# Copyright (C) 2016 Intel Corporation. All Rights Reserved. # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # the rights to use, copy, modify, merge, publish, distribute, sublicense, # and/or sell copies of the Software, and to permit persons to whom the # Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice (including the next # paragraph) shall be included in all copies or substantial portions of the # Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS # IN THE SOFTWARE. # # Provides definitions for events. enum GroupType { APIClearRenderTarget, APIDraw, APIDrawWakeAllThreads, APIDrawIndexed, APIDispatch, APIStoreTiles, APIGetDrawContext, APISync, APIWaitForIdle, FEProcessDraw, FEProcessDrawIndexed, FEFetchShader, FEVertexShader, FEHullShader, FETessellation, FEDomainShader, FEGeometryShader, FEStreamout, FEPAAssemble, FEBinPoints, FEBinLines, FEBinTriangles, FETriangleSetup, FEViewportCull, FEGuardbandClip, FEClipPoints, FEClipLines, FEClipTriangles, FECullZeroAreaAndBackface, FECullBetweenCenters, FEProcessStoreTiles, FEProcessInvalidateTiles, WorkerWorkOnFifoBE, WorkerFoundWork, BELoadTiles, BEDispatch, BEClear, BERasterizeLine, BERasterizeTriangle, BETriangleSetup, BEStepSetup, BECullZeroArea, BEEmptyTriangle, BETrivialAccept, BETrivialReject, BERasterizePartial, BEPixelBackend, BESetup, BEBarycentric, BEEarlyDepthTest, BEPixelShader, BESingleSampleBackend, BEPixelRateBackend, BESampleRateBackend, BENullBackend, BELateDepthTest, BEOutputMerger, BEStoreTiles, BEEndTile, WorkerWaitForThreadEvent, }; event Start { GroupType type; uint32_t id; }; event End { GroupType type; uint32_t count; }; event ThreadStartApiEvent { }; event ThreadStartWorkerEvent { }; event DrawInstancedEvent { uint32_t drawId; uint32_t topology; uint32_t numVertices; int32_t startVertex; uint32_t numInstances; uint32_t startInstance; }; event DrawIndexedInstancedEvent { uint32_t drawId; uint32_t topology; uint32_t numIndices; int32_t indexOffset; int32_t baseVertex; uint32_t numInstances; uint32_t startInstance; }; event DispatchEvent { uint32_t drawId; uint32_t threadGroupCountX; uint32_t threadGroupCountY; uint32_t threadGroupCountZ; }; event FrameEndEvent { uint32_t frameId; uint32_t nextDrawId; }; event FrontendStatsEvent { uint32_t drawId; uint64_t IaVertices; uint64_t IaPrimitives; uint64_t VsInvocations; uint64_t HsInvocations; uint64_t DsInvocations; uint64_t GsInvocations; uint64_t GsPrimitives; uint64_t CInvocations; uint64_t CPrimitives; uint64_t SoPrimStorageNeeded0; uint64_t SoPrimStorageNeeded1; uint64_t SoPrimStorageNeeded2; uint64_t SoPrimStorageNeeded3; uint64_t SoNumPrimsWritten0; uint64_t SoNumPrimsWritten1; uint64_t SoNumPrimsWritten2; uint64_t SoNumPrimsWritten3; }; event BackendStatsEvent { uint32_t drawId; uint64_t DepthPassCount; uint64_t PsInvocations; uint64_t CsInvocations; }; event EarlyDepthStencilInfoSingleSample { uint64_t depthPassMask; uint64_t stencilPassMask; uint64_t coverageMask; }; event EarlyDepthStencilInfoSampleRate { uint64_t depthPassMask; uint64_t stencilPassMask; uint64_t coverageMask; }; event EarlyDepthStencilInfoNullPS { uint64_t depthPassMask; uint64_t stencilPassMask; uint64_t coverageMask; }; event LateDepthStencilInfoSingleSample { uint64_t depthPassMask; uint64_t stencilPassMask; uint64_t coverageMask; }; event LateDepthStencilInfoSampleRate { uint64_t depthPassMask; uint64_t stencilPassMask; uint64_t coverageMask; }; event LateDepthStencilInfoNullPS { uint64_t depthPassMask; uint64_t stencilPassMask; uint64_t coverageMask; }; event EarlyDepthInfoPixelRate { uint64_t depthPassCount; uint64_t activeLanes; }; event LateDepthInfoPixelRate { uint64_t depthPassCount; uint64_t activeLanes; }; event BackendDrawEndEvent { uint32_t drawId; }; event FrontendDrawEndEvent { uint32_t drawId; }; event EarlyZSingleSample { uint32_t drawId; uint64_t passCount; uint64_t failCount; uint64_t testCount; }; event LateZSingleSample { uint32_t drawId; uint64_t passCount; uint64_t failCount; uint64_t testCount; }; event EarlyStencilSingleSample { uint32_t drawId; uint64_t passCount; uint64_t failCount; uint64_t testCount; }; event LateStencilSingleSample { uint32_t drawId; uint64_t passCount; uint64_t failCount; uint64_t testCount; }; event EarlyZSampleRate { uint32_t drawId; uint64_t passCount; uint64_t failCount; uint64_t testCount; }; event LateZSampleRate { uint32_t drawId; uint64_t passCount; uint64_t failCount; uint64_t testCount; }; event EarlyStencilSampleRate { uint32_t drawId; uint64_t passCount; uint64_t failCount; uint64_t testCount; }; event LateStencilSampleRate { uint32_t drawId; uint64_t passCount; uint64_t failCount; uint64_t testCount; }; event EarlyZNullPS { uint32_t drawId; uint64_t passCount; uint64_t failCount; uint64_t testCount; }; event EarlyStencilNullPS { uint32_t drawId; uint64_t passCount; uint64_t failCount; uint64_t testCount; }; event EarlyZPixelRate { uint32_t drawId; uint64_t passCount; uint64_t failCount; uint64_t testCount; }; event LateZPixelRate { uint32_t drawId; uint64_t passCount; uint64_t failCount; uint64_t testCount; }; event EarlyOmZ { uint32_t drawId; uint64_t passCount; uint64_t failCount; uint64_t testCount; }; event EarlyOmStencil { uint32_t drawId; uint64_t passCount; uint64_t failCount; uint64_t testCount; }; event LateOmZ { uint32_t drawId; uint64_t passCount; uint64_t failCount; uint64_t testCount; }; event LateOmStencil { uint32_t drawId; uint64_t passCount; uint64_t failCount; uint64_t testCount; }; event GSPrimInfo { uint64_t inputPrimCount; uint64_t primGeneratedCount; uint64_t vertsInput; }; event GSInputPrims { uint32_t drawId; uint64_t inputPrimCount; }; event GSPrimsGen { uint32_t drawId; uint64_t primGeneratedCount; }; event GSVertsInput { uint32_t drawId; uint64_t vertsInput; }; event ClipVertexCount { uint64_t vertsPerPrim; uint64_t primMask; }; //REMOVE AND REPLACE event FlushVertClip { uint32_t drawId; }; event VertsClipped { uint32_t drawId; uint64_t clipCount; }; event TessPrimCount { uint64_t primCount; }; //REMOVE AND REPLACE event TessPrimFlush { uint32_t drawId; }; event TessPrims { uint32_t drawId; uint64_t primCount; };