/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * Framebuffer/surface tile caching. * * Author: * Brian Paul */ #include "pipe/p_util.h" #include "pipe/p_inlines.h" #include "util/p_tile.h" #include "sp_context.h" #include "sp_surface.h" #include "sp_tile_cache.h" #define NUM_ENTRIES 32 /** XXX move these */ #define MAX_WIDTH 2048 #define MAX_HEIGHT 2048 struct softpipe_tile_cache { struct pipe_screen *screen; struct pipe_surface *surface; /**< the surface we're caching */ void *surface_map; struct pipe_texture *texture; /**< if caching a texture */ struct softpipe_cached_tile entries[NUM_ENTRIES]; uint clear_flags[(MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32]; float clear_color[4]; uint clear_val; boolean depth_stencil; /** Is the surface a depth/stencil format? */ struct pipe_surface *tex_surf; void *tex_surf_map; int tex_face, tex_level, tex_z; struct softpipe_cached_tile tile; /**< scratch tile for clears */ }; /** * Return the position in the cache for the tile that contains win pos (x,y). * We currently use a direct mapped cache so this is like a hack key. * At some point we should investige something more sophisticated, like * a LRU replacement policy. */ #define CACHE_POS(x, y) \ (((x) / TILE_SIZE + ((y) / TILE_SIZE) * 5) % NUM_ENTRIES) /** * Is the tile at (x,y) in cleared state? */ static INLINE uint is_clear_flag_set(const uint *bitvec, int x, int y) { int pos, bit; x /= TILE_SIZE; y /= TILE_SIZE; pos = y * (MAX_WIDTH / TILE_SIZE) + x; assert(pos / 32 < (MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32); bit = bitvec[pos / 32] & (1 << (pos & 31)); return bit; } /** * Mark the tile at (x,y) as not cleared. */ static INLINE void clear_clear_flag(uint *bitvec, int x, int y) { int pos; x /= TILE_SIZE; y /= TILE_SIZE; pos = y * (MAX_WIDTH / TILE_SIZE) + x; assert(pos / 32 < (MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32); bitvec[pos / 32] &= ~(1 << (pos & 31)); } struct softpipe_tile_cache * sp_create_tile_cache( struct pipe_screen *screen ) { struct softpipe_tile_cache *tc; uint pos; tc = CALLOC_STRUCT( softpipe_tile_cache ); if (tc) { tc->screen = screen; for (pos = 0; pos < NUM_ENTRIES; pos++) { tc->entries[pos].x = tc->entries[pos].y = -1; } } return tc; } void sp_destroy_tile_cache(struct softpipe_tile_cache *tc) { uint pos; for (pos = 0; pos < NUM_ENTRIES; pos++) { /*assert(tc->entries[pos].x < 0);*/ } if (tc->surface) { pipe_surface_reference(&tc->surface, NULL); } if (tc->tex_surf) { pipe_surface_reference(&tc->tex_surf, NULL); } FREE( tc ); } /** * Specify the surface to cache. */ void sp_tile_cache_set_surface(struct softpipe_tile_cache *tc, struct pipe_surface *ps) { assert(!tc->texture); if (tc->surface_map) { tc->screen->surface_unmap(tc->screen, tc->surface); tc->surface_map = NULL; } pipe_surface_reference(&tc->surface, ps); if (tc->surface) { if (tc->surface_map) /* XXX: this is always NULL!? */ tc->surface_map = tc->screen->surface_map(tc->screen, tc->surface, PIPE_BUFFER_USAGE_CPU_READ | PIPE_BUFFER_USAGE_CPU_WRITE); tc->depth_stencil = (ps->format == PIPE_FORMAT_S8Z24_UNORM || ps->format == PIPE_FORMAT_Z24S8_UNORM || ps->format == PIPE_FORMAT_Z16_UNORM || ps->format == PIPE_FORMAT_Z32_UNORM || ps->format == PIPE_FORMAT_S8_UNORM); } } /** * Return the surface being cached. */ struct pipe_surface * sp_tile_cache_get_surface(struct softpipe_tile_cache *tc) { return tc->surface; } void sp_tile_cache_map_surfaces(struct softpipe_tile_cache *tc) { if (tc->surface && !tc->surface_map) tc->surface_map = tc->screen->surface_map(tc->screen, tc->surface, PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_CPU_READ); if (tc->tex_surf && !tc->tex_surf_map) tc->tex_surf_map = tc->screen->surface_map(tc->screen, tc->tex_surf, PIPE_BUFFER_USAGE_CPU_READ); } void sp_tile_cache_unmap_surfaces(struct softpipe_tile_cache *tc) { if (tc->surface_map) { tc->screen->surface_unmap(tc->screen, tc->surface); tc->surface_map = NULL; } if (tc->tex_surf_map) { tc->screen->surface_unmap(tc->screen, tc->tex_surf); tc->tex_surf_map = NULL; } } /** * Specify the texture to cache. */ void sp_tile_cache_set_texture(struct pipe_context *pipe, struct softpipe_tile_cache *tc, struct pipe_texture *texture) { uint i; assert(!tc->surface); pipe_texture_reference(&tc->texture, texture); if (tc->tex_surf_map) { tc->screen->surface_unmap(tc->screen, tc->tex_surf); tc->tex_surf_map = NULL; } pipe_surface_reference(&tc->tex_surf, NULL); /* mark as entries as invalid/empty */ /* XXX we should try to avoid this when the teximage hasn't changed */ for (i = 0; i < NUM_ENTRIES; i++) { tc->entries[i].x = -1; } tc->tex_face = -1; /* any invalid value here */ } /** * Set pixels in a tile to the given clear color/value, float. */ static void clear_tile_rgba(struct softpipe_cached_tile *tile, enum pipe_format format, const float clear_value[4]) { if (clear_value[0] == 0.0 && clear_value[1] == 0.0 && clear_value[2] == 0.0 && clear_value[3] == 0.0) { memset(tile->data.color, 0, sizeof(tile->data.color)); } else { uint i, j; for (i = 0; i < TILE_SIZE; i++) { for (j = 0; j < TILE_SIZE; j++) { tile->data.color[i][j][0] = clear_value[0]; tile->data.color[i][j][1] = clear_value[1]; tile->data.color[i][j][2] = clear_value[2]; tile->data.color[i][j][3] = clear_value[3]; } } } } /** * Set a tile to a solid value/color. */ static void clear_tile(struct softpipe_cached_tile *tile, enum pipe_format format, uint clear_value) { uint i, j; switch (pf_get_size(format)) { case 1: memset(tile->data.any, 0, TILE_SIZE * TILE_SIZE); break; case 2: if (clear_value == 0) { memset(tile->data.any, 0, 2 * TILE_SIZE * TILE_SIZE); } else { for (i = 0; i < TILE_SIZE; i++) { for (j = 0; j < TILE_SIZE; j++) { tile->data.depth16[i][j] = (ushort) clear_value; } } } break; case 4: if (clear_value == 0) { memset(tile->data.any, 0, 4 * TILE_SIZE * TILE_SIZE); } else { for (i = 0; i < TILE_SIZE; i++) { for (j = 0; j < TILE_SIZE; j++) { tile->data.color32[i][j] = clear_value; } } } break; default: assert(0); } } /** * Actually clear the tiles which were flagged as being in a clear state. */ static void sp_tile_cache_flush_clear(struct pipe_context *pipe, struct softpipe_tile_cache *tc) { struct pipe_surface *ps = tc->surface; const uint w = tc->surface->width; const uint h = tc->surface->height; uint x, y; uint numCleared = 0; /* clear the scratch tile to the clear value */ clear_tile(&tc->tile, ps->format, tc->clear_val); /* push the tile to all positions marked as clear */ for (y = 0; y < h; y += TILE_SIZE) { for (x = 0; x < w; x += TILE_SIZE) { if (is_clear_flag_set(tc->clear_flags, x, y)) { pipe_put_tile_raw(pipe, ps, x, y, TILE_SIZE, TILE_SIZE, tc->tile.data.color32, 0/*STRIDE*/); /* do this? */ clear_clear_flag(tc->clear_flags, x, y); numCleared++; } } } #if 0 debug_printf("num cleared: %u\n", numCleared); #endif } /** * Flush the tile cache: write all dirty tiles back to the surface. * any tiles "flagged" as cleared will be "really" cleared. */ void sp_flush_tile_cache(struct softpipe_context *softpipe, struct softpipe_tile_cache *tc) { struct pipe_context *pipe = &softpipe->pipe; struct pipe_surface *ps = tc->surface; int inuse = 0, pos; if (ps && ps->buffer) { /* caching a drawing surface */ for (pos = 0; pos < NUM_ENTRIES; pos++) { struct softpipe_cached_tile *tile = tc->entries + pos; if (tile->x >= 0) { if (tc->depth_stencil) { pipe_put_tile_raw(pipe, ps, tile->x, tile->y, TILE_SIZE, TILE_SIZE, tile->data.depth32, 0/*STRIDE*/); } else { pipe_put_tile_rgba(pipe, ps, tile->x, tile->y, TILE_SIZE, TILE_SIZE, (float *) tile->data.color); } tile->x = tile->y = -1; /* mark as empty */ inuse++; } } #if TILE_CLEAR_OPTIMIZATION sp_tile_cache_flush_clear(&softpipe->pipe, tc); #endif } else if (tc->texture) { /* caching a texture, mark all entries as empty */ for (pos = 0; pos < NUM_ENTRIES; pos++) { tc->entries[pos].x = -1; } tc->tex_face = -1; } #if 0 debug_printf("flushed tiles in use: %d\n", inuse); #endif } /** * Get a tile from the cache. * \param x, y position of tile, in pixels */ struct softpipe_cached_tile * sp_get_cached_tile(struct softpipe_context *softpipe, struct softpipe_tile_cache *tc, int x, int y) { struct pipe_context *pipe = &softpipe->pipe; struct pipe_surface *ps = tc->surface; /* tile pos in framebuffer: */ const int tile_x = x & ~(TILE_SIZE - 1); const int tile_y = y & ~(TILE_SIZE - 1); /* cache pos/entry: */ const int pos = CACHE_POS(x, y); struct softpipe_cached_tile *tile = tc->entries + pos; if (tile_x != tile->x || tile_y != tile->y) { if (tile->x != -1) { /* put dirty tile back in framebuffer */ if (tc->depth_stencil) { pipe_put_tile_raw(pipe, ps, tile->x, tile->y, TILE_SIZE, TILE_SIZE, tile->data.depth32, 0/*STRIDE*/); } else { pipe_put_tile_rgba(pipe, ps, tile->x, tile->y, TILE_SIZE, TILE_SIZE, (float *) tile->data.color); } } tile->x = tile_x; tile->y = tile_y; if (is_clear_flag_set(tc->clear_flags, x, y)) { /* don't get tile from framebuffer, just clear it */ if (tc->depth_stencil) { clear_tile(tile, ps->format, tc->clear_val); } else { clear_tile_rgba(tile, ps->format, tc->clear_color); } clear_clear_flag(tc->clear_flags, x, y); } else { /* get new tile data from surface */ if (tc->depth_stencil) { pipe_get_tile_raw(pipe, ps, tile->x, tile->y, TILE_SIZE, TILE_SIZE, tile->data.depth32, 0/*STRIDE*/); } else { pipe_get_tile_rgba(pipe, ps, tile->x, tile->y, TILE_SIZE, TILE_SIZE, (float *) tile->data.color); } } } return tile; } /** * Given the texture face, level, zslice, x and y