/********************************************************** * Copyright 2011 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #ifndef SVGA_FORMAT_H_ #define SVGA_FORMAT_H_ #include "pipe/p_format.h" #include "svga_context.h" #include "svga_types.h" #include "svga_reg.h" #include "svga3d_reg.h" struct svga_screen; /** * Vertex format flags. These are used to specify that some vertex formats * need extra processing/conversion in the vertex shader. For example, * setting the W component to 1, or swapping R/B, or converting packed uint * types to signed int/snorm. */ #define VF_ADJUST_RANGE (1 << 0) #define VF_W_TO_1 (1 << 1) #define VF_U_TO_F_CAST (1 << 2) /* convert uint to float */ #define VF_I_TO_F_CAST (1 << 3) /* convert sint to float */ #define VF_BGRA (1 << 4) /* swap R/B */ #define VF_PUINT_TO_SNORM (1 << 5) /* 10_10_10_2 to snorm */ #define VF_PUINT_TO_USCALED (1 << 6) /* 10_10_10_2 to uscaled */ #define VF_PUINT_TO_SSCALED (1 << 7) /* 10_10_10_2 to sscaled */ void svga_translate_vertex_format_vgpu10(enum pipe_format format, SVGA3dSurfaceFormat *svga_format, unsigned *vf_flags); enum SVGA3dSurfaceFormat svga_translate_format(struct svga_screen *ss, enum pipe_format format, unsigned bind); void svga_get_format_cap(struct svga_screen *ss, SVGA3dSurfaceFormat format, SVGA3dSurfaceFormatCaps *caps); void svga_format_size(SVGA3dSurfaceFormat format, unsigned *block_width, unsigned *block_height, unsigned *bytes_per_block); const char * svga_format_name(SVGA3dSurfaceFormat format); boolean svga_format_is_integer(SVGA3dSurfaceFormat format); enum tgsi_return_type svga_get_texture_datatype(enum pipe_format format); // XXX: Move this to svga_context? boolean svga_has_any_integer_cbufs(const struct svga_context *svga); SVGA3dSurfaceFormat svga_typeless_format(SVGA3dSurfaceFormat format); #endif /* SVGA_FORMAT_H_ */