/********************************************************** * Copyright 2008-2009 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #ifndef SVGA_SCREEN_H #define SVGA_SCREEN_H #include "pipe/p_screen.h" #include "os/os_thread.h" #include "svga_screen_cache.h" struct svga_winsys_screen; struct svga_winsys_context; struct SVGACmdMemory; /** * Subclass of pipe_screen */ struct svga_screen { struct pipe_screen screen; struct svga_winsys_screen *sws; SVGA3dHardwareVersion hw_version; /** Device caps */ boolean haveProvokingVertex; boolean haveLineStipple, haveLineSmooth; float maxLineWidth, maxLineWidthAA; float maxPointSize; unsigned max_color_buffers; unsigned max_const_buffers; unsigned ms_samples; struct { boolean force_level_surface_view; boolean force_surface_view; boolean no_surface_view; boolean force_sampler_view; boolean no_sampler_view; } debug; unsigned texture_timestamp; pipe_mutex tex_mutex; pipe_mutex swc_mutex; /* Used for buffer uploads */ /* which formats to translate depth formats into */ struct { enum SVGA3dSurfaceFormat z16; /* note gallium order */ enum SVGA3dSurfaceFormat x8z24; enum SVGA3dSurfaceFormat s8z24; } depth; struct svga_host_surface_cache cache; /** HUD counters */ struct { /** Memory used by all resources (buffers and surfaces) */ uint64_t total_resource_bytes; uint64_t num_resources; } hud; }; #ifndef DEBUG /** cast wrapper */ static inline struct svga_screen * svga_screen(struct pipe_screen *pscreen) { return (struct svga_screen *) pscreen; } #else struct svga_screen * svga_screen(struct pipe_screen *screen); #endif #endif /* SVGA_SCREEN_H */