/************************************************************************** * * Copyright 2006 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell * Michel Dänzer */ #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "util/u_format.h" #include "util/u_math.h" #include "util/u_memory.h" #include "util/u_transfer.h" #include "sp_context.h" #include "sp_flush.h" #include "sp_texture.h" #include "sp_screen.h" #include "state_tracker/sw_winsys.h" /** * Conventional allocation path for non-display textures: * Use a simple, maximally packed layout. */ static boolean softpipe_resource_layout(struct pipe_screen *screen, struct softpipe_resource *spr, boolean allocate) { struct pipe_resource *pt = &spr->base; unsigned level; unsigned width = pt->width0; unsigned height = pt->height0; unsigned depth = pt->depth0; uint64_t buffer_size = 0; for (level = 0; level <= pt->last_level; level++) { unsigned slices, nblocksy; nblocksy = util_format_get_nblocksy(pt->format, height); if (pt->target == PIPE_TEXTURE_CUBE) slices = 6; else if (pt->target == PIPE_TEXTURE_3D) slices = depth; else slices = pt->array_size; spr->stride[level] = util_format_get_stride(pt->format, width); spr->level_offset[level] = buffer_size; /* if row_stride * height > SP_MAX_TEXTURE_SIZE */ if ((uint64_t)spr->stride[level] * nblocksy > SP_MAX_TEXTURE_SIZE) { /* image too large */ return FALSE; } spr->img_stride[level] = spr->stride[level] * nblocksy; buffer_size += (uint64_t) spr->img_stride[level] * slices; width = u_minify(width, 1); height = u_minify(height, 1); depth = u_minify(depth, 1); } if (buffer_size > SP_MAX_TEXTURE_SIZE) return FALSE; if (allocate) { spr->data = align_malloc(buffer_size, 64); return spr->data != NULL; } else { return TRUE; } } /** * Check the size of the texture specified by 'res'. * \return TRUE if OK, FALSE if too large. */ static boolean softpipe_can_create_resource(struct pipe_screen *screen, const struct pipe_resource *res) { struct softpipe_resource spr; memset(&spr, 0, sizeof(spr)); spr.base = *res; return softpipe_resource_layout(screen, &spr, FALSE); } /** * Texture layout for simple color buffers. */ static boolean softpipe_displaytarget_layout(struct pipe_screen *screen, struct softpipe_resource *spr) { struct sw_winsys *winsys = softpipe_screen(screen)->winsys; /* Round up the surface size to a multiple of the tile size? */ spr->dt = winsys->displaytarget_create(winsys, spr->base.bind, spr->base.format, spr->base.width0, spr->base.height0, 64, &spr->stride[0] ); return spr->dt != NULL; } /** * Create new pipe_resource given the template information. */ static struct pipe_resource * softpipe_resource_create(struct pipe_screen *screen, const struct pipe_resource *templat) { struct softpipe_resource *spr = CALLOC_STRUCT(softpipe_resource); if (!spr) return NULL; assert(templat->format != PIPE_FORMAT_NONE); spr->base = *templat; pipe_reference_init(&spr->base.reference, 1); spr->base.screen = screen; spr->pot = (util_is_power_of_two(templat->width0) && util_is_power_of_two(templat->height0) && util_is_power_of_two(templat->depth0)); if (spr->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT | PIPE_BIND_SHARED)) { if (!softpipe_displaytarget_layout(screen, spr)) goto fail; } else { if (!softpipe_resource_layout(screen, spr, TRUE)) goto fail; } return &spr->base; fail: FREE(spr); return NULL; } static void softpipe_resource_destroy(struct pipe_screen *pscreen, struct pipe_resource *pt) { struct softpipe_screen *screen = softpipe_screen(pscreen); struct softpipe_resource *spr = softpipe_resource(pt); if (spr->dt) { /* display target */ struct sw_winsys *winsys = screen->winsys; winsys->displaytarget_destroy(winsys, spr->dt); } else if (!spr->userBuffer) { /* regular texture */ align_free(spr->data); } FREE(spr); } static struct pipe_resource * softpipe_resource_from_handle(struct pipe_screen *screen, const struct pipe_resource *templat, struct