nr_cbufs; ++i) if (fb->cbufs[i] && (buffers & (PIPE_CLEAR_COLOR0 << i))) { clearMask |= (SWR_ATTACHMENT_COLOR0_BIT << i); layers = std::max(layers, fb->cbufs[i]->u.tex.last_layer - fb->cbufs[i]->u.tex.first_layer + 1u); } } if (buffers & PIPE_CLEAR_DEPTH && fb->zsbuf) { clearMask |= SWR_ATTACHMENT_DEPTH_BIT; layers = std::max(layers, fb->zsbuf->u.tex.last_layer - fb->zsbuf->u.tex.first_layer + 1u); } if (buffers & PIPE_CLEAR_STENCIL && fb->zsbuf) { clearMask |= SWR_ATTACHMENT_STENCIL_BIT; layers = std::max(layers, fb->zsbuf->u.tex.last_layer - fb->zsbuf->u.tex.first_layer + 1u); } #if 0 // XXX HACK, override clear color alpha. On ubuntu, clears are // transparent. ((union pipe_color_union *)color)->f[3] = 1.0; /* cast off your const'd-ness */ #endif SWR_RECT clear_rect; /* If enabled, clear to scissor; otherwise clear full surface */ if (ctx->rasterizer && ctx->rasterizer->scissor) { clear_rect = ctx->swr_scissor; } else { clear_rect = {0, 0, (int32_t)fb->width, (int32_t)fb->height}; } for (unsigned i = 0; i < layers; ++i) { swr_update_draw_context(ctx); SwrClearRenderTarget(ctx->swrContext, clearMask, i, color->f, depth, stencil, clear_rect); // Mask out the attachments that are out of layers. if (fb->zsbuf && (fb->zsbuf->u.tex.last_layer <= fb->zsbuf->u.tex.first_layer + i)) clearMask &= ~(SWR_ATTACHMENT_DEPTH_BIT | SWR_ATTACHMENT_STENCIL_BIT); for (unsigned c = 0; c < fb->nr_cbufs; ++c) { const struct pipe_surface *sf = fb->cbufs[c]; if (sf && (sf->u.tex.last_layer <= sf->u.tex.first_layer + i)) clearMask &= ~(SWR_ATTACHMENT_COLOR0_BIT << c); } } } #if 0 // XXX, these don't get called. how to get these called? Do we need // them? Docs? static void swr_clear_render_target(struct pipe_context *pipe, struct pipe_surface *ps, const union pipe_color_union *color, unsigned x, unsigned y, unsigned w, unsigned h, bool render_condition_enabled) { struct swr_context *ctx = swr_context(pipe); fprintf(stderr, "SWR swr_clear_render_target!\n"); ctx->dirty |= SWR_NEW_FRAMEBUFFER | SWR_NEW_SCISSOR; } static void swr_clear_depth_stencil(struct pipe_context *pipe, struct pipe_surface *ps, unsigned buffers, double depth, unsigned stencil, unsigned x, unsigned y, unsigned w, unsigned h, bool render_condition_enabled) { struct swr_context *ctx = swr_context(pipe); fprintf(stderr, "SWR swr_clear_depth_stencil!\n"); ctx->dirty |= SWR_NEW_FRAMEBUFFER | SWR_NEW_SCISSOR; } static void swr_clear_buffer(struct pipe_context *pipe, struct pipe_resource *res, unsigned offset, unsigned size, const void *data, int data_size) { fprintf(stderr, "SWR swr_clear_buffer!\n"); struct swr_context *ctx = swr_context(pipe); struct swr_resource *buf = swr_resource(res); union pipe_color_union color; enum pipe_format dst_fmt; unsigned width, height, elements; assert(res->target == PIPE_BUFFER); assert(buf); assert(size % data_size == 0); SWR_SURFACE_STATE &swr_buffer = buf->swr; ctx->dirty |= SWR_NEW_FRAMEBUFFER | SWR_NEW_SCISSOR; } #endif void swr_clear_init(struct pipe_context *pipe) { pipe->clear = swr_clear; #if 0 // XXX, these don't get called. how to get these called? Do we need // them? Docs? pipe->clear_render_target = swr_clear_render_target; pipe->clear_depth_stencil = swr_clear_depth_stencil; pipe->clear_buffer = swr_clear_buffer; #endif }