/********************************************************** * Copyright 2008-2009 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #ifndef SVGA_TGSI_H #define SVGA_TGSI_H #include "pipe/p_compiler.h" #include "svga3d_reg.h" #define MAX_VGPU10_ADDR_REGS 2 struct svga_compile_key; struct svga_context; struct svga_shader; struct svga_shader_variant; /* TGSI doesn't provide use with VS input semantics (they're actually * pretty meaningless), so we just generate some plausible ones here. * This is called both from within the TGSI translator and when * building vdecls to ensure they match up. * * The real use of this information is matching vertex elements to * fragment shader inputs in the case where vertex shader is disabled. */ static inline void svga_generate_vdecl_semantics( unsigned idx, unsigned *usage, unsigned *usage_index ) { if (idx == 0) { *usage = SVGA3D_DECLUSAGE_POSITION; *usage_index = 0; } else { *usage = SVGA3D_DECLUSAGE_TEXCOORD; *usage_index = idx - 1; } } struct svga_shader_variant * svga_tgsi_vgpu9_translate(const struct svga_shader *shader, const struct svga_compile_key *key, unsigned unit); struct svga_shader_variant * svga_tgsi_vgpu10_translate(struct svga_context *svga, const struct svga_shader *shader, const struct svga_compile_key *key, unsigned unit); boolean svga_shader_verify(const uint32_t *tokens, unsigned nr_tokens); #endif