values, compute * the cache entry position/index where we'd hope to find the * cached texture tile. * This is basically a direct-map cache. * XXX There's probably lots of ways in which we can improve this. */ static INLINE uint tex_cache_pos(int x, int y, int z, int face, int level) { uint entry = x + y * 5 + z * 4 + face + level; return entry % NUM_ENTRIES; } /** * Similar to sp_get_cached_tile() but for textures. * Tiles are read-only and indexed with more params. */ const struct softpipe_cached_tile * sp_get_cached_tile_tex(struct pipe_context *pipe, struct softpipe_tile_cache *tc, int x, int y, int z, int face, int level) { struct pipe_screen *screen = pipe->screen; /* tile pos in framebuffer: */ const int tile_x = x & ~(TILE_SIZE - 1); const int tile_y = y & ~(TILE_SIZE - 1); /* cache pos/entry: */ const uint pos = tex_cache_pos(x / TILE_SIZE, y / TILE_SIZE, z, face, level); struct softpipe_cached_tile *tile = tc->entries + pos; if (tile_x != tile->x || tile_y != tile->y || z != tile->z || face != tile->face || level != tile->level) { /* cache miss */ /* check if we need to get a new surface */ if (!tc->tex_surf || tc->tex_face != face || tc->tex_level != level || tc->tex_z != z) { /* get new surface (view into texture) */ if (tc->tex_surf_map) tc->screen->surface_unmap(tc->screen, tc->tex_surf); tc->tex_surf = screen->get_tex_surface(screen, tc->texture, face, level, z, PIPE_BUFFER_USAGE_CPU_READ); tc->tex_surf_map = screen->surface_map(screen, tc->tex_surf, PIPE_BUFFER_USAGE_CPU_READ); tc->tex_face = face; tc->tex_level = level; tc->tex_z = z; } /* get tile from the surface (view into texture) */ pipe_get_tile_rgba(pipe, tc->tex_surf, tile_x, tile_y, TILE_SIZE, TILE_SIZE, (float *) tile->data.color); tile->x = tile_x; tile->y = tile_y; tile->z = z; tile->face = face; tile->level = level; } return tile; } /** * When a whole surface is being cleared to a value we can avoid * fetching tiles above. * Save the color and set a 'clearflag' for each tile of the screen. */ void sp_tile_cache_clear(struct softpipe_tile_cache *tc, uint clearValue) { uint r, g, b, a; uint pos; tc->clear_val = clearValue; switch (tc->surface->format) { case PIPE_FORMAT_R8G8B8A8_UNORM: r = (clearValue >> 24) & 0xff; g = (clearValue >> 16) & 0xff; b = (clearValue >> 8) & 0xff; a = (clearValue ) & 0xff; break; case PIPE_FORMAT_A8R8G8B8_UNORM: r = (clearValue >> 16) & 0xff; g = (clearValue >> 8) & 0xff; b = (clearValue ) & 0xff; a = (clearValue >> 24) & 0xff; break; case PIPE_FORMAT_B8G8R8A8_UNORM: r = (clearValue >> 8) & 0xff; g = (clearValue >> 16) & 0xff; b = (clearValue >> 24) & 0xff; a = (clearValue ) & 0xff; break; default: r = g = b = a = 0; } tc->clear_color[0] = r / 255.0f; tc->clear_color[1] = g / 255.0f; tc->clear_color[2] = b / 255.0f; tc->clear_color[3] = a / 255.0f; #if TILE_CLEAR_OPTIMIZATION /* set flags to indicate all the tiles are cleared */ memset(tc->clear_flags, 255, sizeof(tc->clear_flags)); #else /* disable the optimization */ memset(tc->clear_flags, 0, sizeof(tc->clear_flags)); #endif for (pos = 0; pos < NUM_ENTRIES; pos++) { struct softpipe_cached_tile *tile = tc->entries + pos; tile->x = tile->y = -1; } }