/********************************************************** * Copyright 2008-2015 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #include "pipe/p_state.h" #include "pipe/p_context.h" #include "util/u_bitmask.h" #include "util/u_memory.h" #include "svga_cmd.h" #include "svga_context.h" #include "svga_screen.h" #include "svga_resource_buffer.h" #include "svga_winsys.h" #include "svga_debug.h" /* Fixme: want a public base class for all pipe structs, even if there * isn't much in them. */ struct pipe_query { int dummy; }; struct svga_query { struct pipe_query base; unsigned type; /**< PIPE_QUERY_x or SVGA_QUERY_x */ SVGA3dQueryType svga_type; /**< SVGA3D_QUERYTYPE_x or unused */ unsigned id; /** Per-context query identifier */ struct pipe_fence_handle *fence; /** For PIPE_QUERY_OCCLUSION_COUNTER / SVGA3D_QUERYTYPE_OCCLUSION */ /* For VGPU9 */ struct svga_winsys_buffer *hwbuf; volatile SVGA3dQueryResult *queryResult; /** For VGPU10 */ struct svga_winsys_gb_query *gb_query; SVGA3dDXQueryFlags flags; unsigned offset; /**< offset to the gb_query memory */ struct pipe_query *predicate; /** The associated query that can be used for predicate */ /** For non-GPU SVGA_QUERY_x queries */ uint64_t begin_count, end_count; }; /** cast wrapper */ static inline struct svga_query * svga_query(struct pipe_query *q) { return (struct svga_query *)q; } /** * VGPU9 */ static boolean svga_get_query_result(struct pipe_context *pipe, struct pipe_query *q, boolean wait, union pipe_query_result *result); static enum pipe_error define_query_vgpu9(struct svga_context *svga, struct svga_query *sq) { struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws; sq->hwbuf = svga_winsys_buffer_create(svga, 1, SVGA_BUFFER_USAGE_PINNED, sizeof *sq->queryResult); if (!sq->hwbuf) return PIPE_ERROR_OUT_OF_MEMORY; sq->queryResult = (SVGA3dQueryResult *) sws->buffer_map(sws, sq->hwbuf, PIPE_TRANSFER_WRITE); if (!sq->queryResult) { sws->buffer_destroy(sws, sq->hwbuf); return PIPE_ERROR_OUT_OF_MEMORY; } sq->queryResult->totalSize = sizeof *sq->queryResult; sq->queryResult->state = SVGA3D_QUERYSTATE_NEW; /* We request the buffer to be pinned and assume it is always mapped. * The reason is that we don't want to wait for fences when checking the * query status. */ sws->buffer_unmap(sws, sq->hwbuf); return PIPE_OK; } static enum pipe_error begin_query_vgpu9(struct svga_context *svga, struct svga_query *sq) { struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws; enum pipe_error ret = PIPE_OK; if (sq->queryResult->state == SVGA3D_QUERYSTATE_PENDING) { /* The application doesn't care for the pending query result. * We cannot let go of the existing buffer and just get a new one * because its storage may be reused for other purposes and clobbered * by the host when it determines the query result. So the only * option here is to wait for the existing query's result -- not a * big deal, given that no sane application would do this. */ uint64_t result; svga_get_query_result(&svga->pipe, &sq->base, TRUE, (void*)&result); assert(sq->queryResult->state != SVGA3D_QUERYSTATE_PENDING); } sq->queryResult->state = SVGA3D_QUERYSTATE_NEW; sws->fence_reference(sws, &sq->fence, NULL); ret = SVGA3D_BeginQuery(svga->swc, sq->svga_type); if (ret != PIPE_OK) { svga_context_flush(svga, NULL); ret = SVGA3D_BeginQuery(svga->swc, sq->svga_type); } return ret; } static enum pipe_error end_query_vgpu9(struct svga_context *svga, struct svga_query *sq) { enum pipe_error ret = PIPE_OK; /* Set to PENDING before sending EndQuery. */ sq->queryResult->state = SVGA3D_QUERYSTATE_PENDING; ret = SVGA3D_EndQuery(svga->swc, sq->svga_type, sq->hwbuf); if (ret != PIPE_OK) { svga_context_flush(svga, NULL); ret = SVGA3D_EndQuery(svga->swc, sq->svga_type, sq->hwbuf); } return ret; } static boolean get_query_result_vgpu9(struct svga_context *svga, struct svga_query *sq, boolean wait, uint64_t *result) { struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws; enum pipe_error ret; SVGA3dQueryState state; if (!sq->fence) { /* The query status won't be updated by the host unless * SVGA_3D_CMD_WAIT_FOR_QUERY is emitted. Unfortunately this will cause * a synchronous wait on the host. */ ret = SVGA3D_WaitForQuery(svga->swc, sq->svga_type, sq->hwbuf); if (ret != PIPE_OK) { svga_context_flush(svga, NULL); ret = SVGA3D_WaitForQuery(svga->swc, sq->svga_type, sq->hwbuf); } assert (ret == PIPE_OK); svga_context_flush(svga, &sq->fence); assert(sq->fence); } state = sq->queryResult->state; if (state == SVGA3D_QUERYSTATE_PENDING) { if (!wait) return FALSE; sws->fence_finish(sws, sq->fence, PIPE_TIMEOUT_INFINITE, SVGA_FENCE_FLAG_QUERY); state = sq->queryResult->state; } assert(state == SVGA3D_QUERYSTATE_SUCCEEDED || state == SVGA3D_QUERYSTATE_FAILED); *result = (uint64_t)sq->queryResult->result32; return TRUE; } /** * VGPU10 * * There is one query mob allocated for each context to be shared by all * query types. The mob is used to hold queries's state and result. Since * each query result type is of different length, to ease the query allocation * management, the mob is divided into memory blocks. Each memory block * will hold queries of the same type. Multiple memory blocks can be allocated * for a particular query type. * * Currently each memory block is of 184 bytes. We support up to 128 * memory blocks. The query memory size is arbitrary right now. * Each occlusion query takes about 8 bytes. One memory block can accomodate * 23 occlusion queries. 128 of those blocks can support up to 2944 occlusion * queries. That seems reasonable for now. If we think this limit is * not enough, we can increase the limit or try to grow the mob in runtime. * Note, SVGA device does not impose one mob per context for queries, * we could allocate multiple mobs for queries; however, wddm KMD does not * currently support that. * * Also note that the GL guest driver does not issue any of the * following commands: DXMoveQuery, DXBindAllQuery & DXReadbackAllQuery. */ #define SVGA_QUERY_MEM_BLOCK_SIZE (sizeof(SVGADXQueryResultUnion) * 2) #define SVGA_QUERY_MEM_SIZE (128 * SVGA_QUERY_MEM_BLOCK_SIZE) struct svga_qmem_alloc_entry { unsigned start_offset; /* start offset of the memory block */ unsigned block_index; /* block index of the memory block */ unsigned query_size; /* query size in this memory block */ unsigned nquery; /* number of queries allocated */ struct util_bitmask *alloc_mask; /* allocation mask */ struct svga_qmem_alloc_entry *next; /* next memory block */ }; /** * Allocate a memory block from the query object memory * \return -1 if out of memory, else index of the query memory block */ static int allocate_query_block(struct svga_context *svga) { int index; unsigned offset; /* Find the next available query block */ index = util_bitmask_add(svga->gb_query_alloc_mask); if (index == UTIL_BITMASK_INVALID_INDEX) return -1; offset = index * SVGA_QUERY_MEM_BLOCK_SIZE; if (offset >= svga->gb_query_len) { unsigned i; /** * All the memory blocks are allocated, lets see if there is * any empty memory block around that can be freed up. */ index = -1; for (i = 0; i < SVGA3D_QUERYTYPE_MAX && index == -1; i++) { struct svga_qmem_alloc_entry *alloc_entry; struct svga_qmem_alloc_entry *prev_alloc_entry = NULL; alloc_entry = svga->gb_query_map[i]; while (alloc_entry && index == -1) { if (alloc_entry->nquery == 0) { /* This memory block is empty, it can be recycled. */ if (prev_alloc_entry) { prev_alloc_entry->next = alloc_entry->next; } else { svga->gb_query_map[i] = alloc_entry->next; } index = alloc_entry->block_index; } else { prev_alloc_entry = alloc_entry; alloc_entry = alloc_entry->next; } } } } return index; } /** * Allocate a slot in the specified memory block. * All slots in this memory block are of the same size. * * \return -1 if out of memory, else index of the query slot */ static int allocate_query_slot(struct svga_context *svga, struct svga_qmem_alloc_entry *alloc) { int index; unsigned offset; /* Find the next available slot */ index = util_bitmask_add(alloc->alloc_mask); if (index == UTIL_BITMASK_INVALID_INDEX) return -1; offset = index * alloc->query_size; if (offset >= SVGA_QUERY_MEM_BLOCK_SIZE) return -1; alloc->nquery++; return index; } /** * Deallocate the specified slot in the memory block. * If all slots are freed up, then deallocate the memory block * as well, so it can be allocated for other query type */ static void deallocate_query_slot(struct svga_context *svga, struct svga_qmem_alloc_entry *alloc, unsigned index) { assert(index != UTIL_BITMASK_INVALID_INDEX); util_bitmask_clear(alloc->alloc_mask, index); alloc->nquery--; /** * Don't worry about deallocating the empty memory block here. * The empty memory block will be recycled when no more memory block * can be allocated. */ } static struct svga_qmem_alloc_entry * allocate_query_block_entry(struct svga_context *svga, unsigned len) { struct svga_qmem_alloc_entry *alloc_entry; int block_index = -1; block_index = allocate_query_block(svga); if (block_index == -1) return NULL; alloc_entry = CALLOC_STRUCT(svga_qmem_alloc_entry); if (!alloc_entry) return NULL; alloc_entry->block_index = block_index; alloc_entry->start_offset = block_index * SVGA_QUERY_MEM_BLOCK_SIZE; alloc_entry->nquery = 0; alloc_entry->alloc_mask = util_bitmask_create(); alloc_entry->next = NULL; alloc_entry->query_size = len; return alloc_entry; } /** * Allocate a memory slot for a query of the specified type. * It will first search through the memory blocks that are allocated * for the query type. If no memory slot is available, it will try * to allocate another memory block within the query object memory for * this query type. */ static int allocate_query(struct svga_context *svga, SVGA3dQueryType type, unsigned len) { struct svga_qmem_alloc_entry *alloc_entry; int slot_index = -1; unsigned offset; assert(type < SVGA3D_QUERYTYPE_MAX); alloc_entry = svga->gb_query_map[type]; if (!alloc_entry) { /** * No query memory block has been allocated for this query type, * allocate one now */ alloc_entry = allocate_query_block_entry(svga, len); if (!alloc_entry) return -1; svga->gb_query_map[type] = alloc_entry; } /* Allocate a slot within the memory block allocated for this query type */ slot_index = allocate_query_slot(svga, alloc_entry); if (slot_index == -1) { /* This query memory block is full, allocate another one */ alloc_entry = allocate_query_block_entry(svga, len); if (!alloc_entry) return -1; alloc_entry->next = svga->gb_query_map[type]; svga->gb_query_map[type] = alloc_entry; slot_index = allocate_query_slot(svga, alloc_entry); } assert(slot_index != -1); offset = slot_index * len + alloc_entry->start_offset; return offset; } /** * Deallocate memory slot allocated for the specified query */ static void deallocate_query(struct svga_context *svga, struct svga_query *sq) { struct svga_qmem_alloc_entry *alloc_entry; unsigned slot_index; unsigned offset = sq->offset; alloc_entry = svga->gb_query_map[sq->svga_type]; while (alloc_entry) { if (offset >= alloc_entry->start_offset && offset < alloc_entry->start_offset + SVGA_QUERY_MEM_BLOCK_SIZE) { /* The slot belongs to this memory block, deallocate it */ slot_index = (offset - alloc_entry->start_offset) / alloc_entry->query_size; deallocate_query_slot(svga, alloc_entry, slot_index); alloc_entry = NULL; } else { alloc_entry = alloc_entry->next; } } } /** * Destroy the gb query object and all the related query structures */ static void destroy_gb_query_obj(struct svga_context *svga) { struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws; unsigned i; for (i = 0; i < SVGA3D_QUERYTYPE_MAX; i++) { struct svga_qmem_alloc_entry *alloc_entry, *next; alloc_entry = svga->gb_query_map[i]; while (alloc_entry) { next = alloc_entry->next; util_bitmask_destroy(alloc_entry->alloc_mask); FREE(alloc_entry); alloc_entry = next; } svga->gb_query_map[i] = NULL; } if (svga->gb_query) sws->query_destroy(sws, svga->gb_query); svga->gb_query = NULL; util_bitmask_destroy(svga->gb_query_alloc_mask); } /** * Define query and create the gb query object if it is not already created. * There is only one gb query object per context which will be shared by * queries of all types. */ static enum pipe_error define_query_vgpu10(struct svga_context *svga, struct svga_query *sq, int resultLen) { struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws; int qlen; enum pipe_error ret = PIPE_OK; SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__); if (svga->gb_query == NULL) { /* Create a gb query object */ svga->gb_query = sws->query_create(sws, SVGA_QUERY_MEM_SIZE); if (!svga->gb_query) return PIPE_ERROR_OUT_OF_MEMORY; svga->gb_query_len = SVGA_QUERY_MEM_SIZE; memset (svga->gb_query_map, 0, sizeof(svga->gb_query_map)); svga->gb_query_alloc_mask = util_bitmask_create(); /* Bind the query object to the context */ if (svga->swc->query_bind(svga->swc, svga->gb_query, SVGA_QUERY_FLAG_SET) != PIPE_OK) { svga_context_flush(svga, NULL); svga->swc->query_bind(svga->swc, svga->gb_query, SVGA_QUERY_FLAG_SET); } } sq->gb_query = svga->gb_query; /* Allocate an integer ID for this query */ sq->id = util_bitmask_add(svga->query_id_bm); if (sq->id == UTIL_BITMASK_INVALID_INDEX) return PIPE_ERROR_OUT_OF_MEMORY; /* Find a slot for this query in the gb object */ qlen = resultLen + sizeof(SVGA3dQueryState); sq->offset = allocate_query(svga, sq->svga_type, qlen); if (sq->offset == -1) return PIPE_ERROR_OUT_OF_MEMORY; SVGA_DBG(DEBUG_QUERY, " query type=%d qid=0x%x offset=%d\n", sq->svga_type, sq->id, sq->offset); /** * Send SVGA3D commands to define the query */ ret = SVGA3D_vgpu10_DefineQuery(svga->swc, sq->id, sq->svga_type, sq->flags); if (ret != PIPE_OK) { svga_context_flush(svga, NULL); ret = SVGA3D_vgpu10_DefineQuery(svga->swc, sq->id, sq->svga_type, sq->flags); } if (ret != PIPE_OK) return PIPE_ERROR_OUT_OF_MEMORY; ret = SVGA3D_vgpu10_BindQuery(svga->swc, sq->gb_query, sq->id); if (ret != PIPE_OK) { svga_context_flush(svga, NULL); ret = SVGA3D_vgpu10_BindQuery(svga->swc, sq->gb_query, sq->id); } assert(ret == PIPE_OK); ret = SVGA3D_vgpu10_SetQueryOffset(svga->swc, sq->id, sq->offset); if (ret != PIPE_OK) { svga_context_flush(svga, NULL); ret = SVGA3D_vgpu10_SetQueryOffset(svga->swc, sq->id, sq->offset); } assert(ret == PIPE_OK); return PIPE_OK; } static enum pipe_error destroy_query_vgpu10(struct svga_context *svga, struct svga_query *sq) { enum pipe_error ret; ret = SVGA3D_vgpu10_DestroyQuery(svga->swc, sq->id); /* Deallocate the memory slot allocated for this query */ deallocate_query(svga, sq); return ret; } /** * Rebind queryies to the context. */ static void rebind_vgpu10_query(struct svga_context *svga) { if (svga->swc->query_bind(svga->swc, svga->gb_query, SVGA_QUERY_FLAG_REF) != PIPE_OK) { svga_context_flush(svga, NULL); svga->swc->query_bind(svga->swc, svga->gb_query, SVGA_QUERY_FLAG_REF); } svga->rebind.flags.query = FALSE; } static enum pipe_error begin_query_vgpu10(struct svga_context *svga, struct svga_query *sq) { struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws; enum pipe_error ret = PIPE_OK; int status = 0; sws->fence_reference(sws, &sq->fence, NULL); /* Initialize the query state to NEW */ status = sws->query_init(sws, sq->gb_query, sq->offset, SVGA3D_QUERYSTATE_NEW); if (status) return PIPE_ERROR; if (svga->rebind.flags.query) { rebind_vgpu10_query(svga); } /* Send the BeginQuery command to the device */ ret = SVGA3D_vgpu10_BeginQuery(svga->swc, sq->id); if (ret != PIPE_OK) { svga_context_flush(svga, NULL); ret = SVGA3D_vgpu10_BeginQuery(svga->swc, sq->id); } return ret; } static enum pipe_error end_query_vgpu10(struct svga_context *svga, struct svga_query *sq) { enum pipe_error ret = PIPE_OK; if (svga->rebind.flags.query) { rebind_vgpu10_query(svga); } ret = SVGA3D_vgpu10_EndQuery(svga->swc, sq->id); if (ret != PIPE_OK) { svga_context_flush(svga, NULL); ret = SVGA3D_vgpu10_EndQuery(svga->swc, sq->id); } return ret; } static boolean get_query_result_vgpu10(struct svga_context *svga, struct svga_query *sq, boolean wait, void *result, int resultLen) { struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws; SVGA3dQueryState queryState; if (svga->rebind.flags.query) { rebind_vgpu10_query(svga); } sws->query_get_result(sws, sq->gb_query, sq->offset, &queryState, result, resultLen); if (queryState != SVGA3D_QUERYSTATE_SUCCEEDED && !sq->fence) { /* We don't have the query result yet, and the query hasn't been * submitted. We need to submit it now since the GL spec says * "Querying the state for a given occlusion query forces that * occlusion query to complete within a finite amount of time." */ svga_context_flush(svga, &sq->fence); } if (queryState == SVGA3D_QUERYSTATE_PENDING || queryState == SVGA3D_QUERYSTATE_NEW) { if (!wait) return FALSE; sws->fence_finish(sws, sq->fence, PIPE_TIMEOUT_INFINITE, SVGA_FENCE_FLAG_QUERY); sws->query_get_result(sws, sq->gb_query, sq->offset, &queryState, result, resultLen); } assert(queryState == SVGA3D_QUERYSTATE_SUCCEEDED || queryState == SVGA3D_QUERYSTATE_FAILED); return TRUE; } static struct pipe_query * svga_create_query(struct pipe_context *pipe, unsigned query_type, unsigned index) { struct svga_context *svga = svga_context(pipe); struct svga_query *sq; assert(query_type < SVGA_QUERY_MAX); sq = CALLOC_STRUCT(svga_query); if (!sq) goto fail; /* Allocate an integer ID for the query */ sq->id = util_bitmask_add(svga->query_id_bm); if (sq->id == UTIL_BITMASK_INVALID_INDEX) goto fail; SVGA_DBG(DEBUG_QUERY, "%s type=%d sq=0x%x id=%d\n", __FUNCTION__, query_type, sq, sq->id); switch (query_type) { case PIPE_QUERY_OCCLUSION_COUNTER: sq->svga_type = SVGA3D_QUERYTYPE_OCCLUSION; if (svga_have_vgpu10(svga)) { define_query_vgpu10(svga, sq, sizeof(SVGADXOcclusionQueryResult)); /** * In OpenGL, occlusion counter query can be used in conditional * rendering; however, in DX10, only OCCLUSION_PREDICATE query can * be used for predication. Hence, we need to create an occlusion * predicate query along with the occlusion counter query. So when * the occlusion counter query is used for predication, the associated * query of occlusion predicate type will be used * in the SetPredication command. */ sq->predicate = svga_create_query(pipe, PIPE_QUERY_OCCLUSION_PREDICATE, index); } else { define_query_vgpu9(svga, sq); } break; case PIPE_QUERY_OCCLUSION_PREDICATE: case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE: if (svga_have_vgpu10(svga)) { sq->svga_type = SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE; define_query_vgpu10(svga, sq, sizeof(SVGADXOcclusionPredicateQueryResult)); } else { sq->svga_type = SVGA3D_QUERYTYPE_OCCLUSION; define_query_vgpu9(svga, sq); } break; case PIPE_QUERY_PRIMITIVES_GENERATED: case PIPE_QUERY_PRIMITIVES_EMITTED: case PIPE_QUERY_SO_STATISTICS: assert(svga_have_vgpu10(svga)); sq->svga_type = SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS; define_query_vgpu10(svga, sq, sizeof(SVGADXStreamOutStatisticsQueryResult)); break; case PIPE_QUERY_TIMESTAMP: assert(svga_have_vgpu10(svga)); sq->svga_type = SVGA3D_QUERYTYPE_TIMESTAMP; define_query_vgpu10(svga, sq, sizeof(SVGADXTimestampQueryResult)); break; case SVGA_QUERY_NUM_DRAW_CALLS: case SVGA_QUERY_NUM_FALLBACKS: case SVGA_QUERY_NUM_FLUSHES: case SVGA_QUERY_NUM_VALIDATIONS: case SVGA_QUERY_NUM_BUFFERS_MAPPED: case SVGA_QUERY_NUM_TEXTURES_MAPPED: case SVGA_QUERY_NUM_BYTES_UPLOADED: case SVGA_QUERY_COMMAND_BUFFER_SIZE: case SVGA_QUERY_SURFACE_WRITE_FLUSHES: case SVGA_QUERY_MEMORY_USED: case SVGA_QUERY_NUM_SHADERS: case SVGA_QUERY_NUM_RESOURCES: case SVGA_QUERY_NUM_STATE_OBJECTS: case SVGA_QUERY_NUM_SURFACE_VIEWS: case SVGA_QUERY_NUM_GENERATE_MIPMAP: case SVGA_QUERY_NUM_READBACKS: case SVGA_QUERY_NUM_RESOURCE_UPDATES: case SVGA_QUERY_NUM_BUFFER_UPLOADS: case SVGA_QUERY_NUM_CONST_BUF_UPDATES: case SVGA_QUERY_NUM_CONST_UPDATES: case SVGA_QUERY_NUM_FAILED_ALLOCATIONS: break; case SVGA_QUERY_FLUSH_TIME: case SVGA_QUERY_MAP_BUFFER_TIME: /* These queries need os_time_get() */ svga->hud.uses_time = TRUE; break; default: assert(!"unexpected query type in svga_create_query()"); } sq->type = query_type; return &sq->base; fail: FREE(sq); return NULL; } static void svga_destroy_query(struct pipe_context *pipe, struct pipe_query *q) { struct svga_context *svga = svga_context(pipe); struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws; struct svga_query *sq; if (!q) { destroy_gb_query_obj(svga); return; } sq = svga_query(q); SVGA_DBG(DEBUG_QUERY, "%s sq=0x%x id=%d\n", __FUNCTION__, sq, sq->id); switch (sq->type) { case PIPE_QUERY_OCCLUSION_COUNTER: case PIPE_QUERY_OCCLUSION_PREDICATE: case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE: if (svga_have_vgpu10(svga)) { /* make sure to also destroy any associated predicate query */ if (sq->predicate) svga_destroy_query(pipe, sq->predicate); destroy_query_vgpu10(svga, sq); } else { sws->buffer_destroy(sws, sq->hwbuf); } sws->fence_reference(sws, &sq->fence, NULL); break; case PIPE_QUERY_PRIMITIVES_GENERATED: case PIPE_QUERY_PRIMITIVES_EMITTED: case PIPE_QUERY_SO_STATISTICS: case PIPE_QUERY_TIMESTAMP: assert(svga_have_vgpu10(svga)); destroy_query_vgpu10(svga, sq); sws->fence_reference(sws, &sq->fence, NULL); break; case SVGA_QUERY_NUM_DRAW_CALLS: case SVGA_QUERY_NUM_FALLBACKS: case SVGA_QUERY_NUM_FLUSHES: case SVGA_QUERY_NUM_VALIDATIONS: case SVGA_QUERY_MAP_BUFFER_TIME: case SVGA_QUERY_NUM_BUFFERS_MAPPED: case SVGA_QUERY_NUM_TEXTURES_MAPPED: case SVGA_QUERY_NUM_BYTES_UPLOADED: case SVGA_QUERY_COMMAND_BUFFER_SIZE: case SVGA_QUERY_FLUSH_TIME: case SVGA_QUERY_SURFACE_WRITE_FLUSHES: case SVGA_QUERY_MEMORY_USED: case SVGA_QUERY_NUM_SHADERS: case SVGA_QUERY_NUM_RESOURCES: case SVGA_QUERY_NUM_STATE_OBJECTS: case SVGA_QUERY_NUM_SURFACE_VIEWS: case SVGA_QUERY_NUM_GENERATE_MIPMAP: case SVGA_QUERY_NUM_READBACKS: case SVGA_QUERY_NUM_RESOURCE_UPDATES: case SVGA_QUERY_NUM_BUFFER_UPLOADS: case SVGA_QUERY_NUM_CONST_BUF_UPDATES: case SVGA_QUERY_NUM_CONST_UPDATES: case SVGA_QUERY_NUM_FAILED_ALLOCATIONS: /* nothing */ break; default: assert(!"svga: unexpected query type in svga_destroy_query()"); } /* Free the query id */ util_bitmask_clear(svga->query_id_bm, sq->id); FREE(sq); } static boolean svga_begin_query(struct pipe_context *pipe, struct pipe_query *q) { struct svga_context *svga = svga_context(pipe); struct svga_query *sq = svga_query(q); enum pipe_error ret; assert(sq); assert(sq->type < SVGA_QUERY_MAX); SVGA_DBG(DEBUG_QUERY, "%s sq=0x%x id=%d\n", __FUNCTION__, sq, sq->id); /* Need to flush out buffered drawing commands so that they don't * get counted in the query results. */ svga_hwtnl_flush_retry(svga); switch (sq->type) { case PIPE_QUERY_OCCLUSION_COUNTER: case PIPE_QUERY_OCCLUSION_PREDICATE: case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE: if (svga_have_vgpu10(svga)) { ret = begin_query_vgpu10(svga, sq); /* also need to start the associated occlusion predicate query */ if (sq->predicate) { enum pipe_error status; status = begin_query_vgpu10(svga, svga_query(sq->predicate)); assert(status == PIPE_OK); (void) status; } } else { ret = begin_query_vgpu9(svga, sq); } assert(ret == PIPE_OK); (void) ret; break; case PIPE_QUERY_PRIMITIVES_GENERATED: case PIPE_QUERY_PRIMITIVES_EMITTED: case PIPE_QUERY_SO_STATISTICS: case PIPE_QUERY_TIMESTAMP: assert(svga_have_vgpu10(svga)); ret = begin_query_vgpu10(svga, sq); assert(ret == PIPE_OK); break; case SVGA_QUERY_NUM_DRAW_CALLS: sq->begin_count = svga->hud.num_draw_calls; break; case SVGA_QUERY_NUM_FALLBACKS: sq->begin_count = svga->hud.num_fallbacks; break; case SVGA_QUERY_NUM_FLUSHES: sq->begin_count = svga->hud.num_flushes; break; case SVGA_QUERY_NUM_VALIDATIONS: sq->begin_count = svga->hud.num_validations; break; case SVGA_QUERY_MAP_BUFFER_TIME: sq->begin_count = svga->hud.map_buffer_time; break; case SVGA_QUERY_NUM_BUFFERS_MAPPED: sq->begin_count = svga->hud.num_buffers_mapped; break; case SVGA_QUERY_NUM_TEXTURES_MAPPED: sq->begin_count = svga->hud.num_textures_mapped; break; case SVGA_QUERY_NUM_BYTES_UPLOADED: sq->begin_count = svga->hud.num_bytes_uploaded; break; case SVGA_QUERY_COMMAND_BUFFER_SIZE: sq->begin_count = svga->hud.command_buffer_size; break; case SVGA_QUERY_FLUSH_TIME: sq->begin_count = svga->hud.flush_time; break; case SVGA_QUERY_SURFACE_WRITE_FLUSHES: sq->begin_count = svga->hud.surface_write_flushes; break; case SVGA_QUERY_NUM_READBACKS: sq->begin_count = svga->hud.num_readbacks; break; case SVGA_QUERY_NUM_RESOURCE_UPDATES: sq->begin_count = svga->hud.num_resource_updates; break; case SVGA_QUERY_NUM_BUFFER_UPLOADS: sq->begin_count = svga->hud.num_buffer_uploads; break; case SVGA_QUERY_NUM_CONST_BUF_UPDATES: sq->begin_count = svga->hud.num_const_buf_updates; break; case SVGA_QUERY_NUM_CONST_UPDATES: sq->begin_count = svga->hud.num_const_updates; break; case SVGA_QUERY_MEMORY_USED: case SVGA_QUERY_NUM_SHADERS: case SVGA_QUERY_NUM_RESOURCES: case SVGA_QUERY_NUM_STATE_OBJECTS: case SVGA_QUERY_NUM_SURFACE_VIEWS: case SVGA_QUERY_NUM_GENERATE_MIPMAP: case SVGA_QUERY_NUM_FAILED_ALLOCATIONS: /* nothing */ break; default: assert(!"unexpected query type in svga_begin_query()"); } svga->sq[sq->type] = sq; return true; } static bool svga_end_query(struct pipe_context *pipe, struct pipe_query *q) { struct svga_context *svga = svga_context(pipe); struct svga_query *sq = svga_query(q); enum pipe_error ret; assert(sq); assert(sq->type < SVGA_QUERY_MAX); SVGA_DBG(DEBUG_QUERY, "%s sq=0x%x id=%d\n", __FUNCTION__, sq, sq->id); if (sq->type == PIPE_QUERY_TIMESTAMP && svga->sq[sq->type] != sq) svga_begin_query(pipe, q); svga_hwtnl_flush_retry(svga); assert(svga->sq[sq->type] == sq); switch (sq->type) { case PIPE_QUERY_OCCLUSION_COUNTER: case PIPE_QUERY_OCCLUSION_PREDICATE: case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE: if (svga_have_vgpu10(svga)) { ret = end_query_vgpu10(svga, sq); /* also need to end the associated occlusion predicate query */ if (sq->predicate) { enum pipe_error status; status = end_query_vgpu10(svga, svga_query(sq->predicate)); assert(status == PIPE_OK); (void) status; } } else { ret = end_query_vgpu9(svga, sq); } assert(ret == PIPE_OK); (void) ret; break; case PIPE_QUERY_PRIMITIVES_GENERATED: case PIPE_QUERY_PRIMITIVES_EMITTED: case PIPE_QUERY_SO_STATISTICS: case PIPE_QUERY_TIMESTAMP: assert(svga_have_vgpu10(svga)); ret = end_query_vgpu10(svga, sq); assert(ret == PIPE_OK); break; case SVGA_QUERY_NUM_DRAW_CALLS: sq->end_count = svga->hud.num_draw_calls; break; case SVGA_QUERY_NUM_FALLBACKS: sq->end_count = svga->hud.num_fallbacks; break; case SVGA_QUERY_NUM_FLUSHES: sq->end_count = svga->hud.num_flushes; break; case SVGA_QUERY_NUM_VALIDATIONS: sq->end_count = svga->hud.num_validations; break; case SVGA_QUERY_MAP_BUFFER_TIME: sq->end_count = svga->hud.map_buffer_time; break; case SVGA_QUERY_NUM_BUFFERS_MAPPED: sq->end_count = svga->hud.num_buffers_mapped; break; case SVGA_QUERY_NUM_TEXTURES_MAPPED: sq->end_count = svga->hud.num_textures_mapped; break; case SVGA_QUERY_NUM_BYTES_UPLOADED: sq->end_count = svga->hud.num_bytes_uploaded; break; case SVGA_QUERY_COMMAND_BUFFER_SIZE: sq->end_count = svga->hud.command_buffer_size; break; case SVGA_QUERY_FLUSH_TIME: sq->end_count = svga->hud.flush_time; break; case SVGA_QUERY_SURFACE_WRITE_FLUSHES: sq->end_count = svga->hud.surface_write_flushes; break; case SVGA_QUERY_NUM_READBACKS: sq->end_count = svga->hud.num_readbacks; break; case SVGA_QUERY_NUM_RESOURCE_UPDATES: sq->end_count = svga->hud.num_resource_updates; break; case SVGA_QUERY_NUM_BUFFER_UPLOADS: sq->end_count = svga->hud.num_buffer_uploads; break; case SVGA_QUERY_NUM_CONST_BUF_UPDATES: sq->end_count = svga->hud.num_const_buf_updates; break; case SVGA_QUERY_NUM_CONST_UPDATES: sq->end_count = svga->hud.num_const_updates; break; case SVGA_QUERY_MEMORY_USED: case SVGA_QUERY_NUM_SHADERS: case SVGA_QUERY_NUM_RESOURCES: case SVGA_QUERY_NUM_STATE_OBJECTS: case SVGA_QUERY_NUM_SURFACE_VIEWS: case SVGA_QUERY_NUM_GENERATE_MIPMAP: case SVGA_QUERY_NUM_FAILED_ALLOCATIONS: /* nothing */ break; default: assert(!"unexpected query type in svga_end_query()"); } svga->sq[sq->type] = NULL; return true; } static boolean svga_get_query_result(struct pipe_context *pipe, struct pipe_query *q, boolean wait, union pipe_query_result *vresult) { struct svga_screen *svgascreen = svga_screen(pipe->screen); struct svga_context *svga = svga_context(pipe); struct svga_query *sq = svga_query(q); uint64_t *result = (uint64_t *)vresult; boolean ret = TRUE; assert(sq); SVGA_DBG(DEBUG_QUERY, "%s sq=0x%x id=%d wait: %d\n", __FUNCTION__, sq, sq->id, wait); switch (sq->type) { case PIPE_QUERY_OCCLUSION_COUNTER: if (svga_have_vgpu10(svga)) { SVGADXOcclusionQueryResult occResult; ret = get_query_result_vgpu10(svga, sq, wait, (void *)&occResult, sizeof(occResult)); *result = (uint64_t)occResult.samplesRendered; } else { ret = get_query_result_vgpu9(svga, sq, wait, result); } break; case PIPE_QUERY_OCCLUSION_PREDICATE: case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE: { if (svga_have_vgpu10(svga)) { SVGADXOcclusionPredicateQueryResult occResult; ret = get_query_result_vgpu10(svga, sq, wait, (void *)&occResult, sizeof(occResult)); vresult->b = occResult.anySamplesRendered != 0; } else { uint64_t count = 0; ret = get_query_result_vgpu9(svga, sq, wait, &count); vresult->b = count != 0; } break; } case PIPE_QUERY_SO_STATISTICS: { SVGADXStreamOutStatisticsQueryResult sResult; struct pipe_query_data_so_statistics *pResult = (struct pipe_query_data_so_statistics *)vresult; assert(svga_have_vgpu10(svga)); ret = get_query_result_vgpu10(svga, sq, wait, (void *)&sResult, sizeof(sResult)); pResult->num_primitives_written = sResult.numPrimitivesWritten; pResult->primitives_storage_needed = sResult.numPrimitivesRequired; break; } case PIPE_QUERY_TIMESTAMP: { SVGADXTimestampQueryResult sResult; assert(svga_have_vgpu10(svga)); ret = get_query_result_vgpu10(svga, sq, wait, (void *)&sResult, sizeof(sResult)); *result = (uint64_t)sResult.timestamp; break; } case PIPE_QUERY_PRIMITIVES_GENERATED: { SVGADXStreamOutStatisticsQueryResult sResult; assert(svga_have_vgpu10(svga)); ret = get_query_result_vgpu10(svga, sq, wait, (void *)&sResult, sizeof sResult); *result = (uint64_t)sResult.numPrimitivesRequired; break; } case PIPE_QUERY_PRIMITIVES_EMITTED: { SVGADXStreamOutStatisticsQueryResult sResult; assert(svga_have_vgpu10(svga)); ret = get_query_result_vgpu10(svga, sq, wait, (void *)&sResult, sizeof sResult); *result = (uint64_t)sResult.numPrimitivesWritten; break; } /* These are per-frame counters */ case SVGA_QUERY_NUM_DRAW_CALLS: case SVGA_QUERY_NUM_FALLBACKS: case SVGA_QUERY_NUM_FLUSHES: case SVGA_QUERY_NUM_VALIDATIONS: case SVGA_QUERY_MAP_BUFFER_TIME: case SVGA_QUERY_NUM_BUFFERS_MAPPED: case SVGA_QUERY_NUM_TEXTURES_MAPPED: case SVGA_QUERY_NUM_BYTES_UPLOADED: case SVGA_QUERY_COMMAND_BUFFER_SIZE: case SVGA_QUERY_FLUSH_TIME: case SVGA_QUERY_SURFACE_WRITE_FLUSHES: case SVGA_QUERY_NUM_READBACKS: case SVGA_QUERY_NUM_RESOURCE_UPDATES: case SVGA_QUERY_NUM_BUFFER_UPLOADS: case SVGA_QUERY_NUM_CONST_BUF_UPDATES: case SVGA_QUERY_NUM_CONST_UPDATES: vresult->u64 = sq->end_count - sq->begin_count; break; /* These are running total counters */ case SVGA_QUERY_MEMORY_USED: vresult->u64 = svgascreen->hud.total_resource_bytes; break; case SVGA_QUERY_NUM_SHADERS: vresult->u64 = svga->hud.num_shaders; break; case SVGA_QUERY_NUM_RESOURCES: vresult->u64 = svgascreen->hud.num_resources; break; case SVGA_QUERY_NUM_STATE_OBJECTS: vresult->u64 = (svga->hud.num_blend_objects + svga->hud.num_depthstencil_objects + svga->hud.num_rasterizer_objects + svga->hud.num_sampler_objects + svga->hud.num_samplerview_objects + svga->hud.num_vertexelement_objects); break; case SVGA_QUERY_NUM_SURFACE_VIEWS: vresult->u64 = svga->hud.num_surface_views; break; case SVGA_QUERY_NUM_GENERATE_MIPMAP: vresult->u64 = svga->hud.num_generate_mipmap; break; case SVGA_QUERY_NUM_FAILED_ALLOCATIONS: vresult->u64 = svgascreen->hud.num_failed_allocations; break; default: assert(!"unexpected query type in svga_get_query_result"); } SVGA_DBG(DEBUG_QUERY, "%s result %d\n", __FUNCTION__, *((uint64_t *)vresult)); return ret; } static void svga_render_condition(struct pipe_context *pipe, struct pipe_query *q, boolean condition, enum pipe_render_cond_flag mode) { struct svga_context *svga = svga_context(pipe); struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws; struct svga_query *sq = svga_query(q); SVGA3dQueryId queryId; enum pipe_error ret; SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__); assert(svga_have_vgpu10(svga)); if (sq == NULL) { queryId = SVGA3D_INVALID_ID; } else { assert(sq->svga_type == SVGA3D_QUERYTYPE_OCCLUSION || sq->svga_type == SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE); if (sq->svga_type == SVGA3D_QUERYTYPE_OCCLUSION) { assert(sq->predicate); /** * For conditional rendering, make sure to use the associated * predicate query. */ sq = svga_query(sq->predicate); } queryId = sq->id; if ((mode == PIPE_RENDER_COND_WAIT || mode == PIPE_RENDER_COND_BY_REGION_WAIT) && sq->fence) { sws->fence_finish(sws, sq->fence, PIPE_TIMEOUT_INFINITE, SVGA_FENCE_FLAG_QUERY); } } /* * if the kernel module doesn't support the predication command, * we'll just render unconditionally. * This is probably acceptable for the typical case of occlusion culling. */ if (sws->have_set_predication_cmd) { ret = SVGA3D_vgpu10_SetPredication(svga->swc, queryId, (uint32) condition); if (ret != PIPE_OK) { svga_context_flush(svga, NULL); ret = SVGA3D_vgpu10_SetPredication(svga->swc, queryId, (uint32) condition); } svga->pred.query_id = queryId; svga->pred.cond = condition; } svga->render_condition = (sq != NULL); } /* * This function is a workaround because we lack the ability to query * renderer's time synchornously. */ static uint64_t svga_get_timestamp(struct pipe_context *pipe) { struct pipe_query *q = svga_create_query(pipe, PIPE_QUERY_TIMESTAMP, 0); union pipe_query_result result; svga_begin_query(pipe, q); svga_end_query(pipe,q); svga_get_query_result(pipe, q, TRUE, &result); svga_destroy_query(pipe, q); return result.u64; } static void svga_set_active_query_state(struct pipe_context *pipe, boolean enable) { } /** * \brief Toggle conditional rendering if already enabled * * \param svga[in] The svga context * \param render_condition_enabled[in] Whether to ignore requests to turn * conditional rendering off * \param on[in] Whether to turn conditional rendering on or off */ void svga_toggle_render_condition(struct svga_context *svga, boolean render_condition_enabled, boolean on) { SVGA3dQueryId query_id; enum pipe_error ret; if (render_condition_enabled || svga->pred.query_id == SVGA3D_INVALID_ID) { return; } /* * If we get here, it means that the system supports * conditional rendering since svga->pred.query_id has already been * modified for this context and thus support has already been * verified. */ query_id = on ? svga->pred.query_id : SVGA3D_INVALID_ID; ret = SVGA3D_vgpu10_SetPredication(svga->swc, query_id, (uint32) svga->pred.cond); if (ret == PIPE_ERROR_OUT_OF_MEMORY) { svga_context_flush(svga, NULL); ret = SVGA3D_vgpu10_SetPredication(svga->swc, query_id, (uint32) svga->pred.cond); assert(ret == PIPE_OK); } } void svga_init_query_functions(struct svga_context *svga) { svga->pipe.create_query = svga_create_query; svga->pipe.destroy_query = svga_destroy_query; svga->pipe.begin_query = svga_begin_query; svga->pipe.end_query = svga_end_query; svga->pipe.get_query_result = svga_get_query_result; svga->pipe.set_active_query_state = svga_set_active_query_state; svga->pipe.render_condition = svga_render_condition; svga->pipe.get_timestamp = svga_get_timestamp; }