/********************************************************** * Copyright 2008-2009 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #include "util/u_inlines.h" #include "pipe/p_defines.h" #include "util/u_math.h" #include "tgsi/tgsi_parse.h" #include "svga_context.h" #include "svga_resource_buffer.h" /*********************************************************************** * Constant buffers */ struct svga_constbuf { unsigned type; float (*data)[4]; unsigned count; }; static void svga_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, struct pipe_constant_buffer *cb) { struct svga_screen *svgascreen = svga_screen(pipe->screen); struct svga_context *svga = svga_context(pipe); struct pipe_resource *buf = cb ? cb->buffer : NULL; unsigned buffer_size = 0; if (cb) { buffer_size = cb->buffer_size; if (cb->user_buffer) { buf = svga_user_buffer_create(pipe->screen, (void *) cb->user_buffer, cb->buffer_size, PIPE_BIND_CONSTANT_BUFFER); } } assert(shader < PIPE_SHADER_TYPES); assert(index < Elements(svga->curr.constbufs[shader])); assert(index < svgascreen->max_const_buffers); (void) svgascreen; pipe_resource_reference(&svga->curr.constbufs[shader][index].buffer, buf); /* Make sure the constant buffer size to be updated is within the * limit supported by the device. */ svga->curr.constbufs[shader][index].buffer_size = MIN2(buffer_size, SVGA_MAX_CONST_BUF_SIZE); svga->curr.constbufs[shader][index].buffer_offset = cb ? cb->buffer_offset : 0; svga->curr.constbufs[shader][index].user_buffer = NULL; /* not used */ if (shader == PIPE_SHADER_FRAGMENT) svga->dirty |= SVGA_NEW_FS_CONST_BUFFER; else if (shader == PIPE_SHADER_VERTEX) svga->dirty |= SVGA_NEW_VS_CONST_BUFFER; else svga->dirty |= SVGA_NEW_GS_CONST_BUFFER; /* update bitmask of dirty const buffers */ svga->state.dirty_constbufs[shader] |= (1 << index); if (cb && cb->user_buffer) { pipe_resource_reference(&buf, NULL); } } void svga_init_constbuffer_functions( struct svga_context *svga ) { svga->pipe.set_constant_buffer = svga_set_constant_buffer; }