/********************************************************** * Copyright 2008-2009 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #include "util/u_format.h" #include "util/u_inlines.h" #include "util/u_prim.h" #include "util/u_time.h" #include "util/u_upload_mgr.h" #include "indices/u_indices.h" #include "svga_hw_reg.h" #include "svga_cmd.h" #include "svga_context.h" #include "svga_screen.h" #include "svga_draw.h" #include "svga_state.h" #include "svga_swtnl.h" #include "svga_debug.h" #include "svga_resource_buffer.h" /** * Determine the ranges to upload for the user-buffers referenced * by the next draw command. * * TODO: It might be beneficial to support multiple ranges. In that case, * the struct svga_buffer::uploaded member should be made an array or a * list, since we need to account for the possibility that different ranges * may be uploaded to different hardware buffers chosen by the utility * upload manager. */ static void svga_user_buffer_range(struct svga_context *svga, unsigned start, unsigned count, unsigned instance_count) { const struct pipe_vertex_element *ve = svga->curr.velems->velem; unsigned i; /* * Release old uploaded range (if not done already) and * initialize new ranges. */ for (i=0; i < svga->curr.velems->count; i++) { struct pipe_vertex_buffer *vb = &svga->curr.vb[ve[i].vertex_buffer_index]; if (vb->buffer && svga_buffer_is_user_buffer(vb->buffer)) { struct svga_buffer *buffer = svga_buffer(vb->buffer); pipe_resource_reference(&buffer->uploaded.buffer, NULL); buffer->uploaded.start = ~0; buffer->uploaded.end = 0; } } for (i=0; i < svga->curr.velems->count; i++) { struct pipe_vertex_buffer *vb = &svga->curr.vb[ve[i].vertex_buffer_index]; if (vb->buffer && svga_buffer_is_user_buffer(vb->buffer)) { struct svga_buffer *buffer = svga_buffer(vb->buffer); unsigned first, size; unsigned instance_div = ve[i].instance_divisor; unsigned elemSize = util_format_get_blocksize(ve[i].src_format); svga->dirty |= SVGA_NEW_VBUFFER; if (instance_div) { first = ve[i].src_offset; count = (instance_count + instance_div - 1) / instance_div; size = vb->stride * (count - 1) + elemSize; } else { first = vb->stride * start + ve[i].src_offset; size = vb->stride * (count - 1) + elemSize; } buffer->uploaded.start = MIN2(buffer->uploaded.start, first); buffer->uploaded.end = MAX2(buffer->uploaded.end, first + size); } } } /** * svga_upload_user_buffers - upload parts of user buffers * * This function streams a part of a user buffer to hw and fills * svga_buffer::uploaded with information on the upload. */ static int svga_upload_user_buffers(struct svga_context *svga, unsigned start, unsigned count, unsigned instance_count) { const struct pipe_vertex_element *ve = svga->curr.velems->velem; unsigned i; int ret; svga_user_buffer_range(svga, start, count, instance_count); for (i=0; i < svga->curr.velems->count; i++) { struct pipe_vertex_buffer *vb = &svga->curr.vb[ve[i].vertex_buffer_index]; if (vb->buffer && svga_buffer_is_user_buffer(vb->buffer)) { struct svga_buffer *buffer = svga_buffer(vb->buffer); /* * Check if already uploaded. Otherwise go ahead and upload. */ if (buffer->uploaded.buffer) continue; ret = u_upload_buffer( svga->upload_vb, 0, buffer->uploaded.start, buffer->uploaded.end - buffer->uploaded.start, &buffer->b.b, &buffer->uploaded.offset, &buffer->uploaded.buffer); if (ret) return ret; if (0) debug_printf("%s: %d: orig buf %p upl buf %p ofs %d sofs %d" " sz %d\n", __FUNCTION__, i, buffer, buffer->uploaded.buffer, buffer->uploaded.offset, buffer->uploaded.start, buffer->uploaded.end - buffer->uploaded.start); vb->buffer_offset = buffer->uploaded.offset; } } return PIPE_OK; } /** * svga_release_user_upl_buffers - release uploaded parts of user buffers * * This function releases the hw copy of the uploaded fraction of the * user-buffer. It's important to do this as soon as all draw calls * affecting the uploaded fraction are issued, as this allows for * efficient reuse of the hardware surface backing the uploaded fraction. * * svga_buffer::source_offset is set to 0, and svga_buffer::uploaded::buffer * is set to 0. */ static void svga_release_user_upl_buffers(struct svga_context *svga) { unsigned i; unsigned nr; nr = svga->curr.num_vertex_buffers; for (i = 0; i < nr; ++i) { struct pipe_vertex_buffer *vb = &svga->curr.vb[i]; if (vb->buffer && svga_buffer_is_user_buffer(vb->buffer)) { struct svga_buffer *buffer = svga_buffer(vb->buffer); /* The buffer_offset is relative to the uploaded buffer. * Since we're discarding that buffer we need to reset this offset * so it's not inadvertantly applied to a subsequent draw. * * XXX a root problem here is that the svga->curr.vb[] information * is getting set both by gallium API calls and by code in * svga_upload_user_buffers(). We should instead have two copies * of the vertex buffer information and choose between as needed. */ vb->buffer_offset = 0; buffer->uploaded.start = ~0; buffer->uploaded.end = 0; if (buffer->uploaded.buffer) pipe_resource_reference(&buffer->uploaded.buffer, NULL); } } } static enum pipe_error retry_draw_range_elements( struct svga_context *svga, struct pipe_resource *index_buffer, unsigned index_size, int index_bias, unsigned min_index, unsigned max_index, unsigned prim, unsigned start, unsigned count, unsigned instance_count, boolean do_retry ) { enum pipe_error ret = PIPE_OK; svga_hwtnl_set_unfilled( svga->hwtnl, svga->curr.rast->hw_unfilled ); svga_hwtnl_set_flatshade( svga->hwtnl, svga->curr.rast->templ.flatshade, svga->curr.rast->templ.flatshade_first ); ret = svga_upload_user_buffers( svga, min_index + index_bias, max_index - min_index + 1, instance_count ); if (ret != PIPE_OK) goto retry; ret = svga_update_state( svga, SVGA_STATE_HW_DRAW ); if (ret != PIPE_OK) goto retry; ret = svga_hwtnl_draw_range_elements( svga->hwtnl, index_buffer, index_size, index_bias, min_index, max_index, prim, start, count ); if (ret != PIPE_OK) goto retry; return PIPE_OK; retry: svga_context_flush( svga, NULL ); if (do_retry) { return retry_draw_range_elements( svga, index_buffer, index_size, index_bias, min_index, max_index, prim, start, count, instance_count, FALSE ); } return ret; } static enum pipe_error retry_draw_arrays( struct svga_context *svga, unsigned prim, unsigned start, unsigned count, unsigned instance_count, boolean do_retry ) { enum pipe_error ret; svga_hwtnl_set_unfilled( svga->hwtnl, svga->curr.rast->hw_unfilled ); svga_hwtnl_set_flatshade( svga->hwtnl, svga->curr.rast->templ.flatshade, svga->curr.rast->templ.flatshade_first ); ret = svga_upload_user_buffers( svga, start, count, instance_count ); if (ret != PIPE_OK) goto retry; ret = svga_update_state( svga, SVGA_STATE_HW_DRAW ); if (ret != PIPE_OK) goto retry; ret = svga_hwtnl_draw_arrays( svga->hwtnl, prim, start, count ); if (ret != PIPE_OK) goto retry; return PIPE_OK; retry: if (ret == PIPE_ERROR_OUT_OF_MEMORY && do_retry) { svga_context_flush( svga, NULL ); return retry_draw_arrays( svga, prim, start, count, instance_count, FALSE ); } return ret; } static void svga_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) { struct svga_context *svga = svga_context( pipe ); unsigned reduced_prim = u_reduced_prim( info->mode ); unsigned count = info->count; enum pipe_error ret = 0; boolean needed_swtnl; if (!u_trim_pipe_prim( info->mode, &count )) return; /* * Mark currently bound target surfaces as dirty * doesn't really matter if it is done before drawing. * * TODO If we ever normaly return something other then * true we should not mark it as dirty then. */ svga_mark_surfaces_dirty(svga_context(pipe)); if (svga->curr.reduced_prim != reduced_prim) { svga->curr.reduced_prim = reduced_prim; svga->dirty |= SVGA_NEW_REDUCED_PRIMITIVE; } needed_swtnl = svga->state.sw.need_swtnl; svga_update_state_retry( svga, SVGA_STATE_NEED_SWTNL ); #ifdef DEBUG if (svga->curr.vs->base.id == svga->debug.disable_shader || svga->curr.fs->base.id == svga->debug.disable_shader) return; #endif if (svga->state.sw.need_swtnl) { if (!needed_swtnl) { /* * We're switching from HW to SW TNL. SW TNL will require mapping all * currently bound vertex buffers, some of which may already be * referenced in the current command buffer as result of previous HW * TNL. So flush now, to prevent the context to flush while a referred * vertex buffer is mapped. */ svga_context_flush(svga, NULL); } /* Avoid leaking the previous hwtnl bias to swtnl */ svga_hwtnl_set_index_bias( svga->hwtnl, 0 ); ret = svga_swtnl_draw_vbo( svga, info ); } else { if (info->indexed && svga->curr.ib.buffer) { unsigned offset; assert(svga->curr.ib.offset % svga->curr.ib.index_size == 0); offset = svga->curr.ib.offset / svga->curr.ib.index_size; ret = retry_draw_range_elements( svga, svga->curr.ib.buffer, svga->curr.ib.index_size, info->index_bias, info->min_index, info->max_index, info->mode, info->start + offset, info->count, info->instance_count, TRUE ); } else { ret = retry_draw_arrays( svga, info->mode, info->start, info->count, info->instance_count, TRUE ); } } /* XXX: Silence warnings, do something sensible here? */ (void)ret; svga_release_user_upl_buffers( svga ); if (SVGA_DEBUG & DEBUG_FLUSH) { svga_hwtnl_flush_retry( svga ); svga_context_flush(svga, NULL); } } void svga_init_draw_functions( struct svga_context *svga ) { svga->pipe.draw_vbo = svga_draw_vbo; }