/********************************************************** * Copyright 2008-2009 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #include "svga_cmd.h" #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "pipe/p_screen.h" #include "util/u_memory.h" #include "util/u_bitmask.h" #include "util/u_upload_mgr.h" #include "svga_context.h" #include "svga_screen.h" #include "svga_surface.h" #include "svga_resource_texture.h" #include "svga_resource_buffer.h" #include "svga_resource.h" #include "svga_winsys.h" #include "svga_swtnl.h" #include "svga_draw.h" #include "svga_debug.h" #include "svga_state.h" DEBUG_GET_ONCE_BOOL_OPTION(no_swtnl, "SVGA_NO_SWTNL", FALSE) DEBUG_GET_ONCE_BOOL_OPTION(force_swtnl, "SVGA_FORCE_SWTNL", FALSE); DEBUG_GET_ONCE_BOOL_OPTION(use_min_mipmap, "SVGA_USE_MIN_MIPMAP", FALSE); DEBUG_GET_ONCE_NUM_OPTION(disable_shader, "SVGA_DISABLE_SHADER", ~0); DEBUG_GET_ONCE_BOOL_OPTION(no_line_width, "SVGA_NO_LINE_WIDTH", FALSE); DEBUG_GET_ONCE_BOOL_OPTION(force_hw_line_stipple, "SVGA_FORCE_HW_LINE_STIPPLE", FALSE); static void svga_destroy( struct pipe_context *pipe ) { struct svga_context *svga = svga_context( pipe ); unsigned shader; svga_cleanup_framebuffer( svga ); svga_cleanup_tss_binding( svga ); svga_hwtnl_destroy( svga->hwtnl ); svga_cleanup_vertex_state(svga); svga->swc->destroy(svga->swc); svga_destroy_swtnl( svga ); u_upload_destroy( svga->upload_vb ); u_upload_destroy( svga->upload_ib ); util_bitmask_destroy( svga->vs_bm ); util_bitmask_destroy( svga->fs_bm ); for(shader = 0; shader < PIPE_SHADER_TYPES; ++shader) pipe_resource_reference( &svga->curr.cb[shader], NULL ); FREE( svga ); } struct pipe_context *svga_context_create( struct pipe_screen *screen, void *priv ) { struct svga_screen *svgascreen = svga_screen(screen); struct svga_context *svga = NULL; enum pipe_error ret; svga = CALLOC_STRUCT(svga_context); if (svga == NULL) goto no_svga; svga->pipe.winsys = screen->winsys; svga->pipe.screen = screen; svga->pipe.priv = priv; svga->pipe.destroy = svga_destroy; svga->pipe.clear = svga_clear; svga->swc = svgascreen->sws->context_create(svgascreen->sws); if(!svga->swc) goto no_swc; svga_init_resource_functions(svga); svga_init_blend_functions(svga); svga_init_blit_functions(svga); svga_init_depth_stencil_functions(svga); svga_init_draw_functions(svga); svga_init_flush_functions(svga); svga_init_misc_functions(svga); svga_init_rasterizer_functions(svga); svga_init_sampler_functions(svga); svga_init_fs_functions(svga); svga_init_vs_functions(svga); svga_init_vertex_functions(svga); svga_init_constbuffer_functions(svga); svga_init_query_functions(svga); svga_init_surface_functions(svga); /* debug */ svga->debug.no_swtnl = debug_get_option_no_swtnl(); svga->debug.force_swtnl = debug_get_option_force_swtnl(); svga->debug.use_min_mipmap = debug_get_option_use_min_mipmap(); svga->debug.disable_shader = debug_get_option_disable_shader(); svga->debug.no_line_width = debug_get_option_no_line_width(); svga->debug.force_hw_line_stipple = debug_get_option_force_hw_line_stipple(); svga->fs_bm = util_bitmask_create(); if (svga->fs_bm == NULL) goto no_fs_bm; svga->vs_bm = util_bitmask_create(); if (svga->vs_bm == NULL) goto no_vs_bm; svga->upload_ib = u_upload_create( &svga->pipe, 32 * 1024, 16, PIPE_BIND_INDEX_BUFFER ); if (svga->upload_ib == NULL) goto no_upload_ib; svga->upload_vb = u_upload_create( &svga->pipe, 128 * 1024, 16, PIPE_BIND_VERTEX_BUFFER ); if (svga->upload_vb == NULL) goto no_upload_vb; svga->hwtnl = svga_hwtnl_create( svga, svga->upload_ib, svga->swc ); if (svga->hwtnl == NULL) goto no_hwtnl; if (!svga_init_swtnl(svga)) goto no_swtnl; ret = svga_emit_initial_state( svga ); if (ret) goto no_state; /* Avoid shortcircuiting state with initial value of zero. */ memset(&svga->state.hw_clear, 0xcd, sizeof(svga->state.hw_clear)); memset(&svga->state.hw_clear.framebuffer, 0x0, sizeof(svga->state.hw_clear.framebuffer)); memset(&svga->state.hw_draw, 0xcd, sizeof(svga->state.hw_draw)); memset(&svga->state.hw_draw.views, 0x0, sizeof(svga->state.hw_draw.views)); svga->state.hw_draw.num_views = 0; svga->dirty = ~0; LIST_INITHEAD(&svga->dirty_buffers); return &svga->pipe; no_state: svga_destroy_swtnl(svga); no_swtnl: svga_hwtnl_destroy( svga->hwtnl ); no_hwtnl: u_upload_destroy( svga->upload_vb ); no_upload_vb: u_upload_destroy( svga->upload_ib ); no_upload_ib: util_bitmask_destroy( svga->vs_bm ); no_vs_bm: util_bitmask_destroy( svga->fs_bm ); no_fs_bm: svga->swc->destroy(svga->swc); no_swc: FREE(svga); no_svga: return NULL; } void svga_context_flush( struct svga_context *svga, struct pipe_fence_handle **pfence ) { struct svga_screen *svgascreen = svga_screen(svga->pipe.screen); struct pipe_fence_handle *fence = NULL; svga->curr.nr_fbs = 0; /* Ensure that texture dma uploads are processed * before submitting commands. */ svga_context_flush_buffers(svga); /* Flush pending commands to hardware: */ svga->swc->flush(svga->swc, &fence); svga_screen_cache_flush(svgascreen, fence); /* To force the re-emission of rendertargets and texture sampler bindings on * the next command buffer. */ svga->rebind.rendertargets = TRUE; svga->rebind.texture_samplers = TRUE; if (SVGA_DEBUG & DEBUG_SYNC) { if (fence) svga->pipe.screen->fence_finish( svga->pipe.screen, fence, PIPE_TIMEOUT_INFINITE); } if(pfence) *pfence = fence; else svgascreen->sws->fence_reference(svgascreen->sws, &fence, NULL); } void svga_hwtnl_flush_retry( struct svga_context *svga ) { enum pipe_error ret = PIPE_OK; ret = svga_hwtnl_flush( svga->hwtnl ); if (ret == PIPE_ERROR_OUT_OF_MEMORY) { svga_context_flush( svga, NULL ); ret = svga_hwtnl_flush( svga->hwtnl ); } assert(ret == 0); } /* Emit all operations pending on host surfaces. */ void svga_surfaces_flush(struct svga_context *svga) { unsigned i; /* Emit buffered drawing commands. */ svga_hwtnl_flush_retry( svga ); /* Emit back-copy from render target view to texture. */ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { if (svga->curr.framebuffer.cbufs[i]) svga_propagate_surface(svga, svga->curr.framebuffer.cbufs[i]); } if (svga->curr.framebuffer.zsbuf) svga_propagate_surface(svga, svga->curr.framebuffer.zsbuf); } struct svga_winsys_context * svga_winsys_context( struct pipe_context *pipe ) { return svga_context( pipe )->swc; }