winsys_handle *whandle) { struct sw_winsys *winsys = softpipe_screen(screen)->winsys; struct softpipe_resource *spr = CALLOC_STRUCT(softpipe_resource); if (!spr) return NULL; spr->base = *templat; pipe_reference_init(&spr->base.reference, 1); spr->base.screen = screen; spr->pot = (util_is_power_of_two(templat->width0) && util_is_power_of_two(templat->height0) && util_is_power_of_two(templat->depth0)); spr->dt = winsys->displaytarget_from_handle(winsys, templat, whandle, &spr->stride[0]); if (!spr->dt) goto fail; return &spr->base; fail: FREE(spr); return NULL; } static boolean softpipe_resource_get_handle(struct pipe_screen *screen, struct pipe_resource *pt, struct winsys_handle *whandle) { struct sw_winsys *winsys = softpipe_screen(screen)->winsys; struct softpipe_resource *spr = softpipe_resource(pt); assert(spr->dt); if (!spr->dt) return FALSE; return winsys->displaytarget_get_handle(winsys, spr->dt, whandle); } /** * Helper function to compute offset (in bytes) for a particular * texture level/face/slice from the start of the buffer. */ static unsigned sp_get_tex_image_offset(const struct softpipe_resource *spr, unsigned level, unsigned layer) { unsigned offset = spr->level_offset[level]; offset += layer * spr->img_stride[level]; return offset; } /** * Get a pipe_surface "view" into a texture resource. */ static struct pipe_surface * softpipe_create_surface(struct pipe_context *pipe, struct pipe_resource *pt, const struct pipe_surface *surf_tmpl) { struct pipe_surface *ps; ps = CALLOC_STRUCT(pipe_surface); if (ps) { pipe_reference_init(&ps->reference, 1); pipe_resource_reference(&ps->texture, pt); ps->context = pipe; ps->format = surf_tmpl->format; if (pt->target != PIPE_BUFFER) { assert(surf_tmpl->u.tex.level <= pt->last_level); ps->width = u_minify(pt->width0, surf_tmpl->u.tex.level); ps->height = u_minify(pt->height0, surf_tmpl->u.tex.level); ps->u.tex.level = surf_tmpl->u.tex.level; ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer; ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer; if (ps->u.tex.first_layer != ps->u.tex.last_layer) { debug_printf("creating surface with multiple layers, rendering to first layer only\n"); } } else { /* setting width as number of elements should get us correct renderbuffer width */ ps->width = surf_tmpl->u.buf.last_element - surf_tmpl->u.buf.first_element + 1; ps->height = pt->height0; ps->u.buf.first_element = surf_tmpl->u.buf.first_element; ps->u.buf.last_element = surf_tmpl->u.buf.last_element; assert(ps->u.buf.first_element <= ps->u.buf.last_element); assert(ps->u.buf.last_element < ps->width); } } return ps; } /** * Free a pipe_surface which was created with softpipe_create_surface(). */ static void softpipe_surface_destroy(struct pipe_context *pipe, struct pipe_surface *surf) { /* Effectively do the texture_update work here - if texture images * needed post-processing to put them into hardware layout, this is * where it would happen. For softpipe, nothing to do. */ assert(surf->texture); pipe_resource_reference(&surf->texture, NULL); FREE(surf); } /** * Geta pipe_transfer object which is used for moving data in/out of * a resource object. * \param pipe rendering context * \param resource the resource to transfer in/out of * \param level which mipmap level * \param usage bitmask of PIPE_TRANSFER_x flags * \param box the 1D/2D/3D region of interest */ static void * softpipe_transfer_map(struct pipe_context *pipe, struct pipe_resource *resource, unsigned level, unsigned usage, const struct pipe_box *box, struct pipe_transfer **transfer) { struct sw_winsys *winsys = softpipe_screen(pipe->screen)->winsys; struct softpipe_resource *spr = softpipe_resource(resource); struct softpipe_transfer *spt; struct pipe_transfer *pt; enum pipe_format format = resource->format; uint8_t *map; assert(resource); assert(level <= resource->last_level); /* make sure the requested region is in the image bounds */ assert(box->x + box->width <= (int) u_minify(resource->width0, level)); if (resource->target == PIPE_TEXTURE_1D_ARRAY) { assert(box->y + box->height <= (int) resource->array_size); } else { assert(box->y + box->height <= (int) u_minify(resource->height0, level)); if (resource->target == PIPE_TEXTURE_2D_ARRAY) { assert(box->z + box->depth <= (int) resource->array_size); } else if (resource->target == PIPE_TEXTURE_CUBE) { assert(box->z < 6); } else if (resource->target == PIPE_TEXTURE_CUBE_ARRAY) { assert(box->z <= (int) resource->array_size); } else { assert(box->z + box->depth <= (int) u_minify(resource->depth0, level)); } } /* * Transfers, like other pipe operations, must happen in order, so flush the * context if necessary. */ if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) { boolean read_only = !(usage & PIPE_TRANSFER_WRITE); boolean do_not_block = !!(usage & PIPE_TRANSFER_DONTBLOCK); if (!softpipe_flush_resource(pipe, resource, level, box->depth > 1 ? -1 : box->z, 0, /* flush_flags */ read_only, TRUE, /* cpu_access */ do_not_block)) { /* * It would have blocked, but state tracker requested no to. */ assert(do_not_block); return NULL; } } spt = CALLOC_STRUCT(softpipe_transfer); if (!spt) return NULL; pt = &spt->base; pipe_resource_reference(&pt->resource, resource); pt->level = level; pt->usage = usage; pt->box = *box; pt->stride = spr->stride[level]; pt->layer_stride = spr->img_stride[level]; spt->offset = sp_get_tex_image_offset(spr, level, box->z); spt->offset += box->y / util_format_get_blockheight(format) * spt->base.stride + box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format); /* resources backed by display target treated specially: */ if (spr->dt) { map = winsys->displaytarget_map(winsys, spr->dt, usage); } else { map = spr->data; } if (map == NULL) { pipe_resource_reference(&pt->resource, NULL); FREE(spt); return NULL; } *transfer = pt; return map + spt->offset; } /** * Unmap memory mapping for given pipe_transfer object. */ static void softpipe_transfer_unmap(struct pipe_context *pipe, struct pipe_transfer *transfer) { struct softpipe_resource *spr; assert(transfer->resource); spr = softpipe_resource(transfer->resource); if (spr->dt) { /* display target */ struct sw_winsys *winsys = softpipe_screen(pipe->screen)->winsys; winsys->displaytarget_unmap(winsys, spr->dt); } if (transfer->usage & PIPE_TRANSFER_WRITE) { /* Mark the texture as dirty to expire the tile caches. */ spr->timestamp++; } pipe_resource_reference(&transfer->resource, NULL); FREE(transfer); } /** * Create buffer which wraps user-space data. */ struct pipe_resource * softpipe_user_buffer_create(struct pipe_screen *screen, void *ptr, unsigned bytes, unsigned bind_flags) { struct softpipe_resource *spr; spr = CALLOC_STRUCT(softpipe_resource); if (!spr) return NULL; pipe_reference_init(&spr->base.reference, 1); spr->base.screen = screen; spr->base.format = PIPE_FORMAT_R8_UNORM; /* ?? */ spr->base.bind = bind_flags; spr->base.usage = PIPE_USAGE_IMMUTABLE; spr->base.flags = 0; spr->base.width0 = bytes; spr->base.height0 = 1; spr->base.depth0 = 1; spr->base.array_size = 1; spr->userBuffer = TRUE; spr->data = ptr; return &spr->base; } void softpipe_init_texture_funcs(struct pipe_context *pipe) { pipe->transfer_map = softpipe_transfer_map; pipe->transfer_unmap = softpipe_transfer_unmap; pipe->transfer_flush_region = u_default_transfer_flush_region; pipe->transfer_inline_write = u_default_transfer_inline_write; pipe->create_surface = softpipe_create_surface; pipe->surface_destroy = softpipe_surface_destroy; } void softpipe_init_screen_texture_funcs(struct pipe_screen *screen) { screen->resource_create = softpipe_resource_create; screen->resource_destroy = softpipe_resource_destroy; screen->resource_from_handle = softpipe_resource_from_handle; screen->resource_get_handle = softpipe_resource_get_handle; screen->can_create_resource = softpipe_can_create_resource